Graphical Fidelity I Expect This Gen

Pro owners must justify their shitty purchase.

(And i own a fucking pro)
Nah, ff7's performance mode is the biggest upgrade I've seen on the pro. But he's also right because it's the base ps5 performance with its low lods is what they used to upscale using pssr. The fidelity mode is still native 4k. What they should've done was use the fidelity mode settings and use pssr at 1440p internal resolution. But that makes too much sense and Japanese developers are literally retarded when it comes to common sense graphics settings.

Remember Elden rings is still not fixed on the ps5 because they refuse to reduce the lower bound resolution on their drs implementation from 1512p to 1440p or below. So the best way to play on ps5 is to download the ps4 version which runs at 1080p.

Bayonetta 3 on switch even in docked mode literally drops to 360p. I haven't seen a game this pixelated since the ps1 era. I am a big setpiece guy so i appreciate them trying to do ps4 caliber setpieces on a ps3 quality hardware but at some point u have to realize that seeing literal vcd artifacts from the 90s is going to take away from the experience of such a setpiece. There were boss battles with so many post processing effects that i couldn't find bayonetta on the screen because of all the artifacts.

Japanese developers need a reality check.
 
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Folks animating the GTAVI screenshots in AI:



Edit: These parts made laugh though:

1ffjaa.avifs
 
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Like most PS5 / Pro games it looks ridiculously good in it's 30fps mode. They needed a new gen CPU to hit 60 at those visuals. A shame they couldn't do it for the Pro but then it would have been $800 lol.
The Pro IS $800 dude.... with the disc drive its $800 lol. And that 30 fps mode is already identical to what we already have on base ps5! There are quite a few games that have the same kind of situation where the 60 fps mode runs at a higher resolution but doesn't have any improved settings and the 30 fps mode on Pro is basically exactly the same as base ps5 so we're not even close to getting that "quality mode at 60". I've been most vocal about this and have gotten so much push back from Pro owners.

For $800 Sony couldn't even make good on their marketing for this console...its outrageous and due to some very lazy journalism and who knows what kind of bribes they managed to get away with people accepting things. So many Youtubers and reviewers glossed over the lackluster performance of the initial batch of games. Important channels like Digital Foundry whom people take their word as gospel, did point out some of these flaws BUT still labelled a lot of these patches as "overall successes" and so that is what people went with. Perfect example is FF7 Rebirth or Dragons Dogma 2 (fps was improved but pssr still has big issues).

Pro was a perfect storm of worst possible scenario for a mid gen console.
 
can you imagine a souls like game, looking like this CGi in real time?
I believe we're near to that, cause GOW Ragnarok and Assassins Creed Shadows are pretty close!
 
Some more Assassins Creed Shadows screenshots on PC in 4K DLDSR Ultrawide, DLSS4, Raytracing and Reshade:

c78lhF8.jpeg

MBQCp7V.jpeg

nCCdtub.jpeg

CgEfkco.jpeg

86gV6Mo.jpeg

Gj1cOo2.jpeg


This game has absolutely stunning visuals, I would say it is currently the king in the open world genre regarding graphics.
Raytracing implementation is excellent, it looks great through day and night and different seasons.
 
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We are not that far from that. Hellblade looks close, the Witcher 4 trailer/GTA6 look on par
yeah!
I believe Gears of War E Day and the recently announced Crysis 4, will be on par with PS4 CGi era!
UE5.5 looks incredible and that Cry Engine with some new features will make great visuals!
don't you?
 
Some more Assassins Creed Shadows screenshots on PC in 4K DLDSR Ultrawide, DLSS4, Raytracing and Reshade:

c78lhF8.jpeg

nCCdtub.jpeg

86gV6Mo.jpeg

Gj1cOo2.jpeg


This game has absolutely stunning visuals, I would say it is currently the king in the open world genre regarding graphics.
Raytracing implementation is excellent, it looks great through day and night and different seasons.
This entire time I was having a hard time seeing the graphical beauty in this game that everyone else was seeing on this thread, but your post finally made it click. Not sure if it's the reshade or not, but thank you.
 
The Pro IS $800 dude.... with the disc drive its $800 lol. And that 30 fps mode is already identical to what we already have on base ps5! There are quite a few games that have the same kind of situation where the 60 fps mode runs at a higher resolution but doesn't have any improved settings and the 30 fps mode on Pro is basically exactly the same as base ps5 so we're not even close to getting that "quality mode at 60". I've been most vocal about this and have gotten so much push back from Pro owners.

For $800 Sony couldn't even make good on their marketing for this console...its outrageous and due to some very lazy journalism and who knows what kind of bribes they managed to get away with people accepting things. So many Youtubers and reviewers glossed over the lackluster performance of the initial batch of games. Important channels like Digital Foundry whom people take their word as gospel, did point out some of these flaws BUT still labelled a lot of these patches as "overall successes" and so that is what people went with. Perfect example is FF7 Rebirth or Dragons Dogma 2 (fps was improved but pssr still has big issues).

Pro was a perfect storm of worst possible scenario for a mid gen console.
I'm in the UK and Digital only so mine was £700. I sold my base PS5 for £300 so it only cost me £400. I think even at £700 it's a steal to be quite honest. An RTX 4070 (closest equivalent PC GPU at the time) cost £600 at the time. I really do wonder why people complain so much about the cost of cutting edge technology. PC gamers have obviously been fucked post covid with GPU prices in general but they've always understood that if you want a meaningful upgrade in your latest aaa games then it's going to cost cutting edge prices.

That's why I don't mind doing a "PC upgrade" on my PS5 and getting much, much better IQ on it's 60fps modes. I don't really care that it's not identical to the 30fps quality mode (and they shouldn't have marketed it as that if it's not) but to me I was unwilling to drop to 720p at times to play PS5 games at 60fps like Rebirth. The Pro fixes that for me so I was happy to pay the money for it. It's the same for Switch 2 to me. It's like a PC upgraded super charge Switch so I'm willing to pay the £400 for it. I'm not rich by any means but I get if you want the latest tech you're going to be bent over without the thought of even some lube!
 
Since cloth simulation is too demanding to be done in real-time, Amy Hennig's Marvel 1943 Rise of Hydra will simulate full cloth simulations with almost the fidelity that you see in CGI movies, through a Machine Learning algorithm they call "ML Deformer", they said "it's extremely fast on runtime", pretty sure this is UE5's custom solution for it, they talk about it here. (timestamped at 54:25)



GTA 6 trailer 2 also has good evidence of something similar being done here, it's what sells these character animations extremely well, they almost look real sometimes, it feels as though characters aren't stuck within their clothes looking stiff like how a video game would look. Examples below:

stp6k0o.gif


o5gD7vY.gif

A.I. is going to revolutionise real time visuals. There's already a lot of AI being used in recently released games. How do you think small teams make projects like Exp 33?... There is no requirement to admit you use A.I. so it will be everywhere!
 
I can see small/compressed local models being run with very tight controls by the devs that are used to dynamically embellish interaction details.

Instead of trying to fake a footprint, the dust/rocks being kicked up, the depth etc. The model would infer such things on the fly as it "knows" how things should react, could also be used to create scratches, dents etc. on surfaces.

How things react when hit with bullets, it could even draw bullet holes in along with realistic deformation of geometry (imagine the bullet actually breaking through the geometry with a realistic path rather than a little dust kickup followed by a texture of a bullet hole being painted on top). The model could continually analyse the actual 3D data of the game world to further supplement the visual component and better inform how it draws in details.

I think devs/artists largely drive the core art of a game, even in the longer run, but how the world reacts and modifies that art is going to be systems based and will implement ML more and more. As opposed to lots of rudimentary, layered fakery.

Again, rather than be very generalised, they'd all have their own narrow models which they train to be weighted towards their own art, preferences and behaviour. Continually approving and disapproving what they deem ideal until it becomes extremely accurate in how it works.

I think pretty much anything is possible in game worlds in the long run when you focus on variables + context + tagging; after that it's a matter of layering things and applying more and more granularity. Eventually you hit enough granularity with your systems that everything is good enough to come across as a facsimile of real life (or at least equivalent in complexity if "real life" isn't the goal). Introducing AI/ML will only further enhance this.
 
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can you imagine a souls like game, looking like this CGi in real time?
I believe we're near to that, cause GOW Ragnarok and Assassins Creed Shadows are pretty close!

What an hilarious game duo combo...

One of the most unimpressive crossgen we had that barely looked any better than a ps4 game and one of the best nextgen open world graphic around.

One is definitely closer than the other alright :lollipop_grinning_sweat:
I am very content with remake and rebirth graphics. I don't need Games to look any better.
Especially pro mode is great. Good art and graphics balance. No need to put hyper detailed models everywhere. The game is still impressive.
You were contempt with fucking forspoken my dude:lollipop_grinning_sweat:
 
can you imagine a souls like game, looking like this CGi in real time?
I believe we're near to that, cause GOW Ragnarok and Assassins Creed Shadows are pretty close!

I think we'll see this with some of the better looking games for next gen, that witcher 4 trailer (if it really is realtime and isn't downgraded by release) is pretty comparable imo.
 
I've recently upgraded my PC and have been catching up with some games to test it out a bit. I've taken a huge amount of shots and will upload soon, but wanted to make some notes.

HellBlade 2 looks absurdly good and is borderline pre-rendered CG level a lot the time, facial animation is basically a generation ahead of anything else out currently, the geometry and lighting are very impressive too (I hope that summer patch adds hardware lumen though)

I'm running Indiana Jones with PT enabled and that is disappointingly mixed, a lot of the time it looks decent, some elements look incredible and borderline photorealistic, but there's way too many poor looking elements imo. Characters look fine but nothing special, background detail is awful (especially in cities or areas outside of the windows), forests look decent but the performance impact is crazy,. It's just way too inconsistent, one room I'm just blown away by how good it looks and then I'll turn around and see a city backdrop that looks like uncharted on ps3. ( + I really like the cloth physics on characters)

Doom is very disappointing visually, some of the indoor gifs posted here look great, but it's really not impressing me much in-game tbh. A lot of my screenshots look like gears on the xbox 360, especially the npc soldiers. The lamps will move around in the wind, but the light source itself won't even move. I don't understand how they've made such poor use of RT in this. I hope the PT patch makes a difference, because PT looks much better than RT in Indiana Jones, so it would make sense it does the same here as it's basically the same engine.

Looking forward to trying out AC shadows too with the full RT turned on.
 
What an hilarious game duo combo...

One of the most unimpressive crossgen we had that barely looked any better than a ps4 game and one of the best nextgen open world graphic around.
Were it not for this thread, i wouldve committed account suicide a long time ago. Some of these takes make me lose all hope in humanity.

P.S this is why i cut insomniac slack every now and then. yes, they had last gen assets and lighting, but at least they tried to use the ps5 power to push rt reflections, fast traversal, gimmicky portal tech, and larger crowd sizes even in miles which was literally a dlc released at launch. And yet two years later, Cory's replacement was like we wanted ps4 and ps5 owners to have the same exact visual experience. well, then maybe dont charge $70 for the ps5 version you numb nut.
 
Since cloth simulation is too demanding to be done in real-time, Amy Hennig's Marvel 1943 Rise of Hydra will simulate full cloth simulations with almost the fidelity that you see in CGI movies, through a Machine Learning algorithm they call "ML Deformer", they said "it's extremely fast on runtime", pretty sure this is UE5's custom solution for it, they talk about it here. (timestamped at 54:25)



GTA 6 trailer 2 also has good evidence of something similar being done here, it's what sells these character animations extremely well, they almost look real sometimes, it feels as though characters aren't stuck within their clothes looking stiff like how a video game would look. Examples below:

stp6k0o.gif


o5gD7vY.gif

Spiderman on PS5 uses AI for muscle and (I think) suit deformation, it's only going to get more use in the future. I think it's just standard havok or something for general clothing though.
 
Were it not for this thread, i wouldve committed account suicide a long time ago. Some of these takes make me lose all hope in humanity.

P.S this is why i cut insomniac slack every now and then. yes, they had last gen assets and lighting, but at least they tried to use the ps5 power to push rt reflections, fast traversal, gimmicky portal tech, and larger crowd sizes even in miles which was literally a dlc released at launch. And yet two years later, Cory's replacement was like we wanted ps4 and ps5 owners to have the same exact visual experience. well, then maybe dont charge $70 for the ps5 version you numb nut.
Santa monica was forced to make a crossgen, i'm not gonna praise insomniac for having the easy treatment and still came out short.
 
What an hilarious game duo combo...

One of the most unimpressive crossgen we had that barely looked any better than a ps4 game and one of the best nextgen open world graphic around.

One is definitely closer than the other alright :lollipop_grinning_sweat:

You were contempt with fucking forspoken my dude:lollipop_grinning_sweat:
Forspoken looks great with hdr on oled. what can I say.
It's a good game too
 
450 developers leading by former rockstar main producer with UE5 and the result is this 🙃
cyberpunk consoles version looks far better.
 
I've recently upgraded my PC and have been catching up with some games to test it out a bit. I've taken a huge amount of shots and will upload soon, but wanted to make some notes.

HellBlade 2 looks absurdly good and is borderline pre-rendered CG level a lot the time, facial animation is basically a generation ahead of anything else out currently, the geometry and lighting are very impressive too (I hope that summer patch adds hardware lumen though)

I'm running Indiana Jones with PT enabled and that is disappointingly mixed, a lot of the time it looks decent, some elements look incredible and borderline photorealistic, but there's way too many poor looking elements imo. Characters look fine but nothing special, background detail is awful (especially in cities or areas outside of the windows), forests look decent but the performance impact is crazy,. It's just way too inconsistent, one room I'm just blown away by how good it looks and then I'll turn around and see a city backdrop that looks like uncharted on ps3. ( + I really like the cloth physics on characters)

Doom is very disappointing visually, some of the indoor gifs posted here look great, but it's really not impressing me much in-game tbh. A lot of my screenshots look like gears on the xbox 360, especially the npc soldiers. The lamps will move around in the wind, but the light source itself won't even move. I don't understand how they've made such poor use of RT in this. I hope the PT patch makes a difference, because PT looks much better than RT in Indiana Jones, so it would make sense it does the same here as it's basically the same engine.

Looking forward to trying out AC shadows too with the full RT turned on.
the work they put into the combat sections in hellblade 2 is astounding. they are effectively onrails but it took me a while to realize that you can exactly move during the combat encounters outside of dodging. But i just love the seamless switching between enemies. the last two sections are absolutely insane cinematic showpieces with some of the best animations ive ever seen. yes, they are all canned. i dont care.

Indy and Doom make me straight up want to trash ID tech. Both games have some of the worst implementations of RTGI. It's clearly done to save time, instead of pushing visuals. It also comes at the cost of not pushing asset quality. Both give off that PS3 era look more than any other game ive played this gen.

at least doom is somewhat fun to play even if i dont care for the parry focused combat. Indy was like watching paint dry. one of the most boring action adventure games ive ever played.
 
Santa monica was forced to make a crossgen, i'm not gonna praise insomniac for having the easy treatment and still came out short.
nah, cory made the decision to make it cross gen. he said so himself when everyone was trashing Alannah pearce for it lol. Then the director he handpicked made the decision to keep the visual fidelity the same. miles was cross gen like ragnorak but insomniac still added rt reflections to it. the truest definition of lazy developers.
 
nah, cory made the decision to make it cross gen. he said so himself when everyone was trashing Alannah pearce for it lol. Then the director he handpicked made the decision to keep the visual fidelity the same. miles was cross gen like ragnorak but insomniac still added rt reflections to it. the truest definition of lazy developers.
Then fuck all of them :lollipop_grinning_sweat:
 
450 developers leading by former rockstar main producer with UE5 and the result is this 🙃
cyberpunk consoles version looks far better.

The combat looks uninspired and on foot sections dont look too hot, but man, i love the car chase sequences. During which the city looks really detailed, the vehicles look cyberpunk quality, and the lighting definitely looks a step above last gen urban open world games like Watch Dogs. im not sure why it only looks good while you are driving though.

I hope they delay it because it needs that extra polish that could make it a somewhat decent 7/10 game. but if they rush this out, it will be memed and forgotten despite whatever things it might be doing right.
 
Spiderman on PS5 uses AI for muscle and (I think) suit deformation, it's only going to get more use in the future. I think it's just standard havok or something for general clothing though.
yep. it was actually in miles, but only for when miles had his suit on. it was then added to all characters in spiderman 2.

SP2 also had hair strands applied to everyone, but the game was clearly rushed and you dont see any of that fancy tech 99% of the time.

uVmJtBn.gif


They are adding all of this tech to Wolverine and this time taking their time to get it right. Hopefully, its a lot more polished and the cutscenes dont look like they are unfinished. One good thing about DS2 is that the cutscenes look next gen as fuck.
 
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450 developers leading by former rockstar main producer with UE5 and the result is this 🙃
cyberpunk consoles version looks far better.

This still looks so janky and low budget, which is strange because apparently it's been in development with a big team for years.
Edit: I think it's the animations really letting it down, it just looks so floaty and basic, especially the gun recoil.
 
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yep. it was actually in miles, but only for when miles had his suit on. it was then added to all characters in spiderman 2.

SP2 also had hair strands applied to everyone, but the game was clearly rushed and you dont see any of that fancy tech 99% of the time.

uVmJtBn.gif


They are adding all of this tech to Wolverine and this time taking their time to get it right. Hopefully, its a lot more polished and the cutscenes dont look like they are unfinished. One good thing about DS2 is that the cutscenes look next gen as fuck.
Those still looks like lumps of hairs, just better looking lump of hairs.
It doesn't trick me into thinking those are singular hairs like fifa, veilguard or gta6, tressfx etc.

Don't make me search for gifs...
 
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Since cloth simulation is too demanding to be done in real-time, Amy Hennig's Marvel 1943 Rise of Hydra will simulate full cloth simulations with almost the fidelity that you see in CGI movies, through a Machine Learning algorithm they call "ML Deformer", they said "it's extremely fast on runtime", pretty sure this is UE5's custom solution for it, they talk about it here. (timestamped at 54:25)



GTA 6 trailer 2 also has good evidence of something similar being done here, it's what sells these character animations extremely well, they almost look real sometimes, it feels as though characters aren't stuck within their clothes looking stiff like how a video game would look. Examples below:

stp6k0o.gif


o5gD7vY.gif

Games are about faking things so ML for this makes a lot of sense, my only question would be how it works wind simulation etc. Alex at DF digs at AC Unity because the NPCs are usually animations, but if it looks convincing whats the problem? Unlike Cyberpunk which was full AI but broken for years.
 
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nah, cory made the decision to make it cross gen. he said so himself when everyone was trashing Alannah pearce for it lol. Then the director he handpicked made the decision to keep the visual fidelity the same. miles was cross gen like ragnorak but insomniac still added rt reflections to it. the truest definition of lazy developers.
Sony was never going to allow GOWR, that has a 200-300mil budget, to release on a platform with only 20mil users. There were zero AAA next-gen exclusive games before 2023 either

Don't know why you are hammering Santa Monica, especially when they are not a multi-platform studio. They still need to hit financial benchmarks to grow as a studio. The massive success of GOWR will surely give them a much bigger budget on Corey Barlog's new IP. It's basic economics on why GOWR needed to be cross-gen
 
Sony was never going to allow GOWR, that has a 200-300mil budget, to release on a platform with only 20mil users. There were zero AAA next-gen exclusive games before 2023 either

Don't know why you are hammering Santa Monica, especially when they are not a multi-platform studio. They still need to hit financial benchmarks to grow as a studio. The massive success of GOWR will surely give them a much bigger budget on Corey Barlog's new IP. It's basic economics on why GOWR needed to be cross-gen
grow as a studio? they are literally the oldest sony studio. what are you talking about?
 
grow as a studio? they are literally the oldest sony studio. what are you talking about?
Employee count. SSM has gradually grown over the years, to the point they can work on multiple games at once. You think it's cheap to pay people from Santa Monica, California? It's crazy expensive. GOW2018 and GOWR being financial hits allows them to grow as a studio

And the idea that you think it's greed or lazyness from Barlog to not release a massive AAA game solely to a 20mil userbase, where they would probably take a 50% hit to sales, just shows how misinformed you are
 
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450 developers leading by former rockstar main producer with UE5 and the result is this 🙃
cyberpunk consoles version looks far better.

this looks pretty good graphically. It's not claiming to be the next cyberpunk.
I think it looks great aside from looking a bit soft in some gameplay scenes. Been some time since we had a simple game like that
 
Employee count. SSM has gradually grown over the years, to the point they can work on multiple games at once. You think it's cheap to pay people from Santa Monica, California? It's crazy expensive. GOW2018 and GOWR being financial hits allows them to grow as a studio

And the idea that you think it's greed or lazyness from Barlog to not release a massive AAA game solely to a 20mil userbase, where they would probably take a 50% hit to sales, just shows how misinformed you are
this is literally retarded. they are the OG sony studio that has been around since the ps1 era before ND ever got bought out by sony. they have produced hits like twisted metal black, gow1-3 and gow 2018. saying they need to get a hit just so they can grow their employee count 30 years after they were formed is fucking retarded.

A job of a first party studio is to get people to switch to your new $500 console asap. thats it. regardless, its not like this was a launch title or a year 1 title. this literally came out 2 years after launch. by the time this game came out, ps5 had already sold over 30 million units to the hardcore who actually do go and buy the game on day one. there were reports that literally 85% of the sales were on ps5 anyway.

So essentially, you are defending a company that released a first party game on a last gen hardware 2 years into this gen. Despite having sold 30 million $500 units to their most loyal users. Then charged $70 for it. Then publicly refused to add any PS5 enhancements beyond fps and resolution.

Are you sure you are in the right thread? Maybe try icon era? its full of people defending the indefensible.
 
this is literally retarded. they are the OG sony studio that has been around since the ps1 era before ND ever got bought out by sony. they have produced hits like twisted metal black, gow1-3 and gow 2018. saying they need to get a hit just so they can grow their employee count 30 years after they were formed is fucking retarded.

A job of a first party studio is to get people to switch to your new $500 console asap. thats it. regardless, its not like this was a launch title or a year 1 title. this literally came out 2 years after launch. by the time this game came out, ps5 had already sold over 30 million units to the hardcore who actually do go and buy the game on day one. there were reports that literally 85% of the sales were on ps5 anyway.

So essentially, you are defending a company that released a first party game on a last gen hardware 2 years into this gen. Despite having sold 30 million $500 units to their most loyal users. Then charged $70 for it. Then publicly refused to add any PS5 enhancements beyond fps and resolution.

Are you sure you are in the right thread? Maybe try icon era? its full of people defending the indefensible.
I think Sony were scumbags for misleading about "we believe in generations", but im not going to go blame a game director at SSM for it, lol

Ragnarok was originally slated for release in 2021, FWIW. From SSM and Barlog's perspective, they probably were pressured to develop GOWR before moving to a new IP that the studio was more interested in developing. It's just weird you put the blame solely on Barlog
 
this looks pretty good graphically. It's not claiming to be the next cyberpunk.
I think it looks great aside from looking a bit soft in some gameplay scenes. Been some time since we had a simple game like that
definitely a welcome and much needed change of pace and genre
Despite rooting for it, I don't think it would be fair for this game to get a pass for its visuals and animations though,
while a great game like Callisto got heavily criticised for the very same reasons
 
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. It's just weird you put the blame solely on Barlog
"You want to be mad at somebody for anything [God of War] related - the delay, PS4/5, trolls, subtitle size, Sigrun, whatevs - be angry with me," he said in a tweet. "I made the calls. I did this.

 


This game is going to be next level as fuck.

The patents for the NPC's/AI are next level stuff, the game world is going to blow other open worlds out the water in terms of immersion.

We should finally get that fake ass 2012 Watch Dogs E3 demo level of AI during moment to moment gameplay
 
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What an hilarious game duo combo...

One of the most unimpressive crossgen we had that barely looked any better than a ps4 game and one of the best nextgen open world graphic around.

One is definitely closer than the other alright :lollipop_grinning_sweat:

You were contempt with fucking forspoken my dude:lollipop_grinning_sweat:
For real how did ragnarok make it in there lol - I'd even put demons souls closer than that
 
I'm in the UK and Digital only so mine was £700. I sold my base PS5 for £300 so it only cost me £400. I think even at £700 it's a steal to be quite honest. An RTX 4070 (closest equivalent PC GPU at the time) cost £600 at the time. I really do wonder why people complain so much about the cost of cutting edge technology. PC gamers have obviously been fucked post covid with GPU prices in general but they've always understood that if you want a meaningful upgrade in your latest aaa games then it's going to cost cutting edge prices.

That's why I don't mind doing a "PC upgrade" on my PS5 and getting much, much better IQ on it's 60fps modes. I don't really care that it's not identical to the 30fps quality mode (and they shouldn't have marketed it as that if it's not) but to me I was unwilling to drop to 720p at times to play PS5 games at 60fps like Rebirth. The Pro fixes that for me so I was happy to pay the money for it. It's the same for Switch 2 to me. It's like a PC upgraded super charge Switch so I'm willing to pay the £400 for it. I'm not rich by any means but I get if you want the latest tech you're going to be bent over without the thought of even some lube!
Can't really disagree with anything you said other than my dumb ass was expecting more ps5 base quality modes at 60 from having ai upscaler in a console. The idea was simple- drop resolution in Quality mode and upscale using pssr...that was what Cernys entire presentation was about and its what 90% of gamers expected going in but its clear the console wasn't up to task.

Lesson learned for me that you need a CPU upgrade to pull it off. I also expected at least a few more games actually adding additional Ray Tracing given the 2-3x RT performance but again I learned you need a better CPU to use it!
 
Can't really disagree with anything you said other than my dumb ass was expecting more ps5 base quality modes at 60 from having ai upscaler in a console. The idea was simple- drop resolution in Quality mode and upscale using pssr...that was what Cernys entire presentation was about and its what 90% of gamers expected going in but its clear the console wasn't up to task.

Lesson learned for me that you need a CPU upgrade to pull it off. I also expected at least a few more games actually adding additional Ray Tracing given the 2-3x RT performance but again I learned you need a better CPU to use it!
I was one of the ones who bought into the 2-4x ray tracing claims in the leaked developer slides. i was like if hes being honest about the 45% gpu increase, maybe hes really seeing 2-4x more rt performance. While we've seen hardware lumen in SH2, ray tracing in 60 fps modes for AC shadows, and star wars survivor, I just dont see the 2-4x increase. its more in line with the 45% increase in pixels. or 67% which is in line with the tflops increase.

there are some exceptions like callisto and doom, but i was really hoping to see star wars outlaws, avatar, and other games come close to matching 3080 performance. it could be cpu limited, but i am not seeing 100% better results in 30 fps modes either. Doubt its CPU bound there.

The 9070 xt has only 4 more CUs, but way better ray tracing performance thanks to much higher clocks, infinity cache, and memory bandwidth. I bet it has a different ray tracing implementation than whatever custom implementation cerny hacked into in the ps5 pro which is probably why its competing with the 5070 which the ps5 pro cant even compete with the 4070.
 
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Been playing Forza and man, that new track is amazing but the problem is that it all the other tracks look so bland and sterile in comparison. Makes me miss DriveClub. its so boring racing in real life tracks.

0YpnTAA.gif
 


This game is going to be next level as fuck.

The patents for the NPC's/AI are next level stuff, the game world is going to blow other open worlds out the water in terms of immersion.

We should finally get that fake ass 2012 Watch Dogs E3 demo level of AI during moment to moment gameplay

Sound too good to be true, my pessimistic sense is tingling like crazy.
 
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I was one of the ones who bought into the 2-4x ray tracing claims in the leaked developer slides. i was like if hes being honest about the 45% gpu increase, maybe hes really seeing 2-4x more rt performance. While we've seen hardware lumen in SH2, ray tracing in 60 fps modes for AC shadows, and star wars survivor, I just dont see the 2-4x increase. its more in line with the 45% increase in pixels. or 67% which is in line with the tflops increase.

there are some exceptions like callisto and doom, but i was really hoping to see star wars outlaws, avatar, and other games come close to matching 3080 performance. it could be cpu limited, but i am not seeing 100% better results in 30 fps modes either. Doubt its CPU bound there.

The 9070 xt has only 4 more CUs, but way better ray tracing performance thanks to much higher clocks, infinity cache, and memory bandwidth. I bet it has a different ray tracing implementation than whatever custom implementation cerny hacked into in the ps5 pro which is probably why its competing with the 5070 which the ps5 pro cant even compete with the 4070.
I recently bought a PC and it comes with a 800W PSU. No console is allowed to do that.
 
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