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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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Trey

Member
Any Mursaat?

What happens is that fanboys (unconsciously or consciously) connect their own feelings of identity and self-worth to that of a specific game, company, product etc. So when you "attack" or "criticize" this entity, you automatically attack them as well. Thus, they will feel threatened themselves and will consequently lash out at you.

Heck, I mirror your sentiments. I just got my first 80 today and I loved many, if not most, aspects of the game. I'm already at a loss as to which other class I want to play, it was that fun! The one thing I'm upset at is the balancing, mostly in dungeons...

Ya'll can chill with that fanboy stuff. No need for it, considering more than a number of people provided counterpoints in a concise and reasonable manner. I don't like dungeons either based on the two that I've played in story mode. I read through some of these breakdowns on why dungeons are ass and I can sympathize and even agree with some points. I have to ignore the implicit condescension and incendiary vibe of the post(s), but I manage. Others not so much -- it's not an efficient way to communicate, given the kind of responses such a manner of text would elicit.
 

Hoo-doo

Banned
What happens is that fanboys (unconsciously or consciously) connect their own feelings of identity and self-worth to that of a specific game, company, product etc. So when you "attack" or "criticize" this entity, you automatically attack them as well. Thus, they will feel threatened themselves and will consequently lash out at you.

Thanks for the pseudo-psychiatry 101, Dr. Science.
 

inky

Member
Ugh, I can't 100% this game with my main! Every time I see an uncovered zone I think of all the new content better suited for an alt (story and progression-wise) and I just TP back to LA or Orr. But I also want that little star thingie. Crap.
 
They really need to work on the auto attack wonkiness (ctrl + right click on a skill to auto attack). When attacking with the #1 skill for my rifle, just a plain attack, and putting it on automatic it's just so damn flaky, it'll stop at odd times and it's way too random to put to use in a big zerg since it's hard to tell what's going on anyway. Just really annoying and I don't usually bitch about shit, it's a major part of the combat for me.

Yea the auto attack randomly stops
 

Ferrio

Banned
Ugh, I can't 100% this game with my main! Every time I see an uncovered zone I think of all the new content better suited for an alt (story and progression-wise) and I just TP back to LA or Orr. But I also want that little star thingie. Crap.

Is completion over your account or character?
 
Q

Queen of Hunting

Unconfirmed Member
best armor dye so far ?

44a8631152f965456ed8b60c8b0e9134131b36f0.jpg
 

Kingbrave

Member
So what button are people assigning for dodge? Spacebar is the most popular I assume..

I have it set to my middle mouse button, when you click it in I mean. It makes it so much easier for my warrior. Before when it was double tap I had problems with champs and veterans and now I'm a whirlwind of mass destruction and cupcakes.
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Do you do that through Setpoint? I'll have to install it :(

I've come to the conclusion that the stuff is by far the Mesmer's best weapon.

Stuff is a fantastic (support) weapon on Guardians too.
 

KingKong

Member
Man I just realized Ive been using the same gun for the last 15 levels, Ive gotten like no rifle drops

and now I bought one for my level for 80 copper, is it even worth buying stuff from NPCs when its so cheap on the TP?
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Man I just realized Ive been using the same gun for the last 15 levels, Ive gotten like no rifle drops

and now I bought one for my level for 80 copper, is it even worth buying stuff from NPCs when its so cheap on the TP?

Nope, that's why we tell people to save their karma until level 80.
 

K.Sabot

Member
I wish there was an option for "Intentional Disruption of Gameplay".

For now I have to piss them off so they say something really bad, so I can report them for verbal abuse.
 

KingKong

Member
man the high level zones (60+) definitely feel less developed. It doesn't help that there are so few people or that a bunch of events are in limbo
 

tyrone888

Neo Member
My first time fighting Jormag and this is what I saw



This is fucking nonsense that Anet needs to fix ASAP.

I hate that shit when it comes to boss zergs. As melee the only way you can tell if you're hitting anything is if you see numbers fly on the screen. Can't believe this passed beta.
 

etiolate

Banned
Except it's NOT action based. Missiles track you, melee hits are unavoidable mostly unless you just randomly dodge and avoid them. YOU TAKE PLENTY of unavoidable damage. The notion that GW is more action based is flawed - you can move while casting, but aside from your one roll every 5-10 seconds you don't actually have any 'action' escapes. Don't patronize me or talk down to me like I'm some kind of idiot and can't think for myself unless a boss mod tells me what to do, it just weakens your argument. I've not heard anything but ambiguous 'learn to play' cries from anyone so far about why dungeon design is actually good. You're right, people are dicks and say 'l2p' in wow all the time, but if you asked me to describe what you need to improve on, I could do it. 'improve your gear' is not compelling gameplay, nor should it be a valid stance in a game with scaled gear (maybe for explorable modes it should since they're 'endgame'...except that AC and CM at least, are not of course). "play better" "You just don't get it" "it's not like wow don't play like wow" doesn't say anything at all. It just tells me that you yourself don't actually have any clue how the dungeons are 'supposed' to be played either.

I'm pretty sure the bolded claims are untrue. You can outrun missiles. Missiles in fact fly along a path to you, but only certain magical ones curve. (I believe.) They also obey flightpath rules where objects and players can intercept them on their path. As for melee hits, you can simply step out of a melee hit radius and not be hit. There are also multiple escape skills in the game. As a Mesmer, I have Swap, Feigned Escape and Blink.

So for example, if a Ranger fires an arrow at me and I use Feigned Escape, the arrow will hit my clone. Not because the clone becomes the arrows target, but because the clone stands where I stood when the arrow was shot and thus absorbs the hit.
 

Won

Member
Funniest DE moment today for me was probably doing an escort all by myself and only getting a silver medal for it. Forever second place!
 

TheYanger

Member
I'm pretty sure the bolded claims are untrue. You can outrun missiles. Missiles in fact fly along a path to you, but only certain magical ones curve. (I believe.) They also obey flightpath rules where objects and players can intercept them on their path. As for melee hits, you can simply step out of a melee hit radius and not be hit. There are also multiple escape skills in the game. As a Mesmer, I have Swap, Feigned Escape and Blink.

So for example, if a Ranger fires an arrow at me and I use Feigned Escape, the arrow will hit my clone. Not because the clone becomes the arrows target, but because the clone stands where I stood when the arrow was shot and thus absorbs the hit.

The bolded claims are very true. It's not hard to run full bore in circles around a mob ranger and watch as EVERY SINGLE ARROW curves and homes in. LoS? Only works on some attacks. That Sorrow's Embrace boss I mentioned is on a platform with rails all over, the fireballs go straight through them. straight through obstructing walls, straight through everything. this is common in most dungeons.
 

Kingbrave

Member
Funniest DE moment today for me was probably doing an escort all by myself and only getting a silver medal for it. Forever second place!

I've had that happen a bunch of times. I've had the opposite happen as well. Come in at the end of the escort and get a gold.
 
Holy shit. There are so many bugged dynamic events in later areas, I was beyond frustrated.

The final areas are pretty disappointing in my opinion, whilst some of the events are alright they fail to cumulate in a way that's fitting for the final 2 areas of the game. You'd think the lack of heart quest would mean the areas would be raddically different from the others in the game. Featuring a load of interlinked DEs which change the scope of the land in a much more dramatic sense than those in other areas, with a huge boss fight at the end which would change based on how you faired in the DEs leading up for it. Instead you get the same events you've seen throughout the game with more bugs that only lead to a few alright shrine bosses which lack anywhere near the amount of impact the the bigger battles in other areas (especially the dragons).
 

TheYanger

Member
The final areas are pretty disappointing in my opinion, whilst some of the events are alright they fail to cumulate in a way that's fitting for the final 2 areas of the game. You'd think the lack of heart quest would mean the areas would be raddically different from the others in the game. Featuring a load of interlinked DQs which change the scope of the land in a much more dramatic sense than those in other areas, with a huge boss fight at the end which would change based on how you faired in the DQs leading up for it. Instead you get the same events you've seen throughout the game with more bugs that only lead to a few alright shrine bosses which lack anywhere near the amount of impact the the bigger battles in other areas (especially the dragons).

Don't forget the instant respawn insanely dense mob spawns, just to make it REALLY FUN™
 

Wallach

Member
The bolded claims are very true. It's not hard to run full bore in circles around a mob ranger and watch as EVERY SINGLE ARROW curves and homes in. LoS? Only works on some attacks. That Sorrow's Embrace boss I mentioned is on a platform with rails all over, the fireballs go straight through them. straight through obstructing walls, straight through everything. this is common in most dungeons.

It depends on the projectile. The fireballs that the ghost mages toss I don't waste endurance on because you can juke them. I've never really been able to juke arrows or especially bullets.
 

inky

Member
Another problem with the final areas, other than lack of variety and bugged chains is that a zerg will clear them pretty easily (except for the Balthazar altar I guess) and leave you with nothing to do if you get there late. People move on to something else too and there's no way to find a group either, and if you do they are just killing random Veterans along the way or waiting for a defense event to spawn.

When you fail the defense of the Arah gate event for example, you'd get a semi long chain with a chest reward, the problem is that with all the people doing the dungeon behind it, it never happens. 2 or 3 people are the only things needed to clear that event (which is basically a capture the point thing) and there's often way more than that, so it's not even worth it to go there if you are not doing the dungeon.

Some areas feel like an afterthought for sure, or maybe not balanced well enough for the launch numbers, but I need more stuff to do there, especially if only there I can find the high tier crafting components.
 
I'm pretty sure the bolded claims are untrue. You can outrun missiles. Missiles in fact fly along a path to you, but only certain magical ones curve. (I believe.) They also obey flightpath rules where objects and players can intercept them on their path. As for melee hits, you can simply step out of a melee hit radius and not be hit. There are also multiple escape skills in the game. As a Mesmer, I have Swap, Feigned Escape and Blink.

So for example, if a Ranger fires an arrow at me and I use Feigned Escape, the arrow will hit my clone. Not because the clone becomes the arrows target, but because the clone stands where I stood when the arrow was shot and thus absorbs the hit.

He's right, though there are a few attacks in the game that can be dodged without using actual dodges. Majority of attacks of range variety are auto hitting/tracking. Moving out of hit radius in melee works in most memos also. Some classes have more defensive skills than others such as the feign escape or such, but his point is pretty spot on.
 

Hawkian

The Cryptarch's Bane
Good run of AC, br0ken_shad0w, Piecake, hockeypuck and Kimaka!

Died twice to the lovers, and once to Adelbern, best I've done so far. You guys have great rezzing instincts!

I also got WAY more XP than usual for completing this. Does anyone know if they boosted it, or if how much XP you get is variable depending on certain factors?
 
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