"GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro" Source: Trust Me Bro

Personally, I'm expecting something similar to the last games. It's been in development for so long that some of it has to look old. I'm a bit surprised everyone thinks it'll be the most cutting edge thing ever. They didn't even release a GTA built for PS4.
Did you missed the 2 trailers and the worldwide reaction of people calling this the most cutting edge shit ever to a degree that most people think it's impossible to replicate?

Not to speak about the leaked rockstar patents that if true, show how rockstar is really bringing their A game for npcs ai and animations and reactions (if true because it sound too good to be true).

If everything comes together the game is gonna be the most cutting edge shit ever dude and nothing is gonna come close, at least in term of breathing, living city, you are gonna have better graphic on a playable tech demo like hd2 or total destruction in game with shit fidelity like bananza or teardown but nothing si gonna come close to waht gta6 is gonna do, like many people still think gta4-5 and rdr2 are untouchable when it comes to living, breathing open worlds.

That's why i don't want rockstar to fuck their vision.
 
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people keep bringing up cpu issues but honestly what games have even really had much cpu issues this gen as long as they were well optimised. Games like KCD2 for example run above 60 on the pro and that game has an insane amount of different systems all working at once.

Also GTA 6 is not on UE5 but a proprietary engine. All these unique engines like DECIMA tend to push above their weight
GTA5 with raytraced global Illumination is CPU heavy. Why would GTA6 be different?
 
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Did you missed the 2 trailers and the worldwide reaction of people calling this the most cutting edge shit ever to a degree that most people think it's impossible to replicate?

Not to speak about the leaked rockstar patents that if true, show how rockstar is really bringing their A game for npcs ai and animations and reactions (if true because it sound too good to be true).

If everything comes together the game is gonna be the most cutting edge shit ever dude and nothing is gonna come close, at least in term of breathing, living city, you are gonna have better graphic on a playable tech demo like hd2 or total destruction in game with shit fidelity like bananza or teardown but nothing si gonna come close to waht gta6 is gonna do, like many people still think gta4-5 and rdr2 are untouchable when it comes to living, breathing open worlds.

That's why i don't want rockstar to fuck their vision.
I'll believe it when I see it I guess.
 
me who played games at unstable 15-25 fps with low end GPUs for 15 years

tom hardy film GIF
I remember fondly playing VTM Bloodlines on my celeron, only looking at the ground when moving so the frame rate doesn't plummet under 10 fps.
When there's a will there's a way :messenger_tears_of_joy:
 
This is what recent releases has done to me too. Unless it is something I really don't want to miss, like death stranding 2, I will happily wait. It's more to do with the patching process of modern games vs the exclusivity stuff.

Take Balders gate 3. Anyone jumping in now will get a huge upgrade of a game for a cheaper entry price. Its pretty crazy.
Exactly
 
This is an interesting take.

You're looking to blame the console here, but this is a developer choice. PSSR is an A.I upscaling tool, not a silver bullet for 60fps. If a game is running at 30fps, PSSR isn't going to make it run at a much higher framerate, it's going to run the game at a lower internal resolution and then upscale that using A.I to present a clearer looking image. Whilst this will give some room for FPS improvement, it's highly unlikely that it will double the framerate.

In addition to this, the Pro doesn't have a better CPU and Pro consoles don't typically upgrade that aspect of the APU, it is usually only the GPU side that gets the uplift in performance. Meaning that games more heavily relying on GPU performance will usually get better performance and/or increased graphical fidelity. Games that are more CPU intensive are unlikely to see much improvement in performance simply because there is only so much an aging Zen 2 based APU can really do.

This isn't to say that consoles are terrible, just that you should temper your expectations. I imagine GTAVI is likely to be a demanding title, even for a more modern PC.

Also, I'd like to say that I hope GTAVI does run at 60fps on console, but I just cannot see that happening based on the footage we've seen.
My post was not purely based on the hardware capability, rather a team effort between R* and Sony to ensure the Pro gets the optimisation attention with GTA 6 and leveraging the position Sony have of having the most powerful console to date and the best experience to play GTA 6 at launch considering there is no PC release at launch.

And you don't know anything about R* development and their optimisation so to blanketly imply the Pro can't achieve this is a baseless opinion. When I say the Pro would be a failure, I'm not talking about on a hardware level, rather a brand level to the consumer. Having the most powerful console on the market with one of the best devs in the world not being about to squeeze 60fps? C'mon man, don't make me laugh. If there is no 60fps, it's because R* decided that based on greed for double dipping, not because they couldn't do it.

You can come back and check this post but mark my words, Pro is going to have a 60fps performance mode! This is my opinion based on 35+ years of gaming. Why? Because Sony has a golden ticket to promote GTA 6 as the best experience you can get!
 
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Saying it again does not mean it makes sense..

LOL, "hardware capable", what does that even mean? The Pro has the same CPU as the Base model (optionally with slightly higher clocks).

PSSR is first and foremost used to improve picture quality. It isn't a quick fix for increasing frame-rate. Quite the opposite actually since it is rather expensive [in terms of compute time] to implement.

Just because you don't understand the technology doesn't mean that the technology is a "joke" (I would argue that PSSR in its current state is a failure though, the image quality improvement isn't that great - although I'm sure that will be fixed with the next version)

"Hold back"? IF GTA 6 lacks 60 fps mode on the Base PS5 it's because the ambition of the software exceeds the capability of the hardware. There are no magic buttons to switch to enable 60 fps. Lack of 60 fps mode is first and foremost a result of software-related decisions. Decisions made by the software makers, not the hardware makers. The "complete failure" you are talking about lies in that case on the software, not the hardware.

Lastly, why would Rockstar leverage the Pro?
I'm in my 40s been gaming 35+ years, I know how the console works, it's you that doesn't understand what I mean.

If you knew anything about game development, you would know that optimisation is the key. PSSR does somewhat relate to frame rate because you are upscaling an image at a lower resolution to achieve higher/more stable frame rates, that's kind of the purpose of PSSR. Being able to achieve a better image at higher frame rates.. You think the Pro & PSSR was made purely for image quality @ 30fps? LOL

You have no business acumen whatsoever, I was talking about Sony leveraging the Pro with GTA 6.. Do people really not realise that Sony's Pro is the only console you can have the best experience on, with potentially the biggest release in history.. It's a dream position for Sony to market the shit out of Pro with GTA 6.. If people see that the Pro has the best visual quality and performance, it's going to make some people run out and upgrade to a Pro. You can't play it on PC at release, so it makes logical sense that Sony is working with R* to create and squeeze the best they can out of the Pro for their own gain.
 
We'll have to wait and see about the 60fps part, it'll be a BIG IF.

But seeing what they did with RDR2 on the ancient PS4, I have hope that this game will do insane numbers.
 
My post was not purely based on the hardware capability, rather a team effort between R* and Sony to ensure the Pro gets the optimisation attention with GTA 6 and leveraging the position Sony have of having the most powerful console to date and the best experience to play GTA 6 at launch considering there is no PC release at launch.

And you don't know anything about R* development and their optimisation so to blanketly imply the Pro can't achieve this is a baseless opinion. When I say the Pro would be a failure, I'm not talking about on a hardware level, rather a brand level to the consumer. Having the most powerful console on the market with one of the best devs in the world not being about to squeeze 60fps? C'mon man, don't make me laugh. If there is no 60fps, it's because R* decided that based on greed for double dipping, not because they couldn't do it.

You can come back and check this post but mark my words, Pro is going to have a 60fps performance mode! This is my opinion based on 35+ years of gaming. Why? Because Sony has a golden ticket to promote GTA 6 as the best experience you can get!

I'm in my 40s been gaming 35+ years, I know how the console works, it's you that doesn't understand what I mean.

If you knew anything about game development, you would know that optimisation is the key. PSSR does somewhat relate to frame rate because you are upscaling an image at a lower resolution to achieve higher/more stable frame rates, that's kind of the purpose of PSSR. Being able to achieve a better image at higher frame rates.. You think the Pro & PSSR was made purely for image quality @ 30fps? LOL

You have no business acumen whatsoever, I was talking about Sony leveraging the Pro with GTA 6.. Do people really not realise that Sony's Pro is the only console you can have the best experience on, with potentially the biggest release in history.. It's a dream position for Sony to market the shit out of Pro with GTA 6.. If people see that the Pro has the best visual quality and performance, it's going to make some people run out and upgrade to a Pro. You can't play it on PC at release, so it makes logical sense that Sony is working with R* to create and squeeze the best they can out of the Pro for their own gain.
Lol, "gaming for 35 years". What an achievement. In the meantime, I have been working as a software developer, including work on several real-time 3d graphics applications, for 25+ years. [this year I have actually worked a lot on optimizations towards different tiers of hardware that even differs more than the difference between Series S and the Pro...]

Optimizations, you say. Care to elaborate why, from a technical perspective, these optimizations would be applied to the Pro version only and not to the Base version? I really want to know what your 35+ years sitting at home and playing games tells you here.

Rendering at lower resolutions [lower than that 1440p indicated by the trailer] doesn't help IF GTA6 is limited by CPU-related work-load [even after optimisations are applied, be it reduction of actors or actor update-rate or simplified BVH structure setup or whatever that needs be done to reduce the CPU workload]. You understand that, do you?

IF GTA6 isn't CPU-limited then any version can be rendered at lower resolutions [we already know that this has to be done for the Series S version] resulting in shorter frame times. The final image won't look as pretty as one upscaled by PSSR (which adds about 2 ms or so to the frame time, btw) but the point still remains, PSSR by it self doesn't improve frame rate.

The Pro version absolutely has to [at least fram Sonys perspective] be the version that offers the best visual quality, yes. Does that mean that it will run at 60 fps while other versions won't? No. You are just assuming that based on a dream of yours, not based on what the Pro offers performance wise relative the Base console.

Most likely PSSR-upscaling will be used in the Pro version to offer better image quality compared to the FSR1-like upscaling used by (as indicated by tge trailer) the Base-version. That's it.

Add some raytracing quality related improvements and the additional performance that the Pro offers has been put to good use.

Your 'business acumen" is laughable btw. It is based on what YOU wish will happen, nothing else.
 
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Well, that isn't really shocking on PS5 Pro tbh. now how much fidelity and quality will be lost to get that mode at 60fps is a better question.
 
I'm leaning 30fps because they are going to be selling the game for 10+ years. This game will release again on ps6 and maybe ps7. We might nuke ourselves before that so it could be the last gta ever.

Might as well push the consoles to their limits and they all have similar enough cpus that you can push them all on cpu loads. I don't think the delta between series s and pro cpu's is huge. Maybe I'm wrong on that.
 
Optimization, new techniques? 🤷‍♂️
Exactly, who knows.

It is however likely that the latest GTA5 updates were used as testing ground for whatever techniques they have available.

But even if improvements are made, why not use these improvements to improve the graphics (i.e. add more work) rather than just decreasing the frame time?

At the end of the day it's a design choice and as of now we don't know what priorities Rockstar has for this initial release of GTA6.
 
Lol, "gaming for 35 years". What an achievement. In the meantime, I have been working as a software developer, including work on several real-time 3d graphics applications, for 25+ years. [this year I have actually worked a lot on optimizations towards different tiers of hardware that even differs more than the difference between Series S and the Pro...]

Optimizations, you say. Care to elaborate why, from a technical perspective, these optimizations would be applied to the Pro version only and not to the Base version? I really want to know what your 35+ years sitting at home and playing games tells you here.

Rendering at lower resolutions [lower than that 1440p indicated by the trailer] doesn't help IF GTA6 is limited by CPU-related work-load [even after optimisations are applied, be it reduction of actors or actor update-rate or simplified BVH structure setup or whatever that needs be done to reduce the CPU workload]. You understand that, do you?

IF GTA6 isn't CPU-limited then any version can be rendered at lower resolutions [we already know that this has to be done for the Series S version] resulting in shorter frame times. The final image won't look as pretty as one upscaled by PSSR (which adds about 2 ms or so to the frame time, btw) but the point still remains, PSSR by it self doesn't improve frame rate.

The Pro version absolutely has to [at least fram Sonys perspective] be the version that offers the best visual quality, yes. Does that mean that it will run at 60 fps while other versions won't? No. You are just assuming that based on a dream of yours, not based on what the Pro offers performance wise relative the Base console.

Most likely PSSR-upscaling will be used in the Pro version to offer better image quality compared to the FSR1-like upscaling used by (as indicated by tge trailer) the Base-version. That's it.

Add some raytracing quality related improvements and the additional performance that the Pro offers has been put to good use.

Your 'business acumen" is laughable btw. It is based on what YOU wish will happen, nothing else.
We will see what happens and if Pro has a 60fps mode, are you willing to eat crow that as a software developer you don't know dick about what R* and Sony is doing? You have no idea what Rockstar is physically doing with their game, your opinion is based on hardware/software capability, so your opinion whilst calculated is still technically baseless because neither I or you have the facts anyway about what they are actually doing to optimise for the PS5/Pro.

Is it wishful thinking, sure, but it was my opinion and you have yours. If I'm honest, I don't even really care about 60fps because image quality will suffer more than I would like to put up with. What I am hoping for is 120hz mode, rather quality @ 40fps
 
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Might as well push the consoles to their limits and they all have similar enough cpus that you can push them all on cpu loads. I don't think the delta between series s and pro cpu's is huge. Maybe I'm wrong on that.
They are very similar, yes. That's why the Pro isn't the "60 fps enabler" some people wish for.

(overall, the biggest problem with the Series S is probably it's lower memory capacity, rather than it's weak GPU, btw)

But let's say CPU workload isn't an issue here. Roughly speaking, whatever the Series S GPU can do in 33 ms (30 fps) the Base PS5/Series X GPUs can to the same work in 16 ms (60 fps).

In other words, 60 fps on Base/X would be easy. Just apply the S render settings and we are done (maybe even increase/restore texture resolution, since we have memory capacity to spare)

So the only reason why Pro would offer 60-mode, while Base/X wouldn't, is if Rockstar are ashamed of how the game looks with S settings.

And that's why I think the OP is BS.
 
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We will see what happens and if Pro has a 60fps mode, are you willing to eat crow that as a software developer you don't know dick about what R* and Sony is doing? You have no idea what Rockstar is physically doing with their game, your opinion is based on hardware/software capability, so your opinion whilst calculated is still technically baseless because neither I or you have the facts anyway about what they are actually doing to optimise for the PS5/Pro.
Of course I don't know what Rockstar, and Sony, are aiming for here. Hell, I even just talked about a possible scenario were "60 fps on Pro only" could happen.

But I see no reason why they would really act that way. It would be rather...odd behavior. Based on 40+ years of following the gaming industry (with less gaming than I would like, at least for the last 20 years) ;)

Btw, you can't just refer to "optimizations". That implies that its a technical question. It really isn't, it's more about design choices and strategies.

Edit: If Base/X/Pro get a 60 fps mode I think you will get what you wish for anyway. The Base/X versions will probably look rather rough/low-res. PSSR (updated with FSR4-like quality) will greatly improve the overall presentation putting the Pro-version well above the Poor versions... And better less noisy RT on top of that. So in a sense the Pro is an "60 fps but not rough"-enabler. :) I'm however worried that Rockstar won't put enough effort into the Pro version, let's hope they have some kind of deal in place, like you talked about.
 
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