"GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro" Source: Trust Me Bro

Well There It Is Jurassic Park GIF
 
Same Rockstar that released games that performed like garbage on PS2 and PS3/X360? 20-30fps? RDR2 on PS4 Pro/PS5 still looks like shit thanks to fucked up resolution.

CDPR created on of the most CPU optimized engines with Cyberpunk that can scale with number of cores (unlike most other games that are hammering the single thread).
Oh Boji, you precisely giving credit to CDPR on the CPU side?

Both 30fps on a PS4.
 
This dubious leaiker aside, I have a strong hunch GAT 6 will hit 60 FPS on PS5 Pro, if anyone can pull it off it's going to be Rockstar.
If the Pro can do it then Base can do it too.

Series S version exists, the game clearly isn't GPU-limited. The question is if it is CPU-limited. And the Pro won't help here.
 
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This dubious leaiker aside, I have a strong hunch GAT 6 will hit 60 FPS on PS5 Pro, if anyone can pull it off it's going to be Rockstar.

there's no scenario where the PS5 Pro can have a 60fps mode and the other versions (except the Series S version) can't

barely a CPU improvement, barely a Memory improvement, and only 45% more raster performance.
all that means that the only way it can have a 60fps mode on the Pro is if the CPU isn't a limiting factor. and if the CPU isn't a limiting factor, the base PS5 and the Series X will easily also have the capabilities of getting a 60fps mode
 
mhh... not sure if that's true. what did GTA 1 and 2 run at? 🤔
Like 20-30fps for GTA1. I don't think GTA2 differed much either. Don't be fooled by emulators.

Anyway on topic, do people think that it will feature the upscaling improvements Cerny alluded to releasing in 2026? Maybe even some type of framegen?
 
Like 20-30fps for GTA1. I don't think GTA2 differed much either. Don't be fooled by emulators.

both of them launched on PC originally. the console versions were feature reduced ports. like GTA2 on PS1 only had the daytime setting, and the Dreamcast only had nighttime, while on PC you could choose, and I think the cities were shrunken down either on both consoles or only on PS1.

but I'm not sure what the framerate locks of them were on PC.
I know that they had their game logic tied to the framerate on PC, because I remember that removing the cap would speed the game up.
 
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Bullshit. There has never been a first launch GTA games that runs on 60fps.
Holy shit this is fucking dumb if it's not a troll

That's like saying 'no GTA ever had 4K at launch, so this one won't either'
 
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I still don't think we will see a 60fps option. Even on the Pro.

OP you're just as bad as the random moron who posted the Tweet.
Until the game is out, playable and in the hands of people cable of doing proper frame-rate/performance tests; there's ZERO point in posting this shit.

Just shut up, stopping giving these clowns the attention they crave, and wait for a release. There's hundreds of other titles to keep you occupied between now and release.
 
there's no scenario where the PS5 Pro can have a 60fps mode and the other versions (except the Series S version) can't

barely a CPU improvement, barely a Memory improvement, and only 45% more raster performance.
all that means that the only way it can have a 60fps mode on the Pro is if the CPU isn't a limiting factor. and if the CPU isn't a limiting factor, the base PS5 and the Series X will easily also have the capabilities of getting a 60fps mode
Forced RT for example
 
The higher res/fps gta6 gonna have at launch(meaning current gen consoles) the less impressive its visuals gonna be.
Basically native 4k60 gta6 will look only bit better from gta5, but say its 800p30fps( upscaled to 1440p) then there is tons of gpu/cpu power left to make the game much more impressive not in IQ but other aspects, like graphical fidelity, npc's behaviour, less to no pop in, overall dat "next gen feel".
 
Oh Boji, you precisely giving credit to CDPR on the CPU side?

Both 30fps on a PS4.


GTA 5 was also 25-30fps on PS3, it was hardly a challenge for Jaguar. Cyberpunk is also mostly GPU limited on PS4/X1.

This is how CP2077 CPU scaling looks like:

2r5WKqcb6LA7NMJw.jpg


Most games don't scale like that and stop above 8 threads.

Looks shit on PC too, that's just the graphic style. The real kicker is that it plays even worse than it looks.

I meant fucked up resolution on Pro, they never fixed it. Both X1X version and PC version can look very good.

PS users have to wait for the remaster.
 
It's hard to imagine that in 2026 such a big profile game is released with just a 30fps mode. They know that for many people having fluid gameplay is better than graphics fidelity.
And it's not even about the Pro.
They will find ways by cutting the number of NPCs, reducing physics, cutting ray tracing and resolution.
 
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The subtext (if true) is that the rollout date for the enhanced PSSR is May 2026, because lets face it that's likely the "special sauce" being optimized.
 
It's hard to imagine that in 2026 such a big profile game is released with just a 30fps mode. They know that for many people having fluid gameplay is better than graphics fidelity.
And it's not even about the Pro.
They will find ways by cutting the number of NPCs, reducing physics, cutting ray tracing and resolution.
The problem is- consoles are closed boxes, meaning its not like in pc's case where for example particular game1080p30 maxed runs perfeclty fine on 5060ti 16gigs and r5 5600(roughly 850-900$ pc), u got much stronger hardware where 1080p60 or even 4k(with dlss) 60 is possible too.

With consoles if we decide game runs 1080p30(or around 800p ai upscaled to 1440p like gta6 in trailers) we will only get enough gpu/cpu power in ps6 remaster in 2028.

We know gta6 gonna have to run on series s(and likely gonna be blurry mess, kinda like the difference we had in the matrix demo between big consoles and series s with its tiny 4tf gpu), but 60fps mode is not just gpu dependend, its mighty cpu dependend too, so u cant take series s version(settings) and put that as 60fps mode for ps5/pr0/series x coz those mashines got not enough cpu power(roughly 2x series s cpu power would be needed).

So yup if we ever get 60fps version, even on ps5pr0(which according to sony themselfs in their ps5pr0 trailer is only "up to" 40% stronger gpu vs base ps5), it will have to have not only cuts from gpu side(mostly resolution) but much worse- cuts on the cpu heavy things, aka less npc, more(visible) pop in and so on.

We know given enough cuts even witcher3 could be downgraded enough to run on first switch(it looked and ran terribly tho).
TLDR:
giphy.gif
 
The problem is- consoles are closed boxes, meaning its not like in pc's case where for example particular game1080p30 maxed runs perfeclty fine on 5060ti 16gigs and r5 5600(roughly 850-900$ pc), u got much stronger hardware where 1080p60 or even 4k(with dlss) 60 is possible too.

With consoles if we decide game runs 1080p30(or around 800p ai upscaled to 1440p like gta6 in trailers) we will only get enough gpu/cpu power in ps6 remaster in 2028.

We know gta6 gonna have to run on series s(and likely gonna be blurry mess, kinda like the difference we had in the matrix demo between big consoles and series s with its tiny 4tf gpu), but 60fps mode is not just gpu dependend, its mighty cpu dependend too, so u cant take series s version(settings) and put that as 60fps mode for ps5/pr0/series x coz those mashines got not enough cpu power(roughly 2x series s cpu power would be needed).

So yup if we ever get 60fps version, even on ps5pr0(which according to sony themselfs in their ps5pr0 trailer is only "up to" 40% stronger gpu vs base ps5), it will have to have not only cuts from gpu side(mostly resolution) but much worse- cuts on the cpu heavy things, aka less npc, more(visible) pop in and so on.

We know given enough cuts even witcher3 could be downgraded enough to run on first switch(it looked and ran terribly tho).
TLDR:
giphy.gif

This game is just being idolized.
It's also a game conceived for consoles, not high end PCs.
If CDPR can target 60fps with UE5 on Witcher 4 on base PS5, there's nothing preventing Rockstar to downgrade stuff to make the game run at 60fps.
If it's CPU bound they can cut on the number of NPCs, physics simulation and so on, if its GPU bound on resolution, ray tracing and so on.
 
This game is just being idolized.
It's also a game conceived for consoles, not high end PCs.
If CDPR can target 60fps with UE5 on Witcher 4 on base PS5, there's nothing preventing Rockstar to downgrade stuff to make the game run at 60fps.
If it's CPU bound they can cut on the number of NPCs, physics simulation and so on, if its GPU bound on resolution, ray tracing and so on.
Easier said than done, lets take example of ff16, proper big budget current gen only open world game, which prioritises and was made with 30fps mode as standard:

There is 60fps mode, just resolution can drop to 720p there and game still dips on a regular basis, hell outside of fights in 60fps mode game framerate can have prolonged dips to mid 30s.
Image quality is out of ur worst nightmares and still no stable 60 :P

Now lets think about it- is gta6 team more talented and much bigger from ff16 team- for sure, but will gta6 look much more graphically advanced and be more demanding on the hardware from ff16(that doesnt have rt of any kind, even on pc maxed settings)- ez yes to that too.
 
That's fine and all, but with that poor world interaction idk, man. Nothing to praise, here.

Gameplay of the game is concentrated in locked areas, and it's like Deus Ex. Open world stuff is there to connect everything like in Mafia games (or even Jak 2). Open world stuff was never meant to be like the one in GTA games and I don't get why people expected this from RPG game.

More npcs, interactions with them, animations and other stuff also means that game (GTA6) will be VERY CPU demanding. I doubt we will see 60fps in this title outside of pc and next gen versions.
 
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Gameplay of the game is concentrated in locked areas, and it's like Deus Ex. Open world stuff is there to connect everything like in Mafia games (or even Jak 2). Open world stuff was never meant to be like the one in GTA games and I don't get why people expected this from RPG game.

More npcs, interactions with them, animations and other stuff also means that game (GTA6) will be VERY CPU demanding. I doubt we will see 60fps in this title outside of pc and next gen versions.
Well. You have a bet about it. I think that if they got that level of interaction at 60fps there is little to add and that it's more of a GPU heavy game. But we'll see.

As in why an open world RPG game, advertised as an open world game and showcased as an open world game is being judged by open world standards… I don't know, Bojo… You got me there.
 
More npcs, interactions with them, animations and other stuff also means that game (GTA6) will be VERY CPU demanding. I doubt we will see 60fps in this title outside of pc and next gen versions.
I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.

It's also possible to render fewer NPCs in 60 fps mode.
 
I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.

It's also possible to render fewer NPCs in 60 fps mode.
I don't think GTA 6 will be without ray tracing, it costs so much time and money to bake lighting, time that would better be spent making more detailed worlds, adding new features, etc. Like what happened with Doom.
 
Well. You have a bet about it. I think that if they got that level of interaction at 60fps there is little to add and that it's more of a GPU heavy game. But we'll see.

As in why an open world RPG game, advertised as an open world game and showcased as an open world game is being judged by open world standards… I don't know, Bojo… You got me there.

Cyberpunk don't have good interaction with NPC, traffic ai is bad and at launch it didn't have police chases. At the same time GTA don't have dialog choices, skill and leveling system.

Both games are different and not trying to do the same things. Same can be said about Death Stranding 2, open world game but there is no way to fight with Police?!

I always find these statements amusing. This is also the nonsense Digital Clownry keeps spouting. Many NPCs always mean something the console can't handle. Nobody knows how much Rockstar has improved or optimized their engine since GTAV. Besides, we're talking about a console-only scenario where the CPU only has to render at 60 fps. That should be achievable in a closed system, even if you leave ray tracing disabled in that mode.

It's also possible to render fewer NPCs in 60 fps mode.

RT is pretty much baked into the game, like with new Doom developers didn't create RT less lighting system. RT is CPU heavy as well.

40FPS is mode is what I expect on PS5 Pro and I will be happy with that, if 60fps mode exists it will probably look like shit compared to quality mode.
 
Cyberpunk don't have good interaction with NPC, traffic ai is bad and at launch it didn't have police chases. At the same time GTA don't have dialog choices, skill and leveling system.

Both games are different and not trying to do the same things. Same can be said about Death Stranding 2, open world game but there is no way to fight with Police?!



RT is pretty much baked into the game, like with new Doom developers didn't create RT less lighting system. RT is CPU heavy as well.

40FPS is mode is what I expect on PS5 Pro and I will be happy with that, if 60fps mode exists it will probably look like shit compared to quality mode.
Do you think my life depends on whether the Pro actually runs at 60 fps?

I've been planning to build a gaming PC for a long time, at the latest by the time GTAVI is released. I definitely won't be playing GTAVI at 30/40 fps on my Ambilight OLED. It's just a feature I'd like to have, since I still prefer physical gaming.
 
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What are people really arguing here? The ps5 will have a 60fps mode, at least the pro. The real question is, at what cost?
Again. There is no reason to believe that only the Pro will have a 60 fps mode. People need to get that idea out of their head.

So the real question is if Base PS5/Series X will have a 60 fps mode. And as of now the only answer is: no one knows.

In terms of [reducing the] GPU load, the work is basically already done (or will be, at launch) since the game will be launched on Series S. The unknown factors are CPU load, and just as important, if Rockstar even bothers....

What is known is that raytracing in GTA5 is very CPU heavy. GTA6 will probably use a similar implementation. But then again, raytracing likely needs to be cut down for the Series S version so maybe that will free up not only GPU time but also CPU time as well.
 
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