Graphical Fidelity I Expect This Gen

Yes I agree, I watched the IGN Nvidia video that was shared earlier in this thread, and man, gamers are so dumb, almost all the comments are in the negative, they just don't want Ray Tracing, Path Tracing & whatever AI Neural Rendering visuals they'll bring, they keep making up false assumptions around DLSS by saying "DLSS ruined game optimization", IDK where this negativity is coming from, they hate it when a game comes out that pushes graphical fidelity.

They seem to want to run all games at max settings on their stinky RTX 4060 or 5070 with Path Tracing, and they get mad when these cards cannot run them at the desired framerates, yet they don't want to use DLSS Super Resolution because it's "not native" when it literally makes games look better than native, the level of entitlement & lack of technical knowledge are stunning I swear.
This is general problem with most non informed casual gamers, they are hivemind and don't actually know what they are talking about so they ruin things for the real gamers. These hivemind gamers regurgitate wrong information and hate. Thank god Naughty Dog made TLOU 2 and didn't listen to the hivemind…
 
This is general problem with most non informed casual gamers, they are hivemind and don't actually know what they are talking about so they ruin things for the real gamers. These hivemind gamers regurgitate wrong information and hate. Thank god Naughty Dog made TLOU 2 and didn't listen to the hivemind…
wait TLOU 2 uses raytracing?
 
Console only gamers like to pretend like console only games are the pinnacle of graphics. It's why Yotei is being gushed about as the best looking game ever, when Assassin Creed Shadows released six months ago and is sitting right there to compare to. Spoiler: Shadows is graphically superior in virtually every way. SH2 and AW2 on PC are a generation ahead of anything on consoles right now.
I play games on a PS5 Pro or Xbox Series X and don't own a high-end PC.

(A) 720p / Ultra Setting / HWRT (more Low-Resolution) / 30-40fps
(B) 1440p / Mid Setting / w/o RT/ 60fps

Between (A) and (B), I think (B) looks better when playing on a 4K TV.
This is because no matter how beautiful and cutting-edge the graphics are, if the resolution and frame rate are too low, they will appear blurry and incomprehensible to console players.
Yotei and DS2 look crisp and sharp in 4K TV on the base PS5 (even if some of the graphics tech is outdated).
It would be difficult to achieve high resolution, frame rate, and advanced lighting at the same time on a 10-12 TFLOPS console.

As an example, here are some screenshots of Hellblade 2 that I took when playing on Xbox Series X. *30fps Mode
g6lnplF5_o.jpg

Otyy2I4E_o.jpg
 
I play games on a PS5 Pro or Xbox Series X and don't own a high-end PC.

(A) 720p / Ultra Setting / HWRT (more Low-Resolution) / 30-40fps
(B) 1440p / Mid Setting / w/o RT/ 60fps

Between (A) and (B), I think (B) looks better when playing on a 4K TV.
This is because no matter how beautiful and cutting-edge the graphics are, if the resolution and frame rate are too low, they will appear blurry and incomprehensible to console players.
Yotei and DS2 look crisp and sharp in 4K TV on the base PS5 (even if some of the graphics tech is outdated).
It would be difficult to achieve high resolution, frame rate, and advanced lighting at the same time on a 10-12 TFLOPS console.

As an example, here are some screenshots of Hellblade 2 that I took when playing on Xbox Series X. *30fps Mode
g6lnplF5_o.jpg

Otyy2I4E_o.jpg
I agree, picture should be crisp enough to not destroy the visuals, that's what upscaling technology is for…
 
I play games on a PS5 Pro or Xbox Series X and don't own a high-end PC.

(A) 720p / Ultra Setting / HWRT (more Low-Resolution) / 30-40fps
(B) 1440p / Mid Setting / w/o RT/ 60fps

Between (A) and (B), I think (B) looks better when playing on a 4K TV.
This is because no matter how beautiful and cutting-edge the graphics are, if the resolution and frame rate are too low, they will appear blurry and incomprehensible to console players.
Yotei and DS2 look crisp and sharp in 4K TV on the base PS5 (even if some of the graphics tech is outdated).
It would be difficult to achieve high resolution, frame rate, and advanced lighting at the same time on a 10-12 TFLOPS console.

As an example, here are some screenshots of Hellblade 2 that I took when playing on Xbox Series X. *30fps Mode
g6lnplF5_o.jpg

Otyy2I4E_o.jpg
most UE5 games on consoles are 1440p reconstructed to 4k using TSR. Not 720p in the 30 fps mode.
From twitter. Some of y'all comparing Yotei to other sony 1st party cross-gen games are acting silly. TLOU/Horizon could never.

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lol this screenshot looked next gen on my iphone screen. on my 4k tv, meh. Maybe i need to play these games on a 6 inch screen.
 
lol this screenshot looked next gen on my iphone screen. on my 4k tv, meh. Maybe i need to play these games on a 6 inch screen.

Big screen or small screen, direct capture or offscreen, this game does enough to distinguish from cross gen. Regardless of any inconsistencies, which all games suffer from.

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From the OT (credit pnutboy pnutboy ):

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That does look good no doubt, it's just hard to feel THAT impressed given how linear that section is. It's literally just walking through the water in a straight line.
yeah the game overall feels very dated because they kept the level design the same which in turn kind of keeps the visuals from having the same kind of impact. it doesnt have that scale we have come to expect since the ps360 era. of course, the final chase sequence is still as grand as ever, but the forest levels definitely couldve been expanded a bit.
 
yeah the game overall feels very dated because they kept the level design the same which in turn kind of keeps the visuals from having the same kind of impact. it doesnt have that scale we have come to expect since the ps360 era. of course, the final chase sequence is still as grand as ever, but the forest levels definitely couldve been expanded a bit.
Agreed, final chase is Kojima at his best!
 
This looks good. Its the best area in the game.

where would you rank this? Compared to other Sony games like Demon Souls, Ratchet, Spiderman 2, DS2 and HFW.

Oh idk man as someone that prioritizes lighting over geometry, I think Yotei highs are better than HFW/Burning Shores in that department. I'm not sure yet where I would place relative to the other games you listed.
 
Yeah, since I have yet to play a game that looks consistently great, I can deal with 5% crap visuals if the rest is fine or fantastic.
Just discovered the ugly coast of the Yotei grasslands, behold:

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Of course it sucks that it ain't flawless, but it doesn't really matter to me, for I'm rewarded with greatness most of the time:

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Nevertheless, if all remaining areas I haven't discovered yet look cheap, I'll be a bit pissed, that's for sure! :messenger_beaming:
Lmao, more like 50%.

The best looking game this gen are nowhere near a 95% rate of consistency, let alone fucking yotei :lollipop_squinting:
 
I might sub to PS+ this month just to try out SH2 and Alan Wake 2 on consoles. Two of the best looking games on PC and games console gamers just love to hate. I need to see them with my own eyes.



I need to see why so many PS gamers are not able to see whats so next gen about these games, and why they continue to praise games like DS2 and Yotei.

SH2 looked amazing on base ps5 in quality mode. AW2 in quality mode too, but that did have some issues with FSR for sure.
 
UE5 man. Amazing level of detail on the riverbanks. Also, Those incredible reflections holy shit.

HWlvnjD.gif
Here no1 has to state its not a crossgen, one look and even most casual gamer recognizes top quality visuals right away, no need for proof with photomode screenies, tiny gifs etc, every1 with eyes see it right away, proper current gen fidelity :)
 
Oh idk man as someone that prioritizes lighting over geometry, I think Yotei highs are better than HFW/Burning Shores in that department. I'm not sure yet where I would place relative to the other games you listed.
Barebones implementation of rtgi in 2025 is better than the highs of horizon?

I'll take bullshit for 600, alex.
 
Been playing Yotei for a while and tho it looks dated under certain lights (i especially don't like the morning time where everything is white with weird fog), it is a visual marvel.

I don't know how they managed the distant stuff to look so good (i think there is a trick with just enough blur and ambient occlusion to look life like.

Plus the scale of the game is perfect, where shadows has that typical assassin creed miniature model look.
 
It's hard to think that players think Yotei looks bad considering what SP did with the budget they used.
Personally I think the rest of the gaming industry could learn something from them.
SP should be giving other AAA studios a TED talk.
 
Barebones implementation of rtgi in 2025 is better than the highs of horizon?

I'll take bullshit for 600, alex.

Sorry Wolfy I know forbidden west is your baby but guerilla really shot themselves in the foot with their lighting setup for the game. I called it out some time ago that Horizon would age poorly because of it and here we are.

EjMqupHlgCSAVdvo.jpeg
ClUYkWIuEYxDmgKd.jpg
 
Sorry Wolfy I know forbidden west is your baby but guerilla really shot themselves in the foot with their lighting setup for the game. I called it out some time ago that Horizon would age poorly because of it and here we are.

EjMqupHlgCSAVdvo.jpeg
ClUYkWIuEYxDmgKd.jpg
Those two pics also show how scale wise Yotei is infinitely more realistic (would i dare to say photorealistic 💅 ) than horizon, shadows or anything really.
One looks very much like a videogame, the other is something else.
 
Sorry Wolfy I know forbidden west is your baby but guerilla really shot themselves in the foot with their lighting setup for the game. I called it out some time ago that Horizon would age poorly because of it and here we are.

EjMqupHlgCSAVdvo.jpeg
ClUYkWIuEYxDmgKd.jpg
Complaining about GOY while praising Horizon is odd to me. Horizon is one of the most visually inconsistent games I've ever played. Interiors had lighting that looked almost broken a lot of the time. GOY clearly has shortcomings, but using Horizon to argue against it doesn't really make sense to me.
 
Complaining about GOY while praising Horizon is odd to me. Horizon is one of the most visually inconsistent games I've ever played. Interiors had lighting that looked almost broken a lot of the time. GOY clearly has shortcomings, but using Horizon to argue against it doesn't really make sense to me.
Horizon has the excuse of being a 3 years old crossgen, yotei should destroy horizon.
 
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Horizon has the excuse of being a 3 years old crossgen, yotei should destroy horizon.
It should do, but for some reason they seemed to have only been given a small budget. I'm glad they at least started to use rtgi, hopefully guerilla does the same with their next project because a lot of their lighting issues would be improved with rtgi.
 
Sorry Wolfy I know forbidden west is your baby but guerilla really shot themselves in the foot with their lighting setup for the game. I called it out some time ago that Horizon would age poorly because of it and here we are.

EjMqupHlgCSAVdvo.jpeg
ClUYkWIuEYxDmgKd.jpg
Yes we get it, yotei looks good on large grass fields, it still look worse than this when you actually get close to things

Horizon-Forbidden-West-20220217152030.jpg
 
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