alucard0712_rus
Banned
Some people can't tell the difference between RT and normal rasterization of these features showing in games. I'd like to clear up some of these misconceptions.
RT shadows - the catch to recognizing this algorithm is in first understanding how RT shadows work. Since we aren't just casting simple 1 ray casts to get sharp shadows.. You need to recognize how a sharp shadow looks and a RT shadow looks using importance sampling (or area lights).
Here is a screen of ray-traced shadows vs. cascade soft shadows
Cascade will be blurred all around the edge of the shadow.. In the case of Demon Souls, I have NO idea what kind of shadows those are but they fail to look like RT shadows. In fact, they fail to look like cascade shadow volumes too. The very low sampling around the edges is troubling. I hope they aren't using small 1-2 ray casts around the edges to mimic soft shadows. IF those are RT shadows, then that would explain their low cost and thus why they can render this scene @ 60FPs, but they have got to be the ugliest shadows I've ever seen in a game tbh. Let's hope that's NOT RT shadows or at the very least it's cleaned up in the 30FPS mode of the game.
I have no idea why it looks bad to you, especially after I focused your attention on them.
Can you prove (with pictures) WHY they are bad? Which game has better shadows to you? Their last game (SotC remake) has better shadows too?
To me they look better than anything non-RT - shadow softness depends on object distance, it has all variety that you expect from RT shadows, and they fits perfectly to the enviorment .You don't see that on any other non-RT game.
Ratchet and Clank have amazing shadows, but sure they are not THAT realistic.
And how you explain this noise pattern then? You can clearly see it in all RT games, also in GT7 trailer (which has noise that has no other explanation other than low quality RT).
Yes, some games (Cryengine based for example) uses dithering or smoothing pattern on shadows that looks similar, but those are used to smooth low resolution shadows and looks different.