• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

Edder1

Member
The horizon df special was eye opening, the chit-chat tech is not the same as fw, it's an improved zero dawn, water is not as good and some characters look a bit sketchy.

Still good for 10 euros but kinda half assed, they didn't reach parity with fw like they said.
John really has some odd takes these days. He shows side by side footage that looks very similar and even admits that at times you won't even notice the difference unless you know what to look for, but then later says that the game is closer to remake than remaster, lol. Hard to take DF seriously when they have such poor takes. Overall there are nimber of legit improvements in Horizon remaster, but to claim that it should be called a remake is borderline fanboyism.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
John really has some odd takes these days. He shows side by side footage that looks very similar and even admits that at times you won't even notice the difference unless you know what to look for, but then later says that the game is closer to remake than remaster, lol. Hard to take DF seriously when they have such poor takes. Overall there are nimber of legit improvements in Horizon remaster, but to claim that it should be called a remake is borderline fanboyism.
Watch his TLOU1 review. 50 minutes on a last gen game. 50.



IMO civil war was built to be seen in a theater i think - the sound design is brilliant, very effective the gunfire and explosions are really loud and jarring - not sure how it plays on a smaller screen
thats true, but i have an atmos setup in my room so i got all that helicopter audio bouncing off my ceiling. it was glorious. my OLED also came in handy during that night time battle. Gorgeous visuals. I sit only 5 feet away from my 65 inch tv so its very immersive. not as good as the theater experience but still up there.

the girl also couldve been a great Ellie.
 

SlimySnake

Flashless at the Golden Globes
More nonsense from nixxes. Apparently GG created 'Next gen materials' for a last gen PS4 game.



Whats funny is that unlike Callisto, all these assets were present 1:1 in the PS4 versions of HFW. The only difference was the draw distance and density of these assets. Someone should link them Ravion's Hellblade 2 screenshots to show them what next gen materials look like.
 
Last edited:

GymWolf

Gold Member
Last gen is the new next gen


giphy.webp
 

RavionUHD

Member
Some first impressions for the new Black Ops 6 campaign.
It runs good and looks good, but in certain moments it is visible that this game still supports the last gen consoles, the game does not support raytracing which is interesting because Black Ops Cold War did support raytraced shadows. I would guess that raytracing is probably something that will be implemented for Call of Duty with the next gen of consoles, as it always targets 60 FPS on consoles and this could be difficult with raytracing.

The pics are in 4K Uktrawide with DLDSR and ReShade:

cod1-png.1473175

cod2-png.1473176

cod3-png.1473177

cod4-png.1473178

cod5-png.1473179
 
Last edited:

SlimySnake

Flashless at the Golden Globes

First screenshots from the triple-A open-world game from the creator of Just Cause​

dsogaming

unknown engine but looks like UE4 which could explain the use of SSR which is baffling. or maybe a UE5 title long in development

Liquid-Swords-triple-A-game-screenshots-4.jpg

Liquid-Swords-triple-A-game-screenshots-5.jpg
[

Liquid-Swords-triple-A-game-screenshots-3.jpg


Liquid-Swords-triple-A-game-screenshots-2.jpg
this looks fucking amazing.

Some first impressions for the new Black Ops 6 campaign.
It runs good and looks good, but in certain moments it is visible that this game still supports the last gen consoles, the game does not support raytracing which is interesting because Black Ops Cold War did support raytraced shadows. I would guess that raytracing is probably something that will be implemented for Call of Duty with the next gen of consoles, as it always targets 60 FPS on consoles and this could be difficult with raytracing.

The pics are in 4K Uktrawide with DLDSR and ReShade:

cod1-png.1473175

cod2-png.1473176

cod3-png.1473177

cod4-png.1473178

cod5-png.1473179
this does not. Your screenshots are nice, but ive seen footage running on youtube all maxed out and its basically an ugly last gen game. Its basically cold war all over again. they made zero improvements from their last game which was literally 4 years ago. very disappointed in treyarch.
 

SlimySnake

Flashless at the Golden Globes
Insomniac is adding RT shadows, RT AO and higher fidelity RT reflections to the Pro version of Spiderman 2 and Ratchet.

NEW GRAPHICAL TOGGLES

RT Key Light Shadows : Off (Performance) / On (Fidelity default)

Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.



RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

This last part is very interesting. Is this some kind of software GI implementation?

The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
 
Insomniac is adding RT shadows, RT AO and higher fidelity RT reflections to the Pro version of Spiderman 2 and Ratchet.



This last part is very interesting. Is this some kind of software GI implementation?


Now THIS is the type of stuff I've been hoping for from the Pro! Fucking Naughty Dog tho looks so lazy compared to Insomniac ..ND used tp be that dev that would always go above and beyond what people expected, what happened them?
 
this looks fucking amazing.


this does not. Your screenshots are nice, but ive seen footage running on youtube all maxed out and its basically an ugly last gen game. Its basically cold war all over again. they made zero improvements from their last game which was literally 4 years ago. very disappointed in treyarch.

Incredibly disappointing to hear they're not even using RT shadows now, which looked fantastic in Cold War! I do not understand how a dev thinks its ok to take steps backwards like that but here we are ...
 

Bojji

Gold Member
Insomniac is adding RT shadows, RT AO and higher fidelity RT reflections to the Pro version of Spiderman 2 and Ratchet.



This last part is very interesting. Is this some kind of software GI implementation?

Screen Space GI like in Gears 5 or Just Cause 3?

Now THIS is the type of stuff I've been hoping for from the Pro! Fucking Naughty Dog tho looks so lazy compared to Insomniac ..ND used tp be that dev that would always go above and beyond what people expected, what happened them?

ND are lazy bastards, Uncharted 4 was just 1080p -> 1440p bump and that's it. They are like that since then.

They are not what they used to be...
 
Last edited:

March Climber

Gold Member
Now THIS is the type of stuff I've been hoping for from the Pro! Fucking Naughty Dog tho looks so lazy compared to Insomniac ..ND used tp be that dev that would always go above and beyond what people expected, what happened them?
ND are lazy bastards,
Hesitant? Yes.
Mostly absent from this gen? Yes.
Lazy? I don't know how someone can make that take looking at Uncharted 4 and TLOU 2. TLOU 2 felt like it should not have been possible on the Playstation 4.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Now THIS is the type of stuff I've been hoping for from the Pro! Fucking Naughty Dog tho looks so lazy compared to Insomniac ..ND used tp be that dev that would always go above and beyond what people expected, what happened them?
insomniac embraced RT at launch with miles and spiderman remastered. im actually surprised that they didnt have rtgi or rt shadows in spiderman 2 given just how much they had improved their RT performance by the time ratchet came out in 2021.

ND, GG, and SSM didn't which is why they cant really add rt in the pro versions. the base support is not there to build on. i was hoping that decima wouldve added it by now and that they would debut RT in the horizon remaster but nope.
 

Bojji

Gold Member
Hesitant? Yes.
Mostly absent from this gen? Yes.
Lazy? I don't know how someone can make that take looking at Uncharted 4 and TLOU 2. TLOU 2 felt like it should not have been possible on the Playstation 4.

Last of Us 2 was mindblowing on PS4 (I played in on the original) but since then all their work is mediocre. Last 2 was very controversial game overall but from tech perspective it was amazing,

They also showed very little interest in PS4 Pro and looks like they don't put a lot of work in their first PS5 Pro game (that also is 2020 PS4 game...) as well.
 

March Climber

Gold Member
Last of Us 2 was mindblowing on PS4 (I played in on the original) but since then all their work is mediocre.
What work?

I'm talking about all their remaster, remake, and now Pro patch efforts ...they have all been disappointing with no ray tracing, minimal changes aside from resolution, and they have been dishonest in their marketing for some of these projects too

We were being shown the results of skeleton crews giving us remasters and PS5 patches while the big A-team toiled away for years on a gaas game that was cancelled at the very last minute.

If their next big game comes out and it's worse than what Insomniac is doing then maybe I'll finally agree with both of you, but I'm not counting this stuff as laziness because I know they aren't putting a huge amount of resources on what they've given us so far, which are essentially scraps.
 
Last edited:

Bojji

Gold Member
What work?

We were being shown the results of skeleton crews giving us remasters and PS5 patches while the big A-team toiled away for years on a gaas game that was cancelled at the very last minute.

If their next big game comes out and it's worse than what Insomniac, is doing then maybe I'll finally agree with both of you, but I'm not counting this stuff as laziness because I know they aren't putting a huge amount of resources on what they've given us so far, which are essentially scraps.

TLOU1 remake is their first new PS5 game, it looks ok but not really better than Part 2 on PS4 outside of textures.

Of course it's not their new (ip) AAA game, once whey show it we will see in what condition studio really is.
 

March Climber

Gold Member
TLOU1 remake is their first new PS5 game, it looks ok but not really better than Part 2 on PS4 outside of textures.
That's why I don't count it. I know that most of their resources were on TLOU multiplayer game while this remake was secretly being worked on.
Of course it's not their new (ip) AAA game, once whey show it we will see in what condition studio really is.
They might just end up just releasing one actual new video game this gen. I hope they manage to make the most of it.
 
Hesitant? Yes.
Mostly absent from this gen? Yes.
Lazy? I don't know how someone can make that take looking at Uncharted 4 and TLOU 2. TLOU 2 felt like it should not have been possible on the Playstation 4.

I'm talking about all their remaster, remake, and now Pro patch efforts ...they have all been disappointing with no ray tracing, minimal changes aside from resolution, and they have been dishonest in their marketing for some of these projects too
 

xxDeadlockxx

Neo Member
Some first impressions for the new Black Ops 6 campaign.
It runs good and looks good, but in certain moments it is visible that this game still supports the last gen consoles, the game does not support raytracing which is interesting because Black Ops Cold War did support raytraced shadows. I would guess that raytracing is probably something that will be implemented for Call of Duty with the next gen of consoles, as it always targets 60 FPS on consoles and this could be difficult with raytracing.

The pics are in 4K Uktrawide with DLDSR and ReShade:

cod1-png.1473175

cod2-png.1473176

cod3-png.1473177

cod4-png.1473178

cod5-png.1473179

I started playing it yesterday and honestly, I always felt like it had worse graphics than MW III, which I played a couple of months ago.

At least with MW III, although it's not what I fully expect from a Next Gen game, at least at times it looked good. But with this COD, what I've played so far always gave me the impression of playing a game from the previous generation.

Fortunately, as far as the game itself is concerned, it has returned to what is a classic campaign that one can expect. I didn't like MW III at all because it included those missions that made it seem like you were playing a multiplayer mode. What I look for in the COD campaign is a classic single that looks like you're watching a Hollywood blockbuster.
 

Msamy

Member
Insomniac is adding RT shadows, RT AO and higher fidelity RT reflections to the Pro version of Spiderman 2 and Ratchet.



This last part is very interesting. Is this some kind of software GI implementation?
I want to see that New RT features in action, and they just show the pro performance mode in previews and didn't show the fidelity pro mode which looks like have huge graphics upgrade, but I really didn't know what sony bullshit marketing team doing they currently only care for those bullshit 60 fps warriors.
 

vivftp

Member
insomniac embraced RT at launch with miles and spiderman remastered. im actually surprised that they didnt have rtgi or rt shadows in spiderman 2 given just how much they had improved their RT performance by the time ratchet came out in 2021.

ND, GG, and SSM didn't which is why they cant really add rt in the pro versions. the base support is not there to build on. i was hoping that decima wouldve added it by now and that they would debut RT in the horizon remaster but nope.

Decima very well may have RT built into it by now as there've been one or two hints from Guerrilla staff that they were interested in the tech and to stay tuned for more. Horizon ZD Remastered is just that, a remaster that's built on what they've dubbed a Frankenengine that's a cross between the ZD and FW versions of Decima, used to bring the remaster up to a level that's on par with FW. My take is that they weren't looking to leapfrog FW by making ZD notably better, but that they aimed to elevate ZD to create a more consistent experience for those who would be hopping into the franchise with the Netflix series that was underway. Pretty much exactly what occurred with TLOU Part 1 by elevating it to the level of TLOU Part 2 so that folks who jumped into the franchise via the HBO series would have a consistent experience throughout. I fully expect that God of War 2018 will get a similar remaster to bring it up to the level of Ragnarok ahead of the Amazon series.

We'll see how it goes with Death Stranding 2 since that's the next original title coming that's built on Decima.



What work?



We were being shown the results of skeleton crews giving us remasters and PS5 patches while the big A-team toiled away for years on a gaas game that was cancelled at the very last minute.

If their next big game comes out and it's worse than what Insomniac is doing then maybe I'll finally agree with both of you, but I'm not counting this stuff as laziness because I know they aren't putting a huge amount of resources on what they've given us so far, which are essentially scraps.
That's why I don't count it. I know that most of their resources were on TLOU multiplayer game while this remake was secretly being worked on.

They might just end up just releasing one actual new video game this gen. I hope they manage to make the most of it.

The majority of Naughty Dog was NOT working on TLOU Online as that project hadn't even left pre-production by the time they stopped development on it in 2023. In no way was TLOU Online cancelled at the "very last minute" since it hadn't even gone into full production yet.

Here is my breakdown of what ND has been up to over the past few years based on the tidbits of data that have leaked or been reported:

- Prior to TLOU Part 2 launching in 2020, Naughty Dog had spun the MP mode off into its own separate title because the ambitions they had for it were growing too large to just be a tacked on MP mode. TLOU Part 2 was an all hands on deck situation, meaning the entire studios focus was on it and as a result they were not able to do their normal pre-production work on their next major title ahead of time as they normally would. Due to this, the pre-production work on their next big title (ie. the new IP headed by Neil Druckmann) didn't get underway until roughly mid-2020. Given that we know that typical AAA game development is 5-6 years these days, this is the reason we haven't seen a new original game from them yet
- Around 2021 Evan Wells had stated that Naughty Dog was almost multi-project, but not quite there when he did the podcast with Ted Price. It was at this point that ND was still growing and they had both the new IP and TLOU Online in pre-production with the goal to be a multi-project studio
- In 2021 we also learned via Jason Schrier that Naughty Dog were collaborating with Bend on a new Uncharted game, but in early 2021 Bend asked to do their own original IP instead and that was approved. What happened to the Uncharted project afterwards is unknown. My own speculation is that either Naughty Dog brought the project fully in-house or are partnering with another studio such as VASG to complete it, and that it's being headed by Shaun Escayg, director of Uncharted Lost Legacy as he returned to the studio just around that time. Shaun worked on TLOU Part 1 which shipped in 2022, and we have no idea what he's been working on since.
- Early 2022 is when the Uncharted Legacy of Thieves Collection shipped
- Mid-2022 is when The Last of Us Part 1 shipped
- Early 2023 is when we heard about Bungies review of TLOU Online and that Naughty Dog were reviewing the project. Reports stated that a lot of staff had been moved to other projects.
- Late 2023 is when Naughty Dog stated they had stopped development on TLOU Online and that they were working on multiple single player titles. My speculation is that those were the new IP and Uncharted, with TLOU Part 3 possibly beginning early pre-production either in 2023 or 2024.
- Early 2024 is when The Last of Us Part 2 Remastered shipped


That brings us to today. So in summary, TLOU Online and the new IP were both being developed in pre-production concurrently. Neither project would have required the full studios resources while in pre-production, so the rest of the studio kept busy with the various remaster/remake projects. A while back a random ND dev had commented that in general these days a AAA game is about 3 years pre-production and 2-3 years full production, and while it's just a general set of figures, it at least gives us something to look towards. So the new IP could have gone into full production in 2023 as that would be the 3 year mark of pre-production, and when there were reports of staff being moved from TLOU Online to other projects, that could be what they were moved to. Given the general estimate of 5-6 years for typical AAA game dev, the new IP could be a 2025/2026 game. If Uncharted is still in development (either at ND or in collab with another studio) then it could be a 2026/2027 game since work was being done on it back in 2021 when Bend was taken off the game. TLOU Part 3 could also very well be an end of gen game, since this gen is projected by most to go until 2028, or could be a cross-gen game with the PS6. ND normally does pre-production work on their next game ahead of time so the team under Neil could be doing pre-production work on TLOU Part 3 right now and be ready to go into full production soon after the new IP ships to keep the momentum going. They also have the added incentive of expediting Part 3 due to the HBO series as they'd need content to keep things going there with more seasons.

My own personal guess is 2-3 titles from Naughty Dog for the PS5, including possibly a cross-gen PS5/PS6 title. The studio being multi-project now and possibly having a couple of projects that have been in development for 3-4 years at this point is what leads me to that conclusion
 

Msamy

Member
Decima very well may have RT built into it by now as there've been one or two hints from Guerrilla staff that they were interested in the tech and to stay tuned for more. Horizon ZD Remastered is just that, a remaster that's built on what they've dubbed a Frankenengine that's a cross between the ZD and FW versions of Decima, used to bring the remaster up to a level that's on par with FW. My take is that they weren't looking to leapfrog FW by making ZD notably better, but that they aimed to elevate ZD to create a more consistent experience for those who would be hopping into the franchise with the Netflix series that was underway. Pretty much exactly what occurred with TLOU Part 1 by elevating it to the level of TLOU Part 2 so that folks who jumped into the franchise via the HBO series would have a consistent experience throughout. I fully expect that God of War 2018 will get a similar remaster to bring it up to the level of Ragnarok ahead of the Amazon series.

We'll see how it goes with Death Stranding 2 since that's the next original title coming that's built on Decima.






The majority of Naughty Dog was NOT working on TLOU Online as that project hadn't even left pre-production by the time they stopped development on it in 2023. In no way was TLOU Online cancelled at the "very last minute" since it hadn't even gone into full production yet.

Here is my breakdown of what ND has been up to over the past few years based on the tidbits of data that have leaked or been reported:

- Prior to TLOU Part 2 launching in 2020, Naughty Dog had spun the MP mode off into its own separate title because the ambitions they had for it were growing too large to just be a tacked on MP mode. TLOU Part 2 was an all hands on deck situation, meaning the entire studios focus was on it and as a result they were not able to do their normal pre-production work on their next major title ahead of time as they normally would. Due to this, the pre-production work on their next big title (ie. the new IP headed by Neil Druckmann) didn't get underway until roughly mid-2020. Given that we know that typical AAA game development is 5-6 years these days, this is the reason we haven't seen a new original game from them yet
- Around 2021 Evan Wells had stated that Naughty Dog was almost multi-project, but not quite there when he did the podcast with Ted Price. It was at this point that ND was still growing and they had both the new IP and TLOU Online in pre-production with the goal to be a multi-project studio
- In 2021 we also learned via Jason Schrier that Naughty Dog were collaborating with Bend on a new Uncharted game, but in early 2021 Bend asked to do their own original IP instead and that was approved. What happened to the Uncharted project afterwards is unknown. My own speculation is that either Naughty Dog brought the project fully in-house or are partnering with another studio such as VASG to complete it, and that it's being headed by Shaun Escayg, director of Uncharted Lost Legacy as he returned to the studio just around that time. Shaun worked on TLOU Part 1 which shipped in 2022, and we have no idea what he's been working on since.
- Early 2022 is when the Uncharted Legacy of Thieves Collection shipped
- Mid-2022 is when The Last of Us Part 1 shipped
- Early 2023 is when we heard about Bungies review of TLOU Online and that Naughty Dog were reviewing the project. Reports stated that a lot of staff had been moved to other projects.
- Late 2023 is when Naughty Dog stated they had stopped development on TLOU Online and that they were working on multiple single player titles. My speculation is that those were the new IP and Uncharted, with TLOU Part 3 possibly beginning early pre-production either in 2023 or 2024.
- Early 2024 is when The Last of Us Part 2 Remastered shipped


That brings us to today. So in summary, TLOU Online and the new IP were both being developed in pre-production concurrently. Neither project would have required the full studios resources while in pre-production, so the rest of the studio kept busy with the various remaster/remake projects. A while back a random ND dev had commented that in general these days a AAA game is about 3 years pre-production and 2-3 years full production, and while it's just a general set of figures, it at least gives us something to look towards. So the new IP could have gone into full production in 2023 as that would be the 3 year mark of pre-production, and when there were reports of staff being moved from TLOU Online to other projects, that could be what they were moved to. Given the general estimate of 5-6 years for typical AAA game dev, the new IP could be a 2025/2026 game. If Uncharted is still in development (either at ND or in collab with another studio) then it could be a 2026/2027 game since work was being done on it back in 2021 when Bend was taken off the game. TLOU Part 3 could also very well be an end of gen game, since this gen is projected by most to go until 2028, or could be a cross-gen game with the PS6. ND normally does pre-production work on their next game ahead of time so the team under Neil could be doing pre-production work on TLOU Part 3 right now and be ready to go into full production soon after the new IP ships to keep the momentum going. They also have the added incentive of expediting Part 3 due to the HBO series as they'd need content to keep things going there with more seasons.

My own personal guess is 2-3 titles from Naughty Dog for the PS5, including possibly a cross-gen PS5/PS6 title. The studio being multi-project now and possibly having a couple of projects that have been in development for 3-4 years at this point is what leads me to that conclusion
I think that TLOU gaas game have take huge resources from ND for many year's to the point they canceled it for fearing that whole studio will focus and switch to it, also we don't have any clue or confirmation whatever this project was still in pre production by the time they canceled it, in the end I am sure this project hugely affect ND performance this gen.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Fuck i caved in...

I'm bringing back the hobo ps5 and 4 ps5 games to the GS and i "only" gonna pay the pro+disc reader 530 euros :messenger_pensive:

If gta6 doesn't run much better in this overpriced piece of shit i'm gonna kill someone🕺
I’m waiting for it to bomb and sales during Christmas to trade it in.
 

GymWolf

Gold Member
I’m waiting for it to bomb and sales during Christmas to trade it in.
I can't wait because i need to get rid of my ps5 and games when they are still worth something, it's a gamestop promotion, it's how i upgraded my last 2 console (ps4 to pro and from pro to ps5).

I'm never gonna deal with privates to sell something, the annoyance is not worth the slight bigger amount of money that i could make, they are giving me 30 euros for old games like hfw and ragnarock, no private is gonna give me these money for such old games.

Also, even if it bombs, i don't see sony lowering the price before 1 year, unless you mean buying a used console.
 
Last edited:

vivftp

Member
I think that TLOU gaas game have take huge resources from ND for many year's to the point they canceled it for fearing that whole studio will focus and switch to it, also we don't have any clue or confirmation whatever this project was still in pre production by the time they canceled it, in the end I am sure this project hugely affect ND performance this gen.

We most definitely do know it was still in pre-production from Naughty Dog themselves:



"The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games."



TLOU Online was in pre-production and had not yet entered full production when they stopped development. A pre-production game does take resources, but does not take all of the studios resources. Just like the new IP under Neil takes resources, but not the entire studios resources. That's why ND had ample manpower left over to work on the various remaster/remake projects while in pre-production of at least 2 original projects and at least collaborating on a third with Uncharted

To be clear, we would not have gotten any new game from ND before today whether TLOU Online existed or not. As I explained, the reason we haven't gotten a new game yet is because TLOU 2 required the entire studios resources which left nothing for pre-production on their next game. That didn't start until mid-2020, meaning the earliest the next game could possibly come is 2025/2026
 
Last edited:

SlimySnake

Flashless at the Golden Globes
I can't wait because i need to get rid of my ps5 and games when they are still worth something, it's a gamestop promotion, it's how i upgraded my last 2 console (ps4 to pro and from pro to ps5).

I'm never gonna deal with privates to sell something, the annoyance is not worth the slight bigger amount of money that i could make, they are giving me 30 euros for old games like hfw and ragnarock, no private is gonna give me these money for such old games.

Also, even if it bombs, i don't see sony lowering the price before 1 year, unless you mean buying a used console.
Yh I’ve done the same but i also remember the ps4 pro dropping to $340 on Black Friday. I will go to GameStop and see what they are offering.

I got $325 for my pro during the console shortage in 2020.
 

GymWolf

Gold Member
Yh I’ve done the same but i also remember the ps4 pro dropping to $340 on Black Friday. I will go to GameStop and see what they are offering.

I got $325 for my pro during the console shortage in 2020.
I really don't see pro having any discount for black friday but for your sake i hope i'm wrong.

Aren't they selling this bitch better than ps4 pro launch? i heard about being the most requested console on amazon or some shit...
 
Last edited:

Msamy

Member
We most definitely do know it was still in pre-production from Naughty Dog themselves:



"The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games."



TLOU Online was in pre-production and had not yet entered full production when they stopped development. A pre-production game does take resources, but does not take all of the studios resources. Just like the new IP under Neil takes resources, but not the entire studios resources. That's why ND had ample manpower left over to work on the various remaster/remake projects while in pre-production of at least 2 original projects and at least collaborating on a third with Uncharted

To be clear, we would not have gotten any new game from ND before today whether TLOU Online existed or not. As I explained, the reason we haven't gotten a new game yet is because TLOU 2 required the entire studios resources which left nothing for pre-production on their next game. That didn't start until mid-2020, meaning the earliest the next game could possibly come is 2025/2026
The post you share confirmed their are at beginning stage of full production before the cancelation or at leat just before it and I remember that in past years many developers who works their focus in gaas project (at that time I checked LinkedIn profiles of many ND developers and many of them work on that project) even the most ND careers offers are for multiplayer team at that time, also they realization of that project will take full studio resources alone means that they already put huge resources on it.
 
Last edited:

Msamy

Member
Even after that bullshit kojima tgs show I still waiting for ds2 full gameplay reveal with decima true current gen power which hzd remaster didn't use it.
 

vivftp

Member
The post you share confirmed their are at beginning stage of full production before the cancelation or at leat just before it and I remember that in past years many developers who works their focus in gaas project (at that time I checked LinkedIn profiles of many ND developers and many of them work on that project) even the most ND careers offers are for multiplayer team at that time, also they realization of that project will take full studio resources alone means that they already put huge resources on it.

Please re-read it. It says they were ramping up towards full production, not that they were in full production. It even starts off the first paragraph saying they had been in pre-production since they were working on TLOU2.

And yes, it did take resources - I've stated this before as well. It did not, however, take all or even the majority of the studios resources, and it is not the cause of there being no new game from Naughty Dog prior to right now.

The Bungie review helped them to fully realize the scope of what TLOU Online would be and what level of post-launch support would be required to maintain such a game. That is the reason they made the tough call to stop dev on it, because it would have left nothing else for the rest of their single player games.
 

Msamy

Member
Please re-read it. It says they were ramping up towards full production, not that they were in full production. It even starts off the first paragraph saying they had been in pre-production since they were working on TLOU2.

And yes, it did take resources - I've stated this before as well. It did not, however, take all or even the majority of the studios resources, and it is not the cause of there being no new game from Naughty Dog prior to right now.

The Bungie review helped them to fully realize the scope of what TLOU Online would be and what level of post-launch support would be required to maintain such a game. That is the reason they made the tough call to stop dev on it, because it would have left nothing else for the rest of their single player games.
I didn't expect ND to release new game right now even without that gaas project, but they should have reveal new game by now, 4 or more years since TLou2 part 2 release and they have nothing to show until now and it's clearly because of that gaas project which I believe they used many more resources on it than you think.
 

vivftp

Member
I didn't expect ND to release new game right now even without that gaas project, but they should have reveal new game by now, 4 or more years since TLou2 part 2 release and they have nothing to show until now and it's clearly because of that gaas project which I believe they used many more resources on it than you think.

Not at all. Neil Druckmann is on record saying that Naughty Dog no longer prefers to reveal games too early as it causes additional stress to the devs


So add the fact that the new IP didn't begin development until mid-2020 to the fact that average AAA game dev these days is 5-6 years, plus Naughty Dog no longer announcing games early, and you have the current situation where there is this void. Absolutely nothing to do with TLOU Online existing and subsequently having its development stopped. No new game would have been announced or released before now whether TLOU Online existed or not.


It's always amused me that some folks wanna play the blame game with TLOU Online and by extension, SIEs live service strategy. No, it did not play any role in this void, it was simply another project they had in pre-production alongside everything else that didn't make it across the finish line. It didn't leech resources away from the new IP because that new IP was also in pre-production concurrently with TLOU Online.
 
Fuck i caved in...

I'm bringing back the hobo ps5 and 4 ps5 games to the GS and i "only" gonna pay the pro+disc reader 530 euros :messenger_pensive:

If gta6 doesn't run much better in this overpriced piece of shit i'm gonna kill someone🕺

Look at how weak the upgrades for Alan Wake 2 are ...doesn't bode well for other demanding games on Pro ...is there a counter argument to that like why AW2 is just an outlier? Is it CPU bound or is it known to be terrible on AMD??

Im praying that it's not a true indicator of the Pros power because ...limited rt reflections at 30 fps and more alarming native 860p in 60 fps ...i was totally dejected the other day after that news but hearing Spiderman is getting more RT features perked me back up a bit
 

Represent.

Represent(ative) of bad opinions
Represent. Represent. I finally watched your favorite movie Civil War, and while I dont think it was a great movie or anything, I legit laughed when i found out they made this movie for just $50 million. the final 30 minutes are absolutely insane with all out war sequences featuring tanks, choppers, humvees, RPGs, and all kinds of setpieces, and only $50 million?

Meanwhile spiderman 2 is $300 million. Horizon, GOW and TLOU2, $200 million. gtfo.

Gaming industry feels like a money laundering operation. If hollywood can make movies like this for that cheap, there is no way video games and especially basic ass last gen sequels would cost that much.
Bro, if you saw it in IMAX like I did, Im sure you'd think it was great lol. I was SHOCKED by how awesome the final 30 minutes were in IMAX, the sound in there really elevated it. So goddamn intense, with absolutely insane audio design, at a low budget. Makes me really hype for 28 Years Later. But yes, Hollywood is oozing with actual talent in comparison to game development. Just recently alone we've had, Godzilla Minus One and Civil War get made with low budgets and deliver in spades on the action front. In other genres we've had Smile 2 come out and over perform in the box office, Terrifier 3 was a 2 million dollar budget, only 500k on marketing, and has made 25 million so far. Games are just lacking talent - You give a studio a low budget and the game LOOKS/FEELS low budget - not in hollywood.
Now THIS is the type of stuff I've been hoping for from the Pro! Fucking Naughty Dog tho looks so lazy compared to Insomniac ..ND used tp be that dev that would always go above and beyond what people expected, what happened them?
Im hoping/assuming they are just not wasting any more resources on remasters/patches.. full steam ahead on new projects.
 
Last edited:

Msamy

Member
Not at all. Neil Druckmann is on record saying that Naughty Dog no longer prefers to reveal games too early as it causes additional stress to the devs


So add the fact that the new IP didn't begin development until mid-2020 to the fact that average AAA game dev these days is 5-6 years, plus Naughty Dog no longer announcing games early, and you have the current situation where there is this void. Absolutely nothing to do with TLOU Online existing and subsequently having its development stopped. No new game would have been announced or released before now whether TLOU Online existed or not.


It's always amused me that some folks wanna play the blame game with TLOU Online and by extension, SIEs live service strategy. No, it did not play any role in this void, it was simply another project they had in pre-production alongside everything else that didn't make it across the finish line. It didn't leech resources away from the new IP because that new IP was also in pre-production concurrently with TLOU Online.
Whatever he said there is no way any new ip as big as ND upcoming game to be announced just 3 months before it's release it needs to be at least one year before it's release and pretty sure sony did that with ghost 2 announcement last month, upcoming ND game isn’t some bullshit Lego or kids game and by that standard ND upcoming game won't release before mid 2026 to late 2027 which show how that bullshit live service game affected them,. Also it's fact that sony bullshit live service strategy is affecting its studios output anyone know that whatever you believe it or not, even some journalists reports it.
 
Last edited:

March Climber

Gold Member
Not at all. Neil Druckmann is on record saying that Naughty Dog no longer prefers to reveal games too early as it causes additional stress to the devs


So add the fact that the new IP didn't begin development until mid-2020 to the fact that average AAA game dev these days is 5-6 years, plus Naughty Dog no longer announcing games early, and you have the current situation where there is this void. Absolutely nothing to do with TLOU Online existing and subsequently having its development stopped. No new game would have been announced or released before now whether TLOU Online existed or not.


It's always amused me that some folks wanna play the blame game with TLOU Online and by extension, SIEs live service strategy. No, it did not play any role in this void, it was simply another project they had in pre-production alongside everything else that didn't make it across the finish line. It didn't leech resources away from the new IP because that new IP was also in pre-production concurrently with TLOU Online.
I just have a small question because I noticed something that doesn’t add up.

You are claiming that TLOU online was in pre-production before being cancelled, but at the same time in that article Druckmann is stating that they don’t reveal games too early anymore after what happened with Uncharted 4. In the very same article he is talking about how he was excited about their reveal of TLOU multiplayer game.

Wouldn’t them revealing the game indicate that it was much further in development and near a release window? Or did Druckmann just lie?

detective-conan-conan-edogawa.gif
 
Last edited:

vivftp

Member
Whatever he said there is no way any new ip as big as ND upcoming game to be announced just 3 months before it's release it needs to be at least one year before it's release and pretty sure sony did that with ghost 2 announcement last month, upcoming ND game isn’t some bullshit Lego or kids game and by that standard ND upcoming game won't release before mid 2026 to late 2027 which show how that bullshit live service game affected them,. Also it's fact that sony bullshit live service strategy is affecting its studios output anyone know that whatever you believe it or not, even some journalists reports it.

BINGO!

Took long enough for you to bring out the Live Service Boogeyman but I knew it was coming. Your irrational hate for the live service games is clouding your view of these events.

Who said anything about a 3 month announce window before release? I said the new IP could possibly be a 2025/2026 game just based off of average AAA dev time. That means it could be announced at the end of this year and land next year. Or it could be announced next year and land in 2026. Those are just estimates based off of average AAA dev time, a lot can influence that time table to shorten/extend it as well.

SIEs live service strategy has NOT affected their overall output. I'm happy to keep dispelling your nonsense, but at this point this is becoming a thread derail.
 

vivftp

Member
I just have a small question because I noticed something that doesn’t add up.

You are claiming that TLOU online was in pre-production before being cancelled, but at the same time in that article Druckmann is stating that they don’t reveal games too early anymore after what happened with Uncharted 4. In the very same article he is talking about how he was excited about their reveal of TLOU multiplayer game.

Wouldn’t them revealing the game indicate that it was much further in development and near a release window? Or did Druckmann just lie?

No, he did not lie. Naughty Dog first revealed the exitance of TLOU Online back in 2019 because the studio wanted to address the fact that TLOU Part 2 would not have a tacked on MP mode ahead of the games launch, to set expectations:


At that point the studio had officially acknowledged the existence of TLOU Online out of necessity, but no trailers or content had been shown yet. Then in 2022 at Summer Games Fest Neil was on stage to talk about TLOU Part 1 and they dropped a teaser of a screenshot for TLOU Online and said they'd talk more about it in 2023. Then early in 2023 the Bungie review occurred which made ND pump the brakes and reassess the situation which led to them stopping development by the end of 2023.
 

March Climber

Gold Member
No, he did not lie. Naughty Dog first revealed the exitance of TLOU Online back in 2019 because the studio wanted to address the fact that TLOU Part 2 would not have a tacked on MP mode ahead of the games launch, to set expectations:


At that point the studio had officially acknowledged the existence of TLOU Online out of necessity, but no trailers or content had been shown yet. Then in 2022 at Summer Games Fest Neil was on stage to talk about TLOU Part 1 and they dropped a teaser of a screenshot for TLOU Online and said they'd talk more about it in 2023. Then early in 2023 the Bungie review occurred which made ND pump the brakes and reassess the situation which led to them stopping development by the end of 2023.
If they literally had the ‘one more thing’ announcement slot at SGF 2022, and Druckmann is saying they didn’t show things anymore until they are near completion, then that means if what you’re saying is true, Druckmann lied.

That literally has to be the case. If you want to do a handshake here, I’ll take ‘I’m right and Druckmann lied’ over any other outcome because that’s the best one that serves your argument.
 

vivftp

Member
If they literally had the ‘one more thing’ announcement slot at SGF 2022, and Druckmann is saying they didn’t show things anymore until they are near completion, then that means if what you’re saying is true, Druckmann lied.

That literally has to be the case. If you want to do a handshake here, I’ll take ‘I’m right and Druckmann lied’ over any other outcome because that’s the best one that serves your argument.

The cat was already out of the bag at that point and TLOU Online had already been acknowledged to the world in 2019. The deed was done at that point.

This does not conflict with the studio no longer wishing to reveal their games too early. The examples he brought up were Uncharted 4 which was revealed in late 2013 and released in mid-2016, and also TLOU Part 2 which was revealed in late 2016 and released in mid-2020.
 

Msamy

Member
BINGO!

Took long enough for you to bring out the Live Service Boogeyman but I knew it was coming. Your irrational hate for the live service games is clouding your view of these events.

Who said anything about a 3 month announce window before release? I said the new IP could possibly be a 2025/2026 game just based off of average AAA dev time. That means it could be announced at the end of this year and land next year. Or it could be announced next year and land in 2026. Those are just estimates based off of average AAA dev time, a lot can influence that time table to shorten/extend it as well.

SIEs live service strategy has NOT affected their overall output. I'm happy to keep dispelling your nonsense, but at this point this is becoming a thread derail.
Lol, 😂😂 I don't hate live service games I hate sony forced single player developers to do them then cancelled most of them , and as I said I am not the only one who said the live service strategy affects sony many knows that and even some journalists reports that, you and few believe otherwise because you blinded by sony bullshit and defend thim whatever they deserve or not, even I used to be sony fanboy and I love it's first time party studios but that cunt hirman hulst and before him Jim ryan take sony to wrong direction, also you think that it's a normal that ND release new game every 6.5-8 years 😂😂😂
 
Last edited:

vivftp

Member
Lol, 😂😂 I don't hate live service games I hate sony forced single player developers to do them then cancelled most of them , and as I said I am not the only one who said the live service strategy affects sony many knows that and even some journalists reports that, you and few believe otherwise because you blinded by sony bullshit and and defend thim whatever they deserve or not, even I used to be sony fanboy and I love it's first time party studios but that cunt hirman hulst and before him Jim ryan take sony to wrong direction, also you think that it's a normal that ND release new game every 6.5-8 years 😂😂😂

Oh how wrong you are :)

Go ahead and break down for me what Single player developers were "forced" to make live service games and have them cancelled. List all the studios please. I also expect you to provide evidence that they were "forced" to do this. I'll wait
 

Msamy

Member
Oh how wrong you are :)

Go ahead and break down for me what Single player developers were "forced" to make live service games and have them cancelled. List all the studios please. I also expect you to provide evidence that they were "forced" to do this. I'll wait.

7BxH26m.jpeg


😂😂, I think jason is credible enough for you as you take his report about bungie opinion and on ND gaas title,
Also I remember that their feedback on ND game that it won't succeed as live service title and need some changes which make ND cancel it in the end and you know that sony orders bungie to overseas all it's gaas projects.
Edit :even here Jason state the horizon online to project affect horizon 3 release date, also ND and guerilla have same number of developers and which one is confirm my point about ND gaas project and affect its single player title
SVuXLe9.jpeg
 
Last edited:

March Climber

Gold Member
The cat was already out of the bag at that point and TLOU Online had already been acknowledged to the world in 2019. The deed was done at that point.

This does not conflict with the studio no longer wishing to reveal their games too early. The examples he brought up were Uncharted 4 which was revealed in late 2013 and released in mid-2016, and also TLOU Part 2 which was revealed in late 2016 and released in mid-2020.
Yes but having your game be announced officially on the official SGF stage for the world to see is much different than a random ‘oops we revealed it’ in 2019. Druckmann would not have been on that stage if he weren’t confident about how far along the project was.

You can’t have your cake and eat it too in this situation. Again, I’ll accept ‘Druckmann lied but I am still right’ that’s all you have to say lol. Don’t let pride over Druckmann ruin your many good points above.
 

vivftp

Member
7BxH26m.jpeg


😂😂, I think jason is credible enough for you as you take his report about bungie opinion and on ND gaas title,
Also I remember that their feedback on ND game that it won't succeed as live service title and need some changes which make ND cancel it in the end and you know that sony orders bungie to overseas all it's gaas projects.

I'm not asking you to link to Jasons article, I'm asking you to back up your claim that these single player studios were forced into making live service games. I'm sure you can easily supply me with the list of studios and evidence that they were forced. You, Msamy Msamy made a claim and I am asking you Msamy Msamy to back it up. I am waiting.

As for why ND stopped dev on TLOU Online, they outright stated why in their own post when they announced it. Either they would have to devote all their resources to TLOU Online and its post-launch support, or continue to make single player games, one or the other and they chose the latter.
 
Top Bottom