GTA V PC Trailer (60 FPS)

Wait, does this game use nvidia gameworks? All I can find on that are rumors.

It's not confirmed, at least there is nothing I can find on that. Just because Nvidia advertise the game on their Geforce site should not lead one to assume it's a Gameworks title.

It's a bit late to announce such partnership anyway.
 
I gotta say, I almost feel as if I should cap my framerate at 30 from now on lol. I honestly don't see the stuff you guys are pointing out, but I feel like I'm crazy now at this point when so many people are pointing out I'm doing it wrong. This is weird.
 
I gotta say, I almost feel as if I should cap my framerate at 30 from now on lol. I honestly don't see the stuff you guys are pointing out, but I feel like I'm crazy now at this point when so many people are pointing out I'm doing it wrong. This is weird.

Do you play the majority of your games on console or PC?
 
Looks glorious, loaded forever on my crappy internet connection though >:(

As a 780pleb I maybe will not be able to downsample the game withouth falling under 30 frames maxed, making a lot of guesses here.
But I will probably wait until next year to play the game anyway, catching all the patches and possible DLC and then crush the game with a new CPU and Pascal card... let's see.
 
Some say 60fps can be discarded for "better" graphics, but 60fps is better graphics for me.

60fps is more appealing for many, but its hard to convey 60fps in screenshots. And when you can't change the hardware, other concessions have to be made. Either game is going to have lower visual fidelity and a higher framerate, or it will have higher quality models and effects rendered half as often.
 
Might be on your end, I didn't notice any tearing going frame by frame.

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I can't bother to edit any arrows, but it is visible in the sign and strut parts. It might be less noticeable because it still seems to be completely new frame, and the amount of difference is so small, and therefore I wouldn't be worried about it being a performance issue.
 
Makes it look kind of fake and too gamey. Look at the city pan in the beginning- it looks way too static, gamey, and fake. This is the cost of 60fps and why I'm not a fan save for multiplayer games. Everything else looks awesome and a decent step above the PS4 version, especially IQ.

Really.. It's not even a master race issue either. Even Nintendo fans can understand 60FPS vs 30FPS(Or lower)
 
I just wish Rockstar would confirm if we can use our own MP3's again. It would be a shock if we couldn't, I know, but I'd still like the confirmation.
 
Couple hours later and the frame rate discussion is still going on? Crazy.

Like some people have said, Rockstar's last PC release was Max Payne 3 and it was glorious so I have pretty high hopes for this one, especially with the ludicrously low recommended specs.

Just gimme dat SLI profile day zero plz.
 
What makes you say that?

if its anything like GTA4, modders would like to stick with 1 version. If you like steam to always be in offline mode....


But it seems like GTA5 will have some crazy DRM too... so who knows. Best to stick away from Steam versions of games if you are into mods unless it utilizes steam workshop
 
I can't bother to edit any arrows, but it is visible in the sign and strut parts. It might be less noticeable because it still seems to be completely new frame, and the amount of difference is so small, and therefore I wouldn't be worried about it being a performance issue.

Crickey he's right.

Burn it all down.
 
I'd like to see it too cause all the false argument around 60=30x2 and that's why 45 fps sucks makes no sense.

There's absolutely nothing false about 30 or 60FPS is the best way to display content on a 60Hz display. It's all about the consistency of frames.

30FPS shows frames like AABBCCDDEE, the same frame is on the screen for 2 updates.

60FPS shows them like ABCDEFGH, new frame for every single update.

45FPS is more like AABCDDEFFGHH, it mixes up frames so a lot of them are shown for twice as long as the previous one. This introduced judder and is very noticeable. It's the thing that makes Bloodborne feel really stuttery even when it runs at 30FPS, because some of the time it goes up to 31FPS.
 
Nah this game does not use Nvidia Gameworks. I assume if they had it would of been advertised somewhere in the trailer with an Nvidia logo.

Yeah I think you're right. I remembered seeing TXAA on geforce a while back but they've removed it since then.
 
Only R* can make a game, have it re-released as a remaster less than a year later and still have people clamor over a trailer for the same game on different hardware
 
Yeah I think you're right. I remembered seeing TXAA on geforce a while back but they've removed it since then.

And on the GeForce website they don't list any exclusive features compared to Ubisoft games where they list HBAO+ and such. I do appreciate Rockstar staying neutral on this one.
 
Only R* can make a game, have it re-released as a remaster less than a year later and still have people clamor over a trailer for the same game on different hardware

Sony manages it too (TLOU). And that's even weireder. At least PC gamers haven't had a chance to play the game yet!
 
I hope the game has custom soundtrack support on PC, or that they're planning on getting it patched in for all current-gen releases. Also, graphical mods will be awesome with this :)
 
Uhhh don't get me wrong i am still looking forward to this game, but where is the AA in that trailer? And is it just me or does some of the depth of field effects look a bit odd?
 
It will be interesting to see how it performs in a real world scenario and not in the context of a trailer...looks very nice though. Maybe I need to upgrade so I can triple dip
 
I hope the game has custom soundtrack support on PC, or that they're planning on getting it patched in for all current-gen releases. Also, graphical mods will be awesome with this :)
The game doesn't already support the newly implemented Spotify integration?
 
How do ENBs make the lighting look so amazing on Skyrim/GTA IV?

Magic.

Actually, it's complicated, and involves hijacking DX9 in a specific way to add your own effects on top of the renderer. Someone more well-versed in such things like Durante could probably give you a deeper, more educated answer.

Sadly it's only for DX9, so unless Boris Vorontsov (creator of ENB) can modify DX11 to do the same thing (not even sure such a thing is possible anymore), we probably won't be seeing ENB for GTA V. Or any other future game for that matter.
 
All I want is GTA IV optimized and based on Directx12 and official mod support and steamworks...
But that's something what I never gonna get but there is hope that V will be heavily modded so I could fix my main issues with the game.
Turn down the aggressive cops and turn up the realism of the cars and vehicles.
 
The game doesn't already support the newly implemented Spotify integration?
Maybe? I don't have a PS4, haven't played my PS3 copy since I finished the game last year. I'm waiting for this PC release to dive in again. I just want simple MP3 support. Hopefully the game will at least allow windowless fullscreen, then I can just Alt-TAB :)

Independence FM. Its a station that can integrate your MP3s into a radio like format with DJs and ads in between each song if you want. Its really awesome and I hope they bring in back.
What this guy said.
 
Independence FM. Its a station that can integrate your MP3s into a radio like format with DJs and ads in between each song if you want. Its really awesome and I hope they bring in back.
Such an awesome feature.

Driving around at night with your own music playing is really really relaxing.
 

There's absolutely nothing false about 30 or 60FPS is the best way to display content on a 60Hz display. It's all about the consistency of frames.

30FPS shows frames like AABBCCDDEE, the same frame is on the screen for 2 updates.

60FPS shows them like ABCDEFGH, new frame for every single update.

45FPS is more like AABCDDEFFGHH, it mixes up frames so a lot of them are shown for twice as long as the previous one. This introduced judder and is very noticeable. It's the thing that makes Bloodborne feel really stuttery even when it runs at 30FPS, because some of the time it goes up to 31FPS.
The point is completely different.

Stutter you mention is caused by game engine rendering and has nothing to do with display.
Let's go to digital foundry:
Bloodborne
Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout.
30 fps - stuttering.

NFS Rivals
As a result, the tweak minimises a problem on PC that's common to console platforms: the frame-pacing issue. Even on the latest patch version 1.01, this persists throughout the 30fps play on PS4 and Xbox One, just as it did in our preview analysis of the game. In a nutshell, the uneven spread of unique frames creates the sensation of screen judder, making panning camera motions appear to stutter. This is despite the overall frame-rate average sustaining the target 30fps mark. It's a curious quirk of the engine that we see in Frostbite 3 driven Battlefield games on PC too, where the engine occasionally renders two duplicate frames followed by two unique frames to cause a perception of performance being lower than it actually is.

KZ Shadowfall
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So. Stuttering is caused by poor engine coding and in severe cases nothing prevents you from experiencing the issue even @60 or 120 fps. Has nothing to do with display refresh rate - decent engine, consistent 45 fps = no stuttering.

Don't mix up green and cold otherwise you are trying to prove that 30 fps is superior to locked rock solid 59 fps.
 
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