unless nvidia and amd's neural network can exponentially increase GPU performance, you are not going to get that next gen or even the gen after. we will be lucky to get a 30-40 tflops gpu next gen going by just how poor the PS5 Pro gpu upgrade seems to be for twice the price of the base ps5. (at least in europe) and lets face it, most devs will use it to simply push 60 fps and higher resolutions.
besides there are so many different assets and objects in that room that it will artists months if not years to create all of them. even if they copy paste assets from the quixxel store, its still months of work. aint nobody got time for that.
P.S I was blown away by this ramen shop in callisto but it looks like shit compared to the nvidia demo lol
We know at least Nvidia is experimenting with AI rendered materials, so who knows... Definitely no chance for AMD though, unless Project Amethyst surprises us with Cerny's intellect.
besides there are so many different assets and objects in that room that it will artists months if not years to create all of them. even if they copy paste assets from the quixxel store, its still months of work. aint nobody got time for that.
Well that’s something they must fix. There is no excuse for games not to have that asset quality next gen. It shouldn’t take years when the whole Matrix Awakens demo took just over a year with 20 employees…
Im playing forspoken in quality 40 fps mode on the Pro and goddamn it can look pretty, especially the texture detail is what im most impressed with. HDR is really great too
I know this game got some graphical upgrade post launch, i only played the demo a long time ago
Im playing forspoken in quality 40 fps mode on the Pro and goddamn it can look pretty, especially the texture detail is what im most impressed with. HDR is really great too
I know this game got some graphical upgrade post launch, i only played the demo a long time ago
Tbh i think the game isnt bad at all. Im nearing the end, mainlining the story, but its just a fun game to play cringe protagonist and dialogue aside. I think that game and its developers were the victim of the internet hate campaign. The engine seemed pretty great too. This is definitely another case of a decent fun 7ish game that got shittalked way too much
Well that’s something they must fix. There is no excuse for games not to have that asset quality next gen. It shouldn’t take years when the whole Matrix Awakens demo took just over a year with 20 employees…
Tbh i think the game isnt bad at all. Im nearing the end, mainlining the story, but its just a fun game to play cringe protagonist and dialogue aside. I think that game and its developers were the victim of the internet hate campaign. The engine seemed pretty great too. This is definitely another case of a decent fun 7ish game that got shittalked way too much
I will say this, if somehow posts on the Internet can kill sales of your game, you already have problems. Because it does not matter what is written on the Internet, in the end people themselves choose what to buy and what to spend money on. Plus a very large percentage of people in principle do not look at forums and do not read reviews. These games had extremely mediocre sales in all regions of the globe, in order to somehow set people from different corners of the globe against themselves, well, you have to try very hard. And I know from myself, no matter how bad the game is or unsuccessful or failed in sales, there are always people who will like it, I am like that myself and I have such, it is normal =)
Do we have a guess of the release date of Marvel 1943: Rise of Hydra? It's supposed to come out 2025, right? I wonder what hardware requirements will be for that game because it looks incredible.
Do we have a guess of the release date of Marvel 1943: Rise of Hydra? It's supposed to come out 2025, right? I wonder what hardware requirements will be for that game because it looks incredible.
They didn't give exact dates, they just said sometime in 2025, if something doesn't go according to plan they can move it to 2026. Let's see what happens in the end, the main thing is that it doesn't turn out to be a second Hellblade 2, where you walk and watch more than you play =)
They didn't give exact dates, they just said sometime in 2025, if something doesn't go according to plan they can move it to 2026. Let's see what happens in the end, the main thing is that it doesn't turn out to be a second Hellblade 2, where you walk and watch more than you play =)
They didn't give exact dates, they just said sometime in 2025, if something doesn't go according to plan they can move it to 2026. Let's see what happens in the end, the main thing is that it doesn't turn out to be a second Hellblade 2, where you walk and watch more than you play =)
Knowing that apparently the studio working on Marvel 1943 is even smaller than the team that worked on Hellblade 2, I think it's better to expect something quite limited in terms of gameplay.
This is what we should get next-gen with PS6 and the likes.
Nothing more, nothing less. True Path Tracing. Unfortunately we are not even gonna get what we should have gotten this gen, next gen.
it will be technically possible but improbable as most studios never put their resources or so much effort into a single scene, for instance , a kitchen of all places!
there has to be a boss fight somewhere in that kitchen to justify the attention to detail jokes aside, what I am saying is, it is possible to have more or less this sort of fidelity but what most studios struggle with is consistency. they make great mountains but ugly looking trees because the artists are only good at creating mountains, they make one level shiny and the other is left average-looking because they run out time, their characters look great when stationary and static, but ridiculous when talking or moving because they don't invest in quality motion capture. Today, what sets true AAA studios like ND apart from the likes of Ubisoft [a 'AAAA' studio !] is consistency. UE5 has leveled the playing field , now it is just a matter of time, talent, and attitude.
so this demo might just become a reality one day, but only via UE5's growing library of detailed shared assets
still, hell of a scene, very pretty, cinematic/moody lighting, perfect object placement/density , good AO, nice particles, and that was UE4 not even 5
I was blown away when I got to that part
I'lll take this over the Nvidia Demo for the atmosphere and the sheer sense of presence
Knowing that apparently the studio working on Marvel 1943 is even smaller than the team that worked on Hellblade 2, I think it's better to expect something quite limited in terms of gameplay.
likely
but we don't know anything yet, they might have outsourced aspects of gameplay or graphics to third parties
also, in my opinion, a game with potentially limited scope is not that different from or necessarily less enjoyable than most single-player campaigns we had on PS3/4.
unless it is a Telltale-style type of game in which case, f*ck me
Do we have a guess of the release date of Marvel 1943: Rise of Hydra? It's supposed to come out 2025, right? I wonder what hardware requirements will be for that game because it looks incredible.
We didnt get even small snippets of gameplay, just reveal trailer which usually are cgi/bullshot/in engine/ingame cutscenes, so safe bet game gonna launch at least year away from now so 2026.
And inbefore we get ppl claiming actual gameplay will look close/similar to reveal cgi trailer(aka doctored shit), lemme remind u guys how SW:O reveal trailer looked like:
We didnt get even small snippets of gameplay, just reveal trailer which usually are cgi/bullshot/in engine/ingame cutscenes, so safe bet game gonna launch at least year away from now so 2026.
And inbefore we get ppl claiming actual gameplay will look close/similar to reveal cgi trailer(aka doctored shit), lemme remind u guys how SW:O reveal trailer looked like:
Agreed but, Ubisoft has a horrible track record and a reputation for downgrades. this studio and Hennig have a lot to prove with game and I am counting on that
my guess is, at worst, it will only be a mediocre game but with great graphics. The Order 1886 and HB2 have already shown it is possible to have a technically/ visually stunning game and THAT, my fellow graphics whore, is why we are gathered here
Agreed but, Ubisoft has a horrible track record and a reputation for downgrades. this studio and Hennig have a lot to prove with game and I am counting on that
my guess is, at worst, it will only be a mediocre game but with great graphics. The Order 1886 and HB2 have already shown it is possible to have a technically/ visually stunning game and THAT, my fellow graphics whore, is why we are gathered here
I wanna see actual gameplay trailer before i get my hopes up, think of me as jaded 3times divorced old fart who stopped believing companies and their cgi trailers long time ago, simply got burned too many times, and always by the beloved dev studio i hold very dear
I wanna see actual gameplay trailer before i get my hopes up, think of me as jaded 3times divorced old fart who stopped believing companies and their cgi trailers long time ago, simply got burned too many times, and always by the beloved dev studio i hold very dear
And this is supposed to be something impressive? It looks good, but it aint pushing unknown boundaries as some people are talking here and definately not as good as the cherry picked screenshots people post here. SH2, Alan Wake 2, Horizon Forbidden West.....hell even RDR 2 has better looking scenery and its an open world game 20 times the size. Those screenshots you posted look NOTHING like what people are posting here as "graphics powerhouse".
None of those 3 games does what HB2 does in terms of environments and geometry. HB2 is the best use of Nanite by far and equals that first UE5 demo easily. The terrain is orders of magnitude more dense if you're taking into account just the visuals in front of you and not the fact that those other games have much larger play spaces.
That's not really suprising Michiel van der Leeuw (Guerrilla Technical Director) said that he has stepped away from his co-studio director role and will now be "focusing my attention on our ambitious plans for our own Decima engine".
Hulst also said that several other Sony studios were using the Decima and it seems that Bend is using it for their new game.
Death Stranding 2 is going to be the litmus test for this engine. so far the character models look great, and lighting is great, but geometry leaves a lot to be desired.
there is a lot of talent in that region of europe with Massive in Sweden building snowdrop, metro exodus team in poland building their own RT game, and cd project who have now switched to UE5, but might see an exodus of devs who dont want to work on UE5.
I love HFW but their streaming tech left a lot to be desired. I love their trees especially when flying, they hold up really well even compared to Avatar, but their ground level detail is very basic in comparison. Still, it was a cross gen game so lets see what upgrades Death Stranding 2 brings.
That's not really suprising Michiel van der Leeuw (Guerrilla Technical Director) said that he has stepped away from his co-studio director role and will now be "focusing my attention on our ambitious plans for our own Decima engine".
Hulst also said that several other Sony studios were using the Decima and it seems that Bend is using it for their new game.
We didnt get even small snippets of gameplay, just reveal trailer which usually are cgi/bullshot/in engine/ingame cutscenes, so safe bet game gonna launch at least year away from now so 2026.
And inbefore we get ppl claiming actual gameplay will look close/similar to reveal cgi trailer(aka doctored shit), lemme remind u guys how SW:O reveal trailer looked like:
that was a CG trailer they showed at the xbox conference i believe. the very next day, ubisoft showed this gameplay demo that was only downgraded a little bit.
The snow planet's wind physics got the biggest downgrade but in terms of lighting, asset quality and draw distance, pretty much everything remained intact. If anything, the pc version got a big boost thanks to Path Tracing and ray reconstruction which was not in this demo.
Death Stranding 2 is going to be the litmus test for this engine. so far the character models look great, and lighting is great, but geometry leaves a lot to be desired.
there is a lot of talent in that region of europe with Massive in Sweden building snowdrop, metro exodus team in poland building their own RT game, and cd project who have now switched to UE5, but might see an exodus of devs who dont want to work on UE5.
I love HFW but their streaming tech left a lot to be desired. I love their trees especially when flying, they hold up really well even compared to Avatar, but their ground level detail is very basic in comparison. Still, it was a cross gen game so lets see what upgrades Death Stranding 2 brings.
Im playing forspoken in quality 40 fps mode on the Pro and goddamn it can look pretty, especially the texture detail is what im most impressed with. HDR is really great too
I know this game got some graphical upgrade post launch, i only played the demo a long time ago
It was the demo that killed all they hype for me. I got over the downgrade , but then the ps5 demo was absolutely atrocious. They patched the demo and when i played it on PC a few weeks later, it was in a much better state and quite enjoyed the combat, but man, these studios need to get better at marketing their games.
I played star wars outlaws, dragon age veilguard, andromeda, ac unity and all the other games that are cancelled for various reasons, but this one i cancelled myself because of that awful demo.
I don't want to surprise you but as per their LinkedIn I count their total programmers including those who belong to ice team and as I said their have around 45 programners while I do the same for guerilla and they have around 90
Here is some comparison I made by searching LinkedIn for sony first Party and some other studios current No. of programmers in each studio with their year's of the experience
Also I saw want to to add rockstar and epic but they have more than 500 programmers each very hard to check
It was the demo that killed all they hype for me. I got over the downgrade , but then the ps5 demo was absolutely atrocious. They patched the demo and when i played it on PC a few weeks later, it was in a much better state and quite enjoyed the combat, but man, these studios need to get better at marketing their games.
I played star wars outlaws, dragon age veilguard, andromeda, ac unity and all the other games that are cancelled for various reasons, but this one i cancelled myself because of that awful demo.
yeah the demo had VERY STRANGE contrast but it was patched in 2 days.
The game was patched in 3 months (way better AO etc).
And on pro, it's got a nice dynamic res boost.
The game must've had a great budget until they clearly cut it. There is ton of artistry and heart into it.
I sadly only god some ps5 base screenshots. Most pre big 3 month patch.
But still. The details on random npcs, details on enemies, artistry on show here. It's fantastic.
I will take better shots when I replay. It felt like a next gen game when I played it as only one of ps5-only games and does look even better now. And 0 loading times.
Some of my older shots:/copy of my recent post from other topic
Seriously.
THIS is your basic movement in forspoken.
The game is really amazing. my ancient base ps5 vid so sorry for hdr to sdr conversion
The game got amazing amounts of details in costumes, monsters, areas. They really cooked with it. you can see the heart they put into the game.
Again.. some old shots, even pre graphics patch. I will replay it on PRO and take ton of new screenshots. And HDR adds so much to this game.
This is a random npc, random enemy and random apples. And that's on base ps5 before ambient occlusion patch
Or details on characters
And some amazing views. The game is really gorgeous.
It's a crime this game was not running for best graphics of 2023. Or best art style.
And the gameplay is superb. It's nonsense this game was skipped by all the awards just because it was popular to dislike.
a lot more people are noticing now how good it is.
+Few more shots including story NPC (the guy) and random npc (the lady screenshot)
This is what we should get next-gen with PS6 and the likes.
Nothing more, nothing less. True Path Tracing. Unfortunately we are not even gonna get what we should have gotten this gen, next gen.
that was a CG trailer they showed at the xbox conference i believe. the very next day, ubisoft showed this gameplay demo that was only downgraded a little bit.
The snow planet's wind physics got the biggest downgrade but in terms of lighting, asset quality and draw distance, pretty much everything remained intact. If anything, the pc version got a big boost thanks to Path Tracing and ray reconstruction which was not in this demo.
To my eyes even that gameplay reveal trailer was visibly downgraded, from 9,5/10 to maybe a 8/10 graphics wise overall which is still solid, good looking, just doesnt have that WoW-factor reveal had unfortunately
But i understand dev studios do it and i even expect it, what i am saying is- gimme gameplay trailer so i know what is the roof, i can somehow take away 1 to 3 points in 10 points scale and that will most likely be actual gameplay at launch.
With CGI reveal trailer i cant do it so i cant even set my expectactions properly
To my eyes even that gameplay reveal trailer was visibly downgraded, from 9,5/10 to maybe a 8/10 graphics wise overall which is still solid, good looking, just doesnt have that WoW-factor reveal had unfortunately
But i understand dev studios do it and i even expect it, what i am saying is- gimme gameplay trailer so i know what is the roof, i can somehow take away 1 to 3 points in 10 points scale and that will most likely be actual gameplay at launch.
With CGI reveal trailer i cant do it so i cant even set my expectactions properly
yeah, it seems like volumetrics got downgraded pretty hard. it's a shame because thats what makes Callisto and Silent Hill 2 look so great. it's a shame that these guys would rather take some nvidia money to implement path tracing instead of simply scaling up the volumetric settings on PC. it really hurts in the cutscenes. Still, the video mentions that asset density was improved, and character models are virtually identical. In terms of ubisoft downgrades, this one isnt really that bad.
Witcher 4 is full of those fancy volumetric lighting effects that are going to be completely gone during gameplay. even on Neural AI gpus from the future.
So shit like this will never look this good.
But this shot, just might. Looks too good to be true, but if we take them at their word and assume that the assets are ingame models then those trees should look the same and path tracing should handle the shadowing of those trees.
P.S just going through my gifs for outlaws and noticed some pretty decent volumetric effects in dusk settings. i wonder why they took it out during midday. It's completely absent during the day. In the reveal, it looked so much better with that hazy look. Part of the reason why i like starfield so much.
yeah the demo had VERY STRANGE contrast but it was patched in 2 days.
The game was patched in 3 months (way better AO etc).
And on pro, it's got a nice dynamic res boost.
The game must've had a great budget until they clearly cut it. There is ton of artistry and heart into it.
I sadly only god some ps5 base screenshots. Most pre big 3 month patch.
But still. The details on random npcs, details on enemies, artistry on show here. It's fantastic.
I will take better shots when I replay. It felt like a next gen game when I played it as only one of ps5-only games and does look even better now. And 0 loading times.
Some of my older shots:/copy of my recent post from other topic
Seriously.
THIS is your basic movement in forspoken.
The game is really amazing. my ancient base ps5 vid so sorry for hdr to sdr conversion
The game got amazing amounts of details in costumes, monsters, areas. They really cooked with it. you can see the heart they put into the game.
Again.. some old shots, even pre graphics patch. I will replay it on PRO and take ton of new screenshots. And HDR adds so much to this game.
This is a random npc, random enemy and random apples. And that's on base ps5 before ambient occlusion patch
Or details on characters
And some amazing views. The game is really gorgeous.
It's a crime this game was not running for best graphics of 2023. Or best art style.
And the gameplay is superb. It's nonsense this game was skipped by all the awards just because it was popular to dislike.
a lot more people are noticing now how good it is.
+Few more shots including story NPC (the guy) and random npc (the lady screenshot)
Fine. I bought it. I still dont like most of your shot. they have some of the worst draw distance ive ever seen.
but i want something fun to play and i liked the combat in the patched demo. Indiana Jones broke me. just too slow and too shallow for my taste. stalker is typical euro jank/trash. i cant do those games. gamepass had a great year this year, but man i didnt like a single game on gamepass this year.
This is very interesting. Yes, megalights is amazing and it can double your framerate at times, but what caught my eye was that the software lumen and hardware lumen performance is virtually identical. this matches what Epic claimed in their latest presentations about how hardware lumen performance is equivalent to what software lumen provided.
I cant wait to see what Respawn and Striking Distance studios are doing with this tech. Doubt they are stuck making games on UE5.1 since they started development on their next games in 2023. Let's hope they are on UE5.5 and using all this megalight tech and the latest performance upgrades.
unless nvidia and amd's neural network can exponentially increase GPU performance, you are not going to get that next gen or even the gen after. we will be lucky to get a 30-40 tflops gpu next gen going by just how poor the PS5 Pro gpu upgrade seems to be for twice the price of the base ps5. (at least in europe) and lets face it, most devs will use it to simply push 60 fps and higher resolutions.
besides there are so many different assets and objects in that room that it will artists months if not years to create all of them. even if they copy paste assets from the quixxel store, its still months of work. aint nobody got time for that.
P.S I was blown away by this ramen shop in callisto but it looks like shit compared to the nvidia demo lol
I feel like Sony just cheaped out and purposefully overpriced the Pro out of pure greed. They know there's a certain percentage of payers i mean players, like myself, who are too invested in games on Playstation to want to switch to PC. Instead of charging much more than everyone expected out of a mid gen refresh to be able to really deliver something special in the console space, they charged more than we expected only to give us a standard mid gen type of upgrade. They could've priced this at $599 and made out perfectly fine.
A big part of Cerny's talk was spent on the importance of RAM and a more powerful GPU in order to actually reap the benefits of the improved RT as well as PSSR. That theoretical performance is directly dependant on RAM, but then they go ahead and only give the Pro 1 extra GB of Ram? How much better could the Pro have been with 2 extra gigs of RAM is what I was thinking the whole time ...
They raised the price but didn't pack the Pro with powerful parts for that money is my feeling ...imagine when Nvidias 5000 series comes out ...boy, that's going to really make the Pro feel weak ..
I count the Pro as an $800 console not $700 like many do because of that disc drive btw...I don't expect Sony to be able to deliver path tracing next gen either when they can't even deliver RTGi on the Pro consistently let alone ultra settings at 60 fps and upscaled 4k.
Yeah, a few games have added some RT here and there but they're also pretty bad on the Pro. SW Jedi? You need to play at 30 fps and the image quality is all over the place. AW2 has nice RT reflections now but only at 30 and holy hell is it noisy. SW Outlaws- it looks great with rtgi but the ps5 and SX were already doing this at the same performance targets- in fact despite Ubi putting the old 30 fps mode back in the game there are zero actual improvements over base PS5. Silent Hill 2 has hardware lumen but God damn are those reflections ugly...so much noise in this game the image quality is terrible. GT7 rt reflections are hardly noticeable in gameplay unless you're in cockpit mode ...however to get RT in cockpit you take a big hit in resolution and image quality. F1 24- i picked it up last week and it's not a great looking game even with all the RT they added. Avatar they reverted back to 30 fps mode but just like Outlaws, there really isn't anything 'new' about the Pro ...it looks the same as it did on PS5. Callisto Protocol im impressed with at least.
It seems like games that are really computationally expensive the Pro are failing to have decisive victories over PS5 in almost every game. If nobody had mentioned that SH2 was using hardware RT nobody would've known. Gt7 and AW2, yes they have clear improvement by adding RT to gameplay but the overall effect of that feature on the visuals is small. The 3 most RT intensive games (sh2, Avatar, Outlaws) all look about identical compared to how they looked on base ps5 ...how we supposed to go from this to Path Tracing in 3 years? Even if the tech was available Sony would find a way to cut out the necessary hardware in order to have better margins I think.
yeah, it seems like volumetrics got downgraded pretty hard. it's a shame because thats what makes Callisto and Silent Hill 2 look so great. it's a shame that these guys would rather take some nvidia money to implement path tracing instead of simply scaling up the volumetric settings on PC. it really hurts in the cutscenes. Still, the video mentions that asset density was improved, and character models are virtually identical. In terms of ubisoft downgrades, this one isnt really that bad.
Witcher 4 is full of those fancy volumetric lighting effects that are going to be completely gone during gameplay. even on Neural AI gpus from the future.
So shit like this will never look this good.
But this shot, just might. Looks too good to be true, but if we take them at their word and assume that the assets are ingame models then those trees should look the same and path tracing should handle the shadowing of those trees.
P.S just going through my gifs for outlaws and noticed some pretty decent volumetric effects in dusk settings. i wonder why they took it out during midday. It's completely absent during the day. In the reveal, it looked so much better with that hazy look. Part of the reason why i like starfield so much.
I feel like Sony just cheaped out and purposefully overpriced the Pro out of pure greed. They know there's a certain percentage of payers i mean players, like myself, who are too invested in games on Playstation to want to switch to PC. Instead of charging much more than everyone expected out of a mid gen refresh to be able to really deliver something special in the console space, they charged more than we expected only to give us a standard mid gen type of upgrade. They could've priced this at $599 and made out perfectly fine.
A big part of Cerny's talk was spent on the importance of RAM and a more powerful GPU in order to actually reap the benefits of the improved RT as well as PSSR. That theoretical performance is directly dependant on RAM, but then they go ahead and only give the Pro 1 extra GB of Ram? How much better could the Pro have been with 2 extra gigs of RAM is what I was thinking the whole time ...
They raised the price but didn't pack the Pro with powerful parts for that money is my feeling ...imagine when Nvidias 5000 series comes out ...boy, that's going to really make the Pro feel weak ..
I count the Pro as an $800 console not $700 like many do because of that disc drive btw...I don't expect Sony to be able to deliver path tracing next gen either when they can't even deliver RTGi on the Pro consistently let alone ultra settings at 60 fps and upscaled 4k.
Yeah, a few games have added some RT here and there but they're also pretty bad on the Pro. SW Jedi? You need to play at 30 fps and the image quality is all over the place. AW2 has nice RT reflections now but only at 30 and holy hell is it noisy. SW Outlaws- it looks great with rtgi but the ps5 and SX were already doing this at the same performance targets- in fact despite Ubi putting the old 30 fps mode back in the game there are zero actual improvements over base PS5. Silent Hill 2 has hardware lumen but God damn are those reflections ugly...so much noise in this game the image quality is terrible. GT7 rt reflections are hardly noticeable in gameplay unless you're in cockpit mode ...however to get RT in cockpit you take a big hit in resolution and image quality. F1 24- i picked it up last week and it's not a great looking game even with all the RT they added. Avatar they reverted back to 30 fps mode but just like Outlaws, there really isn't anything 'new' about the Pro ...it looks the same as it did on PS5. Callisto Protocol im impressed with at least.
It seems like games that are really computationally expensive the Pro are failing to have decisive victories over PS5 in almost every game. If nobody had mentioned that SH2 was using hardware RT nobody would've known. Gt7 and AW2, yes they have clear improvement by adding RT to gameplay but the overall effect of that feature on the visuals is small. The 3 most RT intensive games (sh2, Avatar, Outlaws) all look about identical compared to how they looked on base ps5 ...how we supposed to go from this to Path Tracing in 3 years? Even if the tech was available Sony would find a way to cut out the necessary hardware in order to have better margins I think.
I think this is where CNNs come in. Alex pointed out that even cerny thinks you can only go so far with rasterization. so ray tracing/path tracing is the future, and they are looking into inserting these Machine Learning systems to accelerate that.
The doubling of rt hardware and optimizations to shader processing hasn't exactly helped them double the performance of RT games in the PS5 Pro. Like you said, it could be due to memory bottlenecks, but they did double the intersection engines yet you are seeing very little gains. my guess is that in order to get path tracing, you need to quadruple the bvh performance and then have CNNs somehow give them a massive boost that we have only seen in DLSS upscaling so far. Cerny briefly talked about inserting CNNs into the rendering/ray tracing pipeline. there was a slide in there somewhere.
They do have 4 years to figure this out. I dont know if the PS6 is coming out in 2027. But even if it does, they will have 3 years after the 5090 to copy paste what nvidia did with their Neural networks in the GPU. they had just 2 years to get RT into the ps5 after nvidia released the 20 series rtx cards in 2018 and were able to get 75% of the way there. who knows what they can achieve in an extra year or two.
The way i look at it, if the ps6 is 35 tflops and they can quadruple the ray tracing performance per tflop then path tracing should be possible. thats effectively a 4090, maybe a bit better. if they keep going with standard rasterization then those 35 tflops will not give us a big leap.