"GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro" Source: Trust Me Bro

What people like you fail to understand is that playing at 30fps is worse than everything you mentioned there. I'll take 720p and less NPCs any day over 30fps. 30fps is totally unplayable for me, it's not me trying to be a snob, it just is. It's why I've always owned a gaming PC in addition to my consoles.



We'll see what happens. Next year isn't too far away.
Yup. If it's 60fps, i am getting the game day one for the ps5. If it's what i expected it to be, 40fps tops, i am completely skipping it until it comes out on pc.
 
What people like you fail to understand is that playing at 30fps is worse than everything you mentioned there. I'll take 720p and less NPCs any day over 30fps. 30fps is totally unplayable for me, it's not me trying to be a snob, it just is. It's why I've always owned a gaming PC in addition to my consoles.



We'll see what happens. Next year isn't too far away.
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
 
Last edited:
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
30fps makes the game objectively worse. It affects the controls and response time. It's the reason why no one plays fighting games at 30fps. All those games that ran at 30fps would play objectively better at 60fps. Superficial shit like NPC count and 720p doesn't affect gameplay, 30fps absolutely affects response time and gameplay. Stop giving shitty excuses for 30fps, it may be okay to you but it's an objectively worse way of gaming.
 
Last edited:
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
Motion blur + 30FPS is unbearable on new TVs for many of us.
 
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
30fps looks like a stutter fest on modern oleds.
 
Then you should also know that DLSS/FSR/PSSR are leaving more headroom for GPU and CPU heavy games - and that's the reason why we see more frames (percentage-wise) than what's on paper for PS5 Base Vs. PS5 Pro. PS5 Pro gives a lot more than 10% extra frames in all these cases - CPU or GPU limited games.
Upscalers make no difference to CPU demands.
 
Motion blur + 30FPS is unbearable on new TVs for many of us.
So just disable motion blur and calibrate your TV properly. I experience none of these issues on my C1.

You buy a beautiful shiny new 4K OLED TV with all the bells and whistles, just to play all the latest games in 720p? 720 in 2025? ?????/??

Downgrading the actual GAME just to hit a target framerate is objectively making the game worse.
 
Last edited:
So just disable motion blur and calibrate your TV properly. I experience none of these issues on my C1.

You buy a beautiful shiny new 4K OLED TV with all the bells and whistles, just to play all the latest games in 720p? 720 in 2025? ?????/??

Downgrading the actual GAME just to hit a target framerate is objectively making the game worse.
You buy a shiny new 120hz OLED tv just to play games at 30fps??? In 2025???
 
Last edited:
You buy a shiny new 120hz OLED tv just to play games at 30fps??? In 2025???
Yes because you get to experience them in their full visual glory at actual modern day resolutions

No amount of frames can make up for a hideous blurry unplayable 720p resolution
 
Last edited:
So just disable motion blur and calibrate your TV properly. I experience none of these issues on my C1.

You buy a beautiful shiny new 4K OLED TV with all the bells and whistles, just to play all the latest games in 720p? 720 in 2025? ?????/??

Downgrading the actual GAME just to hit a target framerate is objectively making the game worse.
You probably can play at 15fps if you reply is disabling motion blur at 30fps
 
Not true. Although not significant performance gains, there are some - especially in a game like CP2077, that's both GPU and CPU heavy.
It's 100% true and your response doesn't disprove that. Upscaling almost never impacts CPU demands. If you turn on DLSS in Cyberpunk, it will lessen the GPU load. It won't do anything if you're CPU-limited.
 
Last edited:
It's 100% true and your response doesn't disprove that. Upscaling almost never impacts CPU demands. If you turn on DLSS in Cyberpunk, it will lessen the GPU load. It won't do anything if you CPU-limited.
Then tell my why DLSS and FSR with a GPU heavy game, can result in CPU load/bottleneck (If upscalers have no effect on CPU demands)?
 
Why do people even want this type of game to be 60fps? GTA is an immersive and cinematic action adventure game at it's core. You don't want to compromise on making the world feel alive and believable for a bit of extra smoothness and responsiveness that ultimately doesn't matter for a game like this. People were praising the ray-tracing, animation quality, liquid simulation, and number of NPC actors on screen. All these impressive aspects that seem purely visual actually do have a notable CPU impact, and the Pro's CPU is still in the same ballpark as the PS5 and Series X/S.

I would be disappointed if a 60fps mode existed, as it indicates that Rockstar haven't really pushed the current generation consoles hard enough.
 
Last edited:
30 fps literally makes the image hideous blurry with any movement of the camera.
That is a lie.

What about this is "blurry"?????



EDIT: Before you say its not gameplay..



what is "blurry" about this?

there is literally nothing blurry about this camera movement. what are you guys talking about man
 
Last edited:
Showing trailer running at 30fps means nothing. They almost all do that. Kojima showed DS2 running at 30fps on a PS5 Pro while we know that mode is pointless on Pro as it's almost identical to the PS5 30fps mode.

But what they showed was running at 1440p-ish so the GPU should have some headroom for a 60fps at reduced resolution (and settings). The only time we heard a dev talking about it he said they were targeting 60fps on PS5. Finally all 30fps only games somehow flopped this gen on PS5. Rockstar probably knows that.

30fps only games era is over on consoles. That's just the reality.

We need MORE games developed to be 30fps only games. MORE!
 
Then tell my why DLSS and FSR with a GPU heavy game, can result in CPU load/bottleneck (If upscalers have no effect on CPU demands)?
That doesn't really happen. If a game is CPU-limited, turning on upscalers won't make a difference to your performance. If a game is GPU-heavy, turning on upscalers will free up more resources and allow the GPU to hit a higher frame rate.
 
Last edited:
Imagine purposely playing a severely downgraded version of the most expensive and groundbreaking game ever made :messenger_tears_of_joy:

Half the NPC count and none of the graphical features seen in the trailer, topped off with 720p resolution. just to have it run a little smoother

gamers :messenger_tears_of_joy: jesus christ
Boombox Shut Up GIF
 
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
9gCYTWM1k8atISCl.jpg
 
Then tell my why DLSS and FSR with a GPU heavy game, can result in CPU load/bottleneck (If upscalers have no effect on CPU demands)?

Upscalers can just SHOW you CPU bottleneck.

With native res you could have 61fps and use 100% GPU, with DLSS Quality you can have 69FPS but now GPU is at 80% - you are bottlenecked by the CPU. That bottleneck was always there but you couldn't see it being limited by the GPU.

Good explanation:

 
That is a lie.

What about this is "blurry"?????



EDIT: Before you say its not gameplay..



what is "blurry" about this?

there is literally nothing blurry about this camera movement. what are you guys talking about man

A video of a game is not representative of actually playing the game. Physically interacting with the camera in a video completely changes how your brain processes what you are seeing. It's why even higher fps is needed in VR games to avoid things like motion sickness. Not having an issue with lower fps could possibly mean your brain is limited by the data it can process while actively using other parts.
 
Last edited:
Then tell my why DLSS and FSR with a GPU heavy game, can result in CPU load/bottleneck (If upscalers have no effect on CPU demands)?
It's not complicated.

Let's say a GPU-limited game runs at 40 fps at resolution X. At this point you don't know where the CPU-limit is (just that it's above 40 fps).

If you then enable DLSS/FSR the game will be rendered at a much lower resolution than resolution X. This will of course lessen the load on the GPU. Now the game runs at, lets say, 50 fps.

Lowering the resolution even more doesn't help. This means that you have found the CPU limit and now the game is CPU limited. At this point you instead don't know where the GPU-limit is (just that it's above 50 fps).

In other words, DLSS/FSR exposed the CPU-limit. That doesn't mean that they effect the CPU demand.
 
Those PS5 Pro numbers are going to be insane if they can manage to hold a solid 60 fps. Wish there was a way to get the base model to hit that somehow.
What are you talking about?
As we have talked about numerous times in this thread, if the Pro can run the game at 60 fps then the Base PS5 can run the game at 60 fps too. It wouldn't look as pretty though.
 
Of course I don't know what Rockstar, and Sony, are aiming for here. Hell, I even just talked about a possible scenario were "60 fps on Pro only" could happen.

But I see no reason why they would really act that way. It would be rather...odd behavior. Based on 40+ years of following the gaming industry (with less gaming than I would like, at least for the last 20 years) ;)

Btw, you can't just refer to "optimizations". That implies that its a technical question. It really isn't, it's more about design choices and strategies.

Edit: If Base/X/Pro get a 60 fps mode I think you will get what you wish for anyway. The Base/X versions will probably look rather rough/low-res. PSSR (updated with FSR4-like quality) will greatly improve the overall presentation putting the Pro-version well above the Poor versions... And better less noisy RT on top of that. So in a sense the Pro is an "60 fps but not rough"-enabler. :) I'm however worried that Rockstar won't put enough effort into the Pro version, let's hope they have some kind of deal in place, like you talked about.
Definitely get what you are saying, I just think this is a unique position for Sony to really drive Pro sales, so I have this hunch that they are probably going over and above what they would usually do to help R* if they are willing to put the extra effort into Pro. For some reason, as much as I know R* and their corporate greed, I feel like they sort of can't get away with holding back a performance/60fps mode for Pro because it probably shows more than ever how anti consumer it will look and Sony don't want that backlash that Pro is not much better than Base PS5. Sony has a chance to really capitalise here.
 
Last edited:
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.
Imagine using "objectively worse" for 720p resolution and at the same sentence defend a choice for 30fps. You cannot make this shit up lol. Never a tag was so true.
 
Last edited:
Marketing deal certainly could signal a collab between Rockstar and Sony engineers. Resulting in an optimised experience pushing beyond expectations.
 
Most if not ALL of the greatest single player games of all time have run at 30fps on consoles throughout history. Saying 30fps is unplayable is complete nonsense. PC gamers are insane, even calling stuff like 50fps "unplayable"

720p is unplayable. Half the NPC count makes the game objectively worse.

720p is unplayable... so, like, 90% of those "greatest single player games of all time" you're talking about there are by your definition unplayable.

that's a weird way to define greatest of all time.

Ocarina of Time, unplayable.
Wind Waker, unplayable.
Uncharted 1-3, unplayable.
Halo 1-4, unplayable.
GTA 1-5, unplayable.
God of War 1-Ascension, unplayable.
Resident Evil 0-6, unplayable.

man, so many unplayable games... almost anything pre 2013 is unplayable man... so sad.
 
Definitely get what you are saying, I just think this is a unique position for Sony to really drive Pro sales, so I have this hunch that they are probably going over and above what they would usually do to help R* if they are willing to put the extra effort into Pro. For some reason, as much as I know R* and their corporate greed, I feel like they sort of can't get away with holding back a performance/60fps mode for Pro because it probably shows more than ever how anti consumer it will look and Sony don't want that backlash that Pro is not much better than Base PS5. Sony has a chance to really capitalise here.
Yes, a demanding and uber-popular game like GTA 6 is an opportunity. I just don't see them holding back a 60 fps mode for the Base in order to promote a relatively insignificant product like the Pro. That would actually be rather anti consumer.
 
I wondering isn't developers decide that their games will run either 30 or 60 at relatively early stages of development,i would prefer of course a smooth gameplay at 60,but for this title i can make an exception, I feel it would be truly a showpiece of this generation, which set new standard in visual fidelity for next 5-8 years
 
I'm surprised this thread is still going.
GTA is synonymous for going into extremly low frame rates, in fact, if you can't bring it down to the single digits then you're not playing GTA.
 
Yes, a demanding and uber-popular game like GTA 6 is an opportunity. I just don't see them holding back a 60 fps mode for the Base in order to promote a relatively insignificant product like the Pro. That would actually be rather anti consumer.
Agree the Pro is not significant at all compared to Base PS5, I didn't look at it like that. It will be interesting to see what happens, we are a long way away from release.. When this game gets close to launch, the hype is going to madness!
 
Flicking over these threads, it's clear that most console users simply have no grasp of cpu compute requirements in large modern titles. Playstation owners thought that the genuinely big jump from the terrible laptop processors powering the PS4 up to Zen 2 in PS5 (including Pro) somehow puts them on an even keel with recent generation PC chips. It isn't even the same ballpark, in fact it's a completely different realm. Zen 2 is very old now.

Playstation owners in this thread need to appreciate that newer generation (than archaic Zen 2) CPUs used in many PCs will struggle to lock to 60fps in this game. I'm talking about older Zen 3 processors which are ~10-20% more powerful than the overclocked Zen 2 chip found in the Pro. Users are going to need to upgrade, and being on PC, they likely already know this.

What this should obviously mean to you is the PS5 Pro stands no chance of offering a viable 60fps mode. 40fps however, with major tradeoffs, could be a target. But I don't think Rockstar have ever shown an appetite for such options.

Regardless, people in this thread need to take a deep breath and come to terms with the reality that is the limitations of their Pro machines.

I'm afraid blind optimism or even hopes and dreams won't simply will 60fps into existence.
 
Last edited:
Flicking over these threads, it's clear that most console users simply have no grasp of cpu compute requirements in large modern titles. Playstation owners thought that the genuinely big jump from the terrible laptop processors powering the PS4 up to Zen 2 in PS5 (including Pro) somehow puts them on an even keel with recent generation PC chips. It isn't even the same ballpark, in fact it's a completely different realm. Zen 2 is very old now.

Playstation owners in this thread need to appreciate that newer generation (than archaic Zen 2) CPUs used in many PCs will struggle to lock to 60fps in this game. I'm talking about older Zen 3 processors which are ~10-20% more powerful than the overclocked Zen 2 chip found in the Pro. Users are going to need to upgrade, and being on PC, they likely already know this.

What this should obviously mean to you is the PS5 Pro stands no chance of offering a viable 60fps mode. 40fps however, with major tradeoffs, could be a target. But I don't think Rockstar have ever shown an appetite for such options.

Regardless, people in this thread need to take a deep breath and come to terms with the reality that is the limitations of their Pro machines.

I'm afraid blind optimism or even hopes and dreams won't simply will 60fps into existence.
Thats nice and all but they are not developing this game for highend PC, there's not even a date for it, they are developing gor the Ps5 including support from sony devs and the xbox, PC development will come at a later date and things then can be scaled and adjusted accordingly, probably together with the next gen update...

So while developing this game exclusive for this gen consoles, it all comes down to sales imho, if they think they will get more sales without a 60 fps option because pushing the graphics and game limits brings more sales thats what they will do, but If they wanted they could easily do a 60 fps game, its all about choice. This same 60 fps game can be highly upgraded for next gen. In fact for double dipping potential I would say its more of a impact offering several high graphical upgrades and npc density and etc.. than just offering "higher fps" and basically nothing more, maybe some minor tweaks.

I would easily buy a 60 fps GTAVI now and than double dip on the ps6 with all the bells and whistles cranked to 11... but Ill not buy a 30 fps game, period. Of course thats just me.

BUT, I think this game will be 30 fps only because I agree with you this processors do suck, with maybe a 40 fps mode (that for me means jackshit), hope to be wrong though
 
Thats nice and all but they are not developing this game for highend PC, there's not even a date for it, they are developing gor the Ps5 including support from sony devs and the xbox, PC development will come at a later date and things then can be scaled and adjusted accordingly, probably together with the next gen update.

That's all besides the point in relation to current gen release, and if you don't think the later PC version is already a part of the dev pipeline you're in dreamland.
 
30fps makes the game objectively worse. It affects the controls and response time. It's the reason why no one plays fighting games at 30fps. All those games that ran at 30fps would play objectively better at 60fps. Superficial shit like NPC count and 720p doesn't affect gameplay, 30fps absolutely affects response time and gameplay. Stop giving shitty excuses for 30fps, it may be okay to you but it's an objectively worse way of gaming.
both things are bad. Nothing is immediately "unplayable" but everything can worsen the experience. I don't want the visual fidelity to nosedive in every motion and I don't want to look at an always unsharp picture when doing nothing or moving- even if it is loaded with effects and spectacle-, while empty wastelands where npcs should create a living city are suboptimal too.
There are probably other effects that just cost too much, but RT is probably too early for almost all console games, wastes way too much power for almost no effect. Including it makes only sense because it is done anyway for PC, where it runs much better and it is just the future.
Devs need to be clever to prioritise important stuff and I think while 60fps/performance is chosen by most so it is clear vote, deciding how your world looks and is filled with life is than a choice that they have to make, because that changes the core of every game too.
 
Top Bottom