I mean....it is. Its prerendered UE5 not realtime.Wow... this sure looks like CGI.
I mean....it is. Its prerendered UE5 not realtime.Wow... this sure looks like CGI.
Remnant 2 problem is that it's not using Lumen. It's only baked lighting, like UE4.
But considering that it was one of the first UE5 games released, it looks quite good.
Robocop, by using Lumen, looks even better. Depending on the scene, it can look very close to photorealistic.
I mean....it is. Its prerendered UE5 not realtime.
Oh gotcha.That's the joke.
I didn't know that blur used UE5 to build the secret level series really amazing how UE5 doing very well in both real time and oflline rendering
Was this really done in UE? is there more info on this somewhere?
Hardware Lumen is now default on UE5.5 folks.
Replaying TLOU 2 now on ps4 not even ps5.
Naughty Dogs ps5 only game will go toe to toe with gta 6. They’re beasts. Also this game looks better than most next gen only titles
This random youtuber is talking about how Ghost of Yotei was rebooted recently, and apparently its a smaller game made by the same team that made Legends Multiplayer and DLC while most of the original sucker punch staff is gone. Also, it could be a PS4 cross gen game hence the smaller visual leap.
Could be all bullshit. But the lack of a next gen leap could point to this. The studio that made infamous Second and GoT is basically there in name only. The real talent is gone.
Honestly, I've been thinking about how games have regressed lately especially in the gameplay department. Starfield, FF16, Forspoken, Suicide Squad, Avatar, Star Wars Outlaws, Dragons Dogma 2, FF7 Rebirth, Alan Wake 2, so many games that play worse than their predecessors. One good thing about the industry i liked was that we were always moving forward. But we stagnated late last gen and have simply regressed this gen. This youtuber is saying that its due to mostly female dev teams who are not as qualified because the more experienced developers either leave or are hired as part time contractors.
I dont like to blame women and minorities for everything, but the lack of talent has been apparent to me for a long time now. The way the games are shipping nowadays more broken than ever before, lack of large next gen graphics leaps, and with gameplay thats reminiscent of early ps3 era games, i wouldnt be surprised if what this guy is saying is true.
I dont like to blame women and minorities for everything, but the lack of talent has been apparent to me for a long time now. The way the games are shipping nowadays more broken than ever before, lack of large next gen graphics leaps, and with gameplay thats reminiscent of early ps3 era games, i wouldnt be surprised if what this guy is saying is true.
What I meant by that line is that I dont want to blame women and minorities for the state of the industry. It's just what it is. They are always an easy target for these youtubers. But the industry has been in a free fall for years. The gameplay improvements especially have taken a massive step back. Women are just an easy target to pin the blame on. And thats whats happening here.Bro are you serious with this? I never expected this from you. SMDH.
Random YouTuber does not sound qualified to speak on these matters. And that angle is beyond asinine.
I've been around for a while. I don't think anyone here knows who I am and I prefer to keep that way. I don't like to namedrop around here. I think it's dumb, clout chasing. I enjoy my anonymity. I like mixing it up and talking about graphics. But this . . .
Y'all don't have to believe me. That's fine.
I used to work in the industry. I have lots of friends that still work in the industry. I text them every PlayStation Showcase and just jaw about the reveals.
There have been non-white folks and female devs working in the industry for decades now. I personally know them. I'm not bullshitting. Yeah, that might not mean shit to y'all. What it DOES mean is that I'M more qualified to talk about this than "Random YouTuber." Never at any point has the quality of their projects, non-white and female devs, been called into question until now. These stupid fucking culture wars. The war on woke. That garbage. If this gets me kicked or banned, fine.
You can have a fruitful conversation about games without rabid racism or misogyny. Yeah, I know it's Gaf. But seriously. How the hell does this help us enjoy games? This toxic bullshit.
I came back to Gaf because I missed the talking about graphics. I mainly stick to this thread because it doesn't dip into culture war bullshit. But here we are. Fucking disappointing.
Do better.
I dont like to blame women and minorities for everything, but the lack of talent has been apparent to me for a long time now.
This random youtuber is talking about how Ghost of Yotei was rebooted recently, and apparently its a smaller game made by the same team that made Legends Multiplayer and DLC while most of the original sucker punch staff is gone. Also, it could be a PS4 cross gen game hence the smaller visual leap.
Poor phrasing on my part. I dont hate either, nor am i right wing.Speechless, and not in a good way.
This trend of hating women and minorities, agressively pushed by the right wing media in recent times, makes me sick to the stomach. Gaf should know better.
I am with you about the sony but that youtuber say some bullshit about suckerpunch, and I just check LinkedIn profiles for some peoples their they have many veterans including both from original team and new high experienced peoples from other big studios, you can check this hereWhat I meant by that line is that I dont want to blame women and minorities for the state of the industry. It's just what it is. They are always an easy target for these youtubers. But the industry has been in a free fall for years. The gameplay improvements especially have taken a massive step back. Women are just an easy target to pin the blame on. And thats whats happening here.
I remember when Halo infinite came out, people were posting pics of 50 women at 343i to say they were the root cause of all its issues. I pointed out that 343i had at the time 750 devs according to wikipedia. So what are 50 women going to do really. It's clear that it was an institutional problem, but women are just easier to blame by the anti-woke mob.
It's everyone. I listed several Japanese games in my post. Forspoken, FF16, FF7, FF7 Rbeirth, Dragons Dogma 2. Japanese developers are still somewhat isolated from the DEI practices so you cant exactly blame women and minorities for those failures. but they are failures none the less.
I honestly cant make sense of the lack of graphics upgrades we've seen this gen. Especially from Sony studios. I cant make sense of how bad outlaws, FF16 and alan wake are designed. Like I said, the story could all be bullshit and I dont like to blame women for all the issues this industry is facing, but the problem could just be a lack of talent. You were in the industry so you've probably seen people in their 30s get married and leave the industry thats built on crunch. Who is to say that their replacements were simply not as talented? It's possible that these replacement were women and why they are getting the blame when its just the fact that rookies are now leading the charge at these studios.
This random youtuber is talking about how Ghost of Yotei was rebooted recently, and apparently its a smaller game made by the same team that made Legends Multiplayer and DLC while most of the original sucker punch staff is gone. Also, it could be a PS4 cross gen game hence the smaller visual leap.
Could be all bullshit. But the lack of a next gen leap could point to this. The studio that made infamous Second and GoT is basically there in name only. The real talent is gone.
Honestly, I've been thinking about how games have regressed lately especially in the gameplay department. Starfield, FF16, Forspoken, Suicide Squad, Avatar, Star Wars Outlaws, Dragons Dogma 2, FF7 Rebirth, Alan Wake 2, so many games that play worse than their predecessors. One good thing about the industry i liked was that we were always moving forward. But we stagnated late last gen and have simply regressed this gen. This youtuber is saying that its due to mostly female dev teams who are not as qualified because the more experienced developers either leave or are hired as part time contractors.
I dont like to blame women and minorities for everything, but the lack of talent has been apparent to me for a long time now. The way the games are shipping nowadays more broken than ever before, lack of large next gen graphics leaps, and with gameplay thats reminiscent of early ps3 era games, i wouldnt be surprised if what this guy is saying is true.
I don’t think he meant he blames them, I think it’s more the fact that a lot of people on this site tend to blame the stagnation in the industry on DEI policies - but the reality is that we’ve just reached a point in the industry in generalBro are you serious with this? I never expected this from you. SMDH.
Random YouTuber does not sound qualified to speak on these matters. And that angle is beyond asinine.
I've been around for a while. I don't think anyone here knows who I am and I prefer to keep that way. I don't like to namedrop around here. I think it's dumb, clout chasing. I enjoy my anonymity. I like mixing it up and talking about graphics. But this . . .
Y'all don't have to believe me. That's fine.
I used to work in the industry. I have lots of friends that still work in the industry. I text them every PlayStation Showcase and just jaw about the reveals.
There have been non-white folks and female devs working in the industry for decades now. I personally know them. I'm not bullshitting. Yeah, that might not mean shit to y'all. What it DOES mean is that I'M more qualified to talk about this than "Random YouTuber." Never at any point has the quality of their projects, non-white and female devs, been called into question until now. These stupid fucking culture wars. The war on woke. That garbage. If this gets me kicked or banned, fine.
You can have a fruitful conversation about games without rabid racism or misogyny. Yeah, I know it's Gaf. But seriously. How the hell does this help us enjoy games? This toxic bullshit.
I came back to Gaf because I missed the talking about graphics. I mainly stick to this thread because it doesn't dip into culture war bullshit. But here we are. Fucking disappointing.
Do better.
The truth is very simple and I think anyone that looked at these consoles specs already knew it from the beginning. These consoles are not massive leaps, it's a miracle as is that Epic is getting infinite light sources to work on 10.3 TFLOPS, because it's legitimately not that big of a leap. Nintendo of all manufacturers will leapfrog this by almost a factor of 2x legitimately, which is literally unseen in this industry to date. You've said it yourself many times, target 4k, double the framerate and that's literally it... Going 4k takes four times more power, and doubling the frames brings that up to five times. With 5.5 times TFLOPs, what the hell were we expecting to begin with?What I meant by that line is that I dont want to blame women and minorities for the state of the industry. It's just what it is. They are always an easy target for these youtubers. But the industry has been in a free fall for years. The gameplay improvements especially have taken a massive step back. Women are just an easy target to pin the blame on. And thats whats happening here.
I remember when Halo infinite came out, people were posting pics of 50 women at 343i to say they were the root cause of all its issues. I pointed out that 343i had at the time 750 devs according to wikipedia. So what are 50 women going to do really. It's clear that it was an institutional problem, but women are just easier to blame by the anti-woke mob.
It's everyone. I listed several Japanese games in my post. Forspoken, FF16, FF7, FF7 Rbeirth, Dragons Dogma 2. Japanese developers are still somewhat isolated from the DEI practices so you cant exactly blame women and minorities for those failures. but they are failures none the less.
I honestly cant make sense of the lack of graphics upgrades we've seen this gen. Especially from Sony studios. I cant make sense of how bad outlaws, FF16 and alan wake are designed. Like I said, the story could all be bullshit and I dont like to blame women for all the issues this industry is facing, but the problem could just be a lack of talent. You were in the industry so you've probably seen people in their 30s get married and leave the industry thats built on crunch. Who is to say that their replacements were simply not as talented? It's possible that these replacement were women and why they are getting the blame when its just the fact that rookies are now leading the charge at these studios.
Honestly I’m starting to think more and more they should’ve released a new gen of consoles in like 2023, the raytracing and other shit was just way too far behind pc in 2020, amd needed a minuteThe truth is very simple and I think anyone that looked at these consoles specs already knew it from the beginning. These consoles are not massive leaps, it's a miracle as is that Epic is getting infinite light sources to work on 10.3 TFLOPS, because it's legitimately not that big of a leap. Nintendo of all manufacturers will leapfrog this by almost a factor of 2x legitimately, which is literally unseen in this industry to date. You've said it yourself many times, target 4k, double the framerate and that's literally it... Going 4k takes four times more power, and doubling the frames brings that up to five times. With 5.5 times TFLOPs, what the hell were we expecting to begin with?
It wouldnt fix anything. The issue is lack of talent and ambition. That plus the framerate warriors have taken over and demand 60fps in every game, which automatically means uglier games.Honestly I’m starting to think more and more they should’ve released a new gen of consoles in like 2023, the raytracing and other shit was just way too far behind pc in 2020, amd needed a minute
Honestly, looking at what AMD offered with RDNA3 and 3.5... It wouldn't have made much of a difference. These GPUs are just too weak to give us 4K and double the framerate. We should have formally stayed at 1440p and work from there, the fact these devs have already saw the need to drop back to 900p/1080p for quality modes says it all.Honestly I’m starting to think more and more they should’ve released a new gen of consoles in like 2023, the raytracing and other shit was just way too far behind pc in 2020, amd needed a minute
Oh I am behind that 100%, chasing 4k and 60fps on a console is possibly the dumbest move the industry made this generation. You want that get a pc imoHonestly, looking at what AMD offered with RDNA3 and 3.5... It wouldn't have made much of a difference. These GPUs are just too weak to give us 4K and double the framerate. We should have formally stayed at 1440p and work from there, the fact these devs have already saw the need to drop back to 900p/1080p for quality modes says it all.
Lets call a spade a spade. The demographics of the average development team has shifted drastically in the last decade alone. There's an evident drop in the level of talent as old heads have retired. The quality of games now is even worse than before despite having better tools, larger teams, access to more capital and significantly longer dev times. I don't know what the cause of these issues are and I'll certainly not make an argument for causation. I will however make an argument for correlation and I say that as a minority.Bro are you serious with this? I never expected this from you. SMDH.
Random YouTuber does not sound qualified to speak on these matters. And that angle is beyond asinine.
I've been around for a while. I don't think anyone here knows who I am and I prefer to keep that way. I don't like to namedrop around here. I think it's dumb, clout chasing. I enjoy my anonymity. I like mixing it up and talking about graphics. But this . . .
Y'all don't have to believe me. That's fine.
I used to work in the industry. I have lots of friends that still work in the industry. I text them every PlayStation Showcase and just jaw about the reveals.
There have been non-white folks and female devs working in the industry for decades now. I personally know them. I'm not bullshitting. Yeah, that might not mean shit to y'all. What it DOES mean is that I'M more qualified to talk about this than "Random YouTuber." Never at any point has the quality of their projects, non-white and female devs, been called into question until now. These stupid fucking culture wars. The war on woke. That garbage. If this gets me kicked or banned, fine.
You can have a fruitful conversation about games without rabid racism or misogyny. Yeah, I know it's Gaf. But seriously. How the hell does this help us enjoy games? This toxic bullshit.
I came back to Gaf because I missed the talking about graphics. I mainly stick to this thread because it doesn't dip into culture war bullshit. But here we are. Fucking disappointing.
Do better.
In the end of the day devs are already course correcting with those goals, including Sony. Although UE5 is getting more optimized, you bet all the upcoming games in the engine are internally 1080p resolution at best, and the 60 fps modes in the existing releases are nowhere stable anymore. The seams are busting, Wukong already felt like generating the another half of the frames to have a "performance mode".Oh I am behind that 100%, chasing 4k and 60fps on a console is possibly the dumbest move the industry made this generation. You want that get a pc imo
Helldivers, Games that either fit into "dude bro" or steer clear of most culture narratives.
Really, couldnt tell. I played the game for 2 weeks, never played it again because I couldn't see the point of playing the game.Hell divers is pretty deep in the culture narratives.
My sentiment lies mainly with western developers. I'd also argue that eastern devs haven't seen a huge demographic or culture shift when compared to western studios. I could be wrong, who knows...that aside this year with Tekken 8, FF7, Gran Blue, unicorn overlord, dragons dogma 2, FF7 and Zelda gaming seems as good as ever.
The western side only seems as bad as its been in the last decade but graphically they are still doing great.
Tons of fantastic indies this year though.
People who grew up with Fortnite as their childhood games are making games now. They dont give a shit about graphics.
they are not massive leaps but they are powerful enough for 1440p 30 fps games. I dont know why they had to go native 4k this gen. thats a 4x leap in resolution when last gen they took a 2x going from 720p to 1080p. Xbox settled for 900p so a 1.5x leap.The truth is very simple and I think anyone that looked at these consoles specs already knew it from the beginning. These consoles are not massive leaps, it's a miracle as is that Epic is getting infinite light sources to work on 10.3 TFLOPS, because it's legitimately not that big of a leap. Nintendo of all manufacturers will leapfrog this by almost a factor of 2x legitimately, which is literally unseen in this industry to date. You've said it yourself many times, target 4k, double the framerate and that's literally it... Going 4k takes four times more power, and doubling the frames brings that up to five times. With 5.5 times TFLOPs, what the hell were we expecting to begin with?
Well, thing is FSR and upscalers also have a significant cost as it is. If we're getting 1440p with 30 frames and then upscaling that with FSR, the hit to performance is not quite native 4K but it is still very much there, this is why PS5 Pro is such a compelling product from a technical point of view to begin with.But lets face it, only cross gen games and sony developers did that. Ghosts might also be native 4k so yes, maybe thats the reason that particular game doesnt have the next gen leap we were expecting from sony devs. That said, most games in the last 2 years have targeted 1440p and still havent delivered anything close to matrix awakens or that OG PS5 demo. Wukong, Hellblade 2, and to a lesser extent some other UE5 games but the vast majority of games target 1440p giving us a 1.75x res boost, but dont seem to be able to get us that next gen leap like UE5 games and demos do.
Its funny how this post was made nearly 2.5 years ago and so many things from this list are still true. the only thing thats changed is that sony studios are no longer the kings of graphics and other third parties have taken over.I have been going on about LACK OF TALENT in this industry for years now.
Theres simply not enough talent in this industry. Everyone wants to be in Hollywood. Gaming culture and stereotypes have killed the desire to be a Video Game Developer
It is 100% the reason for lack of true next gen leap.
Noob/young developers in charge. People who grew up with Fortnite as their childhood games are making games now. They dont give a shit about graphics.
- Every AAA game looks the same.
- AAA Games take 5-7 years to make.
- Everything is a fucking secret.
- Gaming culture is an embarrassment.
- There hasn't been any new game mechanics/formulas introduced in AAA gaming since the PS360 era.
- The PS360 era was the last time game design evolved. Its been the exact same since then with better graphics.
- Why are 99% of Open World games still following the basic GTA 3 mission structure and design formula?
- What happened to destructible environments and physics?
- Why the FUCK does BOTW have some of the best physics in gaming? On that weak ass console?
- Speaking of graphics, only a few studios actually make great looking games now. 80% of them are under Sony control.
- Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
- Why does FROM have amazing art design and shit ass tech? Why can only select few companies achieve both?
- Why is nothing as cool as the last 40 minutes of Top Gun: Maverick
- Why do so many indie games use the same artstyle?
- Why are there so many remakes?
- Why are there so many remasters?
- What the fuck is the difference between the two anyhow? Who really cares? DO you actually care?
yeah, ive calculated the hit of reconstruction when we were wondering just what the ps5 pro's reconstruction costs are going to be. its anywhere between 15-35% for dlss and fsr, a little lower for tsr, so that the hit of upgrading resolution is around 2x. they still have a lot to play with. the raw gpu power after taking into account the ipc gains from gcn 1 to rdna 2 are 1.5x. so even if the raw tflops are just 5.5x, the gpu is technically around 7.5x faster. plus, it has mesh shader and rt support built into the gpu. What it might lack in raw tflops it makes up for in features. plus a massive 7x leap in CPU. Not to mention the 100x leap in ssd.Well, thing is FSR and upscalers also have a significant cost as it is. If we're getting 1440p with 30 frames and then upscaling that with FSR, the hit to performance is not quite native 4K but it is still very much there, this is why PS5 Pro is such a compelling product from a technical point of view to begin with.
It seems like from what I gathered yesterday from Megalights and many other software developments, I'm convinced it will be those that will make these consoles sing for what's left of the generation. These developers have unquestionably been behind the curve regardless of the consoles themselves being small fish, it doesn't make any sense that Unreal has just announced a solution to render essentially unlimited light sources and everyone else is still trying to make a couple per scene work at all... After all, even if they used new assets the engines still need to be upgraded as part of the process. Stagnating software developments have their chunk of the blame for the constant disappointment we continue to witness, once everyone either move to the Unreal Engine or keep sinking millions and millions in R&D to upgrade their engines, I'm confident not even a 40 TFLOP PS6 will blow us away. The software has to improve, especially at the face of Moore's law death.yeah, ive calculated the hit of reconstruction when we were wondering just what the ps5 pro's reconstruction costs are going to be. its anywhere between 15-35% for dlss and fsr, a little lower for tsr, so that the hit of upgrading resolution is around 2x. they still have a lot to play with. the raw gpu power after taking into account the ipc gains from gcn 1 to rdna 2 are 1.5x. so even if the raw tflops are just 5.5x, the gpu is technically around 7.5x faster. plus, it has mesh shader and rt support built into the gpu. What it might lack in raw tflops it makes up for in features. plus a massive 7x leap in CPU. Not to mention the 100x leap in ssd.
They could do so much more but they are making these very basic ass games. And still taking 5-7 years to make them lmao.
I hope they are. But people are still majorly bitching about it as more titles don’t adhere to the cross gen rules, and we’re only halfway through the generation, fact is you don’t get games like LOU2 on PS4 or GTA5 on PS3 targeting 60/4k soIn the end of the day devs are already course correcting with those goals, including Sony. Although UE5 is getting more optimized, you bet all the upcoming games in the engine are internally 1080p resolution at best, and the 60 fps modes in the existing releases are nowhere stable anymore. The seams are busting, Wukong already felt like generating the another half of the frames to have a "performance mode".
theres so many factors at play imo, the culture of the world is just way different. People aren’t looking for the same thing they were 10-20 years ago in gaming as it’s grown far more popular, innovation is harder to come by possibly because we’ve already innovated a lot in the years leading up to the current gen, games cost crazy amounts of money and take way too long - and there’s the culture wars and the pushback against crunch. And covid. It does kinda make sense we are where we areLets call a spade a spade. The demographics of the average development team has shifted drastically in the last decade alone. There's an evident drop in the level of talent as old heads have retired. The quality of games now is even worse than before despite having better tools, larger teams, access to more capital and significantly longer dev times. I don't know what the cause of these issues are and I'll certainly not make an argument for causation. I will however make an argument for correlation and I say that as a minority.
There's have been drastic culture, demographic and leadership changes in studios. We can see the result outcome of those changes. We aren't inside the industry so we cannot speak about the cause for these outcomes but, you live and die by your results. The results as of late have been mostly trash. If not for astrobot, this would have been the first year in my life that I've failed to finish a game since I started gaming.
It's really that bad and the sooner people stop trying to hand wave it away, the better it is for everyone. We're seeing massive bombs. Rocksteady, Firesprite, Ubisoft, etc. The list goes on. Then you look at who's succeeding..... Helldivers, Space Marine 2, Stellar Blade, Astro Bot, Black Myth Wukong...... Games that either fit into "dude bro" or steer clear of most culture narratives. There's a silent majority voting with their wallets and if the gaming industry doesn't take note, a lot of people will lose their jobs.
theres so many factors at play imo, the culture of the world is just way different. People aren’t looking for the same thing they were 10-20 years ago in gaming as it’s grown far more popular, innovation is harder to come by possibly because we’ve already innovated a lot in the years leading up to the current gen, games cost crazy amounts of money and take way too long - and there’s the culture wars and the pushback against crunch. And covid. It does kinda make sense we are where we are
It's a very real thing that todays gamers don't care about graphics the way previous generations did. No wonder Sony hasn't upgraded their engines ..comes down to a very simple business decision where they say, why bother when gamers are saying games look good enough.
Pro has a boost mode that should update most games with unlocked framerates or dynamic resolutions. Games like Until Dawn and KZSF ran at 60 fps on the PS4 pro. This time around since most devs were already using dynamic resolution scaling that was dropping to 720p in performance modes and 1296p in fidelity modes, they wont need to go in and patch up the games to take advantage of the new 45% more GPU power.It's a very real thing that todays gamers don't care about graphics the way previous generations did. No wonder Sony hasn't upgraded their engines ..comes down to a very simple business decision where they say, why bother when gamers are saying games look good enough. So the blame falls on both us and them. What I can't forgive Sony and MS for though is for not following through on their own promises. It's THEIR consoles they should be pushing the tech! Sony took it a step further though with Cerny's talks about the SSD and the importance of their relationship with Epic and UE5. Feels like it was a bunch of hot air and them putting out better looking versions of games on PC feels like a slap in the face.
The latest thing though that pisses me off about Sony is now they have an $800 console coming out but can't even bother to update all of their own library to take advantage of this thing? Some great care they must have for their own fans and customers ...and a great example they're setting towards 3rd party devs (don't think we'll ever get to play RDR2 at 60 fps, Cyberpunk with good ray tracing, or Arkham Knight in 4k).
I seem to be the only person here who expects to see effort for BC from Sony though ...console gamers have learned to accept being treated like crap-we're still having to pay $70/yr just to play online multiplayer ...why should anyone invest in the Pro and not PC again?
Forget what i said about wilds, this is more nextgen than ue 5.5 pretty lights demo