Seemed most people could understand it *shrug*
Oh, it was easy to understand. It was just really dumb sounding.
Seemed most people could understand it *shrug*
It's just for the account, yeah.
94 hours. Across 3 professions.
Possibly. Too bad a good one doesn't exist.
There really isn't much to do max level unless you like WvW or alts. Or playing dress up and collecting the same stat different appearance loots.
Yea, I never understood this. You'd think after seeing tons of MMO failing is due to lack of endgame. Most people, don't care about the journey from 1-max, it's more about what can I do when I'm max lvl.
It's time to take a break.
I'm rather happy that the stats aren't that much different. It would completely destroy PvP otherwise, and players who don't want to don't have to play a treadmill of dungeons just to get decent gear.
But yea I'm taking a break for a little bit.
Man playing PvE and human noble is boring, Im only around level 13 but what a snooze, should I go with another race?
You know what you want to do:
Cause they would need a lot of class specific drops then. Most classes have unique abilities like flame thrower.enjoying it quite a lot. Currently on Harathi Hinterlands, level 44 Norn Engi. Game does innovate on a lot of things, most of which make sense insteada being different but less enjoyable than the old staples of the genre
I would love to see different weapons though..rifles and pistols are good and varied, but why one flamethrower? At least give me the ability to upgrade it
Gear treadmills and power creep equate to the same thing as GW2 has, but with more drawbacks.
You never really get stronger in those games relative to the next challenge. It's just a gear check, but each time your stats improve, the monsters improve. You're kept running at the same speed continuously. (Thus the treadmill name.) What does happen is all previous content becomes trivial because your statistical power outweighs any personal skill needed to survive.
Half of the reason people get "twoshot" or "oneshot" is because they unerringly stand right in front of enemies, or in the path of shots.
The fights I did with Hawkian the past two days have been amazing. Never before in dungeons have I ever felt like a crazy amazing adventurer, dodgerolling away from attacks, swapping weapons to drop a might buff and a heal with staff, then swapping back when the timer is up and leap attacking back into the fray, strafing around the enemy as much as possible.
You really just have to know what you're doing.
It's time to take a break.
Dodge rolling twice while that Ascalonian Ranger is still glue'd to your ass 3 shotting you I think you meant.
Least thats how much fun I had in Ghost Eater's room.
I never had problems. My party was actively putting up Protection. -33% damage. Check it.
Your best option is to refine the shit out of your basic mats and make the parts you need to discover recipes with. Then start hitting the discovery tab to make new things.When I hit a level in a craft like 75 where it opens up new stuff is there an order i should be making stuff? Does it matter if i make components, refinements, or insignias first? Or just go crazy?
In general, GW2 is a lot like GW2. When it comes to buffs and conditions, bring everything you can. Bring certain types if you know you'll need them.I never had problems. My party was actively putting up Protection. -33% damage. Check it.
This is why hitting dungeons is a lot better with people you can communicate with.Not just you. Your party. It's a team effort.
Thats nice and all, it only lasts so long. Please stop assuming I don't know how to play.
The problem most people are having when they come across this game is the wrong mentality of thinking for MMOs in general.
"What can do I at max level?"
"What gear can I get to replace my gear?"
"Why can't I dodge all the time?"
Instead, the questions should be asked:
"How many things can I do at max level today?"
"How can I acquire the looks of that gear and mix and match stats to make the gear I want?"
"When is the best time to dodge?"
etc.
TheYanger and his own opinions are very wow-centric, so if you read his posts he will come across as wrong as well. This kind of thinking doesn't fit this game, and if you continue to try to fit GW2 into WoW's mold, you will get more and more frustrated with the game, as many people here have seen to have done.
The draw to the game is the ability to do whatever you want when you reach Level 80. Technically, you can do more and more as you level up, including returning to older zones.
All the gear at a specific TIER of gear;
LVL 80 RARE
LVL 80 EXOTIC
LVL 80 LEGENDARY
has the exact same stats. A LVL 80 Rare Shaman's Norn Greatsword will have the same stats as a LVL 80 Rare Carrion Verdant Greatsword. The stat distributions, however, will be different. This is where transmutation stones come in. These stones are gotten for doing dailies, completing zones, and even can be bought off the gem store for cheap.
Thus it becomes acquiring the gear with the stats you want, then acquiring the gear with the looks you want. Some people interchange the two.
I personally believe that acquiring stats first makes the acquiring of looks faster (better stats meaning easier runs through dungeon explorables).
Secondly, to address the issue of Ascalonian Catacombs: The dungeon isn't hard - it's the first dungeon people cut their teeth on, and it's a doozy. The real reason why it's hard is because of several factors:
- People probably not sure how the game works yet
- People wearing sub 30 gear (making them have shit for health, damage, etc)
- People not dodging as much
- People not using the environment to their advantage
etc, etc. Most of the "problems" the dungeon has is based off of player error.
The game rewards you for smart thinking. If you can avoid enemies? Avoid 'em. If you can lure enemies to a much safer vantage point? Do it. If you can bring outside influences into the zone? Smart on you. These "inelegant" designs people think about the dungeon is because they're used to the idea that a fight has to go a certain "way". If there are multiple ways to a solution, does that mean that the problem was wrong in the first place? No, you were just smart enough to think outside the box. That is the biggest mantra the game teaches you.
And please, don't listen to TheYanger. The game is not based off of RNG. It's based off of you paying attention to your surroundings, not trying to facetank enemies thinking you won't get hit back, and hit hard.
Half of the reason people get "twoshot" or "oneshot" is because they unerringly stand right in front of enemies, or in the path of shots.
The fights I did with Hawkian the past two days have been amazing. Never before in dungeons have I ever felt like a crazy amazing adventurer, dodgerolling away from attacks, swapping weapons to drop a might buff and a heal with staff, then swapping back when the timer is up and leap attacking back into the fray, strafing around the enemy as much as possible.
You really just have to know what you're doing.
Not just you. Your party. It's a team effort.
You don't like it? well you're just doing it wrong then!
what bullshit.
You don't like it? well you're just doing it wrong then!
what bullshit.
We had two Guardians. It wasn't that hard between virtues and Mace/Shield. Other classes can give protection too, like Engineer.So how many guardians did you have in your party if you reliably always had protection on yourself?
Fanboys gonna fan.
Yea, I never understood this. You'd think after seeing tons of MMO failing is due to lack of endgame. Most people, don't care about the journey from 1-max, it's more about what can I do when I'm max lvl.
You got the message wrong. It's not about not liking it - it's about the fact that the reason why you don't like it is because you're probably not thinking about it in a different way.
We had two Guardians. It wasn't that hard between virtues and Mace/Shield. Other classes can give protection too, like Engineer.
And I don't appreciate your tone. I'm a fan of the game, yes, but so are most of us here. However, I won't sit idly by and watch people tear at the game because it's different. I want to help you understand why it's different.
There is no tradtional endgame with GW2 and that's why a lot of people are just stopping. They're so accustomed to rushing to level and stuff so they can get to the real meat of the game which is endgame. That's not how GW2 works and that's not how it was designed.
Although, that isn't to say there won't be more dungeons and whatever else introduced later on, introducing a more traditional endgame. Though, 3-4 weeks after release is not where people should be whinging and crying about it.
Although, that isn't to say there won't be more dungeons and whatever else introduced later on, introducing a more traditional endgame. Though, 3-4 weeks after release is not where people should be whinging and crying about it.
As opposed to gear that becomes completely redundant come an expansion.More dungeons which just offer more dress-up gear ....
As opposed to gear that becomes completely redundant come an expansion.
I'd rather have something to strive towards regardless of what it becomes than just have an option to wake-up and put on different shirt with the same stats for the foreseeable future.
I'm also a proponent of not allowing us to have the majority of our weapon skills available at level 2. I like having a carrot on a stick. Utility skills / Traits aren't enough for me.
I don't hate GW. I enjoy several aspects of it. Don't know why everyone is getting so damn defensive.
That's your preference. It doesn't make the game bad.
Cool.
Awesome. I'm glad you're enjoying the game. It's not about being defensive. It's putting out preferences, labeling the game bad because of it, rather than understanding the design and intent of the game.
I'd rather have something to strive towards regardless of what it becomes than just have an option to wake-up and put on different shirt with the same stats for the foreseeable future.
I'm also a proponent of not allowing us to have the majority of our weapon skills available at level 2. I like having a carrot on a stick. Utility skills / Traits aren't enough for me.
I don't hate GW. I enjoy several aspects of it. Don't know why everyone is getting so damn defensive.
I never said the game was bad.
I don't need you to help me understand why it's different. Why do you think I do? Engineer gives protection randomly by tossing Elixir H around ... 66% chance to not be Protection.
So to make dungeons bearable and not get dominated by normal mobs I just should bring Guardians or play one myself. It's also silly that the "trash" in the dungeons is usually 300% harder than any boss.
And Anet actively avoided making a game with a carrot on a stick. They were very forward about that when the game was first being talked about. They want you to play the game because you enjoy it, not because some goal is driving you.
If you don't enjoy it, stop playing it. Go play something else. Maybe you'll have the interest to jump back in later. Nothing is stopping you from doing just that. There's no sub. There's no reason to keep playing for no other reason than to pass some gear check.
Take a break. That's how you play every other game, isn't it? You play it, and then you stop?
Nope. I've played DotA 2 / LoL foreverrrrrrrrr without stopping. It's like crack!
And Anet actively avoided making a game with a carrot on a stick. They were very forward about that when the game was first being talked about. They want you to play the game because you enjoy it, not because some goal is driving you.
If you don't enjoy it, stop playing it. Go play something else. Maybe you'll have the interest to jump back in later. Nothing is stopping you from doing just that. There's no sub. There's no reason to keep playing for no other reason than to pass some gear check.
Take a break. That's how you play every other game, isn't it? You play it, and then you stop? Some distance might give you a different perspective, or it might not. Either way, you got some serious time out of the game. Well worth $60, imo.
Nope. I've played DotA 2 / LoL foreverrrrrrrrr without stopping. It's like crack!
And their longevity is based on PvP...but you don't like GW2's PvP.
The fact of the matter is your dungeons runs will go 100x smoother if you have a properly traited Guardian or banner Warrior in your party, period. They are *the* classes to take to dungeons, because they put out so many boons and buffs that your sustain skyrockets. Also there's not much you can do to lose aggro on a mob, so if say a Ranger Ghost wants to pummel your asshole into oblivion when you're a squishy elementalist, good luck getting away.
Aggro is such a WoW term, open your mind a little bit.
The fact of the matter is your dungeons runs will go 100x smoother if you have a properly traited Guardian or banner Warrior in your party, period. They are *the* classes to take to dungeons, because they put out so many boons and buffs that your sustain skyrockets. Also there's not much you can do to lose aggro on a mob, so if say a Ranger Ghost wants to pummel your asshole into oblivion when you're a squishy elementalist, good luck getting away.
Also there's not much you can do to lose aggro on a mob, so if say a Ranger Ghost wants to pummel your asshole into oblivion when you're a squishy elementalist, good luck getting away.
Aggro is such a WoW term, open your mind a little bit.