No Vita, no sale.
It seriously can't be stated enough how great of a protagonist Kat is. She's just such a great character and a breath of fresh air amidst all the gloomy and stoic protagonists out there. In a way playing with her kind of reminds me why I started playing video games to begin with - to have fun. And despite all the crap she goes through, Kat has fun throughout her journey just like any other person.
Never completed the first on my Vita, but you beautiful OP have convinced me to give this a go.
Yes.
I dont want to feel like a hypocrite after asking for unique games and then not supporting them when i can.
The game is pretty much gonna bomb but oh well we get what we pay for.
Kat is the best and most charming protagonist in recent memory.
Cant wait to hear the different Tanaka OSTs
Still GR2>KH2.8 then NiOh so close is difficult.
I played the first game on the Vita and I enjoyed it at the time, despite its flaws. Playing it again on the PS4 however has been a different story, for a Vita game I was impressed with the open world environment, pleasant aesthetic and interesting use of the Vita's features, on PS4 however none of that is present and the games flaws are laid bare.
The combat isn't very good.
The narrative isn't very good.
The world is empty.
To some extent I'm still charmed by the game. I like Kat and therefore I want to like the game and series, but the gameplay just isn't especially remarkable. Combat is brain dead, and the movement systems aren't especially interesting after playing around with them for a short while. As I say, the city itself is barren with nothing to do beyond the main quest and some arbitrary side missions (that do not relate to a narrative).
Making matters worse, many of the mechanics feel off or janky. There are plenty of gravity manipulation missions using props that just feel awkward. I remember one where I had to get a bomb from a bin to prevent it from detonating in a certain area. I was fighting the camera the entire time, trying to drag these items out of this skip. I couldn't select what I wanted to pick up, or guarantee where it would go when I threw it, it was irritating and reflected the poor gameplay design of this particular mechanic.
Combat is little better, aim at the enemy and mash the attack button until you win. You can dodge if it pleased you, for most enemies relentless aggression is all that's required. You can upgrade your health and just tank the damage that even bosses dish out, and still win the encounter. It makes the game dull and feels as though they eschewed difficulty due to fears that it would expose the games relatively poorly considered mechanics.
At the same time. I still like the game, I like Kat, and I like the universe. I think the writing is quite poor but the world and its characters are interesting. The gameplay is poorly considered at a mechanical level, but moving around is still entertaining and despite the absence of difficulty I still manage to enjoy myself to a degree, merely by moving around the world. With that said, it's a shame it's not a better game. The series is difficult for me to recommend.
This were basically my impressions from the Gravity Rush 2 demo. I'll wait for the real 3d platformers coming later this year..
This were basically my impressions from the Gravity Rush 2 demo. I'll wait for the real 3d platformers coming later this year..
gravity rush is a 3d platformer?
The UI is pretty simple and imo bad with how much it is taking up so much of the screen and standard health and energy bars.
This were basically my impressions from the Gravity Rush 2 demo. I'll wait for the real 3d platformers coming later this year..
The game just allowed me to fly over all the buildings, jeez, some platformer!
I am genuinely shocked by the negative sentiment for GR1 in this thread. I loved it completely.
It's probably one of my favourite playstation games of the last 5 years, but I'm not really shocked. I think aesthetically it's gorgeous with a great world and characters but the gameplay does strike me as a take it or leave it thing. The quest design isn't really that compelling, so unless you can tap into that pure joy of the movement and controls I can imagine it putting people off, and its clear some people just bounce right off the gameplay, never mind love just soaring through the sky doing nothing haha. Putting a demo out there so People can find out for themselves was wise.
I'm one of those folks that really likes the hero (Kat is great), really likes the "look" of the game and enjoys the music but just tolerates the actual mission/quest structure. I'm going through the PS4 Remaster and even though the game charms me (and I actually like the combat) I also find it to be somewhat boring in some cases.
Even so, I am planning on picking up the 2nd game once I finish the first one. There's enough good going on with GR1 that I am willing to overlook the game's shortcomings.
Loved the first one but always said that the sequel would need to totally overhaul the combat for me to be interested. The demo proved that they didn't even attempt that so while it's a shame, no thanks.
The lunar and Jupiter stuff doesn't solve any of the core gamrlefeel issues with the combat. It's still really bad. They probably lost a sale with that demo, tbh.
Yooka Laylee and A Hat in Time off the top of my head. Maybe a new Mario on the Switch too..Which are?
Sadly no, but it looked like it could scratch that itch.gravity rush is a 3d platformer?
You're right (except for the 'well' part that is). Thing is super man games aren't too fun, that's why there aren't all that many of them. Flying is too easyThis is essentially a super man game done well, not a paltformer lol.