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Graphical Fidelity I Expect This Gen

ChiefDada

Gold Member
Honestly, this is great to see. OG Japanese Silent Hill 2 devs praising the remake devs.

I dont know if lumen was necessary to get that kind of indirect lighting right, but im sure it helped. Hardware Lumen makes it look even better on PC. Hoping PS5 Pro uses that in at least the quality mode so console peeps can enjoy it too.



First Game Science, now Bloober. This year has been full of surprises. I legit thought Black Myth was vaporware, and bloober's Medium was pretty fucking bad too. Crazy times we live in. Both games are legit great games to play unlike avatar, starfield, outlaws and hellblade 2 which makes their graphics accomplishment so much more easier to enjoy.


Umm, that screenshot doesn't look great at all from a GI perspective.
 

DanielG165

Member
Why cant we just have a fully living breathing simulation where these things happen organically. Maybe its too hard to design a game around this but I just wish some dev just said fuck it and set all sliders to maximum. Create a mod called Chaos and let us live in that insane world filled with crime, bad drivers, and aggressive NPCs.
I would assume because the resource and budget allocation for such would be enormous, not to mention the manpower needed to accomplish such a task. You would also need damn good hardware to properly bring that to life. It’s why we’ve only seen what you’re wishing for marketed in GTA 6, because of how massive Rockstar is as an entity, and how much money, time, resources, and manpower they have to throw around. Plus, they’re some of the best in the business to utilize the hardware available as efficiently as possible and squeeze every last drop out of it, the One X and PC versions of RDR2 being a prime example.

GTA 6 will be that living breathing world fully realized, hopefully.
 
That Black Myth gif looks amazing, really want to get around to playing it, but the performance/iq is apparently still ass on PS5, so I hope there's a patch at some point. Even just a properly capped 30fps would be fine.

You know what? If you play at 30 fos i'd go as far as saying the IQ is good ...there is ghosting around moving objects and some minor artifacting but it's generally pretty sharp and clean. The framerate is mostly stable with some minor stutters ...the game is seriously impressive. I played Black myth and SH2 yesterday on ps5 and Black Myth feels quite a bit better.

Both games need Ps5 Pro patches though as they could both be much better experiences with some fixes and im disappointed we don't have assurances that Pro patches are on their way. These games are both high profile and just came out and deserve patches. SH2 at 30 fps feels bad to play and the 60 fps mode looks bad. Black myth with pssr at 60 would probably look almost as good as fidelity mode i would think
 

RavionUHD

Member
Just started playing Silent Hill 2, this game definitly needs to be played on PC, because high resolution is necessary for all the deatils, and Hardware Raytracing is a big jump in quality. Also you can only remove all these unnecessary effects like chromatic aberration with the configuration file and not ingame.

Here some screenshots I made in 4K Ultrawide DLDSR (5160*2160), max Settings, Hardware Raytracing and ReShade:

1728697685028-jpeg.1471864

1728697529274-jpeg.1471860

1728697601311-jpeg.1471862

1728697904608-jpeg.1471866

1728697560884-jpeg.1471861

1728697638170-jpeg.1471863

1728697722035-jpeg.1471865
 
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SlimySnake

Flashless at the Golden Globes
Just started playing Silent Hill 2, this game definitly needs to be played on PC, because high resolution is necessary for all the deatils, and Hardware Raytracing is a big jump in quality. Also you can only remove all these unnecessary effects like chromatic aberration with the configuration file and not ingame.

Here some screenshots I made in 4K Ultrawide DLDSR (5160*2160), max Settings, Hardware Raytracing and ReShade:

1728697685028-jpeg.1471864

1728697529274-jpeg.1471860

1728697601311-jpeg.1471862

1728697560884-jpeg.1471861

1728697638170-jpeg.1471863

1728697722035-jpeg.1471865
i just love how you take screenshots of the same areas/rooms i drool over.


You know what? If you play at 30 fos i'd go as far as saying the IQ is good ...there is ghosting around moving objects and some minor artifacting but it's generally pretty sharp and clean. The framerate is mostly stable with some minor stutters ...the game is seriously impressive. I played Black myth and SH2 yesterday on ps5 and Black Myth feels quite a bit better.
lol of course the IQ is good at 30 fps. its 1440p reconstructed to 4k using FSR. FSR has its issues but it will resolve better detail than native 4k with TAA just like DLSS, PSSR and TSR. Same goes for Silent Hill 2 which is using TSR which is even better than FSR. Hell, its definitely better than 1440p.

it's the performance modes that are shite on consoles dropping well below 1080p where FSR and TSR both fall apart. PSSR will solve that as its closer to dlss than fsr at lower resolutions. who knows, silent hill 2 might get higher quality lumen in the 60 fps mode as well.

though before that, i hope the fix the mother fucking stuttering in the apartments. the game is amazing and so fucking in those apartments but it stutters ALL the time. How did this get past testing? this is not a Ue5 issue. not even lords of the fallen had stuttering this bad outside of traversal stutters every now and then.
 

ChiefDada

Gold Member

There's way too much light uniformity all over the place despite light coming in from only one direction. The lighting on the ceiling lamps for instance don't make sense they seem to be glowing unnaturally. Also the wall adjacent to the window seems to be lit just as much as walls and floors surfaces that should theoretically be getting hit with more primary and/or secondary rays. Very reminiscent of TLOU actually.
 

SlimySnake

Flashless at the Golden Globes
There's way too much light uniformity all over the place despite light coming in from only one direction. The lighting on the ceiling lamps for instance don't make sense they seem to be glowing unnaturally. Also the wall adjacent to the window seems to be lit just as much as walls and floors surfaces that should theoretically be getting hit with more primary and/or secondary rays. Very reminiscent of TLOU actually.
OK, but just to jog your memory, i went and took some screenshots of indirect lighting in Tlou2 PS5 edition. My favorite are shots 2 and 3 which are somehow illuminated magically through one door and one basement window that is facing a wall itself lol

B7KrGMX.jpeg

LaXZGiq.jpeg

EBLoO62.jpeg


More here:




NPsl3Hf.gif


PS. Tlou2 is still a gorgeous looking game outdoors though. What a stunner. We need more studios to have this kind of lighting style. Enough with the cartoony stylized bullshit.
 

GymWolf

Member
I can't believe i'm saying this but i may like the graphic in sh2 more than wukong, wukong has more impressive stuff in it, but this just look more like real life and i'm a sucker for realistic graphic and color palette.

Except for the faces, some rare bad textures, the animations, the staticity of the environment and the enemy models, this is what i expected by the average nextgen game, we are finally there.

Now, if buddha exist, tlou3 should look even better because i don't wanna live in a world where fucking bloopers does better graphic than ND or they are even remotely comparable, imagine the absolute shame.
 

xxDeadlockxx

Neo Member
If you're signed up for Xbox Insider, remember that there are two games that might be interesting to try out to see how they look. Unfortunately, you can only try them out on a Series X and I'm one of those people who has a Series S... so I can't do it myself :messenger_neutral::messenger_downcast_sweat:.

One is The First Berserker: Khazan, which in my opinion has a brutal artistic design.

And the other game is Off The Grid, apparently it's an extraction shooter, created with Unreal Engine 5.
 
Just started playing Silent Hill 2, this game definitly needs to be played on PC, because high resolution is necessary for all the deatils, and Hardware Raytracing is a big jump in quality. Also you can only remove all these unnecessary effects like chromatic aberration with the configuration file and not ingame.

Here some screenshots I made in 4K Ultrawide DLDSR (5160*2160), max Settings, Hardware Raytracing and ReShade:

1728697685028-jpeg.1471864

1728697529274-jpeg.1471860

1728697601311-jpeg.1471862

1728697904608-jpeg.1471866

1728697560884-jpeg.1471861

1728697638170-jpeg.1471863

1728697722035-jpeg.1471865

I wouldn't take DF's analysis that console has "low textures" seriously. As we've seen from screen shots there's not much difference in textures between quality mode on ps5 and pc textures. Playing on PS5 they look high res to me.
 

Magik85

Member
Just started playing Silent Hill 2, this game definitly needs to be played on PC, because high resolution is necessary for all the deatils, and Hardware Raytracing is a big jump in quality. Also you can only remove all these unnecessary effects like chromatic aberration with the configuration file and not ingame.

Here some screenshots I made in 4K Ultrawide DLDSR (5160*2160), max Settings, Hardware Raytracing and ReShade:

1728697685028-jpeg.1471864

1728697529274-jpeg.1471860

1728697601311-jpeg.1471862

1728697904608-jpeg.1471866

1728697560884-jpeg.1471861

1728697638170-jpeg.1471863

1728697722035-jpeg.1471865
SH2: Black Crush Edition....
 

SlimySnake

Flashless at the Golden Globes
am I the only one who liked the previous, more realistic character model from the reveal trailer?

poAiT9PGbEZjNZHHDGieX5-1200-80.jpg
Nah i liked it more too. he looked straight up cg with them gorgeous cheek physics. now he looks like a standard video game character. maybe a touch more realistic than TLOU2's character but definitely not cg like the og teaser.
 

Vick

Gold Member
I just had this recommended on YT and it impressed me a bit, thought I would post it here because why not:



Now I haven't personally purchased the game due to the always on-line crap, but this video really made me want to borrow my brother's copy. The idea this shit is really going to run at 8K/60fps on Pro is insane to me.
 
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SlimySnake

Flashless at the Golden Globes
I gotta hand it to Silent Hill 2. The graphics in the interiors are stunning to behold despite being dark, dingy and using old worn out walls and furniture. This is where TLOU2 really struggled to make an impact. This game is right up there with Alan Wake 2 and Callisto as one of the best games with interior lighting. I almost dont want to use the flashlight because it ruins the stunning art work put in by the artists over at Bloober.

They just put in one light in a hall or a couple of tiny bulbs in a room and call it a day. Let's let our game engine take care of the rest. it's moody, it's atmospheric and they gave all the lights this fantastic haze effect that gives each light source a beautiful volumetric effect.

V90YzmL.gif


I still wish they had used nanite because some of the couches and kitchen cabinets dont look too hot, but the material work on walls and the floor is top notch.
 

SlimySnake

Flashless at the Golden Globes
I just had this recommended on YT and it impressed me a bit, thought I would post it here because why not:



Now I haven't personally purchased the game due to the always on-line crap, but this video really made me want to borrow my brother's copy. The idea this shit is really going to run at 8K/60fps on Pro is insane to me.

This feels so sterile and bland. It was impressive 7 years ago when Gt sports came out, but now? meh. where is the volumetric lighting? where is the track side detail? I get that the track is mostly set in cloudy grey weather but it just looks like lighting just got absorbed by the track and died. the shadows on those trees look pathetic.

they really need to upgrade their lighting engine and track side detail. what a waste of ps5 running this at native 4k 100 fps. just makes me angry.
 

Vick

Gold Member
This feels so sterile and bland. It was impressive 7 years ago when Gt sports came out, but now? meh. where is the volumetric lighting? where is the track side detail? I get that the track is mostly set in cloudy grey weather but it just looks like lighting just got absorbed by the track and died. the shadows on those trees look pathetic.
Lighting, PBR and occlusion on both driver and car are flawless though, on my panel thumbnail legit looked real-life.
And not that it matters but if you check comments you'll see how many people were super impressed as well.

they really need to upgrade their lighting engine and track side detail. what a waste of ps5 running this at native 4k 100 fps. just makes me angry.
I'm afraid that's just the way Polyphony does and wants their Engine to do things, as always.
 

CGNoire

Member
I just had this recommended on YT and it impressed me a bit, thought I would post it here because why not:



Now I haven't personally purchased the game due to the always on-line crap, but this video really made me want to borrow my brother's copy. The idea this shit is really going to run at 8K/60fps on Pro is insane to me.

Holyshit no way thats unedited. GT7 so often looks cartoony to me.
 

Represent.

Banned
How is the actual game though, is it better than Alan Wake 2? I found that game really atmospheric, but shit combat and way too many fucking puzzles. . Hopefully SH2 maintains the moodiness/atmosphere, but has better combat??
 

SlimySnake

Flashless at the Golden Globes
How is the actual game though, is it better than Alan Wake 2? I found that game really atmospheric, but shit combat and way too many fucking puzzles. . Hopefully SH2 maintains the moodiness/atmosphere, but has better combat??
the game is light years ahead of alan wake 2.

dont worry about combat. its serviceable, but the enemies are the real highlight. they are freaky and terrifying. dont play like this like re2 or re4. its not a combat simulator. it a survival horror game. puzzles are good.

its an EXCELLENT game. one of the best this year. alan wake 2 is garbage.
 

Represent.

Banned
the game is light years ahead of alan wake 2.

dont worry about combat. its serviceable, but the enemies are the real highlight. they are freaky and terrifying. dont play like this like re2 or re4. its not a combat simulator. it a survival horror game. puzzles are good.

its an EXCELLENT game. one of the best this year. alan wake 2 is garbage.
Great to hear it.

I just finished up Space Marine 2, and bought DBZ sparking, will get this Probly for Christmas season.

Also. You can dumb the puzzles all the way down, correct?
 

RavionUHD

Member
Amazing.

How did you do it? I can't find any info about that.
Edit your engine.ini file, located in C:\Users\username\AppData\Local\SilentHill2\Saved\Config\Windows.

I added these things:

[SystemSettings]
r.SceneColorFringeQuality=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.Tonemapper.GrainQuantization=0
r.FilmGrain=0
r.NT.Lens.Distortion.Stretch=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.Lens.Softness.Intensity=0
r.FidelityFX.FI.Enabled=1
r.Lumen.Translucencyreflections.frontlayer.allow=1
r.Lumen.Translucencyreflections.frontlayer.enable=1
 
Much better than AW2...

The combat isn't great but if they had made it any better it would've been to the detriment of the game. The og game had purposefully bad combat which was in service to the games story. They nailed every aspect of this remake ...one of the things people were worried about was them turning it into an action game but they straddled the line really well.
 

ZehDon

Member
The demand for ray tracing and night and day cicles is artificial. Nobody is asking for these features industry-wide. It’s just moronic trend chasing.
When I see something like Halo Infinite implement a dynamic lighting system for its Time of Day... and it makes anything outdoors look flat and boring, it's hard to imagine the developers are happy with being asked to implement this stuff.
 

SlimySnake

Flashless at the Golden Globes
The demand for ray tracing and night and day cicles is artificial. Nobody is asking for these features industry-wide. It’s just moronic trend chasing.
Explain Spiderman 2 then. No RTGI, no day night cycle, static time of day. Just doesnt look as good as games like Avatar and Star Wars. Both of which feature RTGI and day/night cycle.

Insomniac's tech director said that 1/3rd of the game size was all lighting texture data. They have like 7 different bakes, some look better than others, but none look as good as the OG trailer that featured fantastic volumetric effects, lighting and texture detail.

Horizon is another great example. it also switches between different bakes and it produces very uneven results. I honestly dont know why. Maybe the lighting quality had to be lowered in order to fit the disc size. Maybe it would take even longer to bake in higher quality lighting. Maybe its due to a lack of dynamic GI or maybe the baking process simply doesnt work for all scenarios. Whatever the reason it goes from looking absolutely amazing like this:

FbvraeaWQAA5NmB


to this:

FMOkGR-XMAALB2c


FUTDi3HXEAUjBA-


Horizon FW was the first game where I took more bad screenshots than good ones. I honestly couldnt believe how frequently it was. Avatar, Star wars Outlaws, Black Myth all have their weak areas too but not this often.
 
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Radical_3d

Member
Explain Spiderman 2 then. No RTGI, no day night cycle, static time of day. Just doesnt look as good as games like Avatar and Star Wars. Both of which feature RTGI and day/night cycle.

Insomniac's tech director said that 1/3rd of the game size was all lighting texture data. They have like 7 different bakes, some look better than others, but none look as good as the OG trailer that featured fantastic volumetric effects, lighting and texture detail.

Horizon is another great example. it also switches between different bakes and it produces very uneven results. I honestly dont know why. Maybe the lighting quality had to be lowered in order to fit the disc size. Maybe it would take even longer to bake in higher quality lighting. Maybe its due to a lack of dynamic GI or maybe the baking process simply doesnt work for all scenarios. Whatever the reason it goes from looking absolutely amazing like this:

FbvraeaWQAA5NmB


to this:

FMOkGR-XMAALB2c


FUTDi3HXEAUjBA-


Horizon FW was the first game where I took more bad screenshots than good ones. I honestly couldnt believe how frequently it was. Avatar, Star wars Outlaws, Black Myth all have their weak areas too but not this often.
Two open world games, where day-night cycle makes sense, and therefore RT. Traditional linear games don’t need that frame rate dead weight that is RT. I’ll go one step beyond on my non popular opinion: traditional reflections are just fine when done properly. I’ll see you all with torches and forks at the entrance of my house.
 

SlimySnake

Flashless at the Golden Globes
The little girl Laura looks real in silent hill 2. I dont know why she can look straight up CG and the other female characters look so wooden and fugly.

Maybe others can chime in here but the game features some very realistic cheekbone physics. Maybe its just some animations but they move in ways i have never seen before. Sadly they made James' face thinner after the backlash, but you can still see it from time to time when he clinches his face. I dont know. I dont recall seeing this before. The women in the game got the short end of the stick, but laura and james both look amazing.

Also want to give props to whatever hair tech they are using. It looks great even in gameplay.
 

KXVXII9X

Member
Explain Spiderman 2 then. No RTGI, no day night cycle, static time of day. Just doesnt look as good as games like Avatar and Star Wars. Both of which feature RTGI and day/night cycle.

Insomniac's tech director said that 1/3rd of the game size was all lighting texture data. They have like 7 different bakes, some look better than others, but none look as good as the OG trailer that featured fantastic volumetric effects, lighting and texture detail.

Horizon is another great example. it also switches between different bakes and it produces very uneven results. I honestly dont know why. Maybe the lighting quality had to be lowered in order to fit the disc size. Maybe it would take even longer to bake in higher quality lighting. Maybe its due to a lack of dynamic GI or maybe the baking process simply doesnt work for all scenarios. Whatever the reason it goes from looking absolutely amazing like this:

FbvraeaWQAA5NmB


to this:

FMOkGR-XMAALB2c


FUTDi3HXEAUjBA-


Horizon FW was the first game where I took more bad screenshots than good ones. I honestly couldnt believe how frequently it was. Avatar, Star wars Outlaws, Black Myth all have their weak areas too but not this often.
This is still one of my biggest issues with modern games in general, especially those that aim for photorealism. There are still many inconsistencies in visual fidelity and lighting that it takes me out of the experience after a while.
 
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Two open world games, where day-night cycle makes sense, and therefore RT. Traditional linear games don’t need that frame rate dead weight that is RT. I’ll go one step beyond on my non popular opinion: traditional reflections are just fine when done properly. I’ll see you all with torches and forks at the entrance of my house.
If by linear you mean absolutely 100% static, including every single object and character around......that would be the only angle your comment would make any sense, because otherwise you have that terrible looking glow in the dark nonsense even in the very best prebaked scenarios. Anything that`s dynamic sticks out like a sore thumb with a static lighting solution. Plus the incredible amount of time you need to prebake during development......
 
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Radical_3d

Member
If by linear you mean absolutely 100% static, including every single object and character around......that would be the only angle your comment would make any sense, because otherwise you have that terrible looking glow in the dark nonsense even in the very best prebaked scenarios. Anything that`s dynamic sticks out like a sore thumb with a static lighting solution. Plus the incredible amount of time you need to prebake during development......
We have casting shadows dynamic lights since 2 generations ago. And not every game has to be photo realistic. I know I’m alone shouting the emperor is naked but I see a better future in raster + ML than in raster + RT + ML. The only upwards is aparently RT circuits can be used in regular raster (and therefore the falling fps when used for RT).
 
We have casting shadows dynamic lights since 2 generations ago.
and they never provided a result that is anywhere near what even basic software RT can do...

And not every game has to be photo realistic.
Of course not, but if you want correct lighting RT is the only way to get it.

I know I’m alone shouting the emperor is naked but I see a better future in raster + ML than in raster + RT + ML.
It doesn`t really matter if we have ML "guessing" ray bounces in the future or if we have ML refining limited actual ray bounces. One way or the other you need a form of real time light(ray)tracing/guessing for correct lighting, there is no way around that. And I don`t believe that pure ML intervention can be more performant at the needed quality and precision level than RT + ML refinement in the forseeable future, though I should probably not bet against NVIDIA`s R&D.
 
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