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Graphical Fidelity I Expect This Gen

Edder1

Member
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to stand out.

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SlimySnake

Flashless at the Golden Globes
Unbelievable, he said that? Imagine how this is gonna look with Megalights tech most likely.
yep. though they are using their own custom branch of UE5 so maybe not all the new tech like megalights made it in.

still, here is the part about the asset quality being actual game quality.
A: Actually, we decided to use Unreal Engine a few years ago for many reasons. First of all, Unreal Engine provides us with more possibilities, and its technology is very stable, which is suitable for us to build a huge open world. Obviously, the content you see today is based on Unreal Engine 5, but this is also a custom version we developed in close cooperation with Epic engineers. We hope that this engine can provide strong support for us to build a huge and detailed game world.

A very cool detail is that the trailer you see is actually a pre-rendered cinematic cutscene, with no post-production compositing at all. The game resources we use are all actual assets in the game. In other words, the quality of the assets in the trailer is the actual game quality in the game. This was a challenge for us because it was the first time we made a trailer in this way, but we are very happy that we made this decision. This not only helped us establish the overall quality of the game, especially in terms of visual effects, but also ensured that the visual style of the game can be carried through the entire game experience.

We are very pleased with the smooth cooperation between our cooperation team and Epic Games engineers. Through this cooperation, we can ensure that the game reaches new heights in technology and brings players more stunning visual and gaming experience.
 

H . R . 2

Member
Dude it is not that suspicious. Game looks pretty average by current Gen standards. It’s very obvious that the 60 fps target is holding back visuals.

They are no longer the cream of the crop because of this 60 fps mandate Sony seems to be enforcing on all their devs.
it was Sony, MS and most prominent studios/companies themselves that created the demand and imposed it on the devs, due to 2 main reasons:
- to make up for their barebone line-ups post covid so that they could justify their console/game prices as well as all sorts of remakes and remaster and next-gen editions/ with minimal effort and budgets
- to cover up their neglecting innovations/iterations with their engines by selling 60fps to the starved fans who had always been disrespected by PCMR

once the demand was created, they used it as proof that 60 fps is what the fans want [Cerny saying that 60-70% of players prefer 60fps]

until recently, they were feeling quite confident in their ability to release and sell 60fps games and remasters with very limited visual upgrades, faster and at a higher price than deserved
but Epic and The UE5 have not only leveled the playing field in favour of smaller studios but have also proven a threat to any 1st party studio failing to live up to current-gen standards of visual fidelity set by The UE5[.5]
studios like ND that used to feel untouchable have now been toppled and surpassed, in some cases at half their budget and dev time
 

H . R . 2

Member
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to be impressive.

YKL91yt.jpeg
her facial features look completely flat
the facial animations are gonna have to bear the brunt of this lack of prominence

If there's only one thing that truly excites me about this game, it is the fact that the OST is gonna be composed
by THE best people that could ever do the music of such a game justice: Atticus Ross and Trent Reznor
 

SlimySnake

Flashless at the Golden Globes
it was Sony, MS and most prominent studios/companies themselves that created the demand and imposed it on the devs, due to 2 main reasons:
- to make up for their barebone line-ups post covid so that they could justify their console/game prices as well as all sorts of remakes and remaster and next-gen editions/ with minimal effort and budgets
- to cover up their neglecting innovations/iterations with their engines by selling 60fps to the starved fans who had always been disrespected by PCMR

once the demand was created, they used it as proof that 60 fps is what the fans want [Cerny saying that 60-70% of players prefer 60fps]

until recently, they were feeling quite confident in their ability to release and sell 60fps games and remasters with very limited visual upgrades, faster and at a higher price than deserved
but Epic and The UE5 have not only leveled the playing field in favour of smaller studios but have also proven a threat to any 1st party studio failing to live up to current-gen standards of visual fidelity set by The UE5[.5]
studios like ND that used to feel untouchable have now been toppled and surpassed, in some cases at half their budget and dev time
isnt it funny how cross gen focus ended up biting them in the ass.

Still, i thought ambitious developers like ND and well, most first party sony studios wouldve target 1440p 30 fps and then released 720p-900p 60 fps modes like most UE5 games do.

But I guess thats where the second part of your post comes into play, and they just didnt bother updating their engine. it's crazy to me that first party studios who had access to the gonzalo ps5 chip as early as 2018 did not embrace the RT and primitive shader tech to create something like lumen and nanite back at launch. Now 4 years later, they are probably scrambling behind the scenes and have resorted to using the gpu to render 2x the frames and 4x the pixels instead.
 

H . R . 2

Member
Still, i thought ambitious developers like ND and well, most first party sony studios wouldve target 1440p 30 fps and then released 720p-900p 60 fps modes like most UE5 games do.
the first few years after a console's launch are always critical in attracting undecided customers, deviating from the 4K agenda would be seen as 'half-arsing' it by their potential customers and would spark rumours about those consoles' capabilities. , they just couldn't go back on the false promises they made with their consoles. they also had very poor staff/remote work management until 2021 which could explain why they no longer prioritised engine upgrades.
 

Josemayuste

Member
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to stand out.

YKL91yt.jpeg

I think that Intergalactic will be an open world game, or wide linear, much more than The Last of Us Part II. Naughty Dog has already experimented with a wide open game design before:

https://www.gamesradar.com/games/th...od-on-the-original-idea-for-the-last-of-us-2/

https://www.gamesradar.com/the-last...rent-as-humanly-possible-from-the-first-game/

Intergalactic trailer, while looking good and fantastic on the animation department, really looks like its 'holding itself' technically in order to accomodate for a larger design in which some concessions need to be made

The people who were unimpressed graphically, might be right, but I think this is a logical explanation for that.
 

SlimySnake

Flashless at the Golden Globes
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to stand out.

YKL91yt.jpeg
Same way people were impressed by TLOU Part 1. i was told it looked next gen on this very board.

I guess people just dont play many UE5 games anymore.

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They are still in the top 10 though. Just no longer in the top 3.
 

DanielG165

Member
Started Callisto Protocol for the first time on PC last night, and yeah, genuinely some next level facial work going on in this game. Not ashamed to admit that I said “wow” at least a few times throughout the first hour or so of playing. This one falls under the radar for a lot of people now, perhaps because of the game itself? The graphics though are spectacular.

Went from that to chilling with Stalker 2 on Series X, and the game still looks bloody incredible, especially when remembering the sheer scope of it. The only weak part for me is the RT, as it’s there and noticeable in large puddles and lakes, but the software version of lumen just looks kind of blobby on SX at least.
 
Dude it is not that suspicious. Game looks pretty average by current Gen standards. It’s very obvious that the 60 fps target is holding back visuals.

They are no longer the cream of the crop because of this 60 fps mandate Sony seems to be enforcing on all their devs.

Its no surprise that the so called gameplay segment looks dated as fuck because that’s the cost of 60 fps and high resolutions. There is barely 8x more gpu power available from last Gen. And they are wasting half of it on 60 fps and 1440p. Can’t give generational leaps that way and it shows.

I have to go back and look up my posts because i had a feeling nd would follow bluepoint, insomniac and others into the 60 fps shithole but i let hype convince me ND would be different. Turns out they are all 60 fps elitists.

Thank god for cd project, rockstar, hanger 13, Amy henning, ninja theory, game science, bloober and most devs choosing ue5. Otherwise, this Gen would just be a bunch of ps4.5 games from these Sony first party studios.
The thing that puzzled me is I haven’t seen anything from that trailer that looks as good as Demon’s Souls or Ratchet & Clank, well you could argue it has RT reflections & RT lighting & that’s where the bulk of the rendering effort went, but still targeting for 60 FPS is absurd to me.

And this is Naughty Dog we’re talking about and they couldn’t beat it up to par with games from 2020/2021 except the main character model. Disappointing overall.
 
I dont know if its the talent. ND is located in LA. Right next to SSM, Insomniac, Respawn, Infinity Ward, and several other hollywood based based studios for DICE and Rockstar. They have access to the talent pool. Hell, aside from Respawn, everyone of these studios is working on their own inhouse tech.

I think it's simply that idiotic 60 fps target on top of the reluctance to switch to UE5. their 30-50 engine programmers just cant compete with what Rockstar and Epic's hundreds of graphics programmers are doing. Not because they arent as talented but simply because they dont have the resources or time.

They have managed to add RT reflections which look cool especially inside the ship. But the rest looks exceptionally mediocre for a ND title. I really wish Witcher 3 was realtime just so we can point to it and say that ND is now effectively a generation behind the competition. maybe that wouldve been a wakeup call for ND and other sony studios like insomniac and sucker punch.
You don’t need to point to Witcher 4’s reveal, I genuinely think Callisto Protocol with the 30 FPS RT shadows mode on PS5 looks better than what we saw with Intergalactic.

Good God that game looks bonkers almost all the time, even the PC version runs great & surprisingly well-optimized.
 
Unbelievable, he said that? Imagine how this is gonna look with Megalights tech most likely.
Yeah they said all the assets & models present in the reveal are straight assets from the game, the only thing that’s looking pre-rendered is the anti-aliasing, smoke/fire effects, maybe some cloth physics, and that’s it as far as I know, almost everything else looks…doable, on a high-end machine of course don’t get me wrong.

Also realistic CG-like cloth physics will be achieved in Amy Hennig’s Marvel 1943, they confirmed the main technology that let them achieve realistic cloth physics is through AI, it was talked about in last GDC (forgot where the video is, maybe SlimySnake SlimySnake has a link to it) so we can assume that The Witcher 4 will feature that same tech since they’re all running on the same engine.

But we do also need to keep expectations in check just in case…😭
 
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jordygrant1

Neo Member
Kingdom Come 2 City Tour. Jesus Christ this looks identical to the first game. 6+ years of dev time. 250 devs. 8-10x more powerful consoles. Same exact graphics.



Did you play the first game?

The animations here look MUCH BETTER. The detail is much higher. The charachter models look much better.
 
They are a sorry excuse for a tech channel. They dont know how to appreciate graphics beyond zooming in and counting pixels. Alex goes a step above that, but even he's hung up on Path Tracing.
Not to fluff unnecessarily, but there are people on GAF that can and do do a better job at analysis of both graphics and tech. I seent it myself.

If they could supplant John, Alex, and Richard at DF so they don't have to build up a brand-new platform/brand, it'd be a game-changer for...games.

Plus, if the patented GAF in-fighting carried over, you'd get the audience interested in following that drama on a meta level lol

You put path tracing in a PS3 game and he will give it his GOTY (This literally happened in 2022, not an exaggeration).
What game was this?
 

SlimySnake

Flashless at the Golden Globes
Not to fluff unnecessarily, but there are people on GAF that can and do do a better job at analysis of both graphics and tech. I seent it myself.

If they could supplant John, Alex, and Richard at DF so they don't have to build up a brand-new platform/brand, it'd be a game-changer for...games.

Plus, if the patented GAF in-fighting carried over, you'd get the audience interested in following that drama on a meta level lol


What game was this?
Portal.
 

jordygrant1

Neo Member
Same way people were impressed by TLOU Part 1. i was told it looked next gen on this very board.

I guess people just dont play many UE5 games anymore.

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They are still in the top 10 though. Just no longer in the top 3.

Its because of all the UE5 problems. The stuttering, the shimmering, the ghosting, etc...

Almost all of these games have TERRIBLE image quality, unless you have a beast of a PC.

The thing with the SONY games is most of them have great image quality, and no stuttering.
 

CGNoire

Member
I dont know if its the talent. ND is located in LA. Right next to SSM, Insomniac, Respawn, Infinity Ward, and several other hollywood based based studios for DICE and Rockstar. They have access to the talent pool. Hell, aside from Respawn, everyone of these studios is working on their own inhouse tech.

I think it's simply that idiotic 60 fps target on top of the reluctance to switch to UE5. their 30-50 engine programmers just cant compete with what Rockstar and Epic's hundreds of graphics programmers are doing. Not because they arent as talented but simply because they dont have the resources or time.

They have managed to add RT reflections which look cool especially inside the ship. But the rest looks exceptionally mediocre for a ND title. I really wish Witcher 3 was realtime just so we can point to it and say that ND is now effectively a generation behind the competition. maybe that wouldve been a wakeup call for ND and other sony studios like insomniac and sucker punch.
We already knew we where fucked when we saw those blocky ass astroid fragments at the beginning of the trailer. Just like i said no one has an answer to nanite this gen, No One not even the big boys.
 

H . R . 2

Member
this is rather interesting, some nicely-lit environments,
the enemy AI and variety are bound to be a letdown, but the game boasts fluid simulation which is great
I love how UE5 is enabling these AA devs to spread their wings and focus on what really matters to them

 
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Msamy

Member
Yeah they said all the assets & models present in the reveal are straight assets from the game, the only thing that’s looking pre-rendered is the anti-aliasing, smoke/fire effects, maybe some cloth physics, and that’s it as far as I know, almost everything else looks…doable, on a high-end machine of course don’t get me wrong.

Also realistic CG-like cloth physics will be achieved in Amy Hennig’s Marvel 194confirmed the main technology that let them achieve realistic cloth physics is through AI, it was talked about in last GDC (forgot where the video is, maybe SlimySnake SlimySnake has a link to it) so we can assume that The Witcher 4 will feature that same tech since they’re all running on the same engine.

But we do also need to keep expectations in check just in case…😭
Marvel 1943 is like hellblade 2
,the witcher 4 is open world don't expect it to match marvel 1943 in same engine, but I really hoped that witcher 4 was realtime with unannounced ue5 features, I really don't know what the idea of the pre rendered trailers in game engine, I would love that trailer to run realtime in ex(unreleased rtx 5090ti) over any pre rendered trailer, at least i will know that there are a machine that can run it in realtime
 
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ProtoByte

Weeb Underling
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to stand out.

YKL91yt.jpeg
"You're not ready for how good ND's next game looks!"

The leaker/journalist sphere have Stockholm syndrome. This is NOT what people pay 700 dollars in 2024 for.
 
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powder

Member
"You're not for how good ND's next game looks!"

The leaker/journalist sphere have Stockholm syndrome. This is NOT what people pay 700 dollars in 2024 for.
Yeah, I’m also sick of devs like Naughty Dog putting out trailers that are nothing but “in-game engine” cinematics that aren’t reflective of how the actual game will look in real-time. Of course the Intergalactic trailer looked great but it’s misleading to assume you’re getting that level of fluid animation, etc. in the final product.

I just finished last of us Part 2 remastered on the Pro and it STILL doesn’t come close to any of the reveal trailers for that game. Fucking atrocious screen-space reflections everywhere.
 

FalconPunch

Gold Member
Yeah, I’m also sick of devs like Naughty Dog putting out trailers that are nothing but “in-game engine” cinematics that aren’t reflective of how the actual game will look in real-time. Of course the Intergalactic trailer looked great but it’s misleading to assume you’re getting that level of fluid animation, etc. in the final product.

I just finished last of us Part 2 remastered on the Pro and it STILL doesn’t come close to any of the reveal trailers for that game. Fucking atrocious screen-space reflections everywhere.
I guess you're one of the rare people who play the game looking directly at the ground lol.
 

SlimySnake

Flashless at the Golden Globes
"You're not for how good ND's next game looks!"

The leaker/journalist sphere have Stockholm syndrome. This is NOT what people pay 700 dollars in 2024 for.
the funny thing is that all this anti-woke hysteria over this game wouldve been avoided if it looked next gen and mind blowing like that journo was hyping it up to be. people are talking about ciri looking ugly too but it looks so fucking good that no one cares. the like/dislike ratio is 90/10. meanwhile ND's game is now almost 30/70 like/dislike.

I remember the last of us 2 gameplay trailer. it ended with two girls making out and no one gave a fuck. people were just blown away by the graphics, combat, animations, and the insane visceral takedowns. there is literally not much to get excited over here. nothing to get your mind off of yet another ugly female lead. nothing to admire. no fancy new tech to distract you from the lack of gameplay.

Another funny thing is that its clearly 60 fps and NO ONE CARES lol. fancy graphics like witcher 4 might have saved them but nope, they fell for the 60 fps hype and are now realizing that they probably shouldve spent some more time on making the game look next gen instead.
 
the funny thing is that all this anti-woke hysteria over this game wouldve been avoided if it looked next gen and mind blowing like that journo was hyping it up to be. people are talking about ciri looking ugly too but it looks so fucking good that no one cares. the like/dislike ratio is 90/10. meanwhile ND's game is now almost 30/70 like/dislike.

I remember the last of us 2 gameplay trailer. it ended with two girls making out and no one gave a fuck. people were just blown away by the graphics, combat, animations, and the insane visceral takedowns. there is literally not much to get excited over here. nothing to get your mind off of yet another ugly female lead. nothing to admire. no fancy new tech to distract you from the lack of gameplay.

Another funny thing is that its clearly 60 fps and NO ONE CARES lol. fancy graphics like witcher 4 might have saved them but nope, they fell for the 60 fps hype and are now realizing that they probably shouldve spent some more time on making the game look next gen instead.

With Druckmann attached to the project nothing they showed would have mattered, not even if it starred Cyborg Ninja Joel. People were just ready to hate it, and with that ugly ass main character he just made it even easier. The trailer is mostly a cut-scenes so I don't think people cared it was running at 60fps. Which made me think, why not go for 30fps in cut-scenes with super fancy graphics and 60fps for gameplay? I know it's far from ideal but it seems like it could be a good compromise.
 
Yeah, I’m also sick of devs like Naughty Dog putting out trailers that are nothing but “in-game engine” cinematics that aren’t reflective of how the actual game will look in real-time. Of course the Intergalactic trailer looked great but it’s misleading to assume you’re getting that level of fluid animation, etc. in the final product.

I just finished last of us Part 2 remastered on the Pro and it STILL doesn’t come close to any of the reveal trailers for that game. Fucking atrocious screen-space reflections everywhere.
Yeah, Naughty Dog should have released the E3 2018 level of fidelity for the PS5 remaster…

I REALLLLLY wanted that. REALLY!!!
 
So is someone gonna build a next gen engine to rival UE5 at any point soon? It’s been out 4 years. Shouldn’t most engines have their own form of nanite/lumen/metahuman etc by now?

Like I think part of the problem with ND’s new game is they built that new engine for the ps4 for uncharted - so the jump from ps3-ps4 was crazy. but they haven’t done a similar upgrade for the new gen.
 
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SlimySnake

Flashless at the Golden Globes
So is someone gonna build a next gen engine to rival UE5 at any point soon? It’s been out 4 years. Shouldn’t most engines have their own form of nanite/lumen/metahuman etc by now?

Like I think part of the problem with ND’s new game is they built that new engine for the ps4 for uncharted - so the jump from ps3-ps4 was crazy. but they haven’t done a similar upgrade for the new gen.
GG and ND famously chose not to make a new engine for PS4 after wasting nearly a year making new engines for the PS3. they both iterated on their existing engines to avoid starting from scratch.

it was just easier to do that because adding support for PBR materials and streaming is far easier than something like Nanite.

ND HAS upgraded their engine btw. RT reflections are in. DF said RT shadows as well. Some assets are really high quality like the knobs, keypads and switches on the ship. But no RTGI, no lumen like software solution, and definitely no nanite equivalent.

If they have added support for RT reflections and shadows then GI should be doable. But they are targeting 60 fps as the base and you are never going to get all three features in there at 60 fps and high resolutions so i guess that got left out and they decided on the baked lighting approach.

As for other engines, Remedy is using Mesh shaders on consoles. Snowdrop also uses mesh and primitive shaders. Anvil is also using virtualized geometry. Nanite is utilizing primitive/mesh shaders but its a bit more than that, and im guessing that little extra is whats missing in Northlight and Snowdrop at the moment. Capcom devs said that RE engine might support it going forward but they did finally add RTGI to their engine with dragons dogma 2. ID tech also added RTGI with Indiana Jones. Bethesda's creation engine also runs a realtime software based GI solution like Lumen. GtA6 and Death Stranding also look to have RTgi according to DF so both Rage and Decima seem to have RT support as well.

So a bunch of studios are doing Rtgi and stuff with mesh shaders but Epic is just way ahead of the game, and nanite seems to be in a class of its own. honestly, im perfectly fine with Northlight and Snowdrop's results.
 
GG and ND famously chose not to make a new engine for PS4 after wasting nearly a year making new engines for the PS3. they both iterated on their existing engines to avoid starting from scratch.

it was just easier to do that because adding support for PBR materials and streaming is far easier than something like Nanite.

ND HAS upgraded their engine btw. RT reflections are in. DF said RT shadows as well. Some assets are really high quality like the knobs, keypads and switches on the ship. But no RTGI, no lumen like software solution, and definitely no nanite equivalent.

If they have added support for RT reflections and shadows then GI should be doable. But they are targeting 60 fps as the base and you are never going to get all three features in there at 60 fps and high resolutions so i guess that got left out and they decided on the baked lighting approach.

As for other engines, Remedy is using Mesh shaders on consoles. Snowdrop also uses mesh and primitive shaders. Anvil is also using virtualized geometry. Nanite is utilizing primitive/mesh shaders but its a bit more than that, and im guessing that little extra is whats missing in Northlight and Snowdrop at the moment. Capcom devs said that RE engine might support it going forward but they did finally add RTGI to their engine with dragons dogma 2. ID tech also added RTGI with Indiana Jones. Bethesda's creation engine also runs a realtime software based GI solution like Lumen. GtA6 and Death Stranding also look to have RTgi according to DF so both Rage and Decima seem to have RT support as well.

So a bunch of studios are doing Rtgi and stuff with mesh shaders but Epic is just way ahead of the game, and nanite seems to be in a class of its own. honestly, im perfectly fine with Northlight and Snowdrop's results.
They didn’t make a new engine for uncharted 4? I just remember when they revealed it and had the teaser with the close up of Nathan Drake in the water it looked like an entirely new thing. Like leagues beyond uncharted 1-3. Course it didn’t look like that during gameplay but yeah… are we sure they’re targeting 60fps too? Would’ve thought they’d go the rockstar way with GTA6.

i guess your right that everyone’s own lumen-esque RTGI solution is coming into play now. Nanite equivalents much less so - I guess I just don’t get why they don’t look as good, like there’s an actual noticeable gap between the best of UE5 and everything else that wasn’t there prior to this gen.

Decima and Rage may compete but next gen games with those engines have yet to be released.

I’m also personally less impressed with Snowdrop so far - maybe Assassins creed wlll change that.
 
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Loboxxx

Member
Not sure how people can be impressed by this. The eyebrows look so bad, they look like they were done cheaply in Microsoft paint. The image quality looks so cartoonish. There's just too many traces of last gen in upgraded Naughty Dog engine. Too much competition out there for this to stand out.

YKL91yt.jpeg
firstly because the modeling is practically perfect and the animation and physics seen in that in-engine cinematic is impressive. If you want to talk about the sequence in the jungle, ok I'll buy that it's something more normal, but the cinematic inside the ship is technically top.
 

Msamy

Member
GG and ND famously chose not to make a new engine for PS4 after wasting nearly a year making new engines for the PS3. they both iterated on their existing engines to avoid starting from scratch.

it was just easier to do that because adding support for PBR materials and streaming is far easier than something like Nanite.

ND HAS upgraded their engine btw. RT reflections are in. DF said RT shadows as well. Some assets are really high quality like the knobs, keypads and switches on the ship. But no RTGI, no lumen like software solution, and definitely no nanite equivalent.

If they have added support for RT reflections and shadows then GI should be doable. But they are targeting 60 fps as the base and you are never going to get all three features in there at 60 fps and high resolutions so i guess that got left out and they decided on the baked lighting approach.

As for other engines, Remedy is using Mesh shaders on consoles. Snowdrop also uses mesh and primitive shaders. Anvil is also using virtualized geometry. Nanite is utilizing primitive/mesh shaders but its a bit more than that, and im guessing that little extra is whats missing in Northlight and Snowdrop at the moment. Capcom devs said that RE engine might support it going forward but they did finally add RTGI to their engine with dragons dogma 2. ID tech also added RTGI with Indiana Jones. Bethesda's creation engine also runs a realtime software based GI solution like Lumen. GtA6 and Death Stranding also look to have RTgi according to DF so both Rage and Decima seem to have RT support as well.

So a bunch of studios are doing Rtgi and stuff with mesh shaders but Epic is just way ahead of the game, and nanite seems to be in a class of its own. honestly, im perfectly fine with Northlight and Snowdrop's results.
Digital Foundry confirmed there is no rtgi in that trailer?
 

SimTourist

Member
GG and ND famously chose not to make a new engine for PS4 after wasting nearly a year making new engines for the PS3. they both iterated on their existing engines to avoid starting from scratch.
New engine is a dumb term anyway, it's always upgraded in bits and pieces, UE5 has some code from UE1 days, ND's engine has some code from Crash days, etc. It's never a case of wiping all harddrives and start coding again from a blank canvas, wouldn't make sense in practical terms.
 

Msamy

Member
New engine is a dumb term anyway, it's always upgraded in bits and pieces, UE5 has some code from UE1 days, ND's engine has some code from Crash days, etc. It's never a case of wiping all harddrives and start coding again from a blank canvas, wouldn't make sense in practical terms.
I am with you in all things it but I want to clarify something about it ND current engine which is developed from first ps3 engine didn't have code from crash engine because their ps3 engine are full new and written with different programming language than crash engine
 

mrqs

Member
Some more Indiana Jones and The Great Circle on PC with Path Tracing and Reshade with DLDSR (Ultrawide):.

This game looks fantastic with Path Tracing, but without Path Tracing it seems flat, it appears like a completely new game in many instances and is definitly a generational shift.

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This is truly next-gen. Love it.

If playing on PC were as easy and consistent as playing on the PS5 Pro, I would switch platforms. However, relying solely on my TV and ensuring a controller-friendly experience for both me and my girlfriend will never be as relaxed as it is on the console, unfortunately. But I’m glad to know we have that to look forward to on the PS6!
 

ProtoByte

Weeb Underling
the funny thing is that all this anti-woke hysteria over this game wouldve been avoided if it looked next gen and mind blowing like that journo was hyping it up to be. people are talking about ciri looking ugly too but it looks so fucking good that no one cares. the like/dislike ratio is 90/10. meanwhile ND's game is now almost 30/70 like/dislike.

I remember the last of us 2 gameplay trailer. it ended with two girls making out and no one gave a fuck. people were just blown away by the graphics, combat, animations, and the insane visceral takedowns. there is literally not much to get excited over here. nothing to get your mind off of yet another ugly female lead. nothing to admire. no fancy new tech to distract you from the lack of gameplay.

Another funny thing is that its clearly 60 fps and NO ONE CARES lol. fancy graphics like witcher 4 might have saved them but nope, they fell for the 60 fps hype and are now realizing that they probably shouldve spent some more time on making the game look next gen instead.
If it's a question of magnitude, I'm afraid that no amount of graphical fidelity would've changed the reaction.

Druckmann and ND at large have broken the sound barrier on the message. Sorry, but you don't have Part II come out the way it did, and then years after have your brand new AAA IP premier with ethnically ambiguous woman in the middle of shaving her head to the backdrop of pastel coloured anime, color saturated retrofuturism cyberpunk and 80s music and not be signalling.

The Witcher IV trailer has a 9-1 positivity ratio because Ciri is well within the norms of a video game protagonist and with the Witcher as a whole (lore diehards notwithstanding). Anyone who touched the Witcher 3 must've realized she was coming. No one was mad about Ellie being the protag of Part II for the same reasons. If she went for a skin fade and pierced her nose though, there would've been a much more outsized response from the start. That, and we're just in a different place in 2024 than 2018 in so many ways.

The graphical fidelity problem is indeed a problem, that signals even more problems to come. I see that Naughty Dog has relinquished their ambitions of being on the cutting edge. Thanks a lot Schreier, you snivelling hack.
 
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