GTA V PC Trailer (60 FPS)

Please make Steam modding easy this time.

Please have lots of crazy cheats.

Please have stable online servers.

It has been over a year. No excuses.
 
Aren't those songs coming to the console version anyway?
And by indicators, do you mean the warning lights on the dash?

I don't think they can add radio stations in game updates, but I doubt they're coming to consoles anyway.

And no, I mean these:
left1.jpg
 
Please make Steam modding easy this time.

Please have lots of crazy cheats.

Please have stable online servers.

It has been over a year. No excuses.

It's not a steamworks game. It will almost assuredly be moddable offline. The servers will be shit, just like the other 4 versions.
 
Please make Steam modding easy this time.

Please have lots of crazy cheats.

Please have stable online servers.

It has been over a year. No excuses.

I'm still skeptical on all of those. Rockstar are using social club and some weird activation / authorisation system. Seems almost guaranteed to fall apart during the first few days. Luckily (/s) my internet connection is so slow that it will take a week to actually download the game, so things will probably be better by then
 
Wait they're still charging $60 for this? No one else is angry at this price? Cause I think $60 for a 20 month old game is stretching it
 
I don't get the 30 FPS agenda. Many of the people pushing it in this thread aren't even going to buy the game in the first place, so why make those claims that "this game doesn't need 60 FPS", as if it was a universal truth?
 
No but it's fair to speculate that it will take a very fast CPU, and overclocked at that. My stock 4770K won't cut it for a locked 60 but framerate should be high enough for me with toned down LOD. No way I'll set the density slider to its max value.

GTA 4 is still pretty brutal on modern CPUs :
http--www.gamegpu.ru-images-stories-Test_GPU-Retro-Grand_Theft_Auto_IV-test-GTAIV_proz.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Retro-Grand_Theft_Auto_IV-test-GTAIV_intel.jpg

Jesus christ, those are top of the line AMD CPU's barely above Intel i3.........

LOL I just noticed that it's GTA 4, thought it was GTA5.

Never mind what I said then xD
 
And I just hope that AMD graphicscard users won't have the same nightmare like they did with IV.

Everyone had various nightmares regardless of cards or cpus

If you ran out of memory or the game didn't recognize your card you had to use a command to keep the graphic options unlocked. Crappy scaling across on multicore systems including duo cores. Inconsistent performance throughout the game especially if you had a large view of the city or were in the denser part of the skyline. Using mods dropped your performance more and on top introduced a red sky bug.

Despite all that quad cores and on could do the mods we did and achieve the fidelity we did.

Any amd user using sweetfx or enb can spoof their card to get rid of a a lot of compatibility problems.

Most of us here just want rockstar to do a decent port and I'm legit convinced this is easily going to be a lot better than 4 was.
 
This is fantastic. We need a sticky in gaming somewhere that lets users know that these are facts. Nobody cares how you feel a 45-cap framerate is, the fact is that unless you're using G-sync, then it's jittery. The reason it's jittery has been explained in this thread multiple times. You can tell people you prefer your squares with only 3 sides and expect them to agree to disagree. What you like, good sir, is a triangle. You can pretend it's a square all you want, you can tell other, less inclined people that it's a square, and they might just believe you, and if that makes you feel any better, then good for you. But you can't expect not to get weird looks when a new square comes out and everyone looks at you funny, because the guy who brought a triangle is complaining that "The new square has too many sides."


Squares have 4 sides.
Triangles have 3 sides.
60 Hertz monitors only accurately display framerates that are factors of it. 30 and 60 fall into that category. 45 does not.
If you play at 45 frames per second, you see jitter. This is fact, and in no possible way is it a good thing. If you don't see it, then that is a problem for you, not the greater gaming community.
 
Sorry if this has already been hashed and rehashed but has there been any word on mod support?

I always figured GTA V would be locked down tight. Any talk of opening it up at all?
 
Dries has v-sync disabled so he would be seeing tearing instead of judder as the frames are still being pushed out at a consistent rate. My best guess for why he doesn't notice tearing is if he's got a 120hz+ monitor. Playing un-synced 45 frames on higher refresh monitors diminishes the screen tearing you see compared to if you just play it on a 60hz monitor.
 
Y'all are crazy. 30fps, 45fps, 60fps....nonsense.

50fps is the real deal!

My monitor can run at 100hz ;)

People really should just tweak fps to their monitor best max that's all you have to do after your preference on pc.

Besides the real debate is no vsync vs triple buffering vs dynamic.
 
This is fantastic. We need a sticky in gaming somewhere that lets users know that these are facts. Nobody cares how you feel a 45-cap framerate is, the fact is that unless you're using G-sync, then it's jittery. The reason it's jittery has been explained in this thread multiple times. You can tell people you prefer your squares with only 3 sides and expect them to agree to disagree. What you like, good sir, is a triangle. You can pretend it's a square all you want, you can tell other, less inclined people that it's a square, and they might just believe you, and if that makes you feel any better, then good for you. But you can't expect not to get weird looks when a new square comes out and everyone looks at you funny, because the guy who brought a triangle is complaining that "The new square has too many sides."


Squares have 4 sides.
Triangles have 3 sides.
60 Hertz monitors only accurately display framerates that are factors of it. 30 and 60 fall into that category. 45 does not.
If you play at 45 frames per second, you see jitter. This is fact, and in no possible way is it a good thing. If you don't see it, then that is a problem for you, not the greater gaming community.
Alot of people dont mind it though. Like when they watch 24fps movies on their 60hz computer monitor.
 
I doubt they'd fake dynamic shadows, it's a pretty big thing and they've already proven their worth.

Also, I'd say we can trust these ones. The screenshots look kinda similar to the versions we can play now, and have almost no AA on them. If I was bullshotting something the first thing I'd do is try and clean up the IQ. I think they're honest screenshots.

The cynic in me believes we can't trust screenshots or even footage before a game comes out.
 
I don't think they can add radio stations in game updates, but I doubt they're coming to consoles anyway.

And no, I mean these:

I'm not sure what makes it so they can't just patch in the new station. It'd be a large update, sure, but probably nothing problematic.
And oh, tail lights. How exciting.
 
After playing 60-144 fps on PC I seem to be sensitive to lower frames, Example: Playing Bloodborne on my PS4 seems like it jitters everywhere.
 
So I assume that by stating "you PC people" that you're a console only gamer. And I'm guessing that this post is incredibly salty. You still have your 30fps version so why do you care what it does for the "PC people"? You don't need to understand. And if you can't understand I really do feel sorry for you.

No, I play games with my PC too, but I don't have a powerful enough computer to run games at 60 FPS. Sorry this post is not salty, it's what I think and feel and you should respect that. By saying "PC-people" I mean you can mostly only achieve 60 FPS on PC's, not consoles. And since people play on PC's to achieve 60 FPS, that's how I wrote it.

Even if I do understand the 60 FPS by your standards (smoother for the eyes, better gameplay, better accuracy), I can, and have the right, to state my opinion, without you resorting to condescending me by feeling sorry for me. Yes I am happy for my 30 FPS version, but that does not mean I can't discuss and try to understand if it's mostly just placebo-effect or if some people really do feel the difference with 60 FPS, because I don't.

Nowhere in my post have I stated anything negative, or condescending (or "hooking a bait") against those that play, or prefer, 60 FPS-games, that is just how I word my opinion.

Now, if we can go back to discussing this without taking my post as "salty" or that I am "hooking" for a rage-debate (seriously, you people that think that needs to get past the children-stage), it would be more pleasant for us here.

Thank you.
 
Alot of people dont mind it though. Like when they watch 24fps movies on their 60hz computer monitor.

not the same

Movie fps isn't same as video game fps. Also most people have software and gpu hardware of sometype that decodes and makes movies look good.
 
Well, I just booted up some games to see if I could notice the judder and stutter @ 45fps you guys are talking about... but I just couldn't see it... Sorry guys :-/
 
The cynic in me believes we can't trust screenshots or even footage before a game comes out.
I can definitely see where you're coming from but I just feel a big amount of trust in Rockstar this time for some reason.


I'm not sure what makes it so they can't just patch in the new station. It'd be a large update, sure, but probably nothing problematic.
And oh, tail lights. How exciting.
Adding a new station would probably be awkward because the radio selection wheel is crowded already. Also, in all of Rockstar's expansions/DLC/updates, they've never added radio stations simply through downloads, it has to be from a separate game it seems. The closest we got was EFLC for GTA 4, but even that has radio conflicts. Stations can't be added with mods either, only modifying existing ones. It seems like it might be something hardcoded.

Also, as boring as you might find indicators being a feature, it's still a highly requested thing judging from the amount of downloads a GTA 4 mod for it got. It'd also be an exclusive feature regardless of what people think, and the fact that Rockstar are essentially beating modders to the punch with new features is something that excites me regardless of what they are.
 
Well, I just booted up some games to see if I could notice the judder and stutter @ 45fps you guys are talking about... but I just couldn't see it... Sorry guys :-/

Is your monitor's refresh rate 120hz+? Screen tearing wouldn't be as apparent in that case but it's still there.
 
Wait they're still charging $60 for this? No one else is angry at this price? Cause I think $60 for a 20 month old game is stretching it

idk if angry is the word but im not getting it

I mean theres kinda no reason to unless you CANT WAIT. people already played it, theres no zeitgeist / progress discussion, we dont know how it runs, etc. ill wait till a sale
 
I doubt they'd fake dynamic shadows, it's a pretty big thing and they've already proven their worth.

Also, I'd say we can trust these ones. The screenshots look kinda similar to the versions we can play now, and have almost no AA on them. If I was bullshotting something the first thing I'd do is try and clean up the IQ. I think they're honest screenshots.

You can't use those screens and compare them to an in game shot on PS4 taken with the camera or share button and the probably rehosted a billion times. vs the pure PC screens provided by RS that's clearly composed and made for marketing reasons to look the best they can.

Anyway. Good trailer as usual. They sure know how to pick the right songs.
 
Smoother more fluid animations in everything that moves. More detail is able to be seen in animations. More fluid camera panning. More responsive control over the game. More pleasant to look at in general similar to how higher refresh rates reduce eyestrain and headaches, I find higher framerates much more pleasant. Less/no need for motion blur.
If you're not a PC gamer yet and don't want to be/can't be, I'm sure you'll understand when PS5 comes out.

Thank you for replying to me with a good and nice answer. People thought I was joking.

I can see why you prefer 60 FPS, and if it makes your game more enjoyable, well the more the merrier. I just don't see the difference, just that it's jarring and super-speed up. And that is fine with me.

I have never meant anything bad with my post, I was just truthfully curious.
 
Also, as boring as you might find indicators being a feature, it's still a highly requested thing judging from the amount of downloads a GTA 4 mod for it got. It'd also be an exclusive feature regardless of what people think, and the fact that Rockstar are essentially beating modders to the punch with new features is something that excites me regardless of what they are.

Rockstar has been adding so much polish to this game overall since the hdtwin version launched. What really got me about the ps4 version was the control patch changed my whole thinking on the ds4 pad versatility and even better I get to use it with my mouse in a few days.

First person mode is gonna be so good based on the screens the assest have had some nice upgrades to them as people have been showing. Same for lighting and the game doesn't seem like stuttery pos gta4 pc was but it was a trailer but the fact they can get smooth footage at all vs before is an improvement.

Thank you for replying to me with a good and nice answer. People thought I was joking.

I can see why you prefer 60 FPS, and if it makes your game more enjoyable, well the more the merrier. I just don't see the difference, just that it's jarring and super-speed up. And that is fine with me.

I have never meant anything bad with my post, I was just truthfully curious.

Proper 60fps shouldn't look sped up the effect you talk about is when devs do a bad job of tying the physics or animation to 60fps and lock it to 30fps. A more recent case of what you mention is need for speed rivals.

This is an example of what happens when you do it wrong

This video shows a comparison of too fast and then proper.

Not being a douche but if a certain crowd feels the fixed video is too fast it's not our eyes that is the problem.

I appreciate good fps when it' done right just nothing below 30.
 
As excited as I am for this... I can't help but to be skeptical of Rockstar given their non-Max Payne PC efforts as of recent.

So, with that being said, I can't wait for this game to hit, and have the installation, operation, and uninstallation of this game ALL being tied to Windows XP Service Pack 2 compatibility and shit...
 
As excited as I am for this... I can't help but to be skeptical of Rockstar given their non-Max Payne PC efforts as of recent.

So, with that being said, I can't wait for this game to hit, and have the installation, operation, and uninstallation of this game ALL being tied to Windows XP Service Pack 2 compatibility and shit...

Max Payne 3 was both Rockstar's first serviceable PC version and their last game released on PC.

We either take that as an outlier or a precedent. We will have to see how GTAV runs.
 
Max Payne 3 was both Rockstar's first serviceable PC version and their last game released on PC.

We either take that as an outlier or a precedent. We will have to see how GTAV runs.

Considering both current consoles are just tweaked x86 machines, I have hope that Rockstar will have their shit together way more than they did with IV.
 
I just ran some tests with assassin's creed unity. My monitor runs the game smoothest when i set it to either 120 or 60Hz(i run unity at 60fps)... though it's hardly noticeable that it stutters at 85 or 144Hz.
 
not the same

Movie fps isn't same as video game fps. Also most people have software and gpu hardware of sometype that decodes and makes movies look good.
You should still notice it though. Whole reason companies pushed that whole 120hz feature for tvs.
 
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