GTAVI proves that multiplayer games should ALWAYS be in service of a well thought out single player

bitbydeath

Member
And more developers need to understand that.

The excitement for GTAVI is being 100% driven by its single player. Nobody, not even Rockstar care to acknowledge or talk about the MP side.

Rockstar has proven (475M+ views) that people only play the MP side because they want even more SP than the developers can offer and will take anything to stay in that world.

This should not go understated as many people had commented on the potential removal/lower efforts of SP and strong focus on MP in GTAVI.

Sorry MP fan (yes, singular), but MP games are a risk, and should always be complimentary served as a side dish to a well thought out SP.
 
MP is part of the hype.

If I watch a movie trailer i'm not just excited for the 2:30 on display, i'm excited for the 2 hours left unseen.
 
SP is part of the DNA of the franchise ffs...
GTA V sold millions and broke records left and right before GTA Online even came out so obviously there's a gigantic audience for SP GTA and R* knows this very well and ignoring them would be straight up retarded, hence why they put so much effort in it.
That doesn't mean this applies for every franchise out there.

Dumb thread mate.
 
This thread is fear manifested in the physical form.

SP gamers are desperate to cling to the GAAS rocket and the argument posed by the OP is the only way they know how.

MP vision should never be contaminated by SP design.
You got it all wrong.
This thread is a celebration of SP.
MP should know its place, with a strong SP you could get more people diving into its MP.
 
Don't they want to sell singleplayer and mp separately? So pay twice. The thesis doesn't work out at all.
 
Last edited:
SP is part of the DNA of the franchise ffs...
GTA V sold millions and broke records left and right before GTA Online even came out so obviously there's a gigantic audience for SP GTA and R* knows this very well and ignoring them would be straight up retarded, hence why they put so much effort in it.
That doesn't mean this applies for every franchise out there.

Dumb thread mate.
Refer to the OP where people thought MP would be the main selling point for GTAVI.
 
If we ""need"" balance, then that means that SP games should *ALWAYS* have MP modes. Are you okay with that, OP?
Sure, I don't care.
As long as SP is strongly thought out.
ND always did great complimentary MP modes.
 
Last edited:
This thread is fear manifested in the physical form.

SP gamers are desperate to cling to the GAAS rocket and the argument posed by the OP is the only way they know how.

MP vision should never be contaminated by SP design.
Replace a few key words and this post makes you sound like a JRPG villain.
 
The MP games with the highest MAU (League, CS2, PUBG, WoW) have no SP.

How can you claim that "people only play the MP side because they want even more SP than the developers can offer" when the highest MAU games never even had SP to begin with.
 
Rockstar has proven (475M+ views) that people only play the MP side because they want even more SP than the developers can offer and will take anything to stay in that world.
This is a dumbass take considering the top ~10 MP games didn't even ship with a SP mode. And the only thing GTA6 has proven so far is that they can keep the hype going for 2 years post announcement. Let's maybe pause on the accolades until they actually release a good game.
 
Last edited:
The MP games with the highest MAU (League, CS2, PUBG, WoW) have no SP.

How can you claim that "people only play the MP side because they want even more SP than the developers can offer" when the highest MAU games never even had SP to begin with.
WoW (Warcraft) and CS2 (Half-Life) technically did.
 
You got it all wrong.
This thread is a celebration of SP.
MP should know its place, with a strong SP you could get more people diving into its MP.
Compare this needy mindset to that of a Chad multi-player gamer.

We don't beg for MP modes to be tacked on to SP titles. You won't see us begging for MP on the next Zelda or Witcher game because we want the good stuff.

We are purebred. We are highborne.

Stop begging for scraps. Get out of the gutter, clean yourself up, and walk with dignity for God sakes.
 
Compare this needy mindset to that of a Chad multi-player gamer.

We don't beg for MP modes to be tacked on to SP titles. You won't see us begging for MP on the next Zelda or Witcher game because we want the good stuff.

We are purebred. We are highborne.

Stop begging for scraps. Get out of the gutter, clean yourself up, and walk with dignity for God sakes.
I forgot this was a parody account.
 
Sure, I don't care.
As long as SP is strongly thought out.
ND always did great complimentary MP modes.
You defintely care the moment you brought up this supposed ""need"" of balance.
GTA6, a massive outlier in the grand scheme of the industry that was completely built on its SP roots, proves the same thing Fortnite having a 700M userbase does, nothing.
You bringing up Naughty Dog out of nowhere tells me where your bias comes from (if it wasn't pretty fucking obvious already...)
 
Last edited:
You defintely care the moment you brought up this supposed ""need"" of balance.
GTA6, a massive outlier in the grand scheme of the industry that was completely built on its SP roots, proves the same thing Fortnite having a 700M userbase does, nothing.
You bringing up Naughty Dog out of nowhere tells me where your bias comes from (if it wasn't pretty fucking obvious already...)
I like MP games of all sorts, particularly local co-op. 🤷‍♂️
 
Last edited:
How so? Your proposition can't work in the real world of game development.
You admitted that GTAVI isn't relying on MP to sell, although you call it an outlier that wasn't the point of the thread. It's that we need less "outliers".

There's a lot of money to be made with SP games, devs need to understand that and GTAVI proves it.
 
Last edited:
Didn't PS3 era games all had Multiplayer games tacked with their excellent single player campaigns.
Only MP game also feel soulless unless you are as refined as Counter Strike.

Campaign and then spinoff Multiplayer in the same world is the best option.
Remedy is doing the exact same thing with CONTROL and then MP FBC Firebreak.
 
You admitted that GTAVI isn't relying on MP to sell, although you call it an outlier that wasn't the point of the thread. It's that we need less "outliers".

There's a lot of money to be made with SP games, devs need to understand that and GTAVI proves it.
I did by calling it an outlier, and no, you can't just look at a 1B game like GTA and say "we need to make more like this!". There's a reason it's an outlier in the first place!
MP did help GTA5 to get to those very highs, but that's kinda a topic for another day.
I'm wondering, what do you think devs need to understand here from GTA? That you can spend 1B on a single project for a full fledged, ambitious SP campaign and a full fledged, ambitious MP mode? That's not how this works.
 
For me GTA has always been about SP, and I really hope that this time R* will keep updating SP with all the MP content they release... With GTAV they stopped supporting SP after a few updates, when they saw that Online was printing money, that is why we never got an "episodes" DLC for GTAV like we did for IV.
 
What a ridiculous premise. Just because that's how it works for this particular franchise (yes the games have always been huge SP hits), doesn't mean that's the case for literally every other franchise under the sun.

Nuance, have we ever heard of it?
 
I did by calling it an outlier, and no, you can't just look at a 1B game like GTA and say "we need to make more like this!". There's a reason it's an outlier in the first place!
MP did help GTA5 to get to those very highs, but that's kinda a topic for another day.
I'm wondering, what do you think devs need to understand here from GTA? That you can spend 1B on a single project for a full fledged, ambitious SP campaign and a full fledged, ambitious MP mode? That's not how this works.
SP is less risk than MP.
A great SP can sell MP.
You mentioned Fortnite earlier which also plays into my point. I'm one of the few people here that like it. If they made a strong SP mode it could go a long way to getting more people interested in the MP side.
 
SP is less risk than MP.
A great SP can sell MP.
You mentioned Fortnite earlier which also plays into my point. I'm one of the few people here that like it. If they made a strong SP mode it could go a long way to getting more people interested in the MP side.
What kind of joke is this?
"I'm one of the few people [on the out of touch, senile boomer circlejerk that is NeoGAF] that like [Fortnite, a game with a 700M userbase]".
Fortnite does not play into your point, Fornrite absolutely does NOT need a single-player campaign.
 
You got it all wrong.
This thread is a celebration of SP.
MP should know its place, with a strong SP you could get more people diving into its MP.
Yep. So many games I won't play but if they had a single player I would of maybe tried thr mp portion. Games like bad company, resistance, Motorstorm, Killzone 2, uncharted 2, I only played multiplayer since I bought them for single player and it was there.
 
What kind of joke is this?
"I'm one of the few people [on the out of touch, senile boomer circlejerk that is NeoGAF] that like [Fortnite, a game with a 700M userbase]".
Fortnite does not play into your point, Fornrite absolutely does NOT need a single-player campaign.
Here's a recent thread I created that got just two replies.



If it had an SP mode like COD (lots of gaffers claim they only play COD for SP) then it could be even more popular.
 
A fucking NeoGAF thread proves literally nothing, didn't you get that from my post?
I'm not getting much of anything from your posts.
I'm saying SP could benefit MP and you're saying nuh-ahhh without any great reasoning behind it.
 
Last edited:
Top Bottom