My most hated of all jumping puzzles so far has been the shitty skipping stones one in southsun. Man fuck that one.
https://www.guildwars2.com/en/the-g...sday-the-wondrous-workshop-of-toymaker-tixx-2
Page updated
Edit:
Woo, a dungeon! In an airship! Why must I wait ;_;
Whereas I loved that one. Its a shame I missed out on the one back on halloween :/
It's actually pretty easy if you use the shortcut. Avoids about 4/5s of the geyser part.My most hated of all jumping puzzles so far has been the shitty skipping stones one in southsun. Man fuck that one.
Wow so much stuff coming this December. So happy I'm off work so I can farm the air ship nonstop.
Interesting that they mention "balance" being a factor in the jumping puzzle. Wonder if the platforms will tip if you are not centered.
My most hated of all jumping puzzles so far has been the shitty skipping stones one in southsun. Man fuck that one.
Based on the descriptions, it sounds like there will be a new toy for each race. Hopefully you can get all 5 and it isn't restricted (if it is, I expect plenty of bitching to follow).
Use a skill / bring someone that grants Stability. You can take a full blast from one of the geysers and not be knocked down, and generally the difference in height will allow you to jump back onto the last geyser's stones and then proceed onward.
Alternatively, make friends with a Mesmer who's good at jumping.
I will be upset if there isn't a super crazy jumping puzzle for wintersday, like the clocktower. Preferably one where you're in an instance with other people, on a timer, so I can show off.
edit: just saw the website. I'm happy there is a jp at least. But the event is shorter than I thought. I'll miss the first three days for sure.
Here's my gold making strategy:
figure out the trading post
???
profit
It's actually pretty easy if you use the shortcut. Avoids about 4/5s of the geyser part.
That's what I've been doing and have had some success. Clearly you with your Passion Fruit, and a few other guys here, have the mindset to really work it though. I've probably only made about 14ish gold in 4 weeks. Started with 1 gold and have been investing some of it into gems and research.
I probably don't have nearly enough gems to buy everything I'll want during Wintersday though.
I have no idea why they didn't just decide to exit, disband the group and try again, but oh well.
That seems to be a common problem with HotW, I file a bug report every time it happens, which has been 3 or 4 times. What you suggested, disbanding and reforming, usually works. Was it a PUG? I think most GAFfers know how to fix it and are willing to wait.
Does suck though.
Wonder what's next.
Hey Hawkian,
I don't want to sound like a Scrooge or anything, but if you're going to post a money guide, maybe we ought to make that a GAFGuild exclusive. I'm not sure what your post entails, so it might be internet-friendly, but if you're going to give specifics then our own guild website might be a good idea.
I mean, dayum, last night we were talking gold strategies and NO ONE was willing to share their secrets. It was all, "Yeah, I'll let you know what I did once I finish my legendary." I don't blame them though;D
edit:
Anyone know of a TP tracker website other than Spidy? It's down for some reason.
How is the EU community now, I don't fancy playing on a US server latency or not due to the time zones.
Been doing a lot of dungeons lately and Magg path in CoF is easier one so far...
Hm, I was thinking it could be for general internet consumption. Not sure now, you make a compelling point.Hey Hawkian,
I don't want to sound like a Scrooge or anything, but if you're going to post a money guide, maybe we ought to make that a GAFGuild exclusive. I'm not sure what your post entails, so it might be internet-friendly, but if you're going to give specifics then our own guild website might be a good idea.
I mean, dayum, last night we were talking gold strategies and NO ONE was willing to share their secrets. It was all, "Yeah, I'll let you know what I did once I finish my legendary." I don't blame them though;D
edit:
Anyone know of a TP tracker website other than Spidy? It's down for some reason.
This is the kind of person who buys a new ipad and smashes it out in front of the line at Best Buy?http://www.youtube.com/watch?v=nEx1YHBxFZE guy puts 4 precursors into MF gets random exotic, and salvages the The Flameseeker Prophecies legendary and gets 1 elder wood log!!!!!
Please do not do this.
This is the kind of person who buys a new ipad and smashes it out in front of the line at Best Buy?
http://www.youtube.com/watch?v=nEx1YHBxFZE guy puts 4 precursors into MF gets random exotic, and salvages the The Flameseeker Prophecies legendary and gets 1 elder wood log!!!!!
Please do not do this.
Someone's gotta do it for the sake of SCIENCE!
Are you serious? Ferrah CoF path 1 seems the easiest to me!
If the team aren't retards with teleporting back to the first WP then Magg is easy. If the team aren't retards with the pillars then Ferrah is easy.
It's much easier for the team to be not retarded on pillars than the Magg fire field event.
So since I'll be able to play tonight/tomorrow, what are the biggest changes that have occurred over the past 2 weeks (since Decemeber 1 I guess)?
E: Not trying I sound lazy, I'm just not at a computer until late and want to get some info up front!
wall o textUpdate - 05 December 2012
Cliffside: Fixed an issue where the Cultists would not reset correctly on party wipe at scale 10+ in the final boss fight.
Changed certain player transformations to not remove Trait related stat boosts when active.
The weapons obtained by Bandit Cutpurses by their "Steal" skill should now appropriately be used up when they use the skill the weapon grants.
Update 2 - 03 December 2012
Fixed a client crash that would occur when using the dye panel whilst transformed
Reverted a change to the jump mechanic that impacted the timing of jumps
Update - 03 December 2012
General
Fixed a bug that would cause a crash when repairing armor while transformed.
Area of effect heals and boons now prioritize players over minions and NPCs.
Guild leaders are able to demote other players of the same rank.
Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
Fixed a bug that would allow users to "Spam Jump" to scale walls and other obstacles.
Events
Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
Fixed a rare bug that could prevent the event "Protect the trained skelk gathering kindling for Raintimber Mill" in Diessa Plateau from progressing.
Fixed a bug that could potentially prevent progress with the event "Protect Orl's research krewe" in Metrica Province.
Fixed a bug that could prevent progress with the event "Stop the Inquest operatives from kidnapping adventurers" in Sparkfly Fen.
Fixed a bug that could prevent progress with the event "Raid the Separatist camp with the Warhound Village veterans" in Iron Marches.
Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
Fixed a bug that could prevent progress with the event "Protect the armory from the Flame Legion" in Plains of Ashford.
Fixed a bug that would prevent "Ireta the Smasher" from team switching correctly during the event "Prevent a brawl between the three legions".
Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar's Pass in the event "Defeat Captain Jetsam".
Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.
Dungeon
Caudicus's[sic] Manor
Fixed a bug that allowed users to skip to all the bosses of the Butler path.
Crucible of Eternity
Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
Submarine path: Fixed a bug with Bjarl's armor not going off when he charges and hits a tower.
Ascalonian Catacombs
Detha's Path: Fixed a problem with Detha's script where she would sometimes not start the event to fix the cannons.
Hodgin's Path: Fixed a problem in Hodgin's script at the "Collect scepter fragments" event that prevented the event from starting.
Detha's Path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.
Sorrow's Embrace
Fixed multiple problematic doors would not open and close when intended.
Twilight Arbor
Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.
The Ruined City of Arah
Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.
Fractals of the Mists
Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.
Personal Story
Minor personal story bugs in multiple personal story steps were fixed.
The story step "Forewarned is Forearmed" has been fixed to avoid an error that prevented completion.
The story step "Time for a Promotion" has been fixed to avoid a problem that caused it to stall.
The story step "Silent Warfare" has had the difficulty adjusted.
The story step "The Artist's Workshop" has been fixed to allow players to rally when they defeat hypnotized performers.
Players who completed the sylvari "mirror" storyline are now recognized by the NPCs in the story step "Through the Looking Glass".
World vs. World
Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.
Structured PvP
Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
Items
Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
Runes of Balthazar and Runes of Orrian now properly apply quickness when the player is struck and below 20% health.
Updated Knight's Jewel so that it appropriately grants Power rather than Toughness.
Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.
Commerce
Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
Mini pets are now usable in the Heart of the Mists.
Fixed Krait Tonic second skill description.
Fixed missing nightmare medium icons and pants using gloves icons.
Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.
Profession
Elementalist
Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
Dragon's Tooth: This skill's blast finisher now triggers at spell location, instead of character's location.
Electrocute: This skill now has a maximum range and line of sight requirement.
Impale: Fixed an exploit with this skill's interaction with
Signet of Restoration.
Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
Evasive Arcana: This trait now has a blast finisher while attuned to earth.
Elementalists will no longer get into a state where they arent attuned to any element. This commonly results in the player's skillbar being empty.
Engineer
Toss Elixir C: This skill's underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
Smoke Bomb: Cleaned up skill facts.
Guardian
Ring of Warding: This skill will no longer affect non-attackable NPCs.
Mesmer
Updated the description for
Blurred Frenzy to indicate that it gives evasion through "Blur", instead of "Distortion".
Phantasms will now properly have all boons applied to them via player traits.
Phantasmal Disenchanter can now be cast at the correct distance.
Ranger
Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.
Thief
Whirling Axe: This skill can now be cancelled by other skills.
Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.
Guild Wars 2 Wiki notes
The background texture for UI windows was changed.
A bug was introduced where jumping could become delayed or unresponsive (fixed in second update).
Dyes are no longer overridden in PvP.
A bug was introduced where progress in Through the Looking Glass is blocked for Sylvari players who completed the Orrian mirror storyline.
Bugs were introduced with changes to Fractals of the Mists
The Cultists in Cliffside Fractal do not always reset correctly in the final boss fight.
Players are no longer able to skip the first two plates in Underground Facility Fractal by jumping through the control panel wall from outside.
It is no longer possible to skip the leftmost barricade in Urban Battlegrounds Fractal by walking on the city wall.
Class changes mostly, basically all good ones. They also added makeover kits to the gem shop. And um they fixed Bjarl in CoE.So since I'll be able to play tonight/tomorrow, what are the biggest changes that have occurred over the past 2 weeks (since Decemeber 1 I guess)?
E: Not trying I sound lazy, I'm just not at a computer until late and want to get some info up front!
it begins.Hey folks!
Heres the update. I talked with folks about the discrepancy between the defensive Simple Infusion and Versatile Simple Infusion cost differences and application, and we all came to the conclusion that a more fair vendor solution is the following:
-Remove the Simple Infusion for defensive slots from the vendor (currently costs 75 tokens)
-Lower the cost of the Versatile Simple Infusion to 75 tokens (from 225).
Since the versatile can fill both the defensive/offensive slots, we found this to be the least confusing resolution to the problem. There wont be any refunds (to my knowledge) to the people who bought the Versatile Simple Infusion for 225 tokens.
Are you in the guild? We run lots of dungeons, and it actually seems like the normal vs. fractal ratio is starting to pick back up.I've been farming dungeons pretty heavily lately to try and finish up some gear on a few of my characters, although lately it seems like more people are interested in fractals than normal runs so it can be difficult to find groups at times.
If you guys are ever short a dungeon slot, throw me a /tell on Xaric Endryn, and I'd be more than happy to tag along.
it begins.