YeulEmeralda
Linux User
I always thought Dragon Quest 11 looked better than Breath of the wild. But what do I know?
The artistic choice is something beautiful, but I hope to see something like this tech demo for WiiU, on next console!![]()
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Just slapping 4k resolution on BoTW makes it one of the best looking games out there.
The artistic choice is something beautiful, but I hope to see something like this tech demo for WiiU, on next console!
I always thought Dragon Quest 11 looked better than Breath of the wild. But what do I know?
But we also want to play Zelda looking like this where the art really shines.I honesty, totally respect that but I after playing BoTW I just have zero desire for it, it's one of my favourite styles in gaming period while the tech demo one feels kinda generic in comparison. Not saying I wouldn't enjoy it if we got it but BoTW just fits squarely into my personal tastes and I'm just hoping for more of that with some minor enhancement.
Again, I feel the BoTW stylization helps it immensely and unlike something like that tech demo it doesn't actually need strong hardware to do everything the artists want it to while something as realistic as the tech demo will still be noticeably unrealistic..
That said, I'm not saying that there is zero benefit to it. Better geometry + No Pop in + shadows from emissive lights would be good but the end result would still be indistinguishable from a lot of what we have now. It would basically just be giving a clearer look at what we see right now. The kind of upgrade that people in this thread hate and don't consider next gen.
Obviously this is all subjective I'm not actually trying to convince anyone that the BoTW artstyle is objectively superior to what they like.
However much like something like Final Fantasy tactics I think using more hardware on it would mostly just make it different rather than better.
Basically I think BoTW will easily compete visually with Final Fantasy 22 on PS8
Are we impressed by the new jedi survivor footage in the previews?
Yeah I think you need some sort of reconstruction, generally. Until recently I thought (from my viewing distance of like 9-10 ft from a 65" screen) that 1440p and 4k were more or less indistinguishable, but a couple of games have really surprised me recently: FF7 is a huge difference between 4k and the 60fps mode. It's probably the worst looking 60fps I've seen this gen. And the 120fps mode on GT7 - again, much softer and lots of IQ issues.
Whereas I literally can't tell the difference between HFW in fidelity and performance. Not a small difference that I can tolerate. Absolutely zero difference.
Thank god for FSR I suppose.
The only big noticeable difference visually is the water reflections, its pixelated in performance mode vs high res in fidelity mode.I dunno man I can see the difference easily in Forbidden West. Every game with fidelity vs performance there's a difference.
The only big noticeable difference visually is the water reflections, its pixelated in performance mode vs high res in fidelity mode.
Ofcourse there are other differences but the water reflections where the most noticeable for me.Really? What about lods and lighting? Pretty sure some other things got tuned down
I dunno man I can see the difference easily in Forbidden West. Every game with fidelity vs performance there's a difference.
Wow, this image of Lake Hylia is stunning. Is it from the CryZenx OoT UE5 project? Do you have a link to a video?But we also want to play Zelda looking like this where the art really shines.
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This eats at me daily.Yeah it's not an either/or thing. Personally the fact that we haven't had a Mario or Zelda with anything like cutting edge graphics for over 20 years is the development in gaming that I most regret.
Wow, this image of Lake Hylia is stunning. Is it from the CryZenx OoT UE5 project? Do you have a link to a video?
Speaking of CryZenx, he implemented a stunning water physics plugin in what looks like the Great Bay shore in MM. I can't believe a single person can make visuals like this with today's tools, and Nintendo is still stuck with 2005 era hardware...smh
Yup, its from his old video from last year.
Probably depends a lot on distance from screen. I'm a bit further back now because we had to change the room around a bit.
I'm about 9ft or so from a 65" screen, for reference.
Of course, even if it did look worse in terms of resolution, I'd still play in performance cos of how spectacularly bad the fidelity mode looks in motion.
Understood, Well, Do you think Switch 2 will reach 1,8 Teraflops?? What do you think is possible with that, in terms of games and mecanics???I honesty, totally respect that but I after playing BoTW I just have zero desire for it, it's one of my favourite styles in gaming period while the tech demo one feels kinda generic in comparison. Not saying I wouldn't enjoy it if we got it but BoTW just fits squarely into my personal tastes and I'm just hoping for more of that with some minor enhancement.
Again, I feel the BoTW stylization helps it immensely and unlike something like that tech demo it doesn't actually need strong hardware to do everything the artists want it to while something as realistic as the tech demo will still be noticeably unrealistic..
That said, I'm not saying that there is zero benefit to it. Better geometry + No Pop in + shadows from emissive lights would be good but the end result would still be indistinguishable from a lot of what we have now. It would basically just be giving a clearer look at what we see right now. The kind of upgrade that people in this thread hate and don't consider next gen.
Obviously this is all subjective I'm not actually trying to convince anyone that the BoTW artstyle is objectively superior to what they like.
However much like something like Final Fantasy tactics I think using more hardware on it would mostly just make it different rather than better.
Basically I think BoTW will easily compete visually with Final Fantasy 22 on PS8
But we also want to play Zelda looking like this where the art really shines.
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Just like the new Mario movie, you can have that art style and stylistic look with much much better graphics thats more enjoyable to wacth and play.
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No, to me this is a HUGE downgrade from BoTW, more realistic and detailed does not equal better
I don't see this as an upgrade from in game bowser at all, not everything needs to go for the Pixar brand of stylization.
I want more things like this
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This does not benefit from becoming more detailed or more realistic, much like BoTW
What I want is for the game to look like the teaser, nothing less and nothing more
Super simple, but sharp and clear textures. Emmisive objects that really cast light, again, just give me botw but clearer and more consistent.
Understood, Well, Do you think Switch 2 will reach 1,8 Teraflops?? What do you think is possible with that, in terms of games and mecanics???
1,8 TF on portable and 3,6 TF on Table Docked??
Yeah it's not an either/or thing. Personally the fact that we haven't had a Mario or Zelda with anything like cutting edge graphics for over 20 years is the development in gaming that I most regret.
No. Maybe close to 1.8 tflops docked.Understood, Well, Do you think Switch 2 will reach 1,8 Teraflops?? What do you think is possible with that, in terms of games and mecanics???
1,8 TF on portable and 3,6 TF on Table Docked??
It kinda is though, you are saying having a stylized Zelda game and a slightly more detailed and realistic one would be great, I'm saying I want two super stylized Zelda games instead.
I jsut think stuff like this
is super ugly compared to botw and I don't really want time and resources going into creating it.
No one ever said "gee, I wish the path tracing had fever passes to make the world look less coherent".
No, to me this is a HUGE downgrade from BoTW, more realistic and detailed does not equal better
I don't see this as an upgrade from in game bowser at all, not everything needs to go for the Pixar brand of stylization.
I want more things like this
![]()
This does not benefit from becoming more detailed or more realistic, much like BoTW
What I want is for the game to look like the teaser, nothing less and nothing more
Super simple, but sharp and clear textures. Emmisive objects that really cast light, again, just give me botw but clearer and more consistent.
A new Zelda using the Horizon Forbidden West Geometry must be amazing, I don't wanna see a realistic Zelda, but an amazing tech built1.8TF is possible for sure, I suppose that would be my guess on where Switch lands, but that's what I would guess for docked.
I don't see any mechanics that would really benefit from a GPU increase or atleast non that I was wanting in previous games.
I would say maybe something with big crowds that you control but again, we could do that now just with worse looking graphics. Using BoTW as an example I could see there being less limitations on the amount of items that could be on the ground as the game does make some dissapear if you drop to many.
But the reason most nintendo games look like that is because the lack of power and tech. And im sure if the devs had some high end console they would love to make Zelda and Mario look like those images i showed.
It kinda is though, you are saying having a stylized Zelda game and a slightly more detailed and realistic one would be great, I'm saying I want two super stylized Zelda games instead.
I jsut think stuff like this
is super ugly compared to botw and I don't really want time and resources going into creating it.
No, I'm saying stylized graphics still hugely benefit from computing power.
You only have to look at the original trailer compared to the finished BOTW to see that.
I never actually said I want a realistic looking Zelda. Personally I always liked the look of Wind Waker, even right from the original reveal when everyone was losing their minds over it. But part of what made it look great was that it was running on a powerful system.
Visually? Not in a single sense.Are we impressed by the new jedi survivor footage in the previews?
I hope to see something incredible in the next Spider ManI still stand by that Resident Evil 4 remake is next gen visuals .
But character models not a big leap vs remake 2 and 3 because it’s already so good to begin with .
It does, yeah.I always thought Dragon Quest 11 looked better than Breath of the wild. But what do I know?
Heck yes. I so can’t wait. It will be beauty for sure .I hope to see something incredible in the next Spider Man
We're still a good 15-25 years away from visual perfection in real-time graphics (and that's assuming with some discontinuities vis-a-vis the current pace of change, like AI NeRF rendering). Another thing that will also take AI to perfect is fluid, lifelike animation, that's on a whole another tier of difficulty.P.S Compare Ratchet to the CG in the Mario movie and you'll see that Ratchet couldve looked a whole lot better. Thats a movie rendered in 1080p and looks absolutely leagues ahead of ratchet.
Yeah, we are living the most exciting Nintendo moment in history, cause we can't even imagine what's goona look like the newer games using more than 0,600 Teraflops. I mean, something around 1,8 TF at 1080p 30fps must be amazing, with all those artistic talent from NintendoHeck yes. I so can’t wait. It will be beauty for sure .
In my opinion, God of war is next gen as well. The models are way too good. Street Fighter 6 too and FF16
7 Rebirth, I know it will be beautiful but Remake is already too good. Maybe better IQ 4k and stable fps if posisble?
Nah, too many meh textures if you look carefully, it is not as even as a demons remake (and i played the whole thing maxed out on pc in 4k), and like you said, characters are not really better than remakes from like 2-3 years ago, after seeing horizon or hellbalde 2 the excuse that they were already too good is pretty lame tbh, they have big margin for improvements.I still stand by that Resident Evil 4 remake is next gen visuals .
But character models not a big leap vs remake 2 and 3 because it’s already so good to begin with .
Are ND gonna reach this level with their proprietary engine in their next game?
I think it's just metahuman for ue5, like a work tool.This is cgi or in-game target?
I am impressed by the facial hair especially
the title reads 'path tracing' and the channel is JSFILMZ apparently so probably renderedThis is cgi or in-game target?
I am impressed by the facial hair especially
Way too many low res textures, abysmal water, and horrendous fire effects/explosions. also the facial animation and character models in cutscenes lack detail. Where it shines is lighting.I still stand by that Resident Evil 4 remake is next gen visuals .
But character models not a big leap vs remake 2 and 3 because it’s already so good to begin with .
Are ND gonna reach this level with their proprietary engine in their next game?
I mean when I look it at normally RE4 remake looks next gen. Of course Horizon is top tier.Nah, too many meh textures if you look carefully, it is not as even as a demons remake (and i played the whole thing maxed out on pc in 4k), and like you said, characters are not really better than remakes from like 2-3 years ago, after seeing horizon or hellbalde 2 the excuse that they were already too good is pretty lame tbh, they have big margin for improvements.
Horizon smash it into pieces and that it's a crossgen full fledged open world opposed to a nextgen only relatively small game (i mean, it's smaller than other story driven games like tlou2 or gow2018 or ragnarock)