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Graphical Fidelity I Expect This Gen

Alex11

Member
But i have to be completely honest, i wasn't impressed with the reveal neither, but this was before pulling a slimy and lowering my graphical standards for this gen.

Same.

As for lowering my standards, I think I just decided to stop being a whiny little bitch and give credit where its due. i found myself just getting madder and madder over games not looking like the Matrix demo, and wanted to appreciate what devs were doing with the tech instead of what I wanted them to do. I still criticize games like Starfield for their outdoor areas, spiderman 2 for its building assets, and FF16 for looking like a PS3 game at times, but I found it unfair to just trash games where devs clearly put in the effort to do stuff they couldn't do last gen.

Gaf, and online discourse in general has become way too negative nowadays, and that's also why I kind of go out of my comfort zone of being a negative nancy, and give praise for the things devs did get right. I love reading a good rant every now and then, but constant negativity quickly gets old.
No, don't do that, you 2 are among the very few to not be afraid and have the balls to criticize a game's visuals and point out the flaws.
Because the industry really needs to know when it fucks up, of course within reason, look at the requirements for Dragon Age, a fucking Ryzen 9 7950x and RTX 4080 for 4K 30 with DLSS for those mediocre visuals, this shit needs to be criticized.

I love Cyberpunk visuals, but even that game has some ugly ass scenes that you wonder if it's the same game and also it still has those horrendous cardboard cars at a distance.
And the same stuff I noticed in Alan Wake 2, Star Wars Outlaws, path tracing and all the glitter and then have some locations or characters or whatnot looking like ass.

I get that all games have some rough spots, especially where it doesn't matter, but not that much, especially if the game requires a beefy PC.
I put art style first in a game's visuals, but I also like fancy graphics, maybe I'm a hypocrite, whatever, but I'm bothered like hell lately by stuff like this.
 

SlimySnake

Flashless at the Golden Globes
No, don't do that, you 2 are among the very few to not be afraid and have the balls to criticize a game's visuals and point out the flaws.
Because the industry really needs to know when it fucks up, of course within reason, look at the requirements for Dragon Age, a fucking Ryzen 9 7950x and RTX 4080 for 4K 30 with DLSS for those mediocre visuals, this shit needs to be criticized.

I love Cyberpunk visuals, but even that game has some ugly ass scenes that you wonder if it's the same game and also it still has those horrendous cardboard cars at a distance.
And the same stuff I noticed in Alan Wake 2, Star Wars Outlaws, path tracing and all the glitter and then have some locations or characters or whatnot looking like ass.

I get that all games have some rough spots, especially where it doesn't matter, but not that much, especially if the game requires a beefy PC.
I put art style first in a game's visuals, but I also like fancy graphics, maybe I'm a hypocrite, whatever, but I'm bothered like hell lately by stuff like this.
Dragon Age looks so bad even i cant put a positive spin on it lmao. Just atrocious art style. Straight up mobile looking game.

Good to see them use Fifa's hair tech though.

Honestly, aside from Hellblade, Callisto and to a lesser extent Demon Souls, every game this gen has had some rough spots. I think it's due to games getting bigger, getting outsourced more and more to indian, chinese and singaporian studios, and unless we want to go back to Hellblade 2, Ryse and The Order style games with little to no gameplay, we kind of have to get used to such inconsistencies.

We did last gen. How many screenshots ive posted of Infamous Second Son, Uncharted 4, and Batman AK looking ugly. And they were the best looking game of their time. And tbh, still look great when at their best. This is not a new thing. Open world games have always looked worse in comparison. Compare Uncharted 2 to AC2 released the same year for instance. PS4 era closed the gap, but they all still have their share of underwhelming levels. Wukong is like 30-40 hours long. I am not surprised that the last couple of levels dont look too hot.

I am gushing over SH2 in this thread, but in the other threads, im waging a full on holy war against the performance and engineering acumen of the Bloober Team. It performs absolutely awful on my PC even at 30 fps. Devs who release games in this state always deserve criticism.
 

Msamy

Member
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ChiefDada

Gold Member
the jungle is the best looking area in the game. the plains are where you get the horses but the draw distance isnt too hot. it can still look great, but not as amazing as the first area.

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the last area is covered in fog and has some really shitty looking plants so thats where the game can look mid.

And yes, the game is boring as fuck. I found some enjoyment in hunting and gathering to upgrade my weapons but once you are done with that, the main campaign just sucks. Outlaws at least i managed to finish though it has its own flaws.

Nice looking gif. Now why the hell didn't they make the entire game 3rd person? Such wasted potential.
 

Alex11

Member
Dragon Age looks so bad even i cant put a positive spin on it lmao. Just atrocious art style. Straight up mobile looking game.
For fuck's sake yeah, I mean, it's looking like a 2015 game, no? This game just riled me up, lol.
Good to see them use Fifa's hair tech though.
Yeah, that may be the only positive.
I am gushing over SH2 in this thread, but in the other threads, im waging a full on holy war against the performance and engineering acumen of the Bloober Team. It performs absolutely awful on my PC even at 30 fps. Devs who release games in this state always deserve criticism.
Yeah, exactly and owning a fucking 4090 this day and can't even 4K native, it's a bit ridiculous, but ok, sure, you have all these upscaling tech, but then I want to see games shine like the fucking sun.
 

SlimySnake

Flashless at the Golden Globes
Nice looking gif. Now why the hell didn't they make the entire game 3rd person? Such wasted potential.
What's even more frustrating is that their cutscenes were first person and extremely limited because the characters never moved. All those fancy cinematic shots in the trailers? they were not in the game? Made by an animator who just sat there making all these cutscenes only for trailers.

I stumbled upon her portfolio youtube channel and she finally got one of her clips in the game as one of the DLC intros. Looks amazing. I dont know how you can make a game about a fucking movie and not have any cutscenes in it. Their engine is clearly able to handle amazing graphics that would look amazing in cutscenes like we can see in her videos.

 

Msamy

Member
show people this game when they say UE5 is too generic.

this is by far the most stylish/artsy game ive seen since gravity rush.

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uFppXFq.gif
UE5 is currently the best game engine in all aspects, maybe next year or later their will be some engine's that beats it in some aspects but I doubt that any other engine will have all UE5 features, as we currently hope that sony first party intgret 2~3 graphics features from UE5 into their engines and we will be happy, this didn't happen last generations and I can't imagine what will be the case with UE6 as currently the gap increases every few months with new UE5 features
 
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For fuck's sake yeah, I mean, it's looking like a 2015 game, no? This game just riled me up, lol.

Yeah, that may be the only positive.

Yeah, exactly and owning a fucking 4090 this day and can't even 4K native, it's a bit ridiculous, but ok, sure, you have all these upscaling tech, but then I want to see games shine like the fucking sun.

Dragon Age Inquisition looked truly "next gen" back in 2014. Wasn't even the best looking game but man, havn't had that feeling this gen at all.
 

SlimySnake

Flashless at the Golden Globes
UE5 is currently the best game engine in all aspects, maybe next year or later their will be some engine's that beats it in some aspects but I doubt that any other engine will have all UE5 features, as we currently hope that sony first party intgret 2~3 graphics features from UE5 into their engines and we will be happy, this didn't happen last generations and I can't imagine what will be the case with UE6 as currently the gap increases every few months with new UE5 features
Whats even more impressive is how small this team is. Maybe 30-50 devs. brand new studio. Mostly young devs in their 20s-30s. Able to produce such a gorgeous looking game in just 4 years.

ebe171_baf426e60d714d32809d54e1324604bd~mv2.jpg


Meanwhile insomniac with their 500 devs and $300 million budget for spiderman 2 had to reuse the city they built for the ps4 game, and couldnt even come close to the visual target they set for themselves with that reveal trailer.

It's time to take the L and move on to UE5.
 

GymWolf

Gold Member
Whats even more impressive is how small this team is. Maybe 30-50 devs. brand new studio. Mostly young devs in their 20s-30s. Able to produce such a gorgeous looking game in just 4 years.

ebe171_baf426e60d714d32809d54e1324604bd~mv2.jpg


Meanwhile insomniac with their 500 devs and $300 million budget for spiderman 2 had to reuse the city they built for the ps4 game, and couldnt even come close to the visual target they set for themselves with that reveal trailer.

It's time to take the L and move on to UE5.
We should see what nd, bend, bluepoint and corey are cooking, there is still a chance that they get on par with ue5 and we don't know yet...

pretending-to-be-happy-hiding-crying-behind-a-mask-meme-template-8b71e.jpg
 
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SlimySnake

Flashless at the Golden Globes
We should see what nd, bend, bluepoint and corey are cooking, there is still a chance that they get on par with ue5 and we don't know yet...

pretending-to-be-happy-hiding-crying-behind-a-mask-meme-template-8b71e.jpg
honestly, it doesnt really matter at this point. They are taking forever. Neil has 400 devs and in four years, he's done nothing with them. Cory has been working on his new IP for 6 years. Just like with ND, we have seen nothing from it. not a single screenshot. Bluepoint has also taken 4 years and released nothing. im not even asking for a game, just a teaser or a screenshot. Nothing.

it's clear that these teams are incredibly unproductive despite have access to way more developers than Game Science, Bloober and other devs using UE5. Maybe its just bureaucracy, and Herman and Jimbo were holding these devs back (kojima also took 6 years to make DS2 despite making DS1 from scratch in 3 years), and switching to UE5 wont magically fix their incompetence and poor management. However, UE5 can at least give us next gen visuals that we didnt quite get from SSM (Rangorak), ND (TLOU1), Insomniac and now Sucker Punch despite the long dev cycles.
 
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GymWolf

Gold Member
honestly, it doesnt really matter at this point. They are taking forever. Neil has 400 devs and in four years, he's done nothing with them. Cory has been working on his new IP for 6 years. Just like with ND, we have seen nothing from it. not a single screenshot. Bluepoint has also taken 4 years and released nothing. im not even asking for a game, just a teaser or a screenshot. Nothing.

it's clear that these teams are incredibly unproductive despite have access to way more developers than Game Science, Bloober and other devs using UE5. Maybe its just bureaucracy, and Herman and Jimbo were holding these devs back (kojima also took 6 years to make DS2 despite making DS1 in 3 years), and switching to UE5 wont magically fix their incompetence and poor management. However, UE5 can at least give us next gen visuals that we didnt quite get from SSM, ND, Insomniac and now Sucker Punch despite the long dev cycles.
If all 4 can make a fully nextgen game, it's all forgiven.

You know that i'm strongly pro long development times, i don't even fucking want a sony game from a big first party that hasn't been in development for AT LEAST 5 years, i never expected 2-3 big games from sony teams during a gen.

Insomniac can produce 7\10 games on repetition because they haven't made an original game in 10 years, and the average quality is under everyone eyes, i don't care how many 90 metacritic they have, they are a quintessential 7\10 studio (in a scale where 7 is good and not trash)
 

SlimySnake

Flashless at the Golden Globes
If all 4 can make a fully nextgen game, it's all forgiven.

You know that i'm strongly pro long development times, i don't even fucking want a sony game from a big first party that hasn't been in development for AT LEAST 5 years, i never expected 2-3 big games from sony teams during a gen.

Insomniac can produce 7\10 games on repetition because they haven't made an original game in 10 years, and the average quality is under everyone eyes, i don't care how many 90 metacritic they have, they are a quintessential 7\10 studio (in a scale where 7 is good and not trash)
Agreed on Insomniac. B tier studio at best.

However, i was convinced that Sucker Punch would give us that next gen leap given they took 4+ years just to show us the first footage. They didnt.
SSM took 4.5 years to ship Rangnorak with copy paste graphics.
GG took 5 years to ship HFW and couldnt even get RTGI in.

I dont think time=next gen fidelity. At least not when it comes to these studios. Ghost of Yotei was the nail in the coffin. These studios simply and literally dont have the tools to make a next gen game.
ND shipped a next gen only game the same year as Callisto without pushing RT, high fidelity assets and next gen baked lighting. UE4 got support for ray tracing. ND's engine clearly didnt. UE4 allowed devs like Respawn and Striking Distance Studios to push the asset quality beyond last gen limits, ND's engine didnt.
 

shamoomoo

Member
Whats even more impressive is how small this team is. Maybe 30-50 devs. brand new studio. Mostly young devs in their 20s-30s. Able to produce such a gorgeous looking game in just 4 years.

ebe171_baf426e60d714d32809d54e1324604bd~mv2.jpg


Meanwhile insomniac with their 500 devs and $300 million budget for spiderman 2 had to reuse the city they built for the ps4 game, and couldnt even come close to the visual target they set for themselves with that reveal trailer.

It's time to take the L and move on to UE5.
I'm pretty sure that money wasn't used only for one game and accounts for R&D for the Spiderman engine improvements and upcoming games using that engine. Also,the environments don't seem that big RPG.
 

SlimySnake

Flashless at the Golden Globes
I'm pretty sure that money wasn't used only for one game and accounts for R&D for the Spiderman engine improvements and upcoming games using that engine. Also,the environments don't seem that big RPG.
no, each game had its own budget. Ratchet was $81 million. Spiderman Miles was $156 million.
 

shamoomoo

Member
no, each game had its own budget. Ratchet was $81 million. Spiderman Miles was $156 million.
I'm not talking about Ratchet & Clank. I'm not sure if Sony told how many Spider-Man games Insomniac could make,but 300 million sounds ridiculous for a sequel and not a portion of that budget going to engine improvements and or a trequel.
 

GymWolf

Gold Member
Agreed on Insomniac. B tier studio at best.

However, i was convinced that Sucker Punch would give us that next gen leap given they took 4+ years just to show us the first footage. They didnt.
SSM took 4.5 years to ship Rangnorak with copy paste graphics.
GG took 5 years to ship HFW and couldnt even get RTGI in.

I dont think time=next gen fidelity. At least not when it comes to these studios. Ghost of Yotei was the nail in the coffin. These studios simply and literally dont have the tools to make a next gen game.
ND shipped a next gen only game the same year as Callisto without pushing RT, high fidelity assets and next gen baked lighting. UE4 got support for ray tracing. ND's engine clearly didnt. UE4 allowed devs like Respawn and Striking Distance Studios to push the asset quality beyond last gen limits, ND's engine didnt.
After tsushima 1 i knew that sucker punch wasn't up to the par tech wise, i was half expecting tsushi 2 to look like that.

You can find my not-that-surprised reaction to the reveal in this very topic.

About the time thing, you need both talent\drive and time of course, suicide squad team had like 8 years and the result was crap other than cute cutscenes, so of course time is not everything.
You can't make rdr2\tlou2 in 3 years, even something that looks like a gameboy color game with the same exact map as the previous game like zelda tokt needed 6 years in the oven and they reused more assets than sp2.
 
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SlimySnake

Flashless at the Golden Globes
After tsushima 1 i knew that sucker punch wasn't up to the par tech wise, i was half expecting tsushi 2 to look like that.

You can find my not-that-surprised reaction to the reveal in this very topic.

About the time thing, you need both talent\drive and time of course, suicide squad team had like 8 years and the result was crap other than cute cutscenes, so of course time is not everything.
You can't make rdr2\tlou2 in 3 years, even something that looks like a gameboy color game with the same exact map as the previous game like zelda tokt needed 6 years in the oven and they reused more assets than sp2.
but they did make tlou2 in 3 years. the entire studio was hands down working on uncharted lost legacy until august 2017. tlou2 came out in may 2020.

RDR2 and Rockstar games in general are just too much. its crazy to me that GTA6 took 7 years especially since all 3,000 rockstar devs worked on one game. they need to reduce the scope of these games.
 

GymWolf

Gold Member
but they did make tlou2 in 3 years. the entire studio was hands down working on uncharted lost legacy until august 2017. tlou2 came out in may 2020.

RDR2 and Rockstar games in general are just too much. its crazy to me that GTA6 took 7 years especially since all 3,000 rockstar devs worked on one game. they need to reduce the scope of these games.
Nah dude, let rockstar be rockstar.

People still find new microdetails in rdr2 after 7 years, this is why their games take a decade, and i would not take it any other way.
 
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Radical_3d

Member
Whats even more impressive is how small this team is. Maybe 30-50 devs. brand new studio. Mostly young devs in their 20s-30s. Able to produce such a gorgeous looking game in just 4 years.

ebe171_baf426e60d714d32809d54e1324604bd~mv2.jpg
Look at them… so full of life… They disgust me!
 
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SlimySnake

Flashless at the Golden Globes
Nixxes goes into detail about the Horizon ZD graphics upgrades. Seems like they just did a copy paste of HFW tech and nothing more.


Sander Bronkhorst, Senior Technical Artist: “We began by replacing all the Horizon Zero Dawn terrain materials with their new Horizon Forbidden West counterparts. This was only the first step, as the sequel’s terrain materials didn’t always align with the original aesthetics. To address this, we carefully tweaked and polished each individual terrain material to closely match the look and feel of the original game, while maintaining the visual fidelity of the terrain materials in Horizon Forbidden West.”

Patrick Blankenzee, Senior Environment Artist: “To bring the foliage in the remaster up to the same level of quality as in Horizon Forbidden West, we enhanced the shaders, textures, geometry and foliage interaction. We assessed all the foliage assets in Horizon Zero Dawn and upgraded them with all these new features. We did this for hundreds of plants, bushes, flowers and trees.”

Sounds like the dialogue option cutscenes got the most work. The rest though is mostly the same. Some cities did get some new textures and assets as what they had before we simply not good enough and HFW didnt have those assets. The last screenshot has some really nice tesselated bricks but other than that, meh.

Honestly, it looks very underwhelming.

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Alex11

Member
Dragon Age Inquisition looked truly "next gen" back in 2014. Wasn't even the best looking game but man, havn't had that feeling this gen at all.
Well, for that time sure, it looked good, of course I don't remember it having that much competition, maybe TLOU and Alien Isolation, but I'm talking just PC and the requirements in relation to how good they look, optimization etc.

And it's 10 years, they're telling me I can't run this game at 4K 30 max, which let's be honest, it's Inquisition with better shadows and AO, meanwhile I can 4K path trace Alan Wake 2 and fucking Cyberpunk, also Hellblade 2 on my 4070.
Even more so, can't play anything else than low 1080p 30 because I have 6 cores on my Ryzen 5600x, sure, why not, but then I want this game to look like fucking Matrix.
 
Agreed on Insomniac. B tier studio at best.

However, i was convinced that Sucker Punch would give us that next gen leap given they took 4+ years just to show us the first footage. They didnt.
SSM took 4.5 years to ship Rangnorak with copy paste graphics.
GG took 5 years to ship HFW and couldnt even get RTGI in.

I dont think time=next gen fidelity. At least not when it comes to these studios. Ghost of Yotei was the nail in the coffin. These studios simply and literally dont have the tools to make a next gen game.
ND shipped a next gen only game the same year as Callisto without pushing RT, high fidelity assets and next gen baked lighting. UE4 got support for ray tracing. ND's engine clearly didnt. UE4 allowed devs like Respawn and Striking Distance Studios to push the asset quality beyond last gen limits, ND's engine didnt.
I don't think Sucker Punch was ever going to deliver that game tbh. Yotei has impressed me in some ways, especially with the much improved bounce lightning that I call bs on DF for thinking it's not raytracing, but in terms of graphic prowess it's ND, SSM, Guerrilla or bust. Always has been.
 
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GymWolf

Gold Member
I don't think Sucker Punch was ever going to deliver that game tbh. Yotei has impressed me in some ways, especially with the much improved bounce lightning that I call bs on DF for thinking it's not raytracing, but in terms of graphic prowess it's ND, SSM, Guerrilla or bust. Always has been.
I guess we can add bluepoint and bend to that list, maybe a notch lower compared to those 3, although i think bend and bluepoint surpassed santa monica tbh.

I think that low key, days gone was the best looking open world out of all sony open world on ps4, who is with me?
tsushima had the best artstyle but days gone had just better tech behind, and bend is working with ue5 (i hope).
And demons still look good to great after 3 years.
 
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Xtib81

Member
I guess we can add bluepoint and bend to that list, maybe a notch lower compared to those 3, although i think bend and bluepoint surpassed santa monica tbh.

I think that low key, days gone was the best looking open world out of all sony open world on ps4, who is with me?
tsushima had the best artstyle but days gone had just better tech behind, and bend is working with ue5 (i hope).
And demons still look good to great after 3 years.
That ground detail in Days Gone though !!!! I remember being blown away at that time. The only thing that was average was draw distance but the game still looks amazing on PS5. Hopefully we'll see soon what they've been doing for the last 5 years.
 

GymWolf

Gold Member
That ground detail in Days Gone though !!!! I remember being blown away at that time. The only thing that was average was draw distance but the game still looks amazing on PS5. Hopefully we'll see soon what they've been doing for the last 5 years.
Days gone had unsuspectably good textures\materials for an open world made by a relativeyl small team at their first home console game and i have no idea how people can say that gears 5 was the best looking ue4 game from last gen...


vEYoC6t.jpg

KFYT4SW.jpg

2zGMzhfh.jpg

buWvS0H.jpg




look at deacon ingame face, no cutscene or bullshit





dd5tdbh-aedebfa8-97b9-4bbe-97b4-9842a18bda94.jpg
 
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Edder1

Member
Agreed on Insomniac. B tier studio at best.

However, i was convinced that Sucker Punch would give us that next gen leap given they took 4+ years just to show us the first footage. They didnt.
SSM took 4.5 years to ship Rangnorak with copy paste graphics.
GG took 5 years to ship HFW and couldnt even get RTGI in.

I dont think time=next gen fidelity. At least not when it comes to these studios. Ghost of Yotei was the nail in the coffin. These studios simply and literally dont have the tools to make a next gen game.
ND shipped a next gen only game the same year as Callisto without pushing RT, high fidelity assets and next gen baked lighting. UE4 got support for ray tracing. ND's engine clearly didnt. UE4 allowed devs like Respawn and Striking Distance Studios to push the asset quality beyond last gen limits, ND's engine didnt.
I made a post about this earlier, that Sony studios are simply not ready for this gen when it comes to graphics because Sony didn't invest in the tech.

It isn't about how many years you develop a game (Sony studios are proof of this), it isn't about how many devs you got (Ubisoft and many others are proof of this), it isn't how much money you got, it's about having the underlying tech to push new graphical standards. Small AA studios have been at the forefront of pushing tech this gen, not because they have massive bidgets, hundreds or thousands of devs or 6+ years development time, but because they have the tech out of the box with UE5.

I think we're reaching new dawn in gaming when there won't be a big gap between studios with couple dozen devs and one with hundreds or thousands because tech like Unreal will give small teams all the tools to hang with the big boys. The days where big budgets and size of studios meant you could be way ahead technologically are long over imo.
 
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hinch7

Member
I made a post about this earlier, that Sony studios are simply not ready for this gen when it comes to graphics because Sony didn't invest in the tech.

It isn't about how many years you develop a game (Sony studios are proof of this), it isn't about how many devs you got (Ubisoft and many others are proof of this), it isn't how many devs you got, it's about having the underlying tech to push new graphical standards. Small AA studios have been at the forefront of pushing tech this gen, not because they have massive bidgets, hundreds or thousands of devs or 6+ years development time, but because they have the tech out of the box with UE5.

I think we're reaching new dawn in gaming when there won't be a big gap between studios with couple dozen devs and one with hundreds of devs because tech like Unreal will give small teams all the tools to hang with the big boys. The days where big budgets and size of studios meant you could way ahead technologically are long over.
True, we see smaller devs like Bloober Team and Game Science completely smash it with their presentation but still deliver games with quality. I know we all have our beefs with UE, but it if allows dev teams big and small create their visions I'm all for it. Heck it even allowed SE to be way more consistant with their releases; rather than using in-house engines.
 
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winjer

Gold Member
Days gone had unsuspectably good textures\materials for an open world made by a relativeyl small team at their first home console game and i have no idea how people can say that gears 5 was the best looking ue4 game from last gen...


vEYoC6t.jpg

KFYT4SW.jpg

2zGMzhfh.jpg

buWvS0H.jpg




look at deacon ingame face, no cutscene or bullshit





dd5tdbh-aedebfa8-97b9-4bbe-97b4-9842a18bda94.jpg

Personal, I would say that Gears 5 is one of the games that has the worst image quality of the previous gen.
The models and levels look good, but the game uses some form of TAA+FXAA and the result is terrible. Very blurry and soft, at 1080p and 1440p. And there is no way to trurn this thing off.
It also has a really bad sharpening filter, that if turned on to try compensate for the TAA+FXAA, just makes it look even worse.
There is not even a competition here, Days Gone looks a lot better than Gears 5.
 

AW_CL

Member
Death stranding 2. If it has rtgi, Horizon will have rtgi and there is no way they can get rtgi in the game with all that foliage and detail at native 4k. Maybe death stranding will target it but like you said it is barren and won’t have the level of density of horizon.

I don’t think wolverine will either. This is what insomniac are aiming to do with wolverine. Its basically a ue5 feature list. I doubt you get all this at native 4k.

tFHbRvI.png

It seems we are close to getting news about Wolverine.


He leaked several titles, including Mafia, Borderlands 4, and Lego Horizon.
 
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I made a post about this earlier, that Sony studios are simply not ready for this gen when it comes to graphics because Sony didn't invest in the tech.

It isn't about how many years you develop a game (Sony studios are proof of this), it isn't about how many devs you got (Ubisoft and many others are proof of this), it isn't how many devs you got, it's about having the underlying tech to push new graphical standards. Small AA studios have been at the forefront of pushing tech this gen, not because they have massive bidgets, hundreds or thousands of devs or 6+ years development time, but because they have the tech out of the box with UE5.

I think we're reaching new dawn in gaming when there won't be a big gap between studios with couple dozen devs and one with hundreds of devs because tech like Unreal will give small teams all the tools to hang with the big boys. The days where big budgets and size of studios meant you could be way ahead technologically are long over imo.
I don't think Sucker Punch was ever going to deliver that game tbh. Yotei has impressed me in some ways, especially with the much improved bounce lightning that I call bs on DF for thinking it's not raytracing, but in terms of graphic prowess it's ND, SSM, Guerrilla or bust. Always has been.

What Sucker Punch accomplished in early 2014 with Infamous Second Son absolutely puts them in the top tier Sony studio category. Ghost of Tsushima was 2020 and was really great looking tho I agree, they might've lost a step (a small step) when compared to LoU2/GoW/Horizon...certainly Ghost wasn't so behind those games that I would not expect Ghost of Yotei, a game made solely for PS5 and coming out 5 years after Tsushima, to be anything other than "next gen as fuck" ...but here we are. It looks good, no, it looks great. However, it's clearly a case of not having enough engine upgrades to enable the fidelity most expected. It really is Spiderman 2 all over again. I think Insomniac is in Sony's elite graphics club too based on Spiderman 2018/MM and especially Ratchet .. they couldn't deliver something next gen with Spiderman 2. Must be the tools. Will this be the case with Naughty Dog and Santa Monica too? Honestly, it could happen
 
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Mobilemofo

Member
Two open world games, where day-night cycle makes sense, and therefore RT. Traditional linear games don’t need that frame rate dead weight that is RT. I’ll go one step beyond on my non popular opinion: traditional reflections are just fine when done properly. I’ll see you all with torches and forks at the entrance of my house.
Totally agree. The resource heavy RT can get bent.
 

Msamy

Member
This looks stunning, but can these chinese devs make something other than souls games? Maybe try a shooter or an action adventure game like uncharted or assassins creed?

Gorgeous lighting and environments. UE5 is amazing.
I defenitly think this just the beginning chinese developer's aren't as lazy as other developers like sony developers, just pair them with ue5 and you will get amazing results
 
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