zeeaykay said:Probably a silly question, but do you have to unlock Serena? And how do you go about doing that?
finish the game on normal
zeeaykay said:Probably a silly question, but do you have to unlock Serena? And how do you go about doing that?
Dark Octave said:Yeah this game is awesome now that I understand what kind of game it is. Loving that rising upper move with the big sword guy. I can't wait to try out some other characters. I just found another reason to kick myself for never owning a Saturn...
Brannon said:Oh yeah, this is the stuff, from the moment that guard breaks in and Serena heartlessly cuts him down, the love came back in full force.
Tain said:oh, cool, this is out today.
Will download ASAP, Dark Souls is probably going to eat all my time today though.
I got excited when I heard about Arcade mode in that TNL review, but it's just a flood of enemies? Oh. :|
Tomasooie said:No, the remixed graphics aren't that great.
A very heavy "smoothing" filter has been applied. It's just like on the Backbone emulations -- you lose detail for sharpness. The remixed graphics still look too dark compared to original, especially the backgrounds. Look at the lit windows on the opening. In original, they look bright and yellow, as a lit window during nighttime should look. In remix, they're a darker yellow, and it no longer looks correct.
In the Help & Options, it's under How To Play > Basics > Leveling Up.Clunker said:Question: What exactly do the stats do? No in-game documentation that I can find.
SAB CA said:Problem in GH case, there wasn't as much detail as we'd like to think! Some is lost, but I think it's actually a decent enough trade. The Pencil Shades are an attempt to GIVE something to the style, while the smoothing takes something away.
I'd, of course, like to see it all re-done with higher-quality pixel work (KoF XIII style), but yeah....
And as for the Dark BGs, you can change the darkness of night-time remix mode in the options screen. It's just an attempt to give it more atmosphere... Having played through Remix Stage 1 like 12 times now, it really doesn't hurt it in the slightest...
WorthPlaying said:Re-releasing updated versions of classic titles has become something of a trend, but Guardian Heroes isn't just another title hopping on the bandwagon. This is a port that has been given proper care, resulting in a game that is still solid all around. Top that off with a bargain 800 MSP ($10 USD) price point, and there's little reason not to add Guardian Heroes to your collection.
DrFunk said:the GIGANTOR pixels are part of GH's charm, imo
Skilletor said:I think the fuck awesome gameplay is part of the "charm." I can do without the game looking like something blown up 100x too big.
Sixfortyfive said:Those of you picking Original mode for the controls should know that that locks you out of a lot of improved features. Remix mode isn't just different controls; there's a whole lot of system and character tweaks that come with it.
Pushblock, burst, airdash, more natural magic series, clone characters differentiated, more sensible magic spell costs, combos that are consistent across different levels, and a bunch of stuff SAB would probably be better fit to run through.Skilletor said:I never played the original. What are the differences?
Sixfortyfive said:Skilletor said:I never played the original. What are the differences?
Pushblock, burst, airdash, more natural magic series, clone characters differentiated, more sensible magic spell costs, combos that are consistent across different levels, and a bunch of stuff SAB would probably be better fit to run through.
The pencil sketch look is very noticeable on my TV.Mike M said:A thousand times this. Even at the time of release, the game was *terrible* looking anytime you had a sprite scaled outside of it's original size. Which was all the fucking time!
The remix graphics are great, all the pencil sketching stuff that people were upset over in the original photos is barely perceptible, usually only when a sprite isn't moving at all (which is practically never).
Speaking of which, am I misremembering, or were there going to be multiple filters?
And a million times this. Ginjirou is the schnitzel.
Teknoman said:Guardian Heroes GAF tag is up:
http://live.xbox.com/en-US/MyXbox/Profile?gamerTag=GAF G Heroes
If you want, add it and then use view friends to invite others for versus or co-op.
Teknoman said:Guardian Heroes GAF tag is up:
http://live.xbox.com/en-US/MyXbox/Profile?gamerTag=GAF G Heroes
If you want, add it and then use view friends to invite others for versus or co-op.
Teknoman said:Damn lost my last credit toValgar.Sky warrior
Was the Karma system in the original, because I had no idea about it. Was young then, but still...was it mentioned in the old school manual?
EternalGamer said:I'm pretty sure it's new.
The Dutch Slayer said:I'm sorry if asked before but WTF is up with not having 2 player local co-op for the story mode???
Bought the game thinking that is would be an awesome local game (yeah maybe a bit naive but still).
The Dutch Slayer said:I'm sorry if asked before but WTF is up with not having 2 player local co-op for the story mode???
Bought the game thinking that is would be an awesome local game (yeah maybe a bit naive but still).
The Dutch Slayer said:I'm sorry if asked before but WTF is up with not having 2 player local co-op for the story mode???
Bought the game thinking that is would be an awesome local game (yeah maybe a bit naive but still).
EternalGamer said:I'm pretty sure it's new.
Nobody on my friend's list is playing this and this thread seems to not be getting a lot of traffic.
If you bastards don't buy it and it causes us never get Guardian Heroes 2, I'm going to be pissed. This game is amazing.
Sixfortyfive said:It also seems to save whatever level/credit count you had at the moment you quit, not the moment when you entered that stage.
I agree I had a bad night playing dark souls losing tons of souls but I start GH and I am having fun again.EternalGamer said:I think it is the PERFECT compliment to Dark Souls to cleanse your pallet. Crazy fast action and cutting lots of dudes down to amazing sound track.
A great alternative to crying in despair over the 10,000 souls you just lost.
Ryu bogard said:I agree I had a bad night playing dark souls losing tons of souls but I start GH and I am having fun again.
I do hate that everyone I play with online always skips the story/text. I like reading the story.
Ahh, thanks! Can't believe I missed that, I felt like I went through all of those screens.Tomasooie said:In the Help & Options, it's under How To Play > Basics > Leveling Up.
Strength (STR): Powers up your physical attacks.
Vitality (VIT): Decreases the physical damage you take.
Intelligence (INT): Powers up your magical attacks.
Mentality (MNT): Decreases the magical damage you take.
Agility (AGI): Speeds up all your movement.
Luck (LCK): Brightens up your day.
Luck is elaborated on under Help & Options > How To Play > Sublime > Luck.
Your Luck stat affects the following:
--How much damage you deal
--How much damage you take
--How much EXP you earn
--HP/MP recovery after each scene
Victrix said:Any gotchas in the 2p online coop? Don't want to buy another Castle Crashers trainwreck.
Victrix said:Any gotchas in the 2p online coop? Don't want to buy another Castle Crashers trainwreck.
Daigoro said:i wish you could use all unlocked characters in the story mode. it would be so fun even if it was broken.
they shouldve added that for fun. i doubt ill spend much time in VS or Arcade at all.
PepsimanVsJoe said:Normal remix is fun as hell but Hard remix is uh...not fun at all.
SAB CA said:Posted a few observation on SRK, figured I might as well post them here too
cackhyena said:So a few questions from a guy new to this game and not having enough time yet to get to know the details. Is there no way to save progress? Just like an arcade style game where you have to do it all in one sitting?
Also, using Han, Is there an easy way to cancel combos so I don't always have him finishing with that goofy taunt that tends to leave me exposed?
Oh, and is it worth it spending AGI points on Han? I was dumping them into him because he felt kinda sluggish. Not sure how much of a difference it was actually making, though.
cackhyena said:Appreciate the help. I was mixing it up with L, M and H attacks but I still was feeling like there has to be more. Didn't know there was launchers and such. I really need to spend more time with the game.