"GTA6 has been, and continues to hit 60fps while being optimized for the PS5 Pro" Source: Trust Me Bro

Personally, I'm expecting something similar to the last games. It's been in development for so long that some of it has to look old. I'm a bit surprised everyone thinks it'll be the most cutting edge thing ever. They didn't even release a GTA built for PS4.
Did you missed the 2 trailers and the worldwide reaction of people calling this the most cutting edge shit ever to a degree that most people think it's impossible to replicate?

Not to speak about the leaked rockstar patents that if true, show how rockstar is really bringing their A game for npcs ai and animations and reactions (if true because it sound too good to be true).

If everything comes together the game is gonna be the most cutting edge shit ever dude and nothing is gonna come close, at least in term of breathing, living city, you are gonna have better graphic on a playable tech demo like hd2 or total destruction in game with shit fidelity like bananza or teardown but nothing si gonna come close to waht gta6 is gonna do, like many people still think gta4-5 and rdr2 are untouchable when it comes to living, breathing open worlds.

That's why i don't want rockstar to fuck their vision.
 
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people keep bringing up cpu issues but honestly what games have even really had much cpu issues this gen as long as they were well optimised. Games like KCD2 for example run above 60 on the pro and that game has an insane amount of different systems all working at once.

Also GTA 6 is not on UE5 but a proprietary engine. All these unique engines like DECIMA tend to push above their weight
GTA5 with raytraced global Illumination is CPU heavy. Why would GTA6 be different?
 
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Did you missed the 2 trailers and the worldwide reaction of people calling this the most cutting edge shit ever to a degree that most people think it's impossible to replicate?

Not to speak about the leaked rockstar patents that if true, show how rockstar is really bringing their A game for npcs ai and animations and reactions (if true because it sound too good to be true).

If everything comes together the game is gonna be the most cutting edge shit ever dude and nothing is gonna come close, at least in term of breathing, living city, you are gonna have better graphic on a playable tech demo like hd2 or total destruction in game with shit fidelity like bananza or teardown but nothing si gonna come close to waht gta6 is gonna do, like many people still think gta4-5 and rdr2 are untouchable when it comes to living, breathing open worlds.

That's why i don't want rockstar to fuck their vision.
I'll believe it when I see it I guess.
 
I'll believe it when I see it I guess.
Same.

It looks too good and the patents sound too good to be true and i'm a pessimist by nature.

My entire narrative is based on the game looking exactly 1:1 with the trailers without leaving a single pixel out.
 
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The absolute best you will get out of a ps5 will be 1080p 60 fps with this game. Every other possibility is worse.
 
me who played games at unstable 15-25 fps with low end GPUs for 15 years

tom hardy film GIF
I remember fondly playing VTM Bloodlines on my celeron, only looking at the ground when moving so the frame rate doesn't plummet under 10 fps.
When there's a will there's a way :messenger_tears_of_joy:
 
This is what recent releases has done to me too. Unless it is something I really don't want to miss, like death stranding 2, I will happily wait. It's more to do with the patching process of modern games vs the exclusivity stuff.

Take Balders gate 3. Anyone jumping in now will get a huge upgrade of a game for a cheaper entry price. Its pretty crazy.
Exactly
 
This is an interesting take.

You're looking to blame the console here, but this is a developer choice. PSSR is an A.I upscaling tool, not a silver bullet for 60fps. If a game is running at 30fps, PSSR isn't going to make it run at a much higher framerate, it's going to run the game at a lower internal resolution and then upscale that using A.I to present a clearer looking image. Whilst this will give some room for FPS improvement, it's highly unlikely that it will double the framerate.

In addition to this, the Pro doesn't have a better CPU and Pro consoles don't typically upgrade that aspect of the APU, it is usually only the GPU side that gets the uplift in performance. Meaning that games more heavily relying on GPU performance will usually get better performance and/or increased graphical fidelity. Games that are more CPU intensive are unlikely to see much improvement in performance simply because there is only so much an aging Zen 2 based APU can really do.

This isn't to say that consoles are terrible, just that you should temper your expectations. I imagine GTAVI is likely to be a demanding title, even for a more modern PC.

Also, I'd like to say that I hope GTAVI does run at 60fps on console, but I just cannot see that happening based on the footage we've seen.
My post was not purely based on the hardware capability, rather a team effort between R* and Sony to ensure the Pro gets the optimisation attention with GTA 6 and leveraging the position Sony have of having the most powerful console to date and the best experience to play GTA 6 at launch considering there is no PC release at launch.

And you don't know anything about R* development and their optimisation so to blanketly imply the Pro can't achieve this is a baseless opinion. When I say the Pro would be a failure, I'm not talking about on a hardware level, rather a brand level to the consumer. Having the most powerful console on the market with one of the best devs in the world not being about to squeeze 60fps? C'mon man, don't make me laugh. If there is no 60fps, it's because R* decided that based on greed for double dipping, not because they couldn't do it.

You can come back and check this post but mark my words, Pro is going to have a 60fps performance mode! This is my opinion based on 35+ years of gaming. Why? Because Sony has a golden ticket to promote GTA 6 as the best experience you can get!
 
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Saying it again does not mean it makes sense..

LOL, "hardware capable", what does that even mean? The Pro has the same CPU as the Base model (optionally with slightly higher clocks).

PSSR is first and foremost used to improve picture quality. It isn't a quick fix for increasing frame-rate. Quite the opposite actually since it is rather expensive [in terms of compute time] to implement.

Just because you don't understand the technology doesn't mean that the technology is a "joke" (I would argue that PSSR in its current state is a failure though, the image quality improvement isn't that great - although I'm sure that will be fixed with the next version)

"Hold back"? IF GTA 6 lacks 60 fps mode on the Base PS5 it's because the ambition of the software exceeds the capability of the hardware. There are no magic buttons to switch to enable 60 fps. Lack of 60 fps mode is first and foremost a result of software-related decisions. Decisions made by the software makers, not the hardware makers. The "complete failure" you are talking about lies in that case on the software, not the hardware.

Lastly, why would Rockstar leverage the Pro?
I'm in my 40s been gaming 35+ years, I know how the console works, it's you that doesn't understand what I mean.

If you knew anything about game development, you would know that optimisation is the key. PSSR does somewhat relate to frame rate because you are upscaling an image at a lower resolution to achieve higher/more stable frame rates, that's kind of the purpose of PSSR. Being able to achieve a better image at higher frame rates.. You think the Pro & PSSR was made purely for image quality @ 30fps? LOL

You have no business acumen whatsoever, I was talking about Sony leveraging the Pro with GTA 6.. Do people really not realise that Sony's Pro is the only console you can have the best experience on, with potentially the biggest release in history.. It's a dream position for Sony to market the shit out of Pro with GTA 6.. If people see that the Pro has the best visual quality and performance, it's going to make some people run out and upgrade to a Pro. You can't play it on PC at release, so it makes logical sense that Sony is working with R* to create and squeeze the best they can out of the Pro for their own gain.
 
We'll have to wait and see about the 60fps part, it'll be a BIG IF.

But seeing what they did with RDR2 on the ancient PS4, I have hope that this game will do insane numbers.
 
My post was not purely based on the hardware capability, rather a team effort between R* and Sony to ensure the Pro gets the optimisation attention with GTA 6 and leveraging the position Sony have of having the most powerful console to date and the best experience to play GTA 6 at launch considering there is no PC release at launch.

And you don't know anything about R* development and their optimisation so to blanketly imply the Pro can't achieve this is a baseless opinion. When I say the Pro would be a failure, I'm not talking about on a hardware level, rather a brand level to the consumer. Having the most powerful console on the market with one of the best devs in the world not being about to squeeze 60fps? C'mon man, don't make me laugh. If there is no 60fps, it's because R* decided that based on greed for double dipping, not because they couldn't do it.

You can come back and check this post but mark my words, Pro is going to have a 60fps performance mode! This is my opinion based on 35+ years of gaming. Why? Because Sony has a golden ticket to promote GTA 6 as the best experience you can get!

I'm in my 40s been gaming 35+ years, I know how the console works, it's you that doesn't understand what I mean.

If you knew anything about game development, you would know that optimisation is the key. PSSR does somewhat relate to frame rate because you are upscaling an image at a lower resolution to achieve higher/more stable frame rates, that's kind of the purpose of PSSR. Being able to achieve a better image at higher frame rates.. You think the Pro & PSSR was made purely for image quality @ 30fps? LOL

You have no business acumen whatsoever, I was talking about Sony leveraging the Pro with GTA 6.. Do people really not realise that Sony's Pro is the only console you can have the best experience on, with potentially the biggest release in history.. It's a dream position for Sony to market the shit out of Pro with GTA 6.. If people see that the Pro has the best visual quality and performance, it's going to make some people run out and upgrade to a Pro. You can't play it on PC at release, so it makes logical sense that Sony is working with R* to create and squeeze the best they can out of the Pro for their own gain.
Lol, "gaming for 35 years". What an achievement. In the meantime, I have been working as a software developer, including work on several real-time 3d graphics applications, for 25+ years. [this year I have actually worked a lot on optimizations towards different tiers of hardware that even differs more than the difference between Series S and the Pro...]

Optimizations, you say. Care to elaborate why, from a technical perspective, these optimizations would be applied to the Pro version only and not to the Base version? I really want to know what your 35+ years sitting at home and playing games tells you here.

Rendering at lower resolutions [lower than that 1440p indicated by the trailer] doesn't help IF GTA6 is limited by CPU-related work-load [even after optimisations are applied, be it reduction of actors or actor update-rate or simplified BVH structure setup or whatever that needs be done to reduce the CPU workload]. You understand that, do you?

IF GTA6 isn't CPU-limited then any version can be rendered at lower resolutions [we already know that this has to be done for the Series S version] resulting in shorter frame times. The final image won't look as pretty as one upscaled by PSSR (which adds about 2 ms or so to the frame time, btw) but the point still remains, PSSR by it self doesn't improve frame rate.

The Pro version absolutely has to [at least fram Sonys perspective] be the version that offers the best visual quality, yes. Does that mean that it will run at 60 fps while other versions won't? No. You are just assuming that based on a dream of yours, not based on what the Pro offers performance wise relative the Base console.

Most likely PSSR-upscaling will be used in the Pro version to offer better image quality compared to the FSR1-like upscaling used by (as indicated by tge trailer) the Base-version. That's it.

Add some raytracing quality related improvements and the additional performance that the Pro offers has been put to good use.

Your 'business acumen" is laughable btw. It is based on what YOU wish will happen, nothing else.
 
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Well, that isn't really shocking on PS5 Pro tbh. now how much fidelity and quality will be lost to get that mode at 60fps is a better question.
 
I'm leaning 30fps because they are going to be selling the game for 10+ years. This game will release again on ps6 and maybe ps7. We might nuke ourselves before that so it could be the last gta ever.

Might as well push the consoles to their limits and they all have similar enough cpus that you can push them all on cpu loads. I don't think the delta between series s and pro cpu's is huge. Maybe I'm wrong on that.
 
Optimization, new techniques? 🤷‍♂️
Exactly, who knows.

It is however likely that the latest GTA5 updates were used as testing ground for whatever techniques they have available.

But even if improvements are made, why not use these improvements to improve the graphics (i.e. add more work) rather than just decreasing the frame time?

At the end of the day it's a design choice and as of now we don't know what priorities Rockstar has for this initial release of GTA6.
 
Lol, "gaming for 35 years". What an achievement. In the meantime, I have been working as a software developer, including work on several real-time 3d graphics applications, for 25+ years. [this year I have actually worked a lot on optimizations towards different tiers of hardware that even differs more than the difference between Series S and the Pro...]

Optimizations, you say. Care to elaborate why, from a technical perspective, these optimizations would be applied to the Pro version only and not to the Base version? I really want to know what your 35+ years sitting at home and playing games tells you here.

Rendering at lower resolutions [lower than that 1440p indicated by the trailer] doesn't help IF GTA6 is limited by CPU-related work-load [even after optimisations are applied, be it reduction of actors or actor update-rate or simplified BVH structure setup or whatever that needs be done to reduce the CPU workload]. You understand that, do you?

IF GTA6 isn't CPU-limited then any version can be rendered at lower resolutions [we already know that this has to be done for the Series S version] resulting in shorter frame times. The final image won't look as pretty as one upscaled by PSSR (which adds about 2 ms or so to the frame time, btw) but the point still remains, PSSR by it self doesn't improve frame rate.

The Pro version absolutely has to [at least fram Sonys perspective] be the version that offers the best visual quality, yes. Does that mean that it will run at 60 fps while other versions won't? No. You are just assuming that based on a dream of yours, not based on what the Pro offers performance wise relative the Base console.

Most likely PSSR-upscaling will be used in the Pro version to offer better image quality compared to the FSR1-like upscaling used by (as indicated by tge trailer) the Base-version. That's it.

Add some raytracing quality related improvements and the additional performance that the Pro offers has been put to good use.

Your 'business acumen" is laughable btw. It is based on what YOU wish will happen, nothing else.
We will see what happens and if Pro has a 60fps mode, are you willing to eat crow that as a software developer you don't know dick about what R* and Sony is doing? You have no idea what Rockstar is physically doing with their game, your opinion is based on hardware/software capability, so your opinion whilst calculated is still technically baseless because neither I or you have the facts anyway about what they are actually doing to optimise for the PS5/Pro.

Is it wishful thinking, sure, but it was my opinion and you have yours. If I'm honest, I don't even really care about 60fps because image quality will suffer more than I would like to put up with. What I am hoping for is 120hz mode, rather quality @ 40fps
 
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Might as well push the consoles to their limits and they all have similar enough cpus that you can push them all on cpu loads. I don't think the delta between series s and pro cpu's is huge. Maybe I'm wrong on that.
They are very similar, yes. That's why the Pro isn't the "60 fps enabler" some people wish for.

(overall, the biggest problem with the Series S is probably it's lower memory capacity, rather than it's weak GPU, btw)

But let's say CPU workload isn't an issue here. Roughly speaking, whatever the Series S GPU can do in 33 ms (30 fps) the Base PS5/Series X GPUs can to the same work in 16 ms (60 fps).

In other words, 60 fps on Base/X would be easy. Just apply the S render settings and we are done (maybe even increase/restore texture resolution, since we have memory capacity to spare)

So the only reason why Pro would offer 60-mode, while Base/X wouldn't, is if Rockstar are ashamed of how the game looks with S settings.

And that's why I think the OP is BS.
 
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We will see what happens and if Pro has a 60fps mode, are you willing to eat crow that as a software developer you don't know dick about what R* and Sony is doing? You have no idea what Rockstar is physically doing with their game, your opinion is based on hardware/software capability, so your opinion whilst calculated is still technically baseless because neither I or you have the facts anyway about what they are actually doing to optimise for the PS5/Pro.
Of course I don't know what Rockstar, and Sony, are aiming for here. Hell, I even just talked about a possible scenario were "60 fps on Pro only" could happen.

But I see no reason why they would really act that way. It would be rather...odd behavior. Based on 40+ years of following the gaming industry (with less gaming than I would like, at least for the last 20 years) ;)

Btw, you can't just refer to "optimizations". That implies that its a technical question. It really isn't, it's more about design choices and strategies.

Edit: If Base/X/Pro get a 60 fps mode I think you will get what you wish for anyway. The Base/X versions will probably look rather rough/low-res. PSSR (updated with FSR4-like quality) will greatly improve the overall presentation putting the Pro-version well above the Poor versions... And better less noisy RT on top of that. So in a sense the Pro is an "60 fps but not rough"-enabler. :) I'm however worried that Rockstar won't put enough effort into the Pro version, let's hope they have some kind of deal in place, like you talked about.
 
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I remember fondly playing VTM Bloodlines on my celeron, only looking at the ground when moving so the frame rate doesn't plummet under 10 fps.
When there's a will there's a way :messenger_tears_of_joy:
here's me casually beating some random spiderman 2 challenge at default game highest difficulty at 24 fps


double boss that people have difficulty beating at rock solid 60 fps on their "ps5 pro" meanwhile they're actually so easy that i had to limit use of in game mechanics to make them challenging.


that's why i find people saying 30 fps is mechanically difficult or something quite funny considering how easy these games are. there will be nothing challenging in gta 6 that will require anything above 20 FPS

my take is that people got too complacent with high framerates
 
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Showing trailer running at 30fps means nothing. They almost all do that. Kojima showed DS2 running at 30fps on a PS5 Pro while we know that mode is pointless on Pro as it's almost identical to the PS5 30fps mode.

But what they showed was running at 1440p-ish so the GPU should have some headroom for a 60fps at reduced resolution (and settings). The only time we heard a dev talking about it he said they were targeting 60fps on PS5. Finally all 30fps only games somehow flopped this gen on PS5. Rockstar probably knows that.

30fps only games era is over on consoles. That's just the reality.
 
Hopefully this dude is wrong.

Rockstar should not sacrifice his vision to hit 60 fps.

Let that for double dippers on pc.
This is a bullshit take.

They can have their quality mode on consoles where they go balls to the wall and give people shitty 30fps and still have the performance mode where they cut back and give people 60fps. This is the tactic 99% of games this gen have done. I don't know why there are some people in this thread acting like Rockstar is exempt from this rule and we should all be happy with 30fps.

I will not be buying GTA6 if it's 30fps locked on the PS5 Pro. I've not played a single 30fps game this gen on my PS5 and I never will. I own a high end PC and I'll wait to play the game there and Rockstar will lose double dip money from me. People need to stop defending shitty 30fps on consoles. It's not the norm this gen and it will be seen as a fail by many if the game launches with only 30fps.


People bringing up past Rockstar launches are full of shit. Last gen and the gen before that 30fps was the norm and 60fps was a luxury. This gen the roles have flipped so you can't use past gens as a benchmark for Rockstar launches. I don't know if I believe this rumor but I know Sony and Rockstar will be doing every thing they can do to give people a 60fps option on the Pro because 60fps mode will definitely give them more sales.
 
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This is a bullshit take.

They can have their quality mode on consoles where they go balls to the wall and give people shitty 30fps and still have the performance mode where they cut back and give people 60fps. This is the tactic 99% of games this gen have done. I don't know why there are some people in this thread acting like Rockstar is exempt from this rule and we should all be happy with 30fps.

I will not be buying GTA6 if it's 30fps locked on the PS5 Pro. I've not played a single 30fps game this gen on my PS5 and I never will. I own a high end PC and I'll wait to play the game there and Rockstar will lose double dip money from me. People need to stop defending shitty 30fps on consoles. It's not the norm this gen and it will be seen as a fail by many if the game launches with only 30fps.


People bringing up past Rockstar launches are full of shit. Last gen and the gen before that 30fps was the norm and 60fps was a luxury. This gen the roles have flipped so you can't use past gens as a benchmark for Rockstar launches. I don't know if I believe this rumor but I know Sony and Rockstar will be doing every thing they can do to give people a 60fps option on the Pro because 60fps mode will definitely give them more sales.
Good for you, i want a game made with 30 fps in mind with no 60 fps option because believe it or not, 60 fps are not free in the rendering\game logic budget.

I play 99% of games on pc at 60+ frames, playing a super ambitious, once in a million, game every 10 years from rockstar at 30 fps is no biggie, i'm gonna double dip on pc for higher framerates.

You people sooner or later are gonna understand that making a game from the core, from scratches with 60 fps in mind is not the same as making the same game with only 30 fps in mind, it's not just a matter of switching off some effects and call it a day, you have to cut physics, you have to cut graphic, you have to cut number of npcs on screen, you basically make another game entirely.

I bought a pro well knowing that gta6 is not gonna run at 60 fps, your expectations are misplaced dude, this is not a lazy ass, crossgen looking, iterative sony sequel, this is THE game that is gonna push these consoles to the limit and beyond if rockstar is still the old, ambitious rockstar and they aren't washed out.

At the very, VERY best, i can see maybe a non-locked 40 fps option on pro and that would be already a miracle.
 
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You people sooner or later are gonna understand that making a game from the core, from scratches with 60 fps in mind is not the same as making the same game woth only 30 fps in mind, it's not just a matter of switchong off some effects and call it a day, you have to cut physics, you have to cut graphic, you have to cut number of npcs on screen, you basically make another game entirely.
This is a delusional take lol.


A game like Ratchet and Clank already destroys this idea. You can deliver a full next gen visual experience at 60fps. Something like Ratchet and Clank on the PS5 blew away the PS4 Ratchet and Clank and gave us raytraced visuals and eye watering graphics at 60fps during the PS5's launch window.

This isn't a matter of turning down settings, it's a matter of optimizing more. 30fps should never be the norm, it's lazy game development. Rockstar has the budget and time to optimize out their ass plus I'm sure they have instant access to all of Sony's engineers. They've spent 12 years on this game, launching with 30fps locked would be okay for people like you who are fine with 30fps but it would be a disaster for everyone else and they would definitely lose sales. I will happily wait for the PC version if they decide to do that instead of double dipping like I planned to do and many will do the same.
 
This is a delusional take lol.


A game like Ratchet and Clank already destroys this idea. You can deliver a full next gen visual experience at 60fps. Something like Ratchet and Clank on the PS5 blew away the PS4 Ratchet and Clank and gave us raytraced visuals and eye watering graphics at 60fps during the PS5's launch window.

This isn't a matter of turning down settings, it's a matter of optimizing more. 30fps should never be the norm, it's lazy game development. Rockstar has the budget and time to optimize out their ass plus I'm sure they have instant access to all of Sony's engineers. They've spent 12 years on this game, launching with 30fps locked would be okay for people like you who are fine with 30fps but it would be a disaster for everyone else and they would definitely lose sales. I will happily wait for the PC version if they decide to do that instead of double dipping like I planned to do and many will do the same.
Sure thing buddy, you can believe all you want.

Don't be sad when your pro console is not gonna be able to run an actual nextgen game at 60 fps or even close to that.

Gargantuan sized lmao at the thought of rockstar loosing noticeable salas because the game is gonna be at 30 fps, all the 60 fps warriors in here saying this shit are gonna buy the game like the resettlers buy every good chad game just to test how bad it is...it's gonna be an hilarious sure jen moment to see all the 180° in here.
 
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Sure thing buddy, you can believe all you want.

Don't be sad when your pro console is not gonna be able to run an actual nextgen game at 60 fps or even close to that.
I won't be mad, that's what I have my PC for. I'll just skip the game and wait for the PC version.


I'm just not interested in hearing this bullshit excuse for 30fps. We heard the same thing for Starfield and Hellblade 2, that the devs didn't want to compromise their vision and that both games were doing incredible truly "next gen" things in the background and that's why they could only do 30fps at launch only for them to do a 180 later and release 60fps patches and announcements. There's no such thing as a game designed from the ground up for 30fps this gen, that's just an excuse people keep giving for shitty optimization.
 
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I won't be mad, that's what I have my PC for. I'll just skip the game and wait for the PC version.


I'm just not interested in hearing this bullshit excuse for 30fps. We heard the same thing for Starfield and Hellblade 2, that the devs didn't want to compromise their vision and that both games were doing incredible truly "next gen" things in the background and that's why they could only do 30fps at launch only for them to do a 180 later and release 60fps patches and announcements. There's no such thing as a game designed from the ground up for 30fps this gen, that's just an excuse people keep giving for shitty optimization.
No offense but i believe in rockstar trying to do actual nextgen stuff than fucking bethesda and their dogshit starfield game, even comparing lying todd to rockstar is an insult...

Hb2 graphically wise is the most nextgen game out there by a landslide, not sure what they promised, but at least graphically wise, they delivered, even if the game is a glorified playable tech demo.

But again, comparing ninja shittery to rockstar is an insult...
 
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Are you implying that the cpu inside current gen is powerful?😅You do understand that there were plenty of systems with better cpu's for their time?
Maybe you should work on your dyslexia. I never claimed there weren't more powerful CPUs back then.

There are good reasons why open-world games run at 60 fps on the PS5, whereas previous consoles only managed 30 fps. There are also reasons why GTAV runs at 60 fps.

Anyone who thinks Rockstar hasn't worked on the Rage Engine since the release of GTAV must be completely stupid.

But honestly, I don't give a damn whether you believe that or not. If GTAV runs at 30 fps on the Pro, I'll play it on PC. Simple as that.
 
Maybe you should work on your dyslexia. I never claimed there weren't more powerful CPUs back then.

There are good reasons why open-world games run at 60 fps on the PS5, whereas previous consoles only managed 30 fps. There are also reasons why GTAV runs at 60 fps.

Anyone who thinks Rockstar hasn't worked on the Rage Engine since the release of GTAV must be completely stupid.

But honestly, I don't give a damn whether you believe that or not. If GTAV runs at 30 fps on the Pro, I'll play it on PC. Simple as that.
Guarda che gta5 già gira a 60 fps sulla ps5.
 
No offense but i believe in rockstar trying to do actual nextgen stuff than fucking bethesda and their dogshit starfield game, even comparing lying todd to rockstar is an insult...

Hb2 graphically wise is the most nextgen game out there by a landslide, not sure what they promised, but at least graphically wise, they delivered.

But again, comparing ninja shittery to rockstar is an insult...
I trust Rockstar more than any dev in the industry and it's exactly why I believe they won't settle at 30fps. I feel they will go the extra mile and optimize to hell to make sure we get a 60fps mode even if it's blurry AF and has to use PSSR 2.0 to save it. More than any dev in the industry they are in touch with gamers, and know where a lot pf people stand when it comes to 60fps this gen. I feel they can deliver a mindblowing graphics mode and still have a dialed back 60fps mode for gamers like me that can't play at 30fps.
 
Imagine purposely playing a severely downgraded version of the most expensive and groundbreaking game ever made :messenger_tears_of_joy:

Half the NPC count and none of the graphical features seen in the trailer, topped off with 720p resolution. just to have it run a little smoother

gamers :messenger_tears_of_joy: jesus christ
 
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I trust Rockstar more than any dev in the industry and it's exactly why I believe they won't settle at 30fps. I feel they will go the extra mile and optimize to hell to make sure we get a 60fps mode even if it's blurry AF and has to use PSSR 2.0 to save it. More than any dev in the industry they are in touch with gamers, and know where a lot pf people stand when it comes to 60fps this gen. I feel they can deliver a mindblowing graphics mode and still have a dialed back 60fps mode for gamers like me that can't play at 30fps.
There are 2 ways this thing can go:

Rockstar make the game they want, they put everything they can in the game, fully realized ambition, the game is gonna run at unstable 30 fps, with probalbe slow down into the low 20s or worse, like rdr2 in some scenarios on ps4, maybe pro is gonna keep solid 30, that would be already a win.

They settle down, they cut a lot of stuff, and they don't make the game they want, you can hope for a 60 fps option even on base ps5.


Sorry, after seeing the trailers, i don't see that living, breathing world with that level of details and attention to details to run at 60 on an hardware that was already obsolete 3 years ago.
 
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Maybe you should work on your dyslexia. I never claimed there weren't more powerful CPUs back then.

There are good reasons why open-world games run at 60 fps on the PS5, whereas previous consoles only managed 30 fps. There are also reasons why GTAV runs at 60 fps.

Anyone who thinks Rockstar hasn't worked on the Rage Engine since the release of GTAV must be completely stupid.

But honestly, I don't give a damn whether you believe that or not. If GTAV runs at 30 fps on the Pro, I'll play it on PC. Simple as that.
You never claimed it, but you seems to not get what i am talking about. If the so called rage engine has improved (which of course it has. nobody said that they wouldn't imrpove their engine in over a decade), it didn't just improve visually, but also became much heavier on the load of your cpu (if all the shit shown in the two trailers is anything to go by), so why exactly do you think that all of a sudden, the most complex open world game will run at 60fps on a system that will be almost six years old when gta6 comes out? Have you even thought of that? If previous games were released on systems that had more poweful cpu's for their time, how is it that you believe that this time around, they will be able to achieve 60fps when cpu's inside both systems is what holds them back most? And it's not even a matter of me believing, i want it to be true, but expecting it is only gonna lead to disappointment. And i am also not too sure why you've mentioned gta5, a game from 2013, running in 60fps like it meant anything.

Not seeing anything over 40fps (with drops). 60fps is wishful thinking.
 
Imagine purposely playing a severely downgraded version of the most expensive and groundbreaking game ever made :messenger_tears_of_joy:

Half the NPC count and none of the graphical features seen in the trailer, topped off with 720p resolution. just to have it run a little smoother

gamers :messenger_tears_of_joy: jesus christ
What people like you fail to understand is that playing at 30fps is worse than everything you mentioned there. I'll take 720p and less NPCs any day over 30fps. 30fps is totally unplayable for me, it's not me trying to be a snob, it just is. It's why I've always owned a gaming PC in addition to my consoles.


You never claimed it, but you seems to not get what i am talking about. If the so called rage engine has improved (which of course it has. nobody said that they wouldn't imrpove their engine in over a decade), it didn't just improve visually, but also became much heavier on the load of your cpu (if all the shit shown in the two trailers is anything to go by), so why exactly do you think that all of a sudden, the most complex open world game will run at 60fps on a system that will be almost six years old when gta6 comes out? Have you even thought of that? If previous games were released on systems that had more poweful cpu's for their time, how is it that you believe that this time around, they will be able to achieve 60fps when cpu's inside both systems is what holds them back most? And it's not even a matter of me believing, i want it to be true, but expecting it is only gonna lead to disappointment. And i am also not too sure why you've mentioned gta5, a game from 2013, running in 60fps like it meant anything.

Not seeing anything over 40fps (with drops). 60fps is wishful thinking.
We'll see what happens. Next year isn't too far away.
 
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