Like RDR2 remaster right?They could have a 60fps mode but then it would be one less bullet point for the next gen remaster double/triple/quadruple dip.
me who played games at unstable 15-25 fps with low end GPUs for 15 years
Oh Boji, you precisely giving credit to CDPR on the CPU side?Same Rockstar that released games that performed like garbage on PS2 and PS3/X360? 20-30fps? RDR2 on PS4 Pro/PS5 still looks like shit thanks to fucked up resolution.
CDPR created on of the most CPU optimized engines with Cyberpunk that can scale with number of cores (unlike most other games that are hammering the single thread).
Looks shit on PC too, that's just the graphic style. The real kicker is that it plays even worse than it looks.RDR2 on PS4 Pro/PS5 still looks like shit
If the Pro can do it then Base can do it too.This dubious leaiker aside, I have a strong hunch GAT 6 will hit 60 FPS on PS5 Pro, if anyone can pull it off it's going to be Rockstar.
Shut your poor ass upI'm sure the 15 people who own a PS5 Pro will be pleased!
Bullshit. There has never been a first launch GTA games that runs on 60fps.
This dubious leaiker aside, I have a strong hunch GAT 6 will hit 60 FPS on PS5 Pro, if anyone can pull it off it's going to be Rockstar.
Like 20-30fps for GTA1. I don't think GTA2 differed much either. Don't be fooled by emulators.mhh... not sure if that's true. what did GTA 1 and 2 run at?![]()
Like 20-30fps for GTA1. I don't think GTA2 differed much either. Don't be fooled by emulators.
it will be underwhelming if it will be 60fps
mhh... not sure if that's true. what did GTA 1 and 2 run at?![]()
Holy shit this is fucking dumb if it's not a trollBullshit. There has never been a first launch GTA games that runs on 60fps.
I still don't think we will see a 60fps option. Even on the Pro.
Forced RT for examplethere's no scenario where the PS5 Pro can have a 60fps mode and the other versions (except the Series S version) can't
barely a CPU improvement, barely a Memory improvement, and only 45% more raster performance.
all that means that the only way it can have a 60fps mode on the Pro is if the CPU isn't a limiting factor. and if the CPU isn't a limiting factor, the base PS5 and the Series X will easily also have the capabilities of getting a 60fps mode
Oh Boji, you precisely giving credit to CDPR on the CPU side?
Both 30fps on a PS4.
Looks shit on PC too, that's just the graphic style. The real kicker is that it plays even worse than it looks.
The problem is- consoles are closed boxes, meaning its not like in pc's case where for example particular game1080p30 maxed runs perfeclty fine on 5060ti 16gigs and r5 5600(roughly 850-900$ pc), u got much stronger hardware where 1080p60 or even 4k(with dlss) 60 is possible too.It's hard to imagine that in 2026 such a big profile game is released with just a 30fps mode. They know that for many people having fluid gameplay is better than graphics fidelity.
And it's not even about the Pro.
They will find ways by cutting the number of NPCs, reducing physics, cutting ray tracing and resolution.
The problem is- consoles are closed boxes, meaning its not like in pc's case where for example particular game1080p30 maxed runs perfeclty fine on 5060ti 16gigs and r5 5600(roughly 850-900$ pc), u got much stronger hardware where 1080p60 or even 4k(with dlss) 60 is possible too.
With consoles if we decide game runs 1080p30(or around 800p ai upscaled to 1440p like gta6 in trailers) we will only get enough gpu/cpu power in ps6 remaster in 2028.
We know gta6 gonna have to run on series s(and likely gonna be blurry mess, kinda like the difference we had in the matrix demo between big consoles and series s with its tiny 4tf gpu), but 60fps mode is not just gpu dependend, its mighty cpu dependend too, so u cant take series s version(settings) and put that as 60fps mode for ps5/pr0/series x coz those mashines got not enough cpu power(roughly 2x series s cpu power would be needed).
So yup if we ever get 60fps version, even on ps5pr0(which according to sony themselfs in their ps5pr0 trailer is only "up to" 40% stronger gpu vs base ps5), it will have to have not only cuts from gpu side(mostly resolution) but much worse- cuts on the cpu heavy things, aka less npc, more(visible) pop in and so on.
We know given enough cuts even witcher3 could be downgraded enough to run on first switch(it looked and ran terribly tho).
TLDR:
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Easier said than done, lets take example of ff16, proper big budget current gen only open world game, which prioritises and was made with 30fps mode as standard:This game is just being idolized.
It's also a game conceived for consoles, not high end PCs.
If CDPR can target 60fps with UE5 on Witcher 4 on base PS5, there's nothing preventing Rockstar to downgrade stuff to make the game run at 60fps.
If it's CPU bound they can cut on the number of NPCs, physics simulation and so on, if its GPU bound on resolution, ray tracing and so on.
That's fine and all, but with that poor world interaction idk, man. Nothing to praise, here.This is how CP2077 CPU scaling looks like:
Nope. Would still be shit on OLED.Just make 40fps and that alone would be just fine.
That's fine and all, but with that poor world interaction idk, man. Nothing to praise, here.
Well. You have a bet about it. I think that if they got that level of interaction at 60fps there is little to add and that it's more of a GPU heavy game. But we'll see.Gameplay of the game is concentrated in locked areas, and it's like Deus Ex. Open world stuff is there to connect everything like in Mafia games (or even Jak 2). Open world stuff was never meant to be like the one in GTA games and I don't get why people expected this from RPG game.
More npcs, interactions with them, animations and other stuff also means that game (GTA6) will be VERY CPU demanding. I doubt we will see 60fps in this title outside of pc and next gen versions.
I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.More npcs, interactions with them, animations and other stuff also means that game (GTA6) will be VERY CPU demanding. I doubt we will see 60fps in this title outside of pc and next gen versions.
All that trouble to achieve something that wears off almost immediately... just like those weirdos who hang themselves to whack off.
I don't think GTA 6 will be without ray tracing, it costs so much time and money to bake lighting, time that would better be spent making more detailed worlds, adding new features, etc. Like what happened with Doom.I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.
It's also possible to render fewer NPCs in 60 fps mode.
This sounds stupid but it works.
Well. You have a bet about it. I think that if they got that level of interaction at 60fps there is little to add and that it's more of a GPU heavy game. But we'll see.
As in why an open world RPG game, advertised as an open world game and showcased as an open world game is being judged by open world standards… I don't know, Bojo… You got me there.
I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.
It's also possible to render fewer NPCs in 60 fps mode.
Do you think my life depends on whether the Pro actually runs at 60 fps?Cyberpunk don't have good interaction with NPC, traffic ai is bad and at launch it didn't have police chases. At the same time GTA don't have dialog choices, skill and leveling system.
Both games are different and not trying to do the same things. Same can be said about Death Stranding 2, open world game but there is no way to fight with Police?!
RT is pretty much baked into the game, like with new Doom developers didn't create RT less lighting system. RT is CPU heavy as well.
40FPS is mode is what I expect on PS5 Pro and I will be happy with that, if 60fps mode exists it will probably look like shit compared to quality mode.
120FPSBut then how would Rockstar market to GTA 6 for the PS6? Unless Rockstar and Take 2 hate money, this will never happen
Again. There is no reason to believe that only the Pro will have a 60 fps mode. People need to get that idea out of their head.What are people really arguing here? The ps5 will have a 60fps mode, at least the pro. The real question is, at what cost?
But if it's true....... Detective Seeds will be glorified FOREVER!400 Followers... What's the point to make a thread about this?