Balducci30
Member
avatar it worked because he selected certain scenes to do it specifically because it was 3D - it can work in certain cases that are particularly fx heavy and have a lot of fast camera movement, will work especially well if the entire shot is CG, but if you do it consistently throughout it won’t look great. Theres a certain vibe you get with 24FPS that we just associate with movies, you up it consistently and the image will start to look cheap (again you have to turn off TruMotion on Oleds or else you will get frame interpolation which makes it look off). I don’t think it will be a trend as Avatar is a very special case for high frame rate vs a typical film1440p upscaled to 4k using TSR, FSR, DLSS, PSSR and GG's own upscaler in HFW can look just as good as 4k. There is really no reason to waste so much GPU on rendering pixels natively anymore.
These techniques only break when they drop to 1080p or below adding artifacts and ugly shimmering, but if they had stuck with the 1440p 30 fps target of the original demo and the Matrix awakens demo while upscaling to 4k, we would not have anyone bitching about how UE5 sucks.
The funny thing is that camera panning in 60 fps still has the same issues as you can see in the Interstellar trailer's opening one shot take. It's super distracting. Id rather they stick with 24 fps cutscenes like Epic did with the Matrix demo. You get back another 20% in GPU on top of the 40% they get by adding black bars during cutscenes. There is a reason why Matrix cutscenes look photorealistic.
iirc, hobbit was 48 fps. James Cameron shot Avatar 2 at 60 fps and it looked incredible. He also knew that there are issues with 60 fps cutscenes like that soap opera effect and fast forward motion smoothing feel, so he purposefully shot certain scenes at 30 fps. overall though, watching Avatar 2 at 60 fps in 3D was a religious experience. Especially the underwater levels which felt like a locked 60 fps lol. The movie just doesnt feel as impressive on my 4k oled at 30 fps.
Even certain hobbit shots at 48 fps were spectacular, so I can definitely see them go to 60 fps in the future. Especially for action films. just not for every single scene.
EDIT: also regarding the panning - the judder can happen at any frame rate. All relative to speed you are panning on how bad it will look - you have more leg room with 60fps but you can still cause that effect as scene in the trailer
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