SlimySnake
Flashless at the Golden Globes
I dont know if thats the case. I see all the games Sony, MS and third parties have put out this gen and they are all targeting native 4k 30 fps at the least.That is exactly what developers are doing now with retail videogames it’s just the hardware isn’t fast enough man.
They have been lowering the resolution to aim for higher level of fidelity and using upscaling techniques for like almost a decade now, we all can objectively see this.
Video games will have the likeness of CG, but actually matching CG that’s not going to happen for a long ass time.
Ratchet actually had so much headroom left that they added a native 4k 40 fps mode which then turned into a 4k 50 fps mode when VRR let them unlock the framerate.
Demon Souls is also native 4k 30 fps. They tried to pretend that they had targeted 60 fps the entire time, but im not buying it. if they really wanted a 60 fps mode, they couldve made a 1080p 60 fps performance mode like the one they had in SOTC.
TLOU Part 1 is doing the same thing. native 4k 30 fps. 1440p 60 fps. Identical graphics to TLOU2 despite being next gen only. Clearly, the high resolution requirements are holding them back from increasing visual fidelity.
That leaves Forza Horizon 5, GT7, Horizon and GOW, cross gen games, all of which target native 4k on the PS5 instead of updating the graphics to take advantage of better hardware. No idea why GT7 and FH5 couldnt downgrade to 1440p to get realtime ray tracing in gameplay, but both GOW and HFW do the same. If not ray tracing, go ahead and add better hair rendering like Fifa did. Or better looking character models like NBA2k22. It's crazy to me that third party sports franchises had these enhancements way back in 2020, but first party studios in 2022 are still phoning it in with simple native 4k resolution upgrades.