Same tech....different Results though.This short film was made by 3Lateral and you will find the exact same tech in HFW and DS2 because they were are also working on these games.
DS2 animation doesnt touch that video.
Same tech....different Results though.This short film was made by 3Lateral and you will find the exact same tech in HFW and DS2 because they were are also working on these games.
Lol Stellar Blade devs added boob simulation. They no longer clip and have accurate simulation when touching arms and squeezing them together.
This in the same update that added skirt physics for it to blow in the wind exposing her panties.
Game still looks like a souped up PS3 era game but priorities....
I kind of hope you will not get the same result in a big video game with lots of cutscenes compared to a short film which is made to sell you this technology.Same tech....different Results though.
DS2 animation doesnt touch that video.
Or screen-space shadowsEvery leaf has a shadow. Thinking RT shadows.
Maybe one day the issues will be worked out and AI processing can be run in realtime to improve graphics.
So umm...hobo ps5 always had framegen tech like nvidia dlss3 framegen and i wasn't aware of it? wtf?
I thought you needed specific hardware inside the gpu to do that, basically the reason why series 4000 can do it and series 3000 cant.They started using it very recently and mostly get it wrong. Developers are hilariously incompetent sometimes.
You need at least that 45-50FPS and 120hz windows and it should look ok - Immortals of Aveum is doing that (check the demo!).
What is missing is tech like reflex of anti lag 2 to reduce internal latency, for some reason consoles that are closed platforms with 1 or 2 (max) hardware configurations don't have anything like that so far.
I thought you needed specific hardware inside the gpu to do that, basically the reason why series 4000 can do it and series 3000 cant.
I guess that made just with software is never gonna be as good as nvidia.
Every time i see construction being done on the road, i see 6 guys standing around doing nothing while one poor bastard is either digging or working a tractor. every single time.Who can I talk to about the graphics settings on the simulation?
I went outside today and the distance fog was definitely dialed in too close/high. Pretty sure I saw a construction worker in a partial T-Pose too...
The problem with these pics is that differently from hellbalde 2, these rocks don't turn into a geometry\texture mush but gets more detailed the more you get close like it would happen in reality.
We are just fucking around because some of us are very picky with assets and sometimes real life pics don't look as full as microdetails as videogames (for how absurd it can sound).that's because it is reality
the fuck are you guys talking about lol
You want pebbles poetry, you get pebbles poetryHellblade 2 rocks in comparison. Real life doesnt have the cinematography of hellblade 2.
Deep friedWhy does it look so oversharpened and noisy?
Was the game made in a southern state?D
Deep fried
He tried but...it was too perfect and people didn't have what to bitch about on forums. So he had to make it crappier.Art style on real life is very hit and miss, the architect needs to get it together.
Art style on real life is very hit and miss, the architect needs to get it together.
It's bollocks, of course. But it does make you wonder how many people they had "working" on this, and also, if they were on some sort of drugs when they mistakenly presumed this was "the future of playstation" , for fucks sake.
Moving to another subject, wow people really believe to the 400mil budget for concord just because that moriarty dude say so uh?!
Oh yeah, the whole thing was a huge waste of money and manpower no doubt and if helmet was really so high on the game he need to go asap before he cause another blunder.It's bollocks, of course. But it does make you wonder how many people they had "working" on this, and also, if they were on some sort of drugs when they mistakenly presumed this was "the future of playstation" , for fucks sake.
I don't know about you, but I'm pretty sure that whilst they are working out where they are going direction wise, outside of this GaaS shit, they should be continuing the trend of fine single player games. A large segment of the market really enjoy these sorta games. I fuckin love them personally. So many good memories...isn't that what gamings about?Oh yeah, the whole thing was a huge waste of money and manpower no doubt and if helmet was really so high on the game he need to go asap before he cause another blunder.
You and me both brotha.I don't know about you, but I'm pretty sure that whilst they are working out where they are going direction wise, outside of this GaaS shit, they should be continuing the trend of fine single player games. A large segment of the market really enjoy these sorta games. I fuckin love them personally. So many good memories...isn't that what gamings about?
That's weird because i don't see how you get this result with baked light maps or light probes but maybe i'm wrong.DF is saying they cant see anything RT in the Ghost trailer.
I think they mentioned it "may" have dynamic bounce lighting but that it was hard to tell... regardless, the game just looks like the first one to me but with higher settings and some better shaders for character detail and stuff.That's weird because i don't see how you get this result with baked light maps or light probes but maybe i'm wrong.
There is also no light bleed from secondary sources like the candles.
I’m not even seeing the better shaders. Its like they are reusing assets from the first game. Just like ac shadows.I think they mentioned it "may" have dynamic bounce lighting but that it was hard to tell... regardless, the game just looks like the first one to me but with higher settings and some better shaders for character detail and stuff.
DF is saying they cant see anything RT in the Ghost trailer.
Lolthat's because it is reality
the fuck are you guys talking about lol
Just good decision, cyberpunk looks like shit on ps5 as most other games with rtDF is saying they cant see anything RT in the Ghost trailer.
It's crazy to me that a sony first party studio would take 5 years to make a game and leave out all rt features. cyberpunk had rt in 2020 the year GoT came out.
ND, GG, SSM, BP, Housemarque, SP, PD and Insomniac would have all released games this gen, and only insomniac have included RT in their games. PD i suppose is finally including it but for the Pro. Just fucking weird man.
Hellblade 2 rocks in comparison. Real life doesnt have the cinematography of hellblade 2.
DF is saying they cant see anything RT in the Ghost trailer.
It's crazy to me that a sony first party studio would take 5 years to make a game and leave out all rt features. cyberpunk had rt in 2020 the year GoT came out.
ND, GG, SSM, BP, Housemarque, SP, PD and Insomniac would have all released games this gen, and only insomniac have included RT in their games. PD i suppose is finally including it but for the Pro. Just fucking weird man.
Maybe. Maybe not. Doesnt matter. game looks like an underwhelming upgrade over the previous game despite having access to 8x more gpu power and RT capability.Maybe Sucker Punch didn't need RT to to achieve what they wanted their game to look like.
What's frustrating about this is that Wukong doesnt even use nanite all that well. its got some really shoddy texture work in spots. It doesnt use nanite for the amazing looking forest levels. It does not use Virtual shadow maps. And yet it still manages to look so much better than what we've seen from so many other studios.I’m back on my bullshit: UE5 has been the single most impressive graphical achievement of this generation.
It just is.
If you want a visually impressive gen 9 game, that conversation begins and ends with UE5.
If I told y’all that Naughty Dog was revealing their new IP tomorrow, everyone would be excited. If I told y’all Naughty Dog was revealing their new IP tomorrow, and they’re going all in on UE5, everyone would lose their collective minds!
If I told y’all Insomniac switched to UE5 for Wolverine, the collective thrill would be euphoric!
It’s UE5.
I'm surprised Death Stranding 2 has been brought up but nobody has mentioned the cloth physics:
And don't just pay attention to the jacket, look at the way the fabric on his pants stretches, bunches up and creases realistically. That is far beyond anything I've ever seen in a video game.
I just realized this is one of the games Sony should have shown off with the PS5 pro differences.Went back to capture some horse footage in Avatar and ended up flying everywhere. Draw distance while in the fields area isnt that great compared to what we see in Ghost of Yotei but the density of the foliage in first area is still mesmerizing.
I find it funny that a random game from a no-name chinese (korean?) developer will look better than most AAA games next year.
Just stunning visual fidelity. its not just the amazing lighting and asset quality, but also the gorgeous volumetric fog, art design, and other visual effects that all come together much like they did in Wukong. i was sleeping on this game. but not anymore. animations are amazing too.
I'm surprised Death Stranding 2 has been brought up but nobody has mentioned the cloth physics:
And don't just pay attention to the jacket, look at the way the fabric on his pants stretches, bunches up and creases realistically. That is far beyond anything I've ever seen in a video game.