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NeoGAFs Kent Brockman
GTA VI Will Take Players All Over the World, Game Could Last 500 Hours, Says Pachter
Renowned games analyst Michael Pachter revealed that GTA VI is taking so long because it'll be huge, featuring multiple locations.
wccftech.com
As noted by games analyst Michael Pachter (managing director of equity research at Wedbush Securities), the development of GTA VI began in earnest between 2014 and 2015. The reason that's behind such a long development time is the sheer scale of the game.
According to his sources, GTA VI will reportedly feature multiple locations from all the previous games in the franchise. The game might be so huge as to last 500 hours, he added.
GTA VI has been in development since 2014. They may have not been writing code back then as they were figuring out the story, but by 2015 they were writing code. Anybody who is so naive as to think Rockstar with its 2000 employees is sitting on their butts twiddling their thumbs... No, they're not, these guys are working their asses off to create amazing content, but GTA VI is going to take 10 years or more. The reason is, my understanding is, it is a mash-up of Vice City, San Andreas, Liberty City (so GTA III), and Europe, London for sure. You're going to be able to go anywhere on those continents and you're going to have missions that take you all those places.
It'll probably be literally a four or five hundred hour game by the time they get it out. That's what they are doing now, that's what they've turned GTA VI into. I get it because they're like, we're gonna charge you 60 bucks and then we're going to give you an online experience and you're going to have to carry drugs from London to LA, you're going to have to go through the port in Miami. They're going to do all this really cool stuff.