• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

Here is the Witcher 4 director talking about the decision to make it pre-rendered. Honestly, doesnt make any sense to me but maybe people here who are smarter than me can help explain.




Like what?
I’m assuming he’s just being more transparent than other companies that do pre-rendered vertical slices and present it as gameplay - and the character models/assets are all the same as what they will be using for the game?
 

SlimySnake

Flashless at the Golden Globes
ND downgrades are infuriating because it's not only the graphic, the AI always take a hit aswell, their fake AI is even more impressive than the graphic in every reveal.
there is nothing to downgrade here. it doesnt even look that good. especially the final so called gameplay shot.

7xQIbcS.gif


I think the Alan Wake 2 forest looks better than this.
 
Last edited:
there is nothing to downgrade here. it doesnt even look that good. especially the final so called gameplay shot.

7xQIbcS.gif


I think the Alan Wake 2 forest looks better than this.
Just watch the water caustics. I bet it won't be this good in the final game. BTW I do think it looks amazing, the robot is super detailed.
 

SlimySnake

Flashless at the Golden Globes
Matrix is a tech demo tho, it lacks a lot of things that make a complete game, and of course on pc w4 is gonna run good on high end hardware, but is it gonna be a stable engine on console?
I guess that using a newer version of ue5 that is more optimized is why he says what he says.

Stalker 2 devs had to completely erase their best feature because a full open world in ue5 is too heavy to handle complex npcs simulations, it doesn't exactly bode well for a game like the witcher, and we know cdpr has a sketchy record when it comes to optimize their games in time for launch...

P.s. i don't wanna argue too much, i don't have enough knowledge or strong feelings toward ue5 being bad for open worlds, just anecdotal stuff.
Alex can explain it better here. He used the Series X CPU AMD released in the chinese market to test the Matrix demo on UE5.0 vs UE5.4 and saw massive CPU gains.

Timestamped:



You are correct that Stalker 2 devs likely had to throw away their AI systems because of UE5's CPU requirements, but that was a thing of the past. Had they upgraded their game to UE5.4, they would not have to make those same sacrifices because they wouldve had 60-80% more CPU available as you can see from Alex's testing.
 

H . R . 2

Member
thought you guys might find this interesting
does this mean that it will be even more of a CPU-heavy game than ND's previous games?

Intergalactic: The Heretic Prophet Has “the Deepest Gameplay in Naughty Dog’s History”, Inspired by Akira and Cowboy Bebop​


Intergalactic will see protagonist Jordan A. Mun stranded on Sempiria, a remote planet that supposedly went dark hundreds of years ago, to the extent that anyone that has flown to it has never returned. Now, Jordan must figure out a way to become the first person to escape from Sempiria’s orbit in 600 years.

In an interview with New York Times, Druckmann also revealed that the game is set in an alternate version of our universe, where space travel saw rapid advancements starting in 1986. It also won’t surprise anyone who saw the trailer to find out that the game draws inspiration from Akira and Cowboy Bepop.

The story, according to Druckmann, is “quite ambitious”. Revolving on a fictitious religion, the game will focus on “what happens when you put your faith in different institutions”, according to Druckmann.

Intergalactic will supposedly deliver an “an emotional, character-driven epic journey”, according to Naughty Dog, while on the gameplay front, the studio promises “the deepest gameplay in Naughty Dog’s history, taking our learnings from our previous franchises and pushing them beyond anything we’ve ever done before.”

Intergalactic: The Heretic Prophet is in development for PS5, with no launch date currently announced. The game has been in development since 2020, with over 250 Naughty Dog employees working on it (in addition to external partners).


Source: gamingbolt.com
 

alloush

Member
Mafia confirmed to be unreal engine.

lol I told you guys it was Unreal. I took one look at those insane assets and knew it was UE5.
And like a typical UE game there were moments where it looked gorgeous mainly the assets and there were moments where it looked like Uncharted 3.
 

SlimySnake

Flashless at the Golden Globes
Haha, when I hit post I said “but Uncharted 3 is a good looking game” lol. God, I miss that series. And I miss those days where devs actually put in the effort!
I remember complaining about the lack of setpieces in Uncharted 4. They literally said they take too long to make so we wont make them anymore. Absolutely insane if you ask me.

now we get the same levels copied pasted 10 times over just so we can have 30-50 hour long snoozefests. And btw, these copy pasta games take even longer to make than uncharted 3 which they got done in less than 2 years. i think the gow3 devs said the same thing about the setpieces taking 6 months or longer. well, it took you 4.5 years to make ragnorak and it had like one setpiece and 50 hours of copy paste levels. cost you 4x as much, took you 2x as long. so maybe go back to making those epic setpieces. like kamiya once said, use your brain.
 
Last edited:

alloush

Member
I remember complaining about the lack of setpieces in Uncharted 4. They literally said they take too long to make so we wont make them anymore. Absolutely insane if you ask me.

now we get the same levels copied pasted 10 times over just so we can have 30-50 hour long snoozefests. And btw, these copy pasta games take even longer to make than uncharted 3 which they got done in less than 2 years. i think the gow3 devs said the same thing about the setpieces taking 6 months or longer. well, it took you 4.5 years to make ragnorak and it had like one setpiece and 50 hours of copy paste levels. cost you 4x as much, took you 2x as long. so maybe go back to making those epic setpieces. like kamiya once said, use your brain.
Oh wow first time I hear this. Absolutely fucking ridiculous. Though Uncharted 4 was my favorite in the series it’s still a ridiculous thing to say/do. God I hate these devs, next gen we will prolly splash $80 on games which is a looot, if devs continue being hoes like that then imma start speaking with my pocket (proceed to turn on my ps5 pro).
 

alloush

Member
There's quite a drop off in visuals from cinematics to gameplay shots. The game being linear amd not open world is even more disappointing as it should result in better visuals than what they showed.
This. Though not just UE games that have been uneven, almost every game this gen has been that. If I had to summarize this gen with one word it would be “Un-even”.
 

Edder1

Member
I want to ask everyone here, aside from charachter design
which one of those have the best character model graphics?
Sx3OntV.jpeg



OqxKBWT.jpeg


7tBMQFi.jpeg
kDbGJ1s.jpeg
lSZMNd1.jpeg
HoiYSCG.jpeg
eF9dfAU.jpeg
HmKuzSC.jpeg
You missing a few, like Aloy from Forbidden West and James from Silent Hill 2. The characters from new Mafa game also look as good as anything, at least in cinematics. The fact that Aloy from a game that's also on PS4 can go toe to toe with any of these is kinda crazy.

Naughty Dog character is up there, but it's nowhere near industry standard like what they had last gen. Naughty Dog visuals also have that gamey cartoonish look that they haven't been able to shake off since last gen.

Edit: Ghost of Yotei looks like sh*t.
 
Last edited:

mrqs

Member
I want to ask everyone here, aside from charachter design
which one of those have the best character model graphics?
Sx3OntV.jpeg



OqxKBWT.jpeg


7tBMQFi.jpeg
kDbGJ1s.jpeg
lSZMNd1.jpeg
HoiYSCG.jpeg
eF9dfAU.jpeg
HmKuzSC.jpeg



Just from these ones, I personally like GTA 6 the most (love the style and ‘fluffiness' that Rockstar models have in this and in RDR2).

If we're going by realism, Death Stranding 2 is up there, but I'd say Intergalactic is a bit above.

Unity engine demo doesn't count, IMO.
 

Msamy

Member
You missing a few, like Aloy from Forbidden West and James from Silent Hill 2. The characters from new Mafa game also look as good as anything, at least in cinematics. The fact that Aloy from a game that's also on PS4 can go toe to toe with any of these is kinda crazy.

Naughty Dog character is up there, but it's nowhere near industry standard like what they had last gen. Naughty Dog visuals also have that gamey cartoonish look that they haven't been able to shake off since last gen.
Yes that cartonish look definitely one of the things that ND should have left since ps3 era but they keep it until now
 
Last edited:

Msamy

Member
Just from these ones, I personally like GTA 6 the most (love the style and ‘fluffiness' that Rockstar models have in this and in RDR2).

If we're going by realism, Death Stranding 2 is up there, but I'd say Intergalactic is a bit above.

Unity engine demo doesn't count, IMO.
Me too prefer rockstar model
 
Last edited:

rofif

Can’t Git Gud
It's not gonna look like that lol, not even close.
of course not. It's some 3rd party trailer like cp2077 was.
The game will come out in 9 years probably. It's just a cgi trailer
i am hype as fuck

We did it

yWuYXqn.jpeg

nSRbItd.png


ND Sci Fi is going to go HARD
yeah I loved everything in the trailer aside from main character.
The product placement being so out in the open is actually pretty cool and scifi. I am digging that part.
Except it feels kinda derivative of other aesthethic that's not theirs
 

SlimySnake

Flashless at the Golden Globes
Are those cinematics real time or prerendered?
Look realtime to me. Cant find any info on it but i suspect its a UE5 game.

This being top down likely meant that the devs could really push the character models as far as they could go, because the people in this trailer are some of the best that I’ve seen in a game.
During cutscenes, everyone has the same pixel budget because they control the camera and can push as much detail as they can on a character's face. thats why ND cutscenes looked so much better during cutscenes.

Unless of course they are pre-rendered but i dont think it is.
 
One thing that puts me off NDs new game is that its all famous movie actors which means they will just photoscan their likeness and performance. Obviously, this was done for a very long time but what happened to character design if all we gonna do is copy paste an existing person into a game. Troy Baker was responsible for Joel's motion capture but he looked nothing like that in-game. Joel was an original creation. Personally I think its super lazy if you are going to record all motion capture and photo capture the whole real life existing cast.

Also you can tell the woman with the eye patch kind of stands out, maybe even a little cartoony looking because she is probably created from the ground up. The rest are just scans.
 
Last edited:
When you constantly get the best looking games all in the same engine, it start to be more tham just devs work.

Ue5 clearly has something that other engines don't have.
Yes, it has Nanite and Lumen. You can’t have CGI like visuals without “infinite polygons” and an RTGI or pathtracing solution. Old engines just render with limited geometry and old rendering methods in general.

I don’t think this is UE5 but it shows we have alot more ways to go…
 
I want to ask everyone here, aside from charachter design
which one of those have the best character model graphics?
Sx3OntV.jpeg



OqxKBWT.jpeg


7tBMQFi.jpeg
kDbGJ1s.jpeg
lSZMNd1.jpeg
HoiYSCG.jpeg
eF9dfAU.jpeg
HmKuzSC.jpeg
The guy in the Unity demo & Hellblade 2 Senua.

Also the character model from Fable looks absolutely stunning.

I can’t say GTA VI, it’s not the best in here because but it is an open-world game & one which has very realistic hair simulations as it is very apparent from the trailer.
 
Last edited:
I think Xbox Studios now have that title, honestly, at least over PlayStation’s current line up, what with Flight Sim ‘24, Hellblade 2, Stalker 2, Indiana Jones (yes, Indiana Jones), and more like DOOM Dark Ages, Expedition 33 and Avowed coming up.

On a macro level, Sony’s current slew of 1st party games are nowhere near the likes of Wukong, Alan Wake 2, Avatar, Final Fantasy 7, Outlaws etc, and we now have even more graphical heavy hitters coming after last night. GTA 6 will still be the king imo, but Sony 1st party games are no longer the showcase for visual fidelity, despite me being impressed with ND’s new game.
I agree.
 
It worked up until last gen, but now games mimic CG and photorealism in terms of aesthetics and games with that gamey cartoony look just look odd with animations and presentation being so modern.
Every game doesn’t need to be photorealistic or look the same, art direction exists, but fidelity should be a certain standard. Polycounts and lighting should be at a certain standard.
 
Last edited:

Edder1

Member
Every game doesn’t need to be photorealistic or look the same, art direction exists, but fidelity should be a certain standard. Polycounts and lighting should be at a certain standard.
What I meant to say is how post effects give the games that cinematic filmic look that makes things look more grounded and real, not that they can't have their own distinct art style. I know some gamers like for image quality to not look filmic and still look gamey, but that aesthetic looks kinda strange when the rest of your presentation looks so state of the art.
 
Last edited:
That's because of the animations that make them believable, not because they are actually more detailed.
I don’t think it’s just animations, they don’t look photo realistic- but it almost makes them fit into the game world more. With the matrix demo it felt like characters skin looked flat to me. They honestly didn’t look great from afar in my eyes. But I played on ps5.
there is nothing to downgrade here. it doesnt even look that good. especially the final so called gameplay shot.

7xQIbcS.gif


I think the Alan Wake 2 forest looks better than this.
water looks pretty good tho
 
Last edited:
I want to ask everyone here, aside from charachter design
which one of those have the best character model graphics?
Sx3OntV.jpeg



OqxKBWT.jpeg


7tBMQFi.jpeg
kDbGJ1s.jpeg
lSZMNd1.jpeg
HoiYSCG.jpeg
eF9dfAU.jpeg
HmKuzSC.jpeg
What’s the second to last one? I’d rank the ND one at 3rd best - one after with the hot girl looks better (no idea what that’s from) and the one from that tech demo looks the best, simply due to hair. Ghost of Tsushima looks the worst imo
 

Jack Howitzer

Neo Member
It worked up until last gen, but now games mimic CGI and photorealism in terms of aesthetics and games with that gamey cartoony look just look odd with animations and presentation being so modern.
I guess it's due to their particular fetish for these shaders, it ain't doing enough favors to the overall visual presentation and should be way better after all these years imo
 

Rayjin

Neo Member
i dont know why peoples are surprised for W3 pre rendered trailer, they did the exact same thing as CP77 back then, they are following that reveal trajectory, the wait and hype for CP77 gameplay back then was out of this world and they are just trying to re create that



this trailer was pre rendered in engine with the actual rendering engine itself pushed to the limit, higher quality assets/lighting/animations, but the "overall" art direction and tone carried to the final games ( with lots of downgarde ), there are even left over files from this very specific trailer still present in the final game

as for the W4 trailer itself i dont see anything specifically impressive tbh, animations and assets are probably way higher quality than the final game but thats expected, especially animations acutally, ther's no way the finale game animte like that, not even close, the lighting is probably some form of pathtracing wich is not that out of reach

i honestly dont like much the art direction, it kinda remind me the cheap ass Netflix ps2 CG, a bit on the generic side, but we'll see how the gameplay look in future trailers
 
Top Bottom