I must've missed all those open-world gravity shifting games on the PS2. I didn't know there'd been so many that the formula had gotten stale!
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Demo sucked. Gameplay is still PS2-era stale and bland.
Title defines style over substance. Art is great, but other games have done everything else better for years.
Linear path button driven start-stop is not flying. It's outdated garbage. They had to throw in obscene amounts of auto targeting and pathing support because the controls are too wonky.But, the flying...
Linear path button driven start-stop is not flying. It's outdated garbage.
Linear path button driven start-stop is not flying. It's outdated garbage.
They had to throw in obscene amounts of auto targeting and pathing support because the controls are too wonky.
No Western demo release because they know it would hurt sales.
Who wants to tell him?
EU got it. Guess I own that one.It's even in the OT lmao
EU got it. Guess I own that one.
Metacritic under 70 from major outlets. Pros will unanimously praise art, cons will unanimously criticize gameplay.
Anyhow, that's more than enough of me yelling at clouds for Sony funneling AAA money into a game I don't enjoy. Enjoy your OT prep.
Linear path button driven start-stop is not flying. It's outdated garbage. They had to throw in obscene amounts of auto targeting and pathing support because the controls are too wonky.
Game is GIF friendly and folks latch onto the style, but actual execution of "falling w/ style" is repetitive and bland, while the combat is simplistic auto-lock button mashing.
No Western demo release because they know it would hurt sales. I had it pre-ordered w/ the hope a PS4 sequel would remove the Vita shackles that presumably held back modern gameplay execution in the original release. Completely disappointed that the sequel features identical outdated gameplay and it hasn't even launched yet.
As in, Gravity Rush 2 will score under 70? That sure would suck, hopefully that doesn't happen!
How do you figure? The critical reception to the previews and demo have all basically said, "it's like the first one but better". And the first game scored in the 80s.Metacritic under 70 from major outlets.
I guess i could see some people being less forgiving of the gameplay jank, this not being a vita game/port and all.How do you figure? The critical reception to the previews and demo have all basically said, "it's like the first one but better". And the first game scored in the 80s.
Can't get enough of that sweet UI.
Can't get enough of that sweet UI.
I really wish I enjoyed the gameplay in Gravity Rush. The environments are beautiful, the characters are endearing, I love the UI, etc, but I just can't find enough enjoyment in the game mechanics to justify a purchase. I was really hoping that the existing mechanics would be overhauled in the sequel, or, at the least tightened up nicely, but the demo felt like they left them exactly the same (like, exactly) and just added some new mechanics on top. Maybe I'll see something in post release coverage that will convince me otherwise, it seems like a lovely game otherwise.
Out of curiosity, what does the JPN/Asia come with? What's on the second disc?
thanks
The way you keep talking about the mechanics being "stale" or "outdated" is weirding me out. How can a unique mechanic that appears in no other series be "stale" or "outdated"?
Anyway, to your point, you're right that it isn't flying. It's falling. The entire premise of the game is that with a button-press you can re-align gravity in any direction you choose. You're not supposed to be able to soar around like Superman.
Aim assist is hardly a new thing in videogames. No idea what you're talking about re: "pathing support".
Who wants to tell him?
Exactly. If it was a Vita sequel I might forgive this, but in the move to the big screen I expected the gameplay to get a commensurate polishing as well. Instead it... feels like a prettier Vita game. Not good enough, not for 60 bucks or whatever they're charging.
I know it comes with Overture.
If you're referring to overture, then it's already on youtube manWill the animation be available to watch via YouTube?
In my country's PSN (Malaysia), the animation is included in the preorder page.
Linear path button driven start-stop is not flying. It's outdated garbage. They had to throw in obscene amounts of auto targeting and pathing support because the controls are too wonky.
Game is GIF friendly and folks latch onto the style, but actual execution of "falling w/ style" is repetitive and bland, while the combat is simplistic auto-lock button mashing.
No Western demo release because they know it would hurt sales. I had it pre-ordered w/ the hope a PS4 sequel would remove the Vita shackles that presumably held back modern gameplay execution in the original release. Completely disappointed that the sequel features identical outdated gameplay and it hasn't even launched yet.
Shame that it won't have a 60fps mode on the pro, the framerate/lag made me enjoy the demo far less than I thought I was going to.
I guess all I can do is hope that there's an enhanced fps mode a la Rise of the Tomb Raider.