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GTA 6 to Use Advanced Water Rendering Technology? - Gameranx
The rumors around GTA 6 continue to grow, and the latest one might leave you scratching your heads as it's about water.
gameranx.com
On Twitter, a man named Aleix Venturas made a post for Rockstar Mag and noted that GTA 6 might be using a special kind of water rendering system. It’s similar to NVIDIA Waterworks, meaning we’d get very high-quality and realistic-looking water. But that’s where the “problem” comes in. According to the “contributor,” using this technology is so expensive that Rockstar can’t use it all the time within the game, so they’re going to be building something themselves to fix that. ComicBook.com translated his tweets:
“The objective is therefore to bring together around twenty engineers in the Rockstar San Diego studio division called ‘RAGE Technology Group’ so that they can create a new physics system for water in GTA 6,” claims Venturas. “Current video games use a mesh system (wireframe) to represent water. This gives the impression of a rippling liquid and this system has the advantage of being energy efficient in terms of performance. With RAGE 9, it will be a new system that will allow physically simulated water in real-time. This has existed for years in the cinema or on 3D applications but it is never ‘realtime.’ NVIDIA has already tried the experiment with WaveWorks 1.0 and 2.0 but the realism/performance ratio has never been exploitable.”