Industry Insider "NateTheHate2" claims more Sony games are coming to Xbox

GAF is going to be a shitshow, remember the meltdown they had when they announced Horizon for Steam??
Lol.

All due to a video game (an old game too) being available for other people to play.

Even people spending a lot of money who drive BMWs don't care this much butting heads with people who have an Audi or Mercedes in a battle of which guy has the best badge on their car.

Childish people. Who knew some people have such a hard on for Aloy all to themselves.
 
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Amazing goalpost moving.

I've never seen someone who hates Sony porting to other platforms go into such detail.

Port haters have sure changed over the years.

First it was none, then a few, then no LoU/GoW bangers, then no day one. End result PC now has tons including day one H2.

the goalposts have moved so many times it's now in the parking lot.
Still making shit up because you can't find a quote of me hating the pc ports, pathetic.
 
Credit to ya.

If I had insider info I would had loose lips on stuff long time ago!
Not a great way to keep people telling you stuff.

Side note, hello other forum people running off to your reject place since you weren't mature enough to not get banned here

Tom Hanks Hello GIF
 
If that's the case (and I think you're right: Tokon coming to Xbox), then SIE should've announced it at the reveal. This is what I mean by the confused messaging: they want to have that "hype moment" with the fanbase by pretending to give them a big quality AAA 3P exclusive with a mega-popular IP. Marvel, no less, knowing many people (including Xbox gamers) will see it as a spiritual successor to the Capcom MvC games, and knowing Xbox gamers will feel left ou, creating cries of port-begging which just generates more attention.

Yet....part of the hype would be fake since SIE would know Xbox was a planned platform from the get-go. So it makes all of that feel manipulative. And yes, I know a big part of marketing is to manipulate the perception of customers by tugging on emotions, but I'd feel a move like this with Tokon is manipulative on another level. The type where corporate greed for profits wants to hide behind language of an era when companies like SIE used to actually care about being competitive with genuine exclusivity. So now it's not just customer emotions getting manipulated, but also their wallets.

There's no point in withholding a Tokon Xbox announcement other than to manipulate preorder traffic to your own console (which makes less sense here because the game's Day 1 on Steam anyway, and a lot of the FGC prefer that and PC as a platform), and play off historical fan culture in gaming spaces. You can argue that any Xbox audience that'd be interested in the game would simply get it on PS5 or PC, but then the mere fact of porting Tokon to Xbox is a contradiction: the audience you'd be selling it to, would have already opted for PS5 or PC by the time you made the announcement!

All that said, such logical thinking didn't stop Helldivers 2 getting an Xbox version 18 months later, so I guess SIE feel there are many holdouts still on Xbox no matter what. Which in their eyes probably makes a Marvel Tokon Xbox announcement some months after reveal, make more sense. I just personally don't see the value in withholding that announcement at this point if you know you're gonna release the game over there anyway, other than to score temporary brownie points and roleplay a console exclusivity strategy you aren't actually committed to in practice.


If the game is a 12 month console exclusive, I think it's best Sony just ride off of that. Instead of annoucing now that it's coming to Xbox after 12-18 months. You just gotta have the stomach for what a console "time exclusive" is nowadays.
 
I would like to have Lego Horizon, and afterwards all other Horizon content, since I have slowly but steadily become a big fan of Hermen Hulst.

I also think it would make sense to release a Series X-optimized version of Bloodbourne in order to make Xbox users feel special.

My dream would be to have the PS3 game Fat Princess ported to Xbox, but I don't count on it.
 
These execs would be looking at how kids play games now and planinng their content strategy around that.

It's not about playing on a particular console or platform, it's about playing the game they want to play, wherever they are. So if they want to play Roblox at home, maybe it's on a PS or Xbox or their parent's PC / laptop. If they're out of the house maybe theyre playing Roblox on their phone or iPad. etc.

Publishers just want to be everywhere people can play their game and spend money.

There's still the market for SP blockbusters, but as others have mentioned, as the budgets get bigger and bigger, they need to bring in more money to cover the costs and the make some profit.
 
I would like to have Lego Horizon, and afterwards all other Horizon content, since I have slowly but steadily become a big fan of Hermen Hulst.

I also think it would make sense to release a Series X-optimized version of Bloodbourne in order to make Xbox users feel special.

My dream would be to have the PS3 game Fat Princess ported to Xbox, but I don't count on it.
By the looks of how PC and Nintendo ports are, Sony seems big on Horizon being the first SP entries. Then more games follow. Sony's foray into Xbox is MLB and H2 GAAS service games. But at some point when it's time to green light SP, it'll probably be Horizon first.

Not sure why, but Sony puts Horizon on a bigger pedestal vs GoW, LOU, UC and Spiderman. I guess they think girly action and robot dinosaurs are a big draw to start off SP ports.
 
These execs would be looking at how kids play games now and planinng their content strategy around that.

It's not about playing on a particular console or platform, it's about playing the game they want to play, wherever they are. So if they want to play Roblox at home, maybe it's on a PS or Xbox or their parent's PC / laptop. If they're out of the house maybe theyre playing Roblox on their phone or iPad. etc.

Publishers just want to be everywhere people can play their game and spend money.

There's still the market for SP blockbusters, but as others have mentioned, as the budgets get bigger and bigger, they need to bring in more money to cover the costs and the make some profit.
I thought Roblox was going to eventually die off as the company has lost money forever. Company still loses money every year, but survives. I dont follow the company but they make billions in top line sales and growing huge every year, but I guess all their people and server costs are way more. Stock is on fire. I remember the stock dicking around $40 for a while. Zoomed up the past year to $120.
 
I could see Returnal and Astro Bot selling well on Xbox, the rest not so much.
But I doubt Sony would port their mascot to other systems and, I'm not sure because I haven't played it yet, I think Astro Bot needs Dualsense features that the Xbox controller doesn't have.
 
I could see Returnal and Astro Bot selling well on Xbox, the rest not so much.
But I doubt Sony would port their mascot to other systems and, I'm not sure because I haven't played it yet, I think Astro Bot needs Dualsense features that the Xbox controller doesn't have.
Astro Bot is like the least adaptable game for ports.

You literally ride a Dualsense around the galaxy and re-assemble a PS5 to go back and fight the "green monster" lol.
 
I don't know the timeframe but there is an element that people seem to be glossing over and I personally haven't seen mentioned, not on these forums anyhow
I got a feeling the games which went over to steam originally, Spiderman gow horizon etc, they are going to get Xbox versions.
Going forward if a game comes to steam, it's going to get an Xbox port.
If that does happen, I fear for the mental health of certain people.
What do you think?
 
I got a feeling the games which went over to steam originally, Spiderman gow horizon etc, they are going to get Xbox versions.
Going forward if a game comes to steam, it's going to get an Xbox port.
If that does happen, I fear for the mental health of certain people.
What do you think?
I could 100% see that, doesn't Steam take like 30%?

I also don't know how much of a cut Xbox gets though

It will be interesting how people feel about those Steam versions running on an Xbox console
 
I could 100% see that, doesn't Steam take like 30%?

I also don't know how much of a cut Xbox gets though

It will be interesting how people feel about those Steam versions running on an Xbox console
I was thinking Sony would be doing native versions for Xbox so they could sell in the Xbox store, but now you mention it I forgot about the steam on Xbox rumours which would make native versions redundant.
Take no notice of me, I'm being dumb
 
I have a feeling a merger is on the horizon.
The next PlayStation console might be called either PlayStation X, PlayStation siX or even PlayStation Series X.
You heard it here first!
 
I could 100% see that, doesn't Steam take like 30%?

I also don't know how much of a cut Xbox gets though

It will be interesting how people feel about those Steam versions running on an Xbox console
PS is a big publisher on Steam, so they take like %20 iirc, if not less.

The official Xbox take is %30 on console, %12 on Xbox PC. But the Epic v Apple trial proved that these big companies have no problem brokering special deals with each other.
 
Now matter how this starts, once it does there's no stopping it.
They can start with GaaS and AAs, but then soon the shareholders will realize the potential for money that is there and it'll be over for exclusivity.
 
Guys all the signs were there. You're just not paying attention.

> Microsoft Cancel Forza Motorsport
> Sony Announce GT8 for Xbox PC
> The US send more funding to Israel
> The best arcade racer in Forza Horizon and the best Racing Sim in Gran Turisimo is now available for all "console" gamers.
 
I could see Returnal and Astro Bot selling well on Xbox, the rest not so much.
But I doubt Sony would port their mascot to other systems and, I'm not sure because I haven't played it yet, I think Astro Bot needs Dualsense features that the Xbox controller doesn't have.
These wouldnt sell well on Xbox at all. Retrunal fits better as its a shooter, but it dint even sell great on PS or PC. And Astrobot didnt sell great either on PS despite being GOTY and legacy mascots on double the console base.

These games overall would bomb. But if for whatever they still think it's worth it to port over to Xbox because the dev costs are that dirt cheap, then you never know. They did Returnal, Sackboy and R&C ports for PC.
 
Guys all the signs were there. You're just not paying attention.

> Microsoft Cancel Forza Motorsport
> Sony Announce GT8 for Xbox PC
> The US send more funding to Israel
> The best arcade racer in Forza Horizon and the best Racing Sim in Gran Turisimo is now available for all "console" gamers.

Wait What GIF by Willie Jones
 
These wouldnt sell well on Xbox at all. Retrunal fits better as its a shooter, but it dint even sell great on PS or PC. And Astrobot didnt sell great either on PS despite being GOTY and legacy mascots on double the console base.

These games overall would bomb. But if for whatever they still think it's worth it to port over to Xbox because the dev costs are that dirt cheap, then you never know. They did Returnal, Sackboy and R&C ports for PC.

I wonder if they even could port astrobot without renegotiating all the licensed characters as their license was probably limited to a PS5 release only.

Ratchet would make more sense as it's more or less a shooter/platformer mix, and has no licensing attached
 
I was thinking Sony would be doing native versions for Xbox so they could sell in the Xbox store, but now you mention it I forgot about the steam on Xbox rumours which would make native versions redundant.
Take no notice of me, I'm being dumb
Xbox store will still be the default front facing store. The hardware will likely be able to run Steam/Epic versions, but a Native Xbox ecosystem version created by the GDKX and optimized for the hardware will still sell far more than just relying on Steam/Epic versions.

Native Xbox versions are also needed for Gamepass or xCloud. And to get the MS marketing power behind a game. Sony should put Lego Horizons on Gamepass and Zero Dawn for sale. That would be a good start.
 
These wouldnt sell well on Xbox at all. Retrunal fits better as its a shooter, but it dint even sell great on PS or PC. And Astrobot didnt sell great either on PS despite being GOTY and legacy mascots on double the console base.

These games overall would bomb. But if for whatever they still think it's worth it to port over to Xbox because the dev costs are that dirt cheap, then you never know. They did Returnal, Sackboy and R&C ports for PC.
Sony could probably get $50 million money bag from MS for Sackboy, R&C, Astro Bot combo to be added to Gamepass. Add in Returnal and Days Gone, they might get a $100 million package deal.
 
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