• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

1440p upscaled to 4k using TSR, FSR, DLSS, PSSR and GG's own upscaler in HFW can look just as good as 4k. There is really no reason to waste so much GPU on rendering pixels natively anymore.

These techniques only break when they drop to 1080p or below adding artifacts and ugly shimmering, but if they had stuck with the 1440p 30 fps target of the original demo and the Matrix awakens demo while upscaling to 4k, we would not have anyone bitching about how UE5 sucks.

The funny thing is that camera panning in 60 fps still has the same issues as you can see in the Interstellar trailer's opening one shot take. It's super distracting. Id rather they stick with 24 fps cutscenes like Epic did with the Matrix demo. You get back another 20% in GPU on top of the 40% they get by adding black bars during cutscenes. There is a reason why Matrix cutscenes look photorealistic.


iirc, hobbit was 48 fps. James Cameron shot Avatar 2 at 60 fps and it looked incredible. He also knew that there are issues with 60 fps cutscenes like that soap opera effect and fast forward motion smoothing feel, so he purposefully shot certain scenes at 30 fps. overall though, watching Avatar 2 at 60 fps in 3D was a religious experience. Especially the underwater levels which felt like a locked 60 fps lol. The movie just doesnt feel as impressive on my 4k oled at 30 fps.

Even certain hobbit shots at 48 fps were spectacular, so I can definitely see them go to 60 fps in the future. Especially for action films. just not for every single scene.
avatar it worked because he selected certain scenes to do it specifically because it was 3D - it can work in certain cases that are particularly fx heavy and have a lot of fast camera movement, will work especially well if the entire shot is CG, but if you do it consistently throughout it won’t look great. Theres a certain vibe you get with 24FPS that we just associate with movies, you up it consistently and the image will start to look cheap (again you have to turn off TruMotion on Oleds or else you will get frame interpolation which makes it look off). I don’t think it will be a trend as Avatar is a very special case for high frame rate vs a typical film

EDIT: also regarding the panning - the judder can happen at any frame rate. All relative to speed you are panning on how bad it will look - you have more leg room with 60fps but you can still cause that effect as scene in the trailer
 
Last edited:

rofif

Can’t Git Gud
Hellblade 2 worth 25$ on steam ?
what was the consensus on this one ?
Probably better wait until I replace y 3080 in... unknown future ?
 

SlimySnake

Flashless at the Golden Globes
Hellblade 2 worth 25$ on steam ?
what was the consensus on this one ?
Probably better wait until I replace y 3080 in... unknown future ?
No get it on gamepass. Your 3080 can run it fine. Just max out the settings and play at 30 fps. There is no real gameplay in this game. Even during combat you can’t move the camera.
 

Alex11

Member
No get it on gamepass. Your 3080 can run it fine. Just max out the settings and play at 30 fps. There is no real gameplay in this game. Even during combat you can’t move the camera.
That's not quite true, it has minimalistic gameplay and it does have some collectibles gimmick.
I really don't like the game, I'm not for such a depressing story, so I don't have an agenda, but for such a cinematic games loving forum, I find it funny how most are bashing this game.

It's a heavy story focused game and it does have some generally favorable reviews from critics and even more favorable from players, on Steam, so clearly it does something good, besides the bonkers graphics.
 

SlimySnake

Flashless at the Golden Globes
That's not quite true, it has minimalistic gameplay and it does have some collectibles gimmick.
I really don't like the game, I'm not for such a depressing story, so I don't have an agenda, but for such a cinematic games loving forum, I find it funny how most are bashing this game.

It's a heavy story focused game and it does have some generally favorable reviews from critics and even more favorable from players, on Steam, so clearly it does something good, besides the bonkers graphics.
It's true that you cant move the camera during combat. You really dont need 60 fps in this game if you literally cant move the camera during the few combat sequence.

The walking segments you dont need 60 fps for either. 90% of the game is walking. if there are collectibles, i dont see them. even the puzzles essentially amount to walking forward, lighting something then walking forward and interacting with something else.

I think games like this need to be bashed so devs dont even dare to attempt something this shallow, bland and boring again. I thought we were past this kind of nonsense after Ryse and The Order flopped both critically and commercially but hellblade 1 was awarded great scores and that led to this fucking joke of a video game. This game's lack of interactivity and gameplay makes The order and ryse look like masterpieces.
 

H . R . 2

Member

Helldivers 2 x Killzone 2 Crossover​

adding insult to injury
instead of a remake :(
[one of the few remakes I can actually support and get behind]

Helldivers-2-x-Killzone-2-1024x1024.jpg


Awkward Episode 1 GIF by The Office


also

marvel-1943-rise-of-hydra-image-2-1536x864.jpg

Hennig has also spoken about Marvel 1943’s ambitions in terms of visual fidelity, and how developer
Skydance New Media is “trying to do some groundbreaking stuff with cinematically presented games”


music to my ears
I really hope the game doesn't end up being a Quantic Dream type of game with multiple stories [each from the perspective of the 4 characters]
and little interactivity or action/agency
 
Last edited:

GymWolf

Member

Helldivers 2 x Killzone 2 Crossover​

adding insult to injury
instead of a remake :(

Helldivers-2-x-Killzone-2-1024x1024.jpg


Awkward Episode 1 GIF by The Office


also

marvel-1943-rise-of-hydra-image-2-1536x864.jpg

Hennig has also spoken about Marvel 1943’s ambitions in terms of visual fidelity, and how developer
Skydance New Media is “trying to do some groundbreaking stuff with cinematically presented games”


music to my ears
I really hope the game doesn't end up being a Quantic Dream type of game with multiple stories [each from the perspective of the 4 characters]
and little interactivity or action/agency
it's probably gonna be that type of game but with some combat.

I have no expectations at all except for the graphic.
 

SlimySnake

Flashless at the Golden Globes
So 50 devs working on 1943 might not seem like much but I still remember how Epic made Gears of War with just 40 devs. Black Myth is a massive game and it was made by 71 devs. With how easy UE5 has made development, I wouldnt be surprised if its a full game with combat. Just on the short side 8-10 hours. Which im perfectly fine with as long as its real combat and not fake combat like hellblade 2.

I really hope it doesnt get downgraded. This is my one and only hope for Matrix quality graphics this gen.
 

analog_future

Resident Crybaby
Hellblade 2 worth 25$ on steam ?
what was the consensus on this one ?
Probably better wait until I replace y 3080 in... unknown future ?

How did you feel about Hellblade 1 and how do you feel about walking sims?

If you like both you'll like Hellblade 2. Plus it has the best graphics on the market, which can't hurt.
 

SlimySnake

Flashless at the Golden Globes
I was watching some helldivers 2 footage of this new DLC, and man it looks rough.

The game's strongest points were the amazing volumetric lighting effects and explosions, but in a city you really see just how low quality the assets really are. They were mostly hidden in fog and in wide open desert areas in the base game.

Still, i hope more and more devs learn from HD2 and add volumetric fog and lighting effects to hide the imperfections.
 

GymWolf

Member
I expect an even faker and rigid combat compared to hb2.

I don't see them properly using the huge mobility and agility of panther to make you jump around the city.

Happy to be disproved but i have a bad feeling about this one gameplay wise.
 

rofif

Can’t Git Gud
How did you feel about Hellblade 1 and how do you feel about walking sims?

If you like both you'll like Hellblade 2. Plus it has the best graphics on the market, which can't hurt.
My fav part of hellblade 1 was this poem part.

Absolutely beautiful

Really liked it but it was boring to play.
I feel like I have to play hellblade 2 some day. Maybe I will wait a bit and see if it comes to ps5
 
So 50 devs working on 1943 might not seem like much but I still remember how Epic made Gears of War with just 40 devs. Black Myth is a massive game and it was made by 71 devs. With how easy UE5 has made development, I wouldnt be surprised if its a full game with combat. Just on the short side 8-10 hours. Which im perfectly fine with as long as its real combat and not fake combat like hellblade 2.

I really hope it doesnt get downgraded. This is my one and only hope for Matrix quality graphics this gen.
What is fake combat?
 
It's true that you cant move the camera during combat. You really dont need 60 fps in this game if you literally cant move the camera during the few combat sequence.

The walking segments you dont need 60 fps for either. 90% of the game is walking. if there are collectibles, i dont see them. even the puzzles essentially amount to walking forward, lighting something then walking forward and interacting with something else.

I think games like this need to be bashed so devs dont even dare to attempt something this shallow, bland and boring again. I thought we were past this kind of nonsense after Ryse and The Order flopped both critically and commercially but hellblade 1 was awarded great scores and that led to this fucking joke of a video game. This game's lack of interactivity and gameplay makes The order and ryse look like masterpieces.
This is where I disagree with you heavily and I usually agree with what you say. You don’t understand that every game isn’t the same and shouldn’t be the same. Hellblade 2 is more of an experience. There are tons of fights and puzzles in Hellblade 2 by the way. This is an EXPERIENCE. You have this cookie cutter expectation of what a video game SHOULD be in YOUR eyes. No one says anything about Quantic Dream games or Until Dawn because they are an experience. There are different genres of games. In Hellblade 2 you are supposed to experience the sound design (Senua’s thoughts, sound effects), the battles and patterns to win them, the vast and different environments, the extremely high level of visual fidelity (A visual fidelity milestone in gaming, arguably the best looking game ever created). Maybe there could be more content like puzzles and fights, but the content shouldn’t be different if you understand what Im saying…
 
So 50 devs working on 1943 might not seem like much but I still remember how Epic made Gears of War with just 40 devs. Black Myth is a massive game and it was made by 71 devs. With how easy UE5 has made development, I wouldnt be surprised if its a full game with combat. Just on the short side 8-10 hours. Which im perfectly fine with as long as its real combat and not fake combat like hellblade 2.

I really hope it doesnt get downgraded. This is my one and only hope for Matrix quality graphics this gen.
Wukong was not made by 71 devs, they hired more than 100 developers for this game. I believe they were something between 140-150 devs and numerous outsourcing companies.

Despite hiring more than 100 developers since then
 

mrqs

Member
I own a pro so i hope to share your enthusiasm in the future.

Gta6 pro treatment is what gonna make it or break it for me.

The hardware will really shine with time. But also, PlayStation focus on AI and ML really is setting the tone for the PS6. Honestly, it'll really be the biggest generational jump we've seen. I'm 100% sure of that.
 

mrqs

Member
Makes you wonder what the fuck hundreds of developers in other studios are doing.

I would LOVE to get a breakdown of how 250 devs take 7 years to make a game these days. What's the slowest part? Something like a GTA 6 with brand new innovative systems is understandable. But 95% of the games are just a fresh coat of paint in a well-stablished format. So how does it takes 5 years + to make it?

Is it the modeling? Textures? Animation? There must be a single piece of the dev time that's completely busted.
 

Alex11

Member
No one says anything about Quantic Dream games or Until Dawn because they are an experience. There are different genres of games. In Hellblade 2 you are supposed to experience the sound design (Senua’s thoughts, sound effects), the battles and patterns to win them, the vast and different environments, the extremely high level of visual fidelity (A visual fidelity milestone in gaming, arguably the best looking game ever created). Maybe there could be more content like puzzles and fights, but the content shouldn’t be different if you understand what Im saying…
This is exactly my thinking and not only those games, there are tons of visual novel games, or walking simulators, whatever, that are held in very high regard, with simplistic or more restrictive gameplay.
But as you said it, they are an experience, heavy story focused games and should be treated as such, I enjoy some of them, don't particularly like them in general, but that doesn't matter, just because I have other preferences that doesn't mean they are shit, quite the contrary, they can be masterpieces in their own genre.

Sorry for being off topic.
The walking segments you dont need 60 fps for either. 90% of the game is walking. if there are collectibles, i dont see them. even the puzzles essentially amount to walking forward, lighting something then walking forward and interacting with something else.
Well, there are, I played very little, somewhere in the 2nd area and I found a few of them.
 

SlimySnake

Flashless at the Golden Globes

SlimySnake

Flashless at the Golden Globes
This is where I disagree with you heavily and I usually agree with what you say. You don’t understand that every game isn’t the same and shouldn’t be the same. Hellblade 2 is more of an experience. There are tons of fights and puzzles in Hellblade 2 by the way. This is an EXPERIENCE. You have this cookie cutter expectation of what a video game SHOULD be in YOUR eyes. No one says anything about Quantic Dream games or Until Dawn because they are an experience. There are different genres of games. In Hellblade 2 you are supposed to experience the sound design (Senua’s thoughts, sound effects), the battles and patterns to win them, the vast and different environments, the extremely high level of visual fidelity (A visual fidelity milestone in gaming, arguably the best looking game ever created). Maybe there could be more content like puzzles and fights, but the content shouldn’t be different if you understand what Im saying…
Ok, I am perfectly fine calling it an EXPERIENCE. Just dont call it a video game. And no there arent tons of fights or puzzles. There is one combat encounter per chapter. They last 5 minutes with the last two lasting 10 minutes each. In a 7 hour game, thats maybe 35-40 minutes of combat max. Not to mention that you literally cant turn the camera during combat and fight people 1v1. The puzzles are not puzzles. You walk up and light a lamp. Or look around and find an entrance. Those arent puzzles. Play Zelda ToTK or Silent Hill 2. Those are actual puzzles. This is an insult to puzzles.

For the record, I love Quantic Dream games going back to Indigo Prophecy which at its core was a detective game. Same with Heavy Rain, and especially Detroit. There is so much more gameplay in those games compared to Hellblade 2. You are constantly scouring the environment for clues. Each game has a detective that pieces together the whole story. I actually got the bad ending in Heavy Rain because i failed to locate Shawn after messing up an investigation with the Detective, and then after failing to piece together his final location because i spared one of the dudes I was supposed to kill to get the last clue. The journalist chick who does her own investigation also died when i failed to escape a burning building. its technically walking but it was far more involved than simply pressing up in hellblade 2's levels. Detroit just takes it to the next level with more player agency, more choices, more puzzles, more control, more everything. it's a phenomenal VIDEO GAME.

THATS gameplay to me. I dont want constant action. QTEs or combat. I want actual interaction with the game that doesnt just involve walking forward and lighting a lamp. I am sorry but thats not gameplay. Thats simply play.

Ive been playing adventure games since monkey island. Even they had more gameplay than Hellblade 2 and they are literally a point and click adventure.
 

SlimySnake

Flashless at the Golden Globes
Please stop the first person crap


it's crazy how much better the game looks this way. You can see the character model and the light bouncing on his jacket. Everything around him feels far more grounded compared to seeing it from a fish eye camera.

You're describing most fighting games.
Fighting games are much deeper than the combat system in Hellblade 2.
 
Hellblade 2 worth 25$ on steam ?
what was the consensus on this one ?
Probably better wait until I replace y 3080 in... unknown future ?
Looks amazing even on SX ...not "blurry" as some people have said here

The graphics blow away anything else out there ...just rediculous...I think it's worth the money but the game is lacking something compared to the first game in its narrative...also, I was flat out upset that they didn't add any new moves to the combat actually they took away one of the moves lol (the kick)

It's one of those games that is both worth it but hurts they dropped the ball so bad in not improving or adding anything new
 
Ok, I am perfectly fine calling it an EXPERIENCE. Just dont call it a video game. And no there arent tons of fights or puzzles. There is one combat encounter per chapter. They last 5 minutes with the last two lasting 10 minutes each. In a 7 hour game, thats maybe 35-40 minutes of combat max. Not to mention that you literally cant turn the camera during combat and fight people 1v1. The puzzles are not puzzles. You walk up and light a lamp. Or look around and find an entrance. Those arent puzzles. Play Zelda ToTK or Silent Hill 2. Those are actual puzzles. This is an insult to puzzles.

For the record, I love Quantic Dream games going back to Indigo Prophecy which at its core was a detective game. Same with Heavy Rain, and especially Detroit. There is so much more gameplay in those games compared to Hellblade 2. You are constantly scouring the environment for clues. Each game has a detective that pieces together the whole story. I actually got the bad ending in Heavy Rain because i failed to locate Shawn after messing up an investigation with the Detective, and then after failing to piece together his final location because i spared one of the dudes I was supposed to kill to get the last clue. The journalist chick who does her own investigation also died when i failed to escape a burning building. its technically walking but it was far more involved than simply pressing up in hellblade 2's levels. Detroit just takes it to the next level with more player agency, more choices, more puzzles, more control, more everything. it's a phenomenal VIDEO GAME.

THATS gameplay to me. I dont want constant action. QTEs or combat. I want actual interaction with the game that doesnt just involve walking forward and lighting a lamp. I am sorry but thats not gameplay. Thats simply play.

Ive been playing adventure games since monkey island. Even they had more gameplay than Hellblade 2 and they are literally a point and click adventure.
I guess pac-man or tetris aren’t video games either…
 

SlimySnake

Flashless at the Golden Globes
ND's cutscene character models have always looked next gen. But how re we rating the ND cutscene model? On Par with Uncharted 4, TLOU2, TLOU1? Or better? Is it next gen better?

C5aUhUF.gif
upRboPH.gif


A3ORmmM.gif
mLao0k7.gif


-----------------------------------------------------------------------------------------------------------------------------

Here is a quick comparison.

2GHWI2W.gif
abby-tlou2.gif


And just for reference. Here is yet another fake character model they created for a trailer that was not in the final game. (Learned nothing from uncharted 4) Probably rendered on a fancy PC GPU.

dfd1bd0d52c8e253ecb947388a45339ba93007bc.gif


I think lighting and some skin shading is better in Intergallactica. But I am not getting a generational leap here at all.
 
I think that was SlimySnake SlimySnake who wanted to know what graphical improvements Horizon Forbidden West had on the PS5 Pro and with this video now we have the answer :



The features include improved depth of field, cleaner volumetrics, and full-resolution rendering of effects like fire, holograms, and explosions. Higher-quality clouds and the ability to render characters at greater distances.
 
Last edited:

Msamy

Member
ND's cutscene character models have always looked next gen. But how re we rating the ND cutscene model? On Par with Uncharted 4, TLOU2, TLOU1? Or better? Is it next gen better?

C5aUhUF.gif
upRboPH.gif


A3ORmmM.gif
mLao0k7.gif


-----------------------------------------------------------------------------------------------------------------------------

Here is a quick comparison.

2GHWI2W.gif
abby-tlou2.gif


And just for reference. Here is yet another fake character model they created for a trailer that was not in the final game. (Learned nothing from uncharted 4) Probably rendered on a fancy PC GPU.

dfd1bd0d52c8e253ecb947388a45339ba93007bc.gif


I think lighting and some skin shading is better in Intergallactica. But I am not getting a generational leap here at all.
That other woman who talks on tv screens definitely looks very good to me but we need to see her in better settings, and also we can't judge charachter quality with that hairless Jordan young age model, that said the skin, materials (material shaders are very impersive in that trailer) and character lighting looks better than any of their past games, I think we currently didn't have anything to judge the tech used in that game. Just we need to see far more before judge
 
Last edited:
ND's cutscene character models have always looked next gen. But how re we rating the ND cutscene model? On Par with Uncharted 4, TLOU2, TLOU1? Or better? Is it next gen better?

C5aUhUF.gif
upRboPH.gif


A3ORmmM.gif
mLao0k7.gif


-----------------------------------------------------------------------------------------------------------------------------

Here is a quick comparison.

2GHWI2W.gif
abby-tlou2.gif


And just for reference. Here is yet another fake character model they created for a trailer that was not in the final game. (Learned nothing from uncharted 4) Probably rendered on a fancy PC GPU.

dfd1bd0d52c8e253ecb947388a45339ba93007bc.gif


I think lighting and some skin shading is better in Intergallactica. But I am not getting a generational leap here at all.
TLOU 2 visuals still blow me away at certain times… 🔥🔥🔥🔥

That other woman who talks on tv screens definitely looks very good to me but we need to see her in better settings, and also we can't judge charachter quality with that hairless Jordan young age model, that said the skin, materials (material shaders are very impersive in that trailer) and character lighting looks better than any of their past games, I think we currently didn't have anything to judge the tech used in that game. Just we need to see far more before judge
Thats actually Halley Gross…
 
Last edited:
Top Bottom