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Graphical Fidelity I Expect This Gen

Msamy

Member
What’s the second to last one? I’d rank the ND one at 3rd best - one after with the hot girl looks better (no idea what that’s from) and the one from that tech demo looks the best, simply due to hair. Ghost of Tsushima looks the worst imo
The second photo is from ue5 title neo berlin 2087
 
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GymWolf

Member
Marvel 1943
7QuG9uz.jpeg

Hellblade 2
WHIueL4.jpeg

New perlin which I choose to represent UE5
5G0eO1E.jpeg
Last pic looks like a fake doll, are people really impressed by this chick?
+Maybe she looks better outside of still frame img but this particular pic is pretty meh except for the hairs.
 

Msamy

Member
Last pic looks like a fake doll, are people really impressed by this chick?
+Maybe she looks better outside of still frame img but this particular pic is pretty meh except for the hairs.
I recalled many here impressed with it when last neo berlin 2087 trailer released 3 months ago
 

GymWolf

Member
I recalled many here impressed with it when last neo berlin 2087 trailer released 3 months ago
Then maybe she look better in a full trailer because that pic gives me plastic doll vibes, for lack of better words.
The hairs look splendid tho.
 
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GymWolf

Member
At this rate, we're cooked. Fucking Naughty Dog is wasting their time on Soulslop gameplay... I cannot express my frustration and disappointment with words...
It's not gonna be a soulslike.

I think it's gonna be way more story driven and slow and cinematic, i don't expect to have to watch 3 video of vaaty to understand what the fuck is even happening in the game or to read loot description to make my own plot.

They don't have the chops for a full blown action rpg game, their combat systems have always been extremely basic and they are not gonna have a game with a lot of stats and shit, i bet slimy right testicle on this.

I mean the dude named crash as their original attempt at action adventure, crash...a fucking platform :messenger_tears_of_joy:
 
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kittoo

Cretinously credulous
Hellblade 2 /s

There was nothing impressive in ND “demo” it looks slightly btter (even if) Jedi survivor

yeah the last 'gameplay' scene of the trailer really reminded me of Jedi Survivor. It looks exactly like that for some reason.
 

pasterpl

Member
yeah the last 'gameplay' scene of the trailer really reminded me of Jedi Survivor. It looks exactly like that for some reason.
It gave me exactly same vibes even though it was only like 5s

What interesting is if Sony will go and try to make this product placement in other games (doesn’t fit all titles, but might be a nice revenue stream for big sellers )
 

DirtInUrEye

Member
Anyone playing the Helldivers 2 urban environment update? The graphics are terrible. I'm sure they're stealthily downgrading this game's visuals with every big update, just to make it run on low spec PC/PS5.
 

GymWolf

Member
Anyone playing the Helldivers 2 urban environment update? The graphics are terrible. I'm sure they're stealthily downgrading this game's visuals with every big update, just to make it run on low spec PC/PS5.
I was thinking the exact same watching the trailer.

And somehow the shooting against the new faction looks worse and doesn't look a punchy as against bots and bugs, it's fucking bizzarre.
 
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Msamy

Member

I think without UE5 this gen would look disaster, mark Cerny said that he surprised that many developers used rt at the beginning of Generation which indicates that sony and most of first party studios though that they will only use minor rt features in the end of Generation thanks to unreal which make many high graphics games, make it hard for sony studious to claim the top spot in terms of graphics and I think currently most of sony first will rt features on their upcoming games , and in the whatever UE5 games looks same or not it have the major rule this gen
 
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Mayar

Member
Imagine being a tech channel and shitting on the engine that guarantee the best visuals.

When i think these hacks can't reach a new low, they fucking disprove me everytime :lollipop_grinning_sweat:
This is DF, at first they always lick in all directions and kiss on the lips, then time passes, the audience's mood changes or something starts to go wrong, they instantly adjust to the audience's wave =)
 

GymWolf

Member
This is DF, at first they always lick in all directions and kiss on the lips, then time passes, the audience's mood changes or something starts to go wrong, they instantly adjust to the audience's wave =)
I never had strong opinions about them being biased toward sony or M, i just think they are a bunch of clickabaiter morons only useful to count frames and pixels.

The worst is when people post their non-technical opinion about games, like i give a fuck what these people think about the quality of games :lollipop_squinting:
 

Edder1

Member
So what is everyone's feeling, what is the best we've seen to date? Imo Marvel 1943 is the best thus far with characters that could pass as real people if one didn't know better. Obviously a lot will depend on weather there's downgrade with this game or not, but I'm struggling to see anything as consistent and as impressive as what that game showed.
 
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Mayar

Member
I never had strong opinions about them being biased toward sony or M, i just think they are a bunch of clickabaiter morons only useful to count frames and pixels.

The worst is when people post their non-technical opinion about games, like i give a fuck what these people think about the quality of games :lollipop_squinting:
The whole charm of games is that it's just like art - music or a painting, you may like it or not, and we all have our own taste and that's okay. And you really shouldn't care about someone else's opinion, we ourselves are capable of making conscious decisions. We don't go to an art gallery and stand in front of a painting - "Hmm, I'll call the guys from DF, let them look at it and tell me if I should look at it." No, each person is capable of making such a decision without third parties :messenger_grinning:
 

Msamy

Member
So what is everyone's feeling, what is the best we've seen to date? Imo Marvel 1943 is the best thus far, especially the characters that could pass as real people if one didn't know better. Obviously a lot will depend on weather there's downgrade with this game or not, but I'm struggling to see anything as consistent and as impressive as what that game showed.
Also their have realtime demo in rtx 4090 not prerendered in UE5 like the witcher 4
 
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GymWolf

Member
So what is everyone's feeling, what is the best we've seen to date? Imo Marvel 1943 is the best thus far, especially the characters that could pass as real people if one didn't know better. Obviously a lot will depend on weather there's downgrade with this game or not, but I'm struggling to see anything as consistent and as impressive as what that game showed.
Hb2 and marvel are on a category on their own because they are glorified playable tech demo, but i still think that gta6 is gonna massacre everything if they manage to get 1:1 with the reveal trailer.

Some of the things they showed are so far beyond what anyone else showed that to me it's more impressive than a slightly more detailed face in a sea of detailed faces.
 

Edder1

Member
Hb2 and marvel are on a category on their own because they are glorified playable tech demo, but i still think that gta6 is gonna massacre everything if they manage to get 1:1 with the reveal trailer.

Some of the things they showed are so far beyond what anyone else showed that to me it's more impressive than a slightly more detailed face in a sea of detailed faces.
Watch the Marvel 1943 trailer again, it's better than those games imo. I think it's the animation work in that game, it's flawless. Also it's visually so consistent across the board. GTA 6 will look very impressive because they'll push crazy graphics in open world, but just like with RDR2 other games will have it beat when it comes to character detail and animations. You can't push graphics to the max on all fronts in open world game, somewhere there'll have to be a sacrifice.
 
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Emet_bp

Member
I have watched the Intergalactic trailer in slow motion and:
1. It actually is very impressive in the cutscene fragment (on the ship) but less impressive in the last (probably gameplay) scene.
2. There are some suspicious things about the graphics... it looks like it uses high quality RT reflections and maybe even RTGI (that is hard to say), but I'm not sure that there are RT shadows... Anyway the suspicious thing is that:
a) it all runs at 60fps
b) it seems to run at quite high resolution
c) there is no visible RT noise enywhere.

So... high quality RT + high resolution + good denoising + 60fp... that does not seem possible on the 2020 AMD based console.
 

GymWolf

Member
Watch the Marvel 1943 trailer again, it's better than those games imo. I think it's the animation work in that game, it's flawless. Also it's visually so consistent across the board. GTA 6 will look very impressive because they'll push crazy graphics in open world, but just like with RDR2 other games will have it beat when it comes to character detail and animations. You can't push graphics to the max on all fronts in open world game, somewhere there'll have to be a sacrifice.
Nothing of what you say is new to me, i know marvel graphically speaking is the best no doubt, Gta push npcs and city simulation, not exactly raw graphic but when you see that fucking beach with incredible npcs diversity and the sheer amount of unique animations, it's super impressive to me, it's like rockstar deosn't give a fuck about the lack of memory, they are gonna have the highest, most diverse amount of everything.

And that sea shoot with the boats, fiuuu.

Raw graphic marvel
overall impact gta6

This is my prediction (if gta6 is EXACTLY THE SAME as the trailer, not one polygon less)
 
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SlimySnake

Flashless at the Golden Globes
I have watched the Intergalactic trailer in slow motion and:
1. It actually is very impressive in the cutscene fragment (on the ship) but less impressive in the last (probably gameplay) scene.
2. There are some suspicious things about the graphics... it looks like it uses high quality RT reflections and maybe even RTGI (that is hard to say), but I'm not sure that there are RT shadows... Anyway the suspicious thing is that:
a) it all runs at 60fps
b) it seems to run at quite high resolution
c) there is no visible RT noise enywhere.

So... high quality RT + high resolution + good denoising + 60fp... that does not seem possible on the 2020 AMD based console.
Dude it is not that suspicious. Game looks pretty average by current Gen standards. It’s very obvious that the 60 fps target is holding back visuals.

They are no longer the cream of the crop because of this 60 fps mandate Sony seems to be enforcing on all their devs.

Its no surprise that the so called gameplay segment looks dated as fuck because that’s the cost of 60 fps and high resolutions. There is barely 8x more gpu power available from last Gen. And they are wasting half of it on 60 fps and 1440p. Can’t give generational leaps that way and it shows.

I have to go back and look up my posts because i had a feeling nd would follow bluepoint, insomniac and others into the 60 fps shithole but i let hype convince me ND would be different. Turns out they are all 60 fps elitists.

Thank god for cd project, rockstar, hanger 13, Amy henning, ninja theory, game science, bloober and most devs choosing ue5. Otherwise, this Gen would just be a bunch of ps4.5 games from these Sony first party studios.
 

GymWolf

Member
Dude it is not that suspicious. Game looks pretty average by current Gen standards. It’s very obvious that the 60 fps target is holding back visuals.

They are no longer the cream of the crop because of this 60 fps mandate Sony seems to be enforcing on all their devs.

Its no surprise that the so called gameplay segment looks dated as fuck because that’s the cost of 60 fps and high resolutions. There is barely 8x more gpu power available from last Gen. And they are wasting half of it on 60 fps and 1440p. Can’t give generational leaps that way and it shows.

I have to go back and look up my posts because i had a feeling nd would follow bluepoint, insomniac and others into the 60 fps shithole but i let hype convince me ND would be different. Turns out they are all 60 fps elitists.

Thank god for cd project, rockstar, hanger 13, Amy henning, ninja theory, game science, bloober and most devs choosing ue5. Otherwise, this Gen would just be a bunch of ps4.5 games from these Sony first party studios.
They could sell the 60 frame or at least 40 frame option with pro and just give a 30 fps version to the hobo ps5, so the game could be build around 30 fps.


But then again, pro is not powerfull enough to offer a stable 60 frame option in actual nextgen looking games so...
 
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It's not gonna be a soulslike.

I think it's gonna be way more story driven and slow and cinematic, i don't expect to have to watch 3 video of vaaty to understand what the fuck is even happening in the game or to read loot description to make my own plot.

They don't have the chops for a full blown action rpg game, their combat systems have always been extremely basic and they are not gonna have a game with a lot of stats and shit, i bet slimy right testicle on this.

I mean the dude named crash as their original attempt at action adventure, crash...a fucking platform :messenger_tears_of_joy:
Druckman did say years ago that he was inspired by the narrative style of Inside and Elden Ring meaning titles that don't take the player by the hand.

They obviously still gonna do stuff like cinematics but i expect an approach less linear maybe something like metroidvania wich could made sense with the setting for their next game.

The storytelling could also have a less direct approach than their last games and be more cryptic. Being on a planet where no one has been able to escape for 600 years is a good basic premise for environmental storytelling.

I think it was Minnmax who said a few months ago that they heard from a dev who is working on this project that it will be a game with a lot of player freedom.

Marvel 1943 from what we've seen is visually impressive but if it's an experience with very limited gameplay like Quantic Dream, it's hard to be really excited about it because we're closer to a interactive experience than a video game.

I have watched the Intergalactic trailer in slow motion and:
1. It actually is very impressive in the cutscene fragment (on the ship) but less impressive in the last (probably gameplay) scene.
2. There are some suspicious things about the graphics... it looks like it uses high quality RT reflections and maybe even RTGI (that is hard to say), but I'm not sure that there are RT shadows... Anyway the suspicious thing is that:
a) it all runs at 60fps
b) it seems to run at quite high resolution
c) there is no visible RT noise enywhere.

So... high quality RT + high resolution + good denoising + 60fp... that does not seem possible on the 2020 AMD based console.
It could also be planar reflection but it does seem to be RT reflection.



These are only small details but personally I like how the axe reacts to water with the droplets of water that fall when the axe is raised and also the light trails remind me of those that we can see in Akira.

I don't these these were posted but there is some screenshot for the next Mafia who is not really an open-world but a more linear game like Mafia 1 and 2 :

ss_44047e62744c4a7201a0238994d23f3ca72649cb.600x338.jpg

ss_8c5af3a1b47337fe9d2f4f48d21975964eb23ccb.600x338.jpg

ss_ecfbf9a220417bb61285a981a8a6630d98d56d27.600x338.jpg
 
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SlimySnake

Flashless at the Golden Globes
All the talent has went to UE5 development, it's very obvious by now.
I dont know if its the talent. ND is located in LA. Right next to SSM, Insomniac, Respawn, Infinity Ward, and several other hollywood based based studios for DICE and Rockstar. They have access to the talent pool. Hell, aside from Respawn, everyone of these studios is working on their own inhouse tech.

I think it's simply that idiotic 60 fps target on top of the reluctance to switch to UE5. their 30-50 engine programmers just cant compete with what Rockstar and Epic's hundreds of graphics programmers are doing. Not because they arent as talented but simply because they dont have the resources or time.

They have managed to add RT reflections which look cool especially inside the ship. But the rest looks exceptionally mediocre for a ND title. I really wish Witcher 3 was realtime just so we can point to it and say that ND is now effectively a generation behind the competition. maybe that wouldve been a wakeup call for ND and other sony studios like insomniac and sucker punch.
 
I dont know if its the talent. ND is located in LA. Right next to SSM, Insomniac, Respawn, Infinity Ward, and several other hollywood based based studios for DICE and Rockstar. They have access to the talent pool. Hell, aside from Respawn, everyone of these studios is working on their own inhouse tech.

I think it's simply that idiotic 60 fps target on top of the reluctance to switch to UE5. their 30-50 engine programmers just cant compete with what Rockstar and Epic's hundreds of graphics programmers are doing. Not because they arent as talented but simply because they dont have the resources or time.

They have managed to add RT reflections which look cool especially inside the ship. But the rest looks exceptionally mediocre for a ND title. I really wish Witcher 3 was realtime just so we can point to it and say that ND is now effectively a generation behind the competition. maybe that wouldve been a wakeup call for ND and other sony studios like insomniac and sucker punch.
I don't know about Witcher 4 personally, it wasn't real time but some departments where CGI doesn't fall apart at all here it does, like fire and hair. I do think it's UE5 footage recorded on a beast PC as claimed, but I'd still call it impressive as hell considering no game on any platform remotely approaches this, not even beefed up with a 4090.
 
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SlimySnake

Flashless at the Golden Globes
I don't know about Witcher 4 personally, it wasn't real time but some departments where CGI doesn't fall apart at all here it does, like fire and hair. I do think it's UE5 footage recorded on a beast PC as claimed, but I'd still call it impressive as hell considering no game on any platform remotely approaches this, not even beefed up with a 4090.
it's extremely impressive. im just pissed because now everyone can simply look at it and dismiss it as pre-rendered cg instead of using it to criticize other first party games not even coming close.

the director did say that all the assets are ingame so it will probably look close to this during gameplay.
 
From the DF weekly direct, they said that Intergalactic is using Raytracing for the reflections and the shadows. This is clearly running in engine but it's so perfect image quality (they think it's close to native 4k) wise that they would be surprised if the game final matches and they have a hard time believing this could run real time on a PS5 but they also said that if anyone could pull it off it is Naughty Dog.

They probably gonna have to reduce the resolution and some other stuff if they really want to have this game running at 60 fps on the base PS5 but i suppose like every other games nowadays there will also be a 30 fps mode.
 

SlimySnake

Flashless at the Golden Globes
Here is some footage I recorded to convince Indy lovers here that im not crazy. It simply does not look good and worse, it looks dated and bland in ways PS4 games did not.



A lot of that has to do with the fact that I cant enable Path Tracing in my 3080 because the gmae is extremely vram hungry despite being a linear game with last gen assets. It's simply poorly optimized leading me to use medium for texture streaming and shadows which causes them to pop-in as i get closer. it's funny, people shit on UE5 but i did not have any issues with vram on UE5 games like hellblade, wukong and silent hill 2.

But even when there is no shadow pop-in, it simply looks last gen. you can see it in the lighting, assets and overall look of the game. Blandest game ive ever played.

Alex just put out his PT video which does look quite a bit better than my game, but if a $850 card cant run it then they can fuck off.
 

OverHeat

« generous god »
Here is some footage I recorded to convince Indy lovers here that im not crazy. It simply does not look good and worse, it looks dated and bland in ways PS4 games did not.



A lot of that has to do with the fact that I cant enable Path Tracing in my 3080 because the gmae is extremely vram hungry despite being a linear game with last gen assets. It's simply poorly optimized leading me to use medium for texture streaming and shadows which causes them to pop-in as i get closer. it's funny, people shit on UE5 but i did not have any issues with vram on UE5 games like hellblade, wukong and silent hill 2.

But even when there is no shadow pop-in, it simply looks last gen. you can see it in the lighting, assets and overall look of the game. Blandest game ive ever played.

Alex just put out his PT video which does look quite a bit better than my game, but if a $850 card cant run it then they can fuck off.

A 850$ 4 years old card…
 

SlimySnake

Flashless at the Golden Globes
From the DF weekly direct, they said that Intergalactic is using Raytracing for the reflections and the shadows. This is clearly running in engine but it's so perfect image quality (they think it's close to native 4k) wise that they would be surprised if the game final matches and they have a hard time believing this could run real time on a PS5 but they also said that if anyone could pull it off it is Naughty Dog.

They probably gonna have to reduce the resolution and some other stuff if they really want to have this game running at 60 fps on the base PS5 but i suppose like every other games nowadays there will also be a 30 fps mode.
thats even more stupid than i thought. native 4k 60 fps. lol.

probably captured on the pro, and the base ps5 will be 1800p 60 fps like Indiana Jones on Xbox. Devs literally throwing away gpu power. We are living in insane times.
 
it's extremely impressive. im just pissed because now everyone can simply look at it and dismiss it as pre-rendered cg instead of using it to criticize other first party games not even coming close.

the director did say that all the assets are ingame so it will probably look close to this during gameplay.
Unbelievable, he said that? Imagine how this is gonna look with Megalights tech most likely.
 

SlimySnake

Flashless at the Golden Globes
Imagine being a tech channel and shitting on the engine that guarantee the best visuals.

When i think these hacks can't reach a new low, they fucking disprove me everytime :lollipop_grinning_sweat:
They are praising Indy which literally uses lower than low RTGI settings on Xbox Series X. Cant run high textures on a 3080. Has terrible shadow pop-in literally two feet from the character.

They are praising ND for doing native 4k 60 fps in Intergallactic instead of comparing it to other modern games. And really asking why its necessary to push native 4k and 60 fps on these machines. Especially if these guys cant compete with UE5 games.

They are a sorry excuse for a tech channel. They dont know how to appreciate graphics beyond zooming in and counting pixels. Alex goes a step above that, but even he's hung up on Path Tracing. You put path tracing in a PS3 game and he will give it his GOTY (This literally happened in 2022, not an exaggeration).

I dont mind them shitting on the poor CPU issues of UE5.1., but they have been fixed and its up to the devs to bring those engine performance enhancements into their games. At this point, its not an engine issue as much as its a developer budget issue.

As always, they praise and reward mediocrity just because devs are able to hit 60 fps. While devs who actually try and push visual fidelity like you should on next gen consoles, they are shat on for doing their job. Truly a sign of the times.
 
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