SlimySnake
Flashless at the Golden Globes
Nah, ff7's performance mode is the biggest upgrade I've seen on the pro. But he's also right because it's the base ps5 performance with its low lods is what they used to upscale using pssr. The fidelity mode is still native 4k. What they should've done was use the fidelity mode settings and use pssr at 1440p internal resolution. But that makes too much sense and Japanese developers are literally retarded when it comes to common sense graphics settings.Pro owners must justify their shitty purchase.
(And i own a fucking pro)
Remember Elden rings is still not fixed on the ps5 because they refuse to reduce the lower bound resolution on their drs implementation from 1512p to 1440p or below. So the best way to play on ps5 is to download the ps4 version which runs at 1080p.
Bayonetta 3 on switch even in docked mode literally drops to 360p. I haven't seen a game this pixelated since the ps1 era. I am a big setpiece guy so i appreciate them trying to do ps4 caliber setpieces on a ps3 quality hardware but at some point u have to realize that seeing literal vcd artifacts from the 90s is going to take away from the experience of such a setpiece. There were boss battles with so many post processing effects that i couldn't find bayonetta on the screen because of all the artifacts.
Japanese developers need a reality check.
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