"GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro" Source: Trust Me Bro

It's hard to imagine that in 2026 such a big profile game is released with just a 30fps mode. They know that for many people having fluid gameplay is better than graphics fidelity.
And it's not even about the Pro.
They will find ways by cutting the number of NPCs, reducing physics, cutting ray tracing and resolution.

Plus for some reason I'm not sure why literally everybody in this thread is missing the key point. The leaker is saying this will be released with fsr4 or pssr2 on the PlayStation 5 pro. Sony has all their Engineers working towards it to make it happen.

I don't know if it will be true or not but we should at least address what the rumor is saying.
 
I couldn't care less about GTA but if I were to try and be rational about this, the only real question that truly matters is the one that revolves around getting sales.

Does hitting 60fps mean more sales?

If the answer to that question is 'no', you now know if the game will run at 60 or not.
 
I've said it before and I'll say it again.. If GTA 6 can't do any sort of 60fps mode on Pro, the Pro console is a complete failure. The Pro is hardware capable and not having 60fps on Pro would make the console and the PSSR tech a joke. I believe this news because it makes logical business sense to leverage the Pro as being the best place to play GTA 6 considering no PC release at launch.. I don't think R* can hold back 60 fps just to make money on future releases this time.. Sony have a huge opportunity to capitalise here and that's probably what is happening.
 
Disbelief No GIF
 
Have GTA4 and 5 been more cpu or gpu intensive on pc? Because if the CPU is the bottleneck in 6, then the PS5 Pro is going to be barely better in regards to framerate.
 
Can only speak for myself... but I'll definitely skip the game until I can play it at 60fps ... since the launch of the ps4pro 30 fps became a thing of the past for me. And no game can change this.
I'm skipping this game mostly because I don't like how modern R* design their games when to their gameplay.

But if there is game I really like 30FPS will never gonna stop me from getting the game.
 
I'm skipping this game mostly because I don't like how modern R* design their games when to their gameplay.

But if there is game I really like 30FPS will never gonna stop me from getting the game.
Its very easy for me, I have absolutely no FOMO anymore... Im pretty used to waiting for at least 6 months to a year so games can be patched and improved, and then I get to play the "final version" of said games, so if GTA6 comes out with just 30 fps thats fine, eventually I'll play the better version on next gen hardware.

I see absolutely no reason to force myself to play something when I know I'll play at a better state later.
 
Its very easy for me, I have absolutely no FOMO anymore... Im pretty used to waiting for at least 6 months to a year so games can be patched and improved, and then I get to play the "final version" of said games, so if GTA6 comes out with just 30 fps thats fine, eventually I'll play the better version on next gen hardware.

I see absolutely no reason to force myself to play something when I know I'll play at a better state later.
For me I'm not all that oversensitive to frame rate, so I don't see any reason why should I wait….if the game is good then I'm gonna play it regardless if it's 30 FPS or 60 FPS.
 
Last edited:
I will bet anyone a few hundred quid that this doesn't run at 60fps on the current consoles. Zen 2 is not capable of this target with this render budget, it's so obvious to anyone who actually knows the limitations of the old gen processors. Come on, put your money where your mouth is.
 
I've said it before and I'll say it again.. If GTA 6 can't do any sort of 60fps mode on Pro, the Pro console is a complete failure. The Pro is hardware capable and not having 60fps on Pro would make the console and the PSSR tech a joke. I believe this news because it makes logical business sense to leverage the Pro as being the best place to play GTA 6 considering no PC release at launch.. I don't think R* can hold back 60 fps just to make money on future releases this time.. Sony have a huge opportunity to capitalise here and that's probably what is happening.
Saying it again does not mean it makes sense..

LOL, "hardware capable", what does that even mean? The Pro has the same CPU as the Base model (optionally with slightly higher clocks).

PSSR is first and foremost used to improve picture quality. It isn't a quick fix for increasing frame-rate. Quite the opposite actually since it is rather expensive [in terms of compute time] to implement.

Just because you don't understand the technology doesn't mean that the technology is a "joke" (I would argue that PSSR in its current state is a failure though, the image quality improvement isn't that great - although I'm sure that will be fixed with the next version)

"Hold back"? IF GTA 6 lacks 60 fps mode on the Base PS5 it's because the ambition of the software exceeds the capability of the hardware. There are no magic buttons to switch to enable 60 fps. Lack of 60 fps mode is first and foremost a result of software-related decisions. Decisions made by the software makers, not the hardware makers. The "complete failure" you are talking about lies in that case on the software, not the hardware.

Lastly, why would Rockstar leverage the Pro?
 
I will bet anyone a few hundred quid that this doesn't run at 60fps on the current consoles. Zen 2 is not capable of this target with this render budget, it's so obvious to anyone who actually knows the limitations of the old gen processors. Come on, put your money where your mouth is.
What render budget? The trailer only shows the ambition for the 30 fps mode.

We don't know what kind of compromises they are willing to make in order to make it run
in half the frame time.

With that said, given how the game seems very reliant on ray tracing (which is heavy on the CPU, not only the GPU) one could argue that they probably don't have any will to make much compromises at all... Other than decreasing gfx quality - which they have to in the Series S version.
 
Both X1X version and PC version can look very good.
Disagree.

Edit: I just googled it and PS5 is said to have better graphics over XSX, so that was a lie.

Digital Foundry said:
While both versions generally resolve to 4K resolution, the PS5 version benefits from temporal upsampling and anti-aliasing through FSR2, resulting in a more stable and sharper image with better-resolved geometric details and foliage. The PS5 also features higher resolution shadow maps and slightly different gamma, which can affect how shadows appear

In any case, the game still ain't that great on any system, including PC.
 
Last edited:
What render budget? The trailer only shows the ambition for the 30 fps mode.

We don't know what kind of compromises they are willing to make in order to make it run
in half the frame time.

With that said, given how the game seems very reliant on ray tracing (which is heavy on the CPU, not only the GPU) one could argue that they probably don't have any will to make much compromises at all... Other than decreasing gfx quality - which they have to in the Series S version.

You answered your own question.
 
Same Rockstar that released games that performed like garbage on PS2 and PS3/X360? 20-30fps? RDR2 on PS4 Pro/PS5 still looks like shit thanks to fucked up resolution.

CDPR created on of the most CPU optimized engines with Cyberpunk that can scale with number of cores (unlike most other games that are hammering the single thread).
Im sorry but lmao "looks like shit" is crazy and then going to defend a company that released one of the most unoptimized AAA games in history (Cyberpunk) is a choice.
 
there's no scenario where the PS5 Pro can have a 60fps mode and the other versions (except the Series S version) can't
Lol what?!

Resident Evil Village and RE4 got 120hz patches on PS5 Pro. Village even hits 80fps with Ray-tracing.

Patch 2.3 for Cyberpunk 2077 runs 30% faster (in general) on PS5 Pro - and that's without PSSR.
 
Disagree.

Edit: I just googled it and PS5 is said to have better graphics over XSX, so that was a lie.



In any case, the game still ain't that great on any system, including PC.

RDR2 has 3840x2160 resolution with TAA on X1X and 1920x2160 CBR on PS4 Pro. PS5 version is the same.

Im sorry but lmao "looks like shit" is crazy and then going to defend a company that released one of the most unoptimized AAA games in history (Cyberpunk) is a choice.

It looks like shit, compare it to Xbox version or PC version. I have seen all versions of the game (including base PS4 at launch).

Cyberpunk is not unoptimized AT ALL, educate yourself.
 
Cyberpunk is not unoptimized AT ALL, educate yourself.
It's been vastly improved since launch

I clearly remember which spots in the city used to tank my FPS. Nowadays, with my old and trusty RTX 3070, there are basically no major drops. DLLS really works its magic too.
 
For me I'm not all that oversensitive to frame rate, so I don't see any reason why should I wait….if the game is good then I'm gonna play it regardless if it's 30 FPS or 60 FPS.
Yeah thats my case with resolution and some graphical effects... after some point I barely notice any difference so having an ultra 4k game is wasted on me if it compromises the perfomance. Thats why it was so easy for me to transition to consoles perfomance mode and never look back.
 
What are people really arguing here? The ps5 will have a 60fps mode, at least the pro. The real question is, at what cost?
We can kinda estimate it, actually.
We know how gta5 looks in 60fps mode on ps5.

Now lets see how last of us remastered on ps4 looked in 1080p60(mostly stable altho not perfect, some dips in heavy scenarios) fps:


vs how proper 1080p30 looks, made from the ground up:


TLDR: gta6 30fps if its gonna be priority gonna have similar jump to what tlou remaster on ps4 vs tlou2 had, so generational upgrade, we saw all that in first and 2nd trailer,
If they make 60fps as a priority and 30fps mode will just be higher res/less pop in, then ofc it will not be as impressive(talking gameplay here, we know cutsceness can look amazing in ds2 for example yet compared to gameplay models its at least full generation apart).

Personally i would love for gta6 at launch(so consoles) be as low resolution as possible and have 30fps only, we know game gonna come out on pc, on next gen consoles and likely even on next next gen aka ps7 in 2036 as a remaster/definitive version so plenty opportunities to experience it in full stable 60, but whats important is to have that super high graphical fidelity base on the consoles so we can scale up from that, in similar way we had ps360 version of gta5 that also was too demanding for those consoles when it launched, then next gen versions/pc versions had at least room for improvement both image quality and fps wise on top of other settings.
 
I've said it before and I'll say it again.. If GTA 6 can't do any sort of 60fps mode on Pro, the Pro console is a complete failure. The Pro is hardware capable and not having 60fps on Pro would make the console and the PSSR tech a joke. I believe this news because it makes logical business sense to leverage the Pro as being the best place to play GTA 6 considering no PC release at launch.. I don't think R* can hold back 60 fps just to make money on future releases this time.. Sony have a huge opportunity to capitalise here and that's probably what is happening.
This is an interesting take.

You're looking to blame the console here, but this is a developer choice. PSSR is an A.I upscaling tool, not a silver bullet for 60fps. If a game is running at 30fps, PSSR isn't going to make it run at a much higher framerate, it's going to run the game at a lower internal resolution and then upscale that using A.I to present a clearer looking image. Whilst this will give some room for FPS improvement, it's highly unlikely that it will double the framerate.

In addition to this, the Pro doesn't have a better CPU and Pro consoles don't typically upgrade that aspect of the APU, it is usually only the GPU side that gets the uplift in performance. Meaning that games more heavily relying on GPU performance will usually get better performance and/or increased graphical fidelity. Games that are more CPU intensive are unlikely to see much improvement in performance simply because there is only so much an aging Zen 2 based APU can really do.

This isn't to say that consoles are terrible, just that you should temper your expectations. I imagine GTAVI is likely to be a demanding title, even for a more modern PC.

Also, I'd like to say that I hope GTAVI does run at 60fps on console, but I just cannot see that happening based on the footage we've seen.
 
Last edited:
RDR2 has 3840x2160 resolution with TAA on X1X and 1920x2160 CBR on PS4 Pro. PS5 version is the same.



It looks like shit, compare it to Xbox version or PC version. I have seen all versions of the game (including base PS4 at launch).

Cyberpunk is not unoptimized AT ALL, educate yourself.
You mean the game that needed 2 years of updates is now optimized? How did it release in the first place? And RDR2 as well? Only one of these released as an actual playable game and it sure as hell wasn't Cyberpunk.

And RDR2 looks better on PC than on a 2013 PS4? You don't say!!
 
So you know for a fact that any of these games are GPU limited or that GTA6 will be CPU limited?

bitch please GIF


Edit:
o5Uc1dwDNlErCEVK.png
No. Bitch please, don't put words in my mouth. I have never said they absolutely are.

But I know that these games, in these specific cases, are GPU-limited. And that's why the more powerful GPU in Pro can show it's use. Obviously.

What the OP meant was that IF GTA VI isn't CPU limited then there really no reason to not implement a 60 fps mode for Base/XSX as well.
 
Last edited:
But I know that these games, in these specific cases, are GPU-limited.
Then you should also know that DLSS/FSR/PSSR are leaving more headroom for GPU and CPU heavy games - and that's the reason why we see more frames (percentage-wise) than what's on paper for PS5 Base Vs. PS5 Pro. PS5 Pro gives a lot more than 10% extra frames in all these cases - CPU or GPU limited games.
 
Hopefully this dude is wrong.

Rockstar should not sacrifice his vision to hit 60 fps.

Let that for double dippers on pc.
Personally, I'm expecting something similar to the last games. It's been in development for so long that some of it has to look old. I'm a bit surprised everyone thinks it'll be the most cutting edge thing ever. They didn't even release a GTA built for PS4.
 
people keep bringing up cpu issues but honestly what games have even really had much cpu issues this gen as long as they were well optimised. Games like KCD2 for example run above 60 on the pro and that game has an insane amount of different systems all working at once.

Also GTA 6 is not on UE5 but a proprietary engine. All these unique engines like DECIMA tend to push above their weight
 
Last edited:
people keep bringing up cpu issues but honestly what games have even really had much cpu issues this gen as long as they were well optimised.

Top of my head Dragon's Dogma and Helldivers 2. Pro drops to sub 50fps in the latter game, when it all kicks off on things like Helldive difficulty.
 
You mean the game that needed 2 years of updates is now optimized? How did it release in the first place? And RDR2 as well? Only one of these released as an actual playable game and it sure as hell wasn't Cyberpunk.

And RDR2 looks better on PC than on a 2013 PS4? You don't say!!

AT LAUNCH cyberpunk was fine on PC (no stutters), it also was 60fps on PS5 and Series X (PS4 version was aware that it was running on PS5 hardware). Unplayable?

Last gen version was unplayable and shouldn't happen. That was their biggest mistake (PS4 version was much better after few months).

RDR2 looks like shit on 2016 hardware (PS4 Pro) vs 2017 hardware (X1X). Base PS4 version was absolutely fine and X1X version was excellent.
 
Last edited:
Top of my head Dragon's Dogma and Helldivers 2. Pro drops to sub 50fps in the latter game, when it all kicks off on things like Helldive difficulty.
I dont see any helldivers 2 scenarios really happening here. And Dogma 2 avg framerate on the pro is actually pretty good overall. Dogma 2 engine is also not ideal. Im not saying gta 6 will be locked to 60 but if we get 48-60 VRR window in gta 6 we gona be sitting pretty i think.
 
Its very easy for me, I have absolutely no FOMO anymore... Im pretty used to waiting for at least 6 months to a year so games can be patched and improved, and then I get to play the "final version" of said games, so if GTA6 comes out with just 30 fps thats fine, eventually I'll play the better version on next gen hardware.

I see absolutely no reason to force myself to play something when I know I'll play at a better state later.

This is what recent releases has done to me too. Unless it is something I really don't want to miss, like death stranding 2, I will happily wait. It's more to do with the patching process of modern games vs the exclusivity stuff.

Take Balders gate 3. Anyone jumping in now will get a huge upgrade of a game for a cheaper entry price. Its pretty crazy.
 
Top Bottom