Because you're ignoring 10 levels of progression. Yes I don't care how you got those levels, you're still ignoring 10 levels in which you could get better gear.
I'm not sure I follow how I'm the one ignoring 10 levels of progression. Crafting wouldn't give xp if it wasn't a viable method to gain levels. Anet wouldn't say that you can get to level 80 without combat if it wasn't viable. There's no ignoring of progression going on. There's just 10 levels that were achieved by doing something that does not give loot.
No. Just no. What the hell is wrong with people?
Why bother working for anything when I can just hop into a dungeon 50 levels below me and reap excellent rewards without any effort at all?
Level scaling would be broken. Progression would be broken. Game would be broken.
Here I'll just quote myself.
The only problem is what was brought up about loot scaling, but loot already scales to your character level throughout the rest of the game?
I mean, if you want, scale loot to gear level instead of character level. It'd provide a better gear curve, anyways.
Or, specifically, the algorithm:
Gather the item level. If character is dual wielding, use minimum weapon level.
If item level is greater or equal to character level, drop gear at character level (maybe +1 or +2)
Else, drop gear at item level, up to +1 or +2.
in c++, granted it's going to look pretty abysmal writing such simple logic:
Code:
int weaponlvl = /*insert item level*/;
int charlvl = /*insert character level*/;
if (weaponlvl >= charlvl)
{
//roll drops for character level
}
else
{
//roll drops for gear level
}
And what you're suggesting would bypass any gear progression at all in the game. There would be no incentive to ever upgrade your gear. That is not scaling!
Also your crafting scenario is stupid. Yes you can level up that way, but no one ever said you can instantly pop into content without correct gear. Also you're crafting, god sakes man you should have money/crafts to be able to get level appropriate gear if you're able to afford straight up crafting.
There would be incentive to upgrade your gear... for your level? I mean it's quite obvious that your level 45 gear shouldn't be scaled UP to accommodate you in a level 60 area.
Your point doesn't even apply to my "stupid" crafting scenario. You're not crafting to level 45 and expecting to do level 45 content, you're crafting to level 45 and expecting to do level 35 content,
where you were already at. Also, crafting
costs money. No, you can't afford better gear after your spending money.