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Graphical Fidelity I Expect This Gen

the funny thing is that all this anti-woke hysteria over this game wouldve been avoided if it looked next gen and mind blowing like that journo was hyping it up to be. people are talking about ciri looking ugly too but it looks so fucking good that no one cares. the like/dislike ratio is 90/10. meanwhile ND's game is now almost 30/70 like/dislike.
I remember the last of us 2 gameplay trailer. it ended with two girls making out and no one gave a fuck. people were just blown away by the graphics, combat, animations, and the insane visceral takedowns. there is literally not much to get excited over here. nothing to get your mind off of yet another ugly female lead. nothing to admire. no fancy new tech to distract you from the lack of gameplay.

Another funny thing is that its clearly 60 fps and NO ONE CARES lol. fancy graphics like witcher 4 might have saved them but nope, they fell for the 60 fps hype and are now realizing that they probably shouldve spent some more time on making the game look next gen instead.

I respectfully disagree, I'll need to mention that I think ND's new game actually looks extremely good, and I'm in agreement with DF here, it looks extremely good and a clear upgrade over anything from last-gen whilst using next-gen features like RT shadows and RT reflections (which actually provide a clear visual upgrade and not some silly gimmick implementation).

As for what you're saying, I think the backlash over each game (Witcher 4 & Intergalactic) has little to do with how next-gen each one looks but it's the baggage that each studio carries, in the case of the Witcher 4, there's a smaller backlash mainly because Ciri is an already established and major character within the Witcher universe, and it made a lot of sense going forward with her and most Witcher fans knew this (myself amongst them). CDPR also has somewhat of a history of pandering to the anti-woke crowd and alluding to that they'll never incorporate DEI stuff into their game, so there's a trust between them and the audience in that specific regard.

Naughty Dog on the other hand, christ - just take a look at the threads before the game was revealed, this forum there was a strong sentiment amongst many posters who weren't happy with ND because of how they handled TLOU2 because of all the woke garbage that was in it, and so many posters were talking about how much of DEI mess their next game was going to be, you could have seen the reaction coming from a mile away.

Personally i'm not a fan of TLOU games, I've never played either of them and have no interest in them, I was a huge Uncharted fan though. As for CDPR I'm also huge fan of Witcher 3 and super hyped for Witcher 4 but let's be more critical of the footage that was revealed from both these companies. ND at least showed real-time in engine footage and it's going to give us a strong indication of what the final product will look like, we can't unfortunately say the same for Witcher 4 - it was a pre-rendered cinematic which makes it very difficult to determine what the final product will look like, CDPR have a notorious history of downgrades too.
 

Edder1

Member
...the modeling is practically perfect and the animation and physics seen in that in-engine cinematic is impressive.
The modeling is perfect? Lol, I already pointed out how terrible the eyebrows look, it's last gen levels bad. Aloy from cross gen game looks better than that character. And what exactly did you see of physics in that short and uneventful trailer? Animations will probably be good since it's Naughty Dog, but nothing about that trailer stood out. Just like with visuals I don't think Naughty will be ahead of others with animations since Unreal Engine can do a lot of heavy lifting in that regard just like with graphics. Also I would be cautious about that trailer since every ND reveal trailer has had pre-rendered elements.
 
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mrqs

Member
The new Mafia is looking stellar.

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You can really see nanite doing its work. Beautiful.
 

SlimySnake

Flashless at the Golden Globes
I respectfully disagree, I'll need to mention that I think ND's new game actually looks extremely good, and I'm in agreement with DF here, it looks extremely good and a clear upgrade over anything from last-gen whilst using next-gen features like RT shadows and RT reflections (which actually provide a clear visual upgrade and not some silly gimmick implementation).

As for what you're saying, I think the backlash over each game (Witcher 4 & Intergalactic) has little to do with how next-gen each one looks but it's the baggage that each studio carries, in the case of the Witcher 4, there's a smaller backlash mainly because Ciri is an already established and major character within the Witcher universe, and it made a lot of sense going forward with her and most Witcher fans knew this (myself amongst them). CDPR also has somewhat of a history of pandering to the anti-woke crowd and alluding to that they'll never incorporate DEI stuff into their game, so there's a trust between them and the audience in that specific regard.

Naughty Dog on the other hand, christ - just take a look at the threads before the game was revealed, this forum there was a strong sentiment amongst many posters who weren't happy with ND because of how they handled TLOU2 because of all the woke garbage that was in it, and so many posters were talking about how much of DEI mess their next game was going to be, you could have seen the reaction coming from a mile away.

Personally i'm not a fan of TLOU games, I've never played either of them and have no interest in them, I was a huge Uncharted fan though. As for CDPR I'm also huge fan of Witcher 3 and super hyped for Witcher 4 but let's be more critical of the footage that was revealed from both these companies. ND at least showed real-time in engine footage and it's going to give us a strong indication of what the final product will look like, we can't unfortunately say the same for Witcher 4 - it was a pre-rendered cinematic which makes it very difficult to determine what the final product will look like, CDPR have a notorious history of downgrades too.
I dont disagree that ND's game came with a baggage. And while it does look good, it doesnt look leagues ahead of other games and looks a generation behind Witcher 4, pre-rendered or not. Another baggage ND games carry is literally that of setting new standards when it comes to graphics. They didnt meet those standards this time around and I attribute that directly to their 60 fps target.
 

Luipadre

Member
one of the biggest criticisms of UE5 is the homogenized look of the games. And yet these guys were able to create a pretty authentic representation of 1920s Sicily with quixel megascans and lumen lighting.

Yeah one thing that stood out with Mafia is that it doesnt look like a UE5 title, which is good
 
I respectfully disagree, I'll need to mention that I think ND's new game actually looks extremely good, and I'm in agreement with DF here, it looks extremely good and a clear upgrade over anything from last-gen whilst using next-gen features like RT shadows and RT reflections (which actually provide a clear visual upgrade and not some silly gimmick implementation).

As for what you're saying, I think the backlash over each game (Witcher 4 & Intergalactic) has little to do with how next-gen each one looks but it's the baggage that each studio carries, in the case of the Witcher 4, there's a smaller backlash mainly because Ciri is an already established and major character within the Witcher universe, and it made a lot of sense going forward with her and most Witcher fans knew this (myself amongst them). CDPR also has somewhat of a history of pandering to the anti-woke crowd and alluding to that they'll never incorporate DEI stuff into their game, so there's a trust between them and the audience in that specific regard.

Naughty Dog on the other hand, christ - just take a look at the threads before the game was revealed, this forum there was a strong sentiment amongst many posters who weren't happy with ND because of how they handled TLOU2 because of all the woke garbage that was in it, and so many posters were talking about how much of DEI mess their next game was going to be, you could have seen the reaction coming from a mile away.

Personally i'm not a fan of TLOU games, I've never played either of them and have no interest in them, I was a huge Uncharted fan though. As for CDPR I'm also huge fan of Witcher 3 and super hyped for Witcher 4 but let's be more critical of the footage that was revealed from both these companies. ND at least showed real-time in engine footage and it's going to give us a strong indication of what the final product will look like, we can't unfortunately say the same for Witcher 4 - it was a pre-rendered cinematic which makes it very difficult to determine what the final product will look like, CDPR have a notorious history of downgrades too.
Even Naughty Dog has a notorious history of downgrades & lies, they showed Uncharted 4 reveal trailer at E3 2014 and swore up & down that it was running in real-time on PS4 at 60 FPS, complete lies. The game looked way worse & ran at 30 FPS, not that I care about the FPS, but they did blatantly lie.

TLOU 2’s reveal trailer in 2016 was “Captured on PS4”, that did not come to fruition, E3 2018 gameplay was a downgrade in terms of visuals compared to the reveal, and even that E3 “gameplay” looked better than the retail version, also it was a choreographed gameplay, wasn’t played by someone, and Naughty Dog lied about it, saying it was played in real-time & that one dev got destroyed by ND & its fans for calling out the E3 2018 “gameplay” fake, the final product came close in terms of animations, but not the flow nor the visuals (even though there were some upgrades in some aspects, but more downgraded in others).

Let’s not forget about the E3 2012 choreographed gameplay of TLOU 1, it was a bunch of lies.

Naughty Dog is a serious mess when it comes to this stuff, but with the Intergalactic game reveal, there’s nothing here that screams “cannot be done on PS5”, we have better looking games on the market than this one already so I’m not approaching this one with any doubt at all because it looks underwhelming in fact. So yeah I don’t except any downgrades, honestly I expect upgrades.
 
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Aaravos

Neo Member
I don't think we'll see a built from the ground up 30 FPS game from Sony first party going forward remember mark cerny calling the 30 FPS choppy also that Guerrilla Games guy saying you don't let your friends play at 30fps
 

alloush

Member
And while it does look good, it doesnt look leagues ahead of other games and looks a generation behind Witcher 4, pre-rendered or not.
Lol nah Slimy that’s disingenuous. Give ND an unannounced, upcoming GPU from the future and tell them to create a pre-rendered trailer and I promise you they will piss all over CDPR and their Witcher 4 trailer. Heck even their Uncharted 4 and TLOU 2 trailers give The Witcher 4 a run for its money. I get where people are coming from but the trailer didn’t look as bad as people are making it out to be and this is coming from me a person with really high standards for graphics.

Even Naughty Dog has a notorious history of downgrades & lies, they showed Uncharted 4 reveal trailer at E3 2014 and swore up & down that it was running in real-time on PS4 at 60 FPS, complete lies. The game looked way worse & ran at 30 FPS, not that I care about the FPS, but they did blatantly lie.

TLOU 2’s reveal trailer in 2016 was “Captured on PS4”, that did not come to fruition, E3 2018 gameplay was a downgrade in terms of visuals compared to the reveal, and even that E3 “gameplay” looked better than the retail version, also it was a choreographed gameplay, wasn’t played by someone, and Naughty Dog lied about it, saying it was played in real-time & that one dev got destroyed by ND & its fans for calling out the E3 2018 “gameplay” fake, the final product came close in terms of animations, but not the flow nor the visuals (even though there were some upgrades in some aspects, but more downgraded in others).

Let’s not forget about the E3 2012 choreographed gameplay of TLOU 1, it was a bunch of lies.

Naughty Dog is a serious mess when it comes to this stuff, but with the Intergalactic game reveal, there’s nothing here that screams “cannot be done on PS5”, we have better looking games on the market than this one already so I’m not approaching this one with any doubt at all because it looks underwhelming in fact. So yeah I don’t except any downgrades, honestly I expect upgrades.
Yet their games always ended up among the best looking if not THE best looking.
 
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SlimySnake

Flashless at the Golden Globes
Lol nah Slimy that’s disingenuous. Give ND an unannounced, upcoming GPU from the future and tell them to create a pre-rendered trailer and I promise you they will piss all over CDPR and their Witcher 4 trailer. Heck even their Uncharted 4 and TLOU 2 trailers give The Witcher 4 a run for its money. I get where people are coming from but the trailer didn’t look as bad as people are making it out to be and this is coming from me a person with really high standards for graphics.
these guys did have an unannounced gpu way back in 2018 called gonzalo and did nothing with it. they released tlou1 with ps4 graphics at 60 fps and called it a day.

now they have had their hands on this ps5 gpu for SIX long years now, that used to be an entire generation. and this is what they do? sorry but im not impressed.

its impressive for a third party studio like bethesda or bloober.
 
Yet their games always ended up among the best looking if not THE best looking.
I get what you mean but that’s not my point, if they’re really the best, then they shouldn’t be shady about it, but that’s another topic…

Also I hold Naughty Dog at the highest standard, if that standard is not met (even if what we’re seeing is great), then yeah I will be disappointed, that’s only normal, I won’t settle for “great” from Naughty Dog, I settle for “mind blowing” & “setting the bar high enough”, you hold the champions at the highest standards right? I think that’s what it should be. And I was simply not impressed by the Intergalactic trailer, maybe the RT effects looked too pristine for a base PS5 & the character got some impressive facial deformation especially when she was drinking her soda 🥤 but that’s about it.
 
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alloush

Member
these guys did have an unannounced gpu way back in 2018 called gonzalo and did nothing with it. they released tlou1 with ps4 graphics at 60 fps and called it a day.

now they have had their hands on this ps5 gpu for SIX long years now, that used to be an entire generation. and this is what they do? sorry but im not impressed.

its impressive for a third party studio like bethesda or bloober.
For sure. ND shouldn’t be immune to criticism, my comment was more about the pre-rendered stuff but you’re right I totally forgot about their remasters but that’s because I don’t even consider them as proper next gen games, to me they don’t even exist!
 

alloush

Member
I get what you mean but that’s not my point, if they’re really the best, then they shouldn’t be shady about it, but that’s another topic…

Also I hold Naughty Dog at the highest standard, if that standard is not met (even if what we’re seeing is great), then yeah I will be disappointed, that’s only normal, I won’t settle for “great” from Naughty Dog, I settle for “mind blowing” & “setting the bar high enough”, you hold the champions at the highest standards right? I think that’s what it should be. And I was simply not impressed by the Intergalactic trailer, maybe the RT effects looked too pristine for a base PS5 & the character got some impressive facial deformation especially when she was drinking her soda 🥤 but that’s about it.
Genuine question and I am not trying to be a bastard here but besides Rockstar who else is usually genuine and honest about their trailers and they don’t touch them up? Honestly, cannot think of any. Heck even Rockstar sometimes touch up their trailers but at least with them you get 90% of what you see.

But as I mentioned above ND aren’t immune to criticism and they should be held at the absolute highest of standards.
 

SlimySnake

Flashless at the Golden Globes
For sure. ND shouldn’t be immune to criticism, my comment was more about the pre-rendered stuff but you’re right I totally forgot about their remasters but that’s because I don’t even consider them as proper next gen games, to me they don’t even exist!
I have already said that it was a mistake to make the pre-rendered trailer for Witcher 4. Especially because we cant now critique ND for anything. Not for their 60 fps target. Or for lack of engine upgrades to support something like nanite. It's utterly stupid to work on something for 4 years and then create a pre-rendered trailer for it when Epic has been creating mind blowing realtime demos and letting gamers literally play them.
 

SlimySnake

Flashless at the Golden Globes
Even Naughty Dog has a notorious history of downgrades & lies, they showed Uncharted 4 reveal trailer at E3 2014 and swore up & down that it was running in real-time on PS4 at 60 FPS, complete lies. The game looked way worse & ran at 30 FPS, not that I care about the FPS, but they did blatantly lie.

TLOU 2’s reveal trailer in 2016 was “Captured on PS4”, that did not come to fruition, E3 2018 gameplay was a downgrade in terms of visuals compared to the reveal, and even that E3 “gameplay” looked better than the retail version, also it was a choreographed gameplay, wasn’t played by someone, and Naughty Dog lied about it, saying it was played in real-time & that one dev got destroyed by ND & its fans for calling out the E3 2018 “gameplay” fake, the final product came close in terms of animations, but not the flow nor the visuals (even though there were some upgrades in some aspects, but more downgraded in others).

Let’s not forget about the E3 2012 choreographed gameplay of TLOU 1, it was a bunch of lies.

Naughty Dog is a serious mess when it comes to this stuff, but with the Intergalactic game reveal, there’s nothing here that screams “cannot be done on PS5”, we have better looking games on the market than this one already so I’m not approaching this one with any doubt at all because it looks underwhelming in fact. So yeah I don’t except any downgrades, honestly I expect upgrades.
I think the indoor areas look fine. On par with what we've seen in starfield interiors and in a couple of shots from the Death stranding 2 trailer.

My main concern is how lame the outdoor area looks.

Like is this it? thats the best we will get when we get outside? this is likely a 2026 game too which will get delayed to 2027. the last year of the generation and this is the best the best studio in the world can do?? this could pass for a last gen game.

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Just an FYI to jog everyone's memory.

This was 3 years ago.

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My God! It still shocks me how good looking this is! Still the best looking thing this generation. Literally looks like a CGI movie.

And it’s not like “This is only a tech demo” thing, they threw so many unnecessary amount of NPCs & cars on screen that I’d argue, retail games don’t need in reality, also this was in Unreal 5.1 IIRC, but with Unreal 5.5, it’d look better, have Nanite for vegetation & will run considerably faster on CPU & GPU, as has been tested by Digital Foundry on PCs that resemble PS5/XSX.
 
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T4keD0wN

Member
My main concern is how lame the outdoor area looks.

Like is this it? thats the best we will get when we get outside? this is likely a 2026 game too which will get delayed to 2027. the last year of the generation and this is the best the best studio in the world can do?? this could pass for a last gen game.

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Preach John Stamos GIF by Fuller House

Earth looking water, earth looking rocks, grass, fog, trees. Why is it a sci-fi game set on another planet again? Whats the point of that? Unlimited possibilities, but theres zero creativity in the enviroment, not an ounce of ambition. Trailer would have been way better if they didnt show the last part.
 
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it was Sony, MS and most prominent studios/companies themselves that created the demand and imposed it on the devs, due to 2 main reasons:
- to make up for their barebone line-ups post covid so that they could justify their console/game prices as well as all sorts of remakes and remaster and next-gen editions/ with minimal effort and budgets
- to cover up their neglecting innovations/iterations with their engines by selling 60fps to the starved fans who had always been disrespected by PCMR

once the demand was created, they used it as proof that 60 fps is what the fans want [Cerny saying that 60-70% of players prefer 60fps]

until recently, they were feeling quite confident in their ability to release and sell 60fps games and remasters with very limited visual upgrades, faster and at a higher price than deserved
but Epic and The UE5 have not only leveled the playing field in favour of smaller studios but have also proven a threat to any 1st party studio failing to live up to current-gen standards of visual fidelity set by The UE5[.5]
studios like ND that used to feel untouchable have now been toppled and surpassed, in some cases at half their budget and dev time
Perfectly said. Sony has made ALL the wrong decisions this gen and it's PS5 owners that suffer. So many mistakes this gen, born out of greed with console people getting the short end of the stick. Even their $800 "Pro" has been handled badly with Cerny making the focus all about 60 fps. Sony just had their big 30th anniversary and the Game Awards just happened, but this company couldn't evem announce some more PS5 Pro patches coming to one of the 8 or 9 Sony exclusives that have been ignored even tho PC gets an announcement for yet another port coming...

Sony fucking sucks
 

ZehDon

Member
... My main concern is how lame the outdoor area looks.

Like is this it? thats the best we will get when we get outside?...
Naughty Dog's presentation shines because, a lot of the time, they're using small, scripted, extremely linear spaces that are simply that much easier to polish. The Calypso Protocol is better looking than anything Naughty Dog has made, and a lot of that is owing to the game simply being extremely cramped to the point of it being silly. Once you step outside and are trying to do bigger areas or bigger overall project scale, there's really only so much you can do. That's what makes games like Cyberpunk and Red Dead Redemption 2 so much more impressive than Naughty Dog's best, at least in my eyes. Elden Ring shows that art style is more important than simple graphical fidelity, though, so Naughty Dog might come out with the goods once we see the breadth of what they've put together. With that said, the best designs in that trailer aren't theirs - they're the ones from pre-existing products or copy/pasted from their "inspirations". The original stuff - like that robot - really doesn't fill me with confidence. Happy to be wrong, of course.
 

Msamy

Member
My second comparison for this gen released and unreleased scfi titles which one you think have the best character model graphics , also don't account characters design,
Note all images are from official ingame trailers to be fair comparison
-ND new game
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- Death stranding 2
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-Neo berlin 2087
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-Directive 8020
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-the callisto protocol
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-gurdians of galaxy
SIUQucc.jpeg

-Star wars outlaw
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- Star wars jedi survivor
ob5Xccm.jpeg

-cyber punk 2077
7d8je0Q.jpeg

-Star field
4tl6hhJ.jpeg
 
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alloush

Member
Just an FYI to jog everyone's memory.

This was 3 years ago.

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fCP9vIg.gif
Good God I am in love with this thing. Just fired it up last week and boy is it the best looking thing ever. I think everyone over here by now knows I adore this thing and to me it is better looking than anything ever created, tech demo or not. Once we reach these visuals in fully fledged games is when we have reached photorealism to me at least!

I remember when I played this I couldn’t sleep because of how happy I was. This was 3 YEARS AGO, literally at the start of this gen. I remember saying “ok we are in for a huuuge ass treat this gen”, boy was I wrong.
 
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shubik

Member
My second comparison for this gen released and unreleased scfi titles which one you think have the best character model graphics , also don't account characters design,
Note all images are from official ingame trailers to be fair comparison
-ND new game
0hUoqo3.jpeg

- Death stranding 2
OYQynHP.jpeg

-Neo berlin 2087
TRD5O4B.jpeg

-Directive 8020
blvoGlJ.jpeg

-the callisto protocol
5l42MWz.jpeg

-gurdians of galaxy
SIUQucc.jpeg

-Star wars outlaw
A5gw452.jpeg

- Star wars jedi survivor
ob5Xccm.jpeg

-cyber punk 2077
7d8je0Q.jpeg

-Star field
4tl6hhJ.jpeg

Based on this I would say. Intergalactic, Calisto and Phantom liberty/Cyberpunk. In this order. The material quality and the details in the expressions is very impressive to me. I have no doubt that ND will knock it out the park when it comes to visuals.
 

SlimySnake

Flashless at the Golden Globes
My second comparison for this gen released and unreleased scfi titles which one you think have the best character model graphics , also don't account characters design,
Note all images are from official ingame trailers to be fair comparison
-ND new game
0hUoqo3.jpeg

- Death stranding 2
OYQynHP.jpeg

-Neo berlin 2087
TRD5O4B.jpeg

-Directive 8020
blvoGlJ.jpeg

-the callisto protocol
5l42MWz.jpeg

-gurdians of galaxy
SIUQucc.jpeg

-Star wars outlaw
A5gw452.jpeg

- Star wars jedi survivor
ob5Xccm.jpeg

-cyber punk 2077
7d8je0Q.jpeg

-Star field
4tl6hhJ.jpeg
Star Wars outlaws pic is from the CG trailer. She looks nothing like that ingame.
 

SlimySnake

Flashless at the Golden Globes
Some more Indiana Jones and The Great Circle on PC with Path Tracing and Reshade with DLDSR (Ultrawide):.

This game looks fantastic with Path Tracing, but without Path Tracing it seems flat, it appears like a completely new game in many instances and is definitly a generational shift.

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This looks amazing and way better than my game which has some atrocious AO that leads to everything looking rather floaty. Ive seen baked games with better AO and shadows than this.

Really dont like how they optimized this game. RT Shadows, reflections and AO should not be tied to path tracing. It's dumb and needless. Especially if you have RTGI already working. RT shadows would add maybe a 5% hit to performance max if you have RT already enabled.

I honeslty dont want to play the game now because i feel like im getting a subpar experience. It looks really bland.
 

Msamy

Member
Star Wars outlaws pic is from the CG trailer. She looks nothing like that ingame.
I tried to put Good Pic of it as you see even it's cgi can't hold up with most of other games, the current worst thing about snow drop engine is it character models quality they really to improve it for games like splinter cell remake
 

Msamy

Member

In their talk about intergalactic the heretic prophet they mentioned ray tracing reflections and maybe rt shadows, and they don't talk about rtgi whatever it's existing or not so they didn't say that the game won't use rtgi like they did with ghost 2, they impressed by game quality at 4k60fps in regular ps5 and they think that's very hard to achieve, in the end for me I really don't like naughty dog going with 60fps as base but if they end up using rtgi (when they show next trailers) and confirm that this game will be open world ND will be in their same position (top1-2) as last gen for me.
 
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In their talk about intergalactic the heretic prophet they mentioned ray tracing reflections and maybe rt shadows, and they don't talk about rtgi whatever it's existing or not so they didn't say that the game won't use rtgi like they did with ghost 2, they impressed by game quality at 4k60fps in regular ps5 and they think that's very hard to achieve, in the end for me I really don't like naughty dog going with 60fps as base but if they end up using rtgi (when they show next trailers) and confirm that this game will be open world ND will be in their same position (top1-2) as last gen for me.

A more detailed summary of their thoughts on The Witcher 4 and Intergalactic for those who might be interested :

For The Witcher 4, they found the preview video very impressive, but because it’s a pre-rendered cutscene made within the game engine, analyzing it is challenging. A pre-rendered video can showcase anything the developers want but may not reflect real-time gameplay visuals or performance.

For instance, achieving the same quality of post-processing effects in real-time gameplay would be difficult. When compared to Hellblade 2, there isn’t a massive gap in quality between the two games. However, Hellblade 2 is much more limited in scope, focusing on smaller environments, while The Witcher 4 will likely be an open-world game. How these visuals will translate into a vast open world remains to be seen.

The assets shown in the video are likely representative of those we’ll see in the game, but their exact implementation is uncertain. Not everything in the video is flawless—there are noticeable artifacts and aliasing on hair, for example. Some aspects appear feasible in real-time, but it’s essential to consider that this game may not release on the current generation of consoles.

Digital Foundry speculates that the video might have been pre-rendered to bypass potential performance issues caused by striving for such a high level of visual fidelity. Despite the overall high quality, the assets, such as the character models, could be achievable on consoles. However, lighting and advanced visual effects could present greater challenges.

DF hopes CD Projekt Red has learned from past mistakes, particularly regarding the expectations raised by this trailer. They cite Cyberpunk 2077 as an example, where the game struggled to run properly on older consoles at launch. There are also concerns about performance using Unreal Engine 5, especially for a large open-world title.

For Intergalactic :

What was presented runs in real-time using the game engine, and it seems achievable on a PS5. the game look outstanding, although they have some questions about certain aspects.

For reflections, the game uses a mix of ray tracing and planar reflections, likely employed for the mirror reflection in the cinematic. The use of ray tracing makes sense, especially for scenes like the red laser sword above the water, as achieving good results with screen-space reflections would be nearly impossible for such scenarios. Notably, this particular scene was gameplay and not a cinematic.

The shadow rendering is highly impressive, and Digital Foundry suspects Naughty Dog is leveraging ray tracing to achieve such results.

The game appears to run at a resolution close to 4K with minimal aliasing and at 60 fps. However, this raises questions for DF, as it seems difficult to imagine a game with such visual fidelity, including ray tracing and near-4K resolution, running at 60 fps on a PS5 even on a PS5 Pro, this level of performance seems challenging.

DF wonders if this could be similar to the situation with the first Uncharted 4 teaser, which initially ran at 60 fps. It’s possible the final game could approach these results, but DF remains optimistic, considering this is the studio’s first truly next-gen game.

Personally it seems obvious to me that there will be, as in all current games, a 30fps and 60fps mode.
 
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SlimySnake

Flashless at the Golden Globes
So according to DF, this is indeed running on a base PS5 at native 4k 60 fps with RT reflections and VSM shadows. My goodness, gigantic waste of GPU power. I figured it was running on the PS5 Pro at native 4k and probably would run at 1800p 60 fps on the base console.

They themselves said that it doesnt look like a big leap over TLOU2, but were impressed because its pristine. Yay? The game is likely a 2027 title that will launch on PC day one. If you want pristine, you can run it on PC or hell, the PS6 later that year.

Surely, a tech channel like DF should be demanding more from the premiere first party studio at Sony. A next generation console that costs $500 should offer a next gen leap.
 
So according to DF, this is indeed running on a base PS5 at native 4k 60 fps with RT reflections and VSM shadows. My goodness, gigantic waste of GPU power. I figured it was running on the PS5 Pro at native 4k and probably would run at 1800p 60 fps on the base console.

They themselves said that it doesnt look like a big leap over TLOU2, but were impressed because its pristine. Yay? The game is likely a 2027 title that will launch on PC day one. If you want pristine, you can run it on PC or hell, the PS6 later that year.

Surely, a tech channel like DF should be demanding more from the premiere first party studio at Sony. A next generation console that costs $500 should offer a next gen leap.
I doubt it’s actually running on ps5 - they may be saying it is, but I highly doubt it. I can’t think of a time ND hasn’t downgraded from their initial reveal.

Assuming the downgrade will be to image quality at least, if not fps as well.

Remember this trailer? It’s sort of similarly structured as well:



Lol it’s crazy rewatching this, 10 years later this still looks better than most things out there
 
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Msamy

Member
I doubt it’s actually running on ps5 - they may be saying it is, but I highly doubt it. I can’t think of a time ND hasn’t downgraded from their initial reveal.

Assuming the downgrade will be to image quality at least, if not fps as well.

Remember this trailer? It’s sort of similarly structured as well:



Lol it’s crazy rewatching this, 10 years later this still would look very good

That trailer was actually released in very early stage of UC4 development in other hand intergalactic is in development sence 2020 about 4.5 years into development the only thing I expect them to keep 60fps at ps5 pro only while run it in 30fps in regular ps5
And that only if they use rtgi, if they don't, that trailer is very achievable in regular ps5
 
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That trailer was actually released in very early stage of UC4 development in other hand intergalactic is in development sence 2020 about 4.5 years into development the only thing I expect them to keep 60fps at ps5 pro only while run it in 30fps in regular ps5
And that only if they use rtgi, if they don't, that trailer is very achievable in regular ps5
Well from what digital foundry is saying it has high quality raytracing in every area, at 4k 60Fps, which I don’t think the base Ps5 is even capable of is it?
 

Msamy

Member
Well from what digital foundry is saying it has high quality raytracing in every area, at 4k 60Fps, which I don’t think the base Ps5 is even capable of is it?
They talked about ray tracing reflections not ray tracing global illumination which is far demanding than other rt features in GPU side
Also spider man 2 have rt reflections in 60 fps mode considering ND have more powerful game engine than insumniac it's not that hard to achieve that trailer quality without rtgi, but if they ended use it archiving 4k 60fps will be nearly impossible even in pro
 
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rofif

Can’t Git Gud
I doubt it’s actually running on ps5 - they may be saying it is, but I highly doubt it. I can’t think of a time ND hasn’t downgraded from their initial reveal.

Assuming the downgrade will be to image quality at least, if not fps as well.

Remember this trailer? It’s sort of similarly structured as well:



Lol it’s crazy rewatching this, 10 years later this still looks better than most things out there

I have a ps5 version screenshot from this moment
kgjgXVp.jpeg
 

Msamy

Member
Well from what digital foundry is saying it has high quality raytracing in every area, at 4k 60Fps, which I don’t think the base Ps5 is even capable of is it?
They talk about ray tracing reflections not ray tracing global illumination which is far demanding than other rt features in GPU side
 
I have a ps5 version screenshot from this moment
kgjgXVp.jpeg
Yeah it doesn’t look the same, it looks similar in like a basic way, it’s a generational difference tho, look at even the fly and water in the reveal version - I played this part, they tried to match that cutscene as much as possible but couldn’t get there, it’s a total misrepresentation of how the game really looks.
 
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GymWolf

Member
So according to DF, this is indeed running on a base PS5 at native 4k 60 fps with RT reflections and VSM shadows. My goodness, gigantic waste of GPU power. I figured it was running on the PS5 Pro at native 4k and probably would run at 1800p 60 fps on the base console.

They themselves said that it doesnt look like a big leap over TLOU2, but were impressed because its pristine. Yay? The game is likely a 2027 title that will launch on PC day one. If you want pristine, you can run it on PC or hell, the PS6 later that year.

Surely, a tech channel like DF should be demanding more from the premiere first party studio at Sony. A next generation console that costs $500 should offer a next gen leap.
I have no fucking idea how they found this game OUTSTANDING.

I can understand great, but outstanding? are there many english words that are better than outstanding? gymwolfingly good maybe?
 
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