It's the toolbelt skill for grenade kit. It is also triggered as a PBAOE by the Kit Refinement trait. It also gains damage from the Grenadier trait. It looks like from that damage report readout that the Engy had Static Discharge trait as well which fires off a Chain Lightning when you use a toolbelt skill.
So Grenade kit + Grenadier + Kit Refinement + Static Discharge + Other Grenade boosting traits + a trait like Sitting Duck for boosting damage versus immobilized targets.
It's fun and awesome and why I have the grenade kit on my bar. Big hitting AoE I can use from the tool belt whatever weapon/kit I have equipped.
My record is just over 7K and I'm not well geared.
Damn... I may at the very least have to go for Static Discharge whenever I get around to Engi.
I've tried to play Guardian as a Guardian and while it works, it's not 'fun' and it doesn't feel right. I'm glad GW2 doesn't have the WoW mentality when it comes to groups and playing with people, as I don't think people would look for Guardians.
I'm trying to build a healing/support build, and while it's working, it's not very good. I really like the idea behind staff skill 5, but it takes like a second or two to cast, and only lasts for 3/4 seconds with a huge cool down, which makes it pretty pointless in the end. Especially considering that ranged DPS can shoot through the wall, and the max range to cast it originally isn't very good.
Staff skill 4 is another static casting skill, which takes several seconds to cast if you want to give full buff effect plus the heal on the last rotation, which makes it very easy to spot and interrupt. Yet other classes can cast the same kind of ability instantly and on the move.
Yeah, this was the discussion I was having. Not so much literally class x better than class y, but the dynamics behind the classes kind of being a bit unbalanced. Such as Guardians having to stand still to do what other classes can do on the fly.
There's still fun stuff you can do:
http://www.youtube.com/watch?v=6Y0_vYghW3A
But all I can say is that Guardian tends to be a very in your face class, which is why they get teleports to catch up to people. Greatsword has the pull, Hammer has the blast finisher that doubles as a leap, Sword has another teleport, and even Scepter has an immobilize. From your utilities and certain weapon skills, you have many ways to control enemy movement or give yourself swiftness while removing any snares in your way. Right now, Guardian is the best profession to run the front of a melee train.
But no one is advocating for Guardians to have both insane bunker ability AND dps. The issue many players see is that the secondary roles of some classes are better than the PRIMARY roles for others. It's great to say "play it how you want", but when you consistently see a warrior with a rifle absolutely destroying you(Ranger) in terms of ranged dmg(not to mention survivability)...yea that's when I see issues.
Where is this being seen?
The Warrior Rifle is the best single target ranged dps weapon in the game, I think. Especially combined with a lot of the Warrior's bonus damage traits. To compensate, Rangers get more survivability, making their ranged weapons more about pressure than anything else.
While I do agree about the problems of classes eclipsing each other, part of it is because the game has become all about extremes. Have the highest burst damage, or the highest condition damage, or the highest survivability. Everything in the middle gets pushed out, and the metagame has been suffering because of it. There are a lot of really, really fun builds out there, and the only way they even get a smidgen of a chance to shine is if you take some of those cookie cutter builds to help carry them. Or play PvE.
And I'm going to wait and see about the culling patch to see whether or not I want to call Thieves undeniably OP. I can't play one without feeling guilty. And don't get me started on the current D/D Ele build.
My ranger WvW experience seems to be much different than y'all's. I suspect because I put my ranger in situations appropriate to its skills. If you use your ranger to zerg, follow commanders and attack keeps, then you are not putting your pet in the best position to succeed.
Oh, but you want to do what's best for you instead of your pet? You want to play WvW any way you like without regards for your profession's limitations? Ok, have fun, but don't complain that your profession is broken or underpowered.
And we come back full circle. I also agree to this statement to a degree. Classes seem to be built to perform certain types of jobs irregardless to player behavior, which causes a lot of gnashing of teeth when the majority behavior becomes at odds with a class. But even then, there are times where despite playing to your class' strengths, you're not going to pull out a win. Mostly because certain other classes' strengths are a bit stronger than yours. Which also reminds me that I need to make another Scepter Guardian update soon (still deciding between Knight and Cleric armor, but I think I'm going to try using Sword or Mace on the weapon swap instead of being only Scepter 100% of the time).
But anyway, there are still certain situations that are just an auto-loss for people, and there are classes that have an easier time forcing those situations. Warriors have it the worst in my opinion, but Engineers and Necros have problems too. And then every class has at least one thing wrong with it in an it's-way-too-underpowered-sense. Except maybe Thief, but I'm biased.
Okay, it's just past 9pm, so I'm getting on WvW for my last day in SBI.