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Guild Wars 2 |OT2| Funding An MMO Entirely On Quaggan Backpacks

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Astra

Member
Finally got back to GW2 after a little over a week. Hopefully I can join up with some Guild members for some quests, dungeons or whatever the guild is up to!
 

Trey

Member
Will culling be gone in PVE too? I always only see it mention for WvWvW only.

Colin da gawd:

Colin Johanson said:
The initial release of this system will be for WvW only. There are additional complications we need to solve with PvE due to the number and variety of creatures on screen that WvW doesn’t need to account for. Later this year, we’ll be expanding as much of the changes to the PvE open world as we can as well.

Without fail, people on the official forums will find something to bitch about.
 
I just bought the human T2 set for my Engineer. Looks much better on Rangers but it still looks cool I think.

I'm just collecting wealth so that I can help those who helped me with my legendary (by bro, Arken and Varix) when they are ready to craft theirs, if they want me to. If they do not want I'll just start buying more amour sets, converting some of it to GEMs.
Appreciate the acknowledgement, but I didn't help you with your legendary.
 

Levyne

Banned
2 tries in a row where the Lyssa event has become MOB CITY (though I actually didn't attend the second go around).

I guess if you want loot bags you could give it a spin but don't expect to reach the chest in a timely manner...

Without fail, people on the official forums will find something to bitch about.

Reading the official forums is fun for me. No better drama anywhere!

Appreciate the acknowledgement, but I didn't help you with your legendary.

If you had kept quiet he might've sent you some payment, lol.
 
http://www.forbes.com/sites/carolpinchefsky/2013/03/12/has-guild-wars-2-become-too-complicated/



Classic vague ANet response on an issue. I don't see how they could have at any point thought the influence costs did anything but turn away small guilds.

Ideally, IN MY OPINION, you would want Guild Missions not only be there to give big guilds something to do, but to give small guilds a way to build up in size or activcity and accomplish something together. Right now, they pretty much turn away small guilds due to the influence cost and amount of people required.

It would be nice if they implemented Alliances and somehow tied those into Guild Missions. So players in a small guild could ally with a larger one and somehow contribute with the larger one to accomplish the guild missions, and still get rewarded. Somehow.

Last patch my guild of friends ended up basically disbanding because there was no way for us to ever unlock the Guild Mission stuff. So now we are all trying out larger guilds, which is fine, I guess. But I miss the more personal aspect of our guild chat.

Speaking of guilds, how is GafGuild going? I am not on your guys server, but if there is room I'd be happy to join in case someone needs a party member for a dungeon.
 
Man, fuck this password bullshit that ANet is constantly pulling. You're not making things any more secure by making me go through so many passwords I just end up taping the damn thing up to the side of my monitor. Go blow yourself and anyone else who thinks we should be treated like a bunch of 12 year olds.

I think they have to. I think it has to be this way. A lot of people (apparently) lose their accounts, forget their information etc. Then their accounts end up in the hands of bots and farmers and need to get banned. This happened to a lot of people.



Is password changing annoying? yeah. but its a neccesary evil, because people click on the wrong emails, use the same account/password naming for the wrong website, browse with no anti malware/virus security.



Think about how amazing it is they killed the bots. this game was in serious trouble back in november/december due to them!
 

Levyne

Banned
Going strong, and you can do pretty much anything with us (if you're on an NA server) via the guesting system. Even Guild Missions.
 

nataku

Member
Think about how amazing it is they killed the bots. this game was in serious trouble back in november/december due to them!

I still see tons of teleport hacking going on doing my daily. People ported between mobs over large distances blocked by terrain, or between gathering nodes.

I've pretty much made it a habit to screenshot every person I come across gathering under the assumption they'll disappear when done so I can report them later if it turns out they were teleport hacking.
 
Appreciate the acknowledgement, but I didn't help you with your legendary.

I think you might be right. There is a warrior on out guild who always uses same armour as your guardian and I always got you two mixed up. He gave me 5 gold for my bday back in jan.

Tried this cool meta event in Fireheart Rise, SW corner of the map where you unite the Grawl tribes to attack Flame legion but I think it was broken. Was hoping it would keep going forward to where a chest might spawn but it just stops.

Anyone try this before?
Funny thing during this event...
You escort a whisperer's agent up a cliff, where the side of it looks like a face, he uses fireworks to make flame come out of it and then he talks to Grawl like he is their god and tells them they have to attack the flame legion. Grawl being dumb think the statue is taking and agree to attack.
 

Hawkian

The Cryptarch's Bane
That's a great change actually. Shame the patch hits the same day as bioshock. No culling and other wvw changes will have me checking it out for sure
Uh, this is already a reality. Most (possibly all) of the events with the new rewards also have unique named exotic drops.
Hopefully at some point cuz goddamn son. Also Fire Elemental needs to unhook from Fire Shaman.
Gates of Arah, as well. I can't wait for them to do this, both because they really should have the new rewards as they meet or beat all the requirements of the others, but also because it'll set the precedent for adding more to the list (the idea that the ones that have the new rewards so far are just the first set to get them).

Quadrophenic, definitely please seriously join the guild come on seriously do it. I couldn't be more thrilled with Guild participation at the moment and there's a huge new patch in 12 days.

jt9q2f2YA38Q1.png
This hotel rules. Now I just need to find GuardianShips and EngineerRings.
 
So I'm at a stand still in this game in the what class should I master. So I have 3 classes that I made of who I wanted to play the most thief (lvl 21), warrior (lvl 12), and necromancer (lvl 27). So I was wondering if someone who has maybe played most of the classes help me choose after giving this explanation.

Warrior - I really like how when I'm a warrior I feel like a powerhouse and unlike the other classes I've played I don't get scared of doing skill challenges by myself. The only thing I don't like is that their's so many warriors that I don't feel... different in a way. In other words when ppl see me they go "another warrior," instead of "hmm let's check this guy out." I know I personally do this when I see mesmer's or elementalist's.

Thief - I played this game with my friend for the first time with my thief, and when I did I died a lot. I like how I have to be mobile most of the time and the thief's agility, but I hate their lacking survivability. When I was playing with my friend I found myself having to rely on him more then myself. I like the thief's play style but I kinda felt like a liability in my friends group.

Necromancer - The necromancer I barely have any complaints. I'd say my only complaint would be that my minions aren't very good A.I. partners, which is bad when I rely on them in battle's and my damage output isn't that good (though this may just be my build).

So can anyone who's tried these classes give me some tips on a certain class, or maybe tell me which one seems like it best suits me. I'm still a noob at this game so as you can tell I'm being a little picky before I set out for a lvl 80 character.
 

Levyne

Banned
My warrior is only level 40 but they seem to being very easy to use, high damage and armor, easy able to speedrun and often sought for just that. Even for non speed runs warriors just seem to make things die faster and are most of the time low maintenance. Basically what I am saying is that having a level 80 warrior is an nice thing to have.

Or

You could do necro because there aren't enough of them and I rarely ever see any :(
 
Warriors are very straight forward. Good damage and decent survivability. They're not the tankiest class but they're very solid. With the right build they can hit like a truck will Bulls Rush/100 Blades combo.

Necro's are still troubled last I heard. Very good mechanics though and when people master them they're VERY deadly. The ability to pull conditions off their party onto themselves and then transfer them to the target is amazing when used correctly.

Thief is difficult to play in PvE leveling due to low survivability and the go to weapon set being Melee. That said if you spec for mobility they can be quite deadly. I main a Thief myself and went with a Pistol/Dagger and Shortbow build that focuses on Mobility and Condition Damage. It takes me longer to kill mobs than a Dagger/Dagger or a Dagger/Sword Thief but I have lot more ways to avoid damage and can handle groups of mobs much better than Melee based Thieves. Even with all my escapes and the ability to damage at distance, I have to be very careful how I engage as there's nothing available to Thief to make them take damage better other than speccing for Vitality which doesn't make anything hit any less hard, just gives a bit more of a cushion before death.

Edit: So Warrior is a good class for just about anyone but if you like complexity, they'll end up boring you. Necro is complex and tricky to master due to being a bit underpowered/buggy but if you can adjust their should be a significant payoff. Thief can be frustrating until you learn which weapon set works best for you. They're the definition of Glass Cannon in most respects and can only feel less Glassy with quick reflexes and mobility used to avoid damage as much as possible. In certain encounters (dungeons and whatnot) you'll spend a good time trying not to get hit rather than doing damage.
 

etiolate

Banned
It would be nice if they implemented Alliances and somehow tied those into Guild Missions. So players in a small guild could ally with a larger one and somehow contribute with the larger one to accomplish the guild missions, and still get rewarded. Somehow.

Last patch my guild of friends ended up basically disbanding because there was no way for us to ever unlock the Guild Mission stuff. So now we are all trying out larger guilds, which is fine, I guess. But I miss the more personal aspect of our guild chat.

Speaking of guilds, how is GafGuild going? I am not on your guys server, but if there is room I'd be happy to join in case someone needs a party member for a dungeon.

GAF guild is active and healthy.

Sorry about your guild. I worry a lot of small guilds are in a similar situation.
 
My warrior is only level 40 but they seem to being very easy to use, high damage and armor, easy able to speedrun and often sought for just that. Even for non speed runs warriors just seem to make things die faster and are most of the time low maintenance. Basically what I am saying is that having a level 80 warrior is an nice thing to have.

Or

You could do necro because there aren't enough of them and I rarely ever see any :(

That's mostly the reason I chose necro as my main at first because I heard there weren't many. That's also mostly the reason I started leveling a warrior. There was never a better feeling then going from thief to warrior and not having to pay attention to my health most of the time. I was able to kill enemies higher leveled then me, and took on skill challenges head on.

Warriors are very straight forward. Good damage and decent survivability. They're not the tankiest class but they're very solid. With the right build they can hit like a truck will Bulls Rush/100 Blades combo.

Necro's are still troubled last I heard. Very good mechanics though and when people master them they're VERY deadly. The ability to pull conditions off their party onto themselves and then transfer them to the target is amazing when used correctly.

Thief is difficult to play in PvE leveling due to low survivability and the go to weapon set being Melee. That said if you spec for mobility they can be quite deadly. I main a Thief myself and went with a Pistol/Dagger and Shortbow build that focuses on Mobility and Condition Damage. It takes me longer to kill mobs than a Dagger/Dagger or a Dagger/Sword Thief but I have lot more ways to avoid damage and can handle groups of mobs much better than Melee based Thieves. Even with all my escapes and the ability to damage at distance, I have to be very careful how I engage as there's nothing available to Thief to make them take damage better other than speccing for Vitality which doesn't make anything hit any less hard, just gives a bit more of a cushion before death.

Edit: So Warrior is a good class for just about anyone but if you like complexity, they'll end up boring you. Necro is complex and tricky to master due to being a bit underpowered/buggy but if you can adjust their should be a significant payoff. Thief can be frustrating until you learn which weapon set works best for you. They're the definition of Glass Cannon in most respects and can only feel less Glassy with quick reflexes and mobility used to avoid damage as much as possible. In certain encounters (dungeons and whatnot) you'll spend a good time trying not to get hit rather than doing damage.

Thanks for the rundown of the classes. I never knew necro's were considered underpowered but I'm not surprised since I noticed without my minions I wasn't doing good damage. Also, I felt the same way about my thief when I usually had to be 1 level higher then the story mission to take it on. When facing mobs I was usually dying a lot so I tried going for a survival thief build and using long ranged weapons more. I mostly chosose thief because I like their armor and the stealth approach.

You wouldn't happen to have your thief build on you? I'm interested to see what you did with it.

Dual Pistol Thief is pretty great DPS and with stealth skills, quite survivable.

I try to dish out as much damage as possible with my thiefs double daggers before going in stealth and backing off with dual pistols.

Thanks for the help everyone.
 

etiolate

Banned
I posted that last page Khold =p

Like I said, vague response to the small guild issue and the whole response to the currencies issue seems bizarre. Please don't take away currencies from low levels because Soccer Mom got scared. I know that sounds awful or elitist, but it really is a terrible solution. lol Those currencies aren't hurting anyone, just consolidate them.


As for class talk, I'd like to say I like Necro. I know Wiggins rocks it in WvWvW, so I put some more time into mine. I think my Necro is out-winning my other alts right now. I know they got a lot of hate in the past, but the ability to control with a Necro is great, and the survival aspect makes it my most formidable alt in WvWvW and in PVE. Right now, I am liking Staff and Wells. I switch between axe, scepter and dagger for my second set. The axe does good damage and stacks vuln. The aoe stacks retal high in group situations. The dagger feels better for small scale encounters. The Scepter adds more AoE and conditions to pair with the marks from Staff. I tend to roll with focus on off-hand.
 

Arcteryx

Member
So I'm at a stand still in this game in the what class should I master. So I have 3 classes that I made of who I wanted to play the most thief (lvl 21), warrior (lvl 12), and necromancer (lvl 27). So I was wondering if someone who has maybe played most of the classes help me choose after giving this explanation.

Warrior - I really like how when I'm a warrior I feel like a powerhouse and unlike the other classes I've played I don't get scared of doing skill challenges by myself. The only thing I don't like is that their's so many warriors that I don't feel... different in a way. In other words when ppl see me they go "another warrior," instead of "hmm let's check this guy out." I know I personally do this when I see mesmer's or elementalist's.

Thief - I played this game with my friend for the first time with my thief, and when I did I died a lot. I like how I have to be mobile most of the time and the thief's agility, but I hate their lacking survivability. When I was playing with my friend I found myself having to rely on him more then myself. I like the thief's play style but I kinda felt like a liability in my friends group.

Necromancer - The necromancer I barely have any complaints. I'd say my only complaint would be that my minions aren't very good A.I. partners, which is bad when I rely on them in battle's and my damage output isn't that good (though this may just be my build).

So can anyone who's tried these classes give me some tips on a certain class, or maybe tell me which one seems like it best suits me. I'm still a noob at this game so as you can tell I'm being a little picky before I set out for a lvl 80 character.

Just some quick thoughts:
Warrior - Definitely a sought after class for speed runs of dungeons, but is catching a fair amount of flak lately in pvp/wvw. Fairly easy imo to "master", definitely fun to level with and probably one of the fastest classes to lvl.
Thief - It sounds like a combo between your build and just not being totally comfortable with the class. Thieves can be pretty faceroll later on and I've heard good things about them regarding lvling, but it requires a little more attention.
Necro - AI still sucks and there is definitely still an overall lack of good builds. That said, if you can master the better builds out there...you can totally wreck in pvp/wvw and feel pretty unique doing it(I hardly ever see high level necros in wvw, any that you do are incredibly good players, with amazing group utility). I had an ok time lvling mine; if you can grab a lot of groups an nuke it goes fast, but single target is pretty blegh.
 
You wouldn't happen to have your thief build on you? I'm interested to see what you did with it.

I can't get any calculator sites to work properly right now but here's an image of my build.


In DA I have Mug and Venoms recharge 20% faster.
In Acro I have Gain Might when you Dodge
In Trickery I have Leave Caltrops behind when you Dodge, Might Fury and Swiftness when you Steal, and Allies Gain Vigor for 15 seconds when you Steal. Sometimes I switch out the gain Vigor with target gets dazed for 1 second when you Steal. Depends on if I'm soloing a lot or not.

For Signets I have Hide in Shadows for the Heal. I always have Spider Venom and the rest I switch around situationally between Devourer Venom or Scale Venom, and in the last slot between Infiltrator (Soloing), Shadowstep (PvP or Soloing high level Veterans or Champs), and Shadow Refuge (Group Utility). My Elite is Thieves Guild.

The build focuses on Condition Damage and Mobility. Rotation is Pop Venoms, Steal, Cloak and Dagger, Dodge to get space, might, and caltrops (to slow the mob), then Sneak Attack. Then I just Vital Shot and kite, dodging as necessary to slow. This applies Poison and Bleeds that tick simultaneously and Vital Shot keeps the bleeds around 8 stacks even when the poison wears off. Repeat if necessary.

Mug dmgs on Steal, faster recharge on Venoms means less downtime between mobs. 15 pts into Acro gives increased dodge regen so I get 3 dodges in the time span that others only get 2. Buffs on Stealing, Venoms, and Mug all work together to front load the damage when everything is applied (as well as group utility). Shortbow adds mobility as well as Cluster Bomb which applies a load of bleeds to a group. Really good in close range where you can just double tap Cluster in quick succession to load up groups then dodge your way to distance again. Thieves Guild if I'm way over my head or fighting Champs.

There's lots of variations too. You can use Basilisk Venom to make sure your target is still before you Cload and Dagger, or throw Tripwire in there in place of Devourer or Scale Venom to get a knockdown on mobs instead.

The build can be used in WvW or SPvP as well but most classes go Glass Cannon in those modes so if you're not extremely on point, you'll die before the Condition Dmg pays off.

Sorry for the big post guys.
 

Divvy

Canadians burned my passport
I try to dish out as much damage as possible with my thiefs double daggers before going in stealth and backing off with dual pistols.

Thanks for the help everyone.

I use sword/dagger as my main. Try that maybe. It's great for stacking stealth skills and constantly using sword 1 to daze your target, giving you some time to deal some damage. If you run out of initiative, just stealth and switch to p/p and P1 will give the target 5 stacks of bleed. It's great for team play.
 
What was the point of making a thread for that ?

For currencies though, karma is something they should've pushed more for rewards instead of adding laurels. Dailies give karma already, so why did they have to create a new currency ?
 
I don't want to strafe in my MMORPG.

Best quote from that thread about Guild Wars 2 getting too complicated!

*faceplaming* at all the people complaining about combat.

Some of you who are in there setting the record straight, good on you. If I post on there I think i'll end up calling some of those people very bad names, so I will not because I do not want to get banned a 3rd time.
 

Kai Dracon

Writing a dinosaur space opera symphony
As someone who played WoW for a year but didn't marry it, I have no problem with the combat in GW2 and find it to be fun.

I wonder if some of the combat complaints are from players with a lot of WoW investment who are looking for the same feeling of reward as was gotten from mastering the WoW combat loops. It's understandable, people get invested in one thing then tend to want other things to be like that.

After 8 months of GW2 experience, I have to admit I don't feel anything is really wrong with the leveling or the overall concept of always being zone-appropriate. Maybe it feels pointless to players who didn't get into the game system and don't appreciate the nuances. But if I go back to a starter zone with my level 80 character, I do not play or feel like a level 4 character. As far as I can tell, I am capable of ripping stuff up like a low level character simply cannot. The difference is that I can't play on auto-pilot. Or run around tapping mobs to watch them explode for fun.

For me, that's part of why WoW got boring, in fact. I wanted something to do other than just raid at level 80. I do appreciate that the entire game world of GW2 remains dynamic for the player after they've "beaten it".
 
Best quote from that thread about Guild Wars 2 getting too complicated!

*faceplaming* at all the people complaining about combat.

Some of you who are in there setting the record straight, good on you. If I post on there I think i'll end up calling some of those people very bad names, so I will not because I do not want to get banned a 3rd time.

Instead of hiding away in the OT complaining about people posting their feelings about the game, why don't you engage in conversation with them. If they don't like the combat, they don't like the combat.

It's perfectly fine for people to not have enjoyed a game, just as it's perfectly fine for you to have enjoyed the very same game.
 
Instead of hiding away in the OT complaining about people posting their feelings about the game, why don't you engage in conversation with them. If they don't like the combat, they don't like the combat.

It's perfectly fine for people to not have enjoyed a game, just as it's perfectly fine for you to have enjoyed the very same game.

No it's ok. I'd rather just stay here in the safe zone and complain. No one will hurt me here, and I will not hurt anyone else!
 

Hawkian

The Cryptarch's Bane
Instead of hiding away in the OT complaining about people posting their feelings about the game, why don't you engage in conversation with them. If they don't like the combat, they don't like the combat.

It's perfectly fine for people to not have enjoyed a game, just as it's perfectly fine for you to have enjoyed the very same game.
Please. I happily embrace all criticism of the game and freely acknowledge that I prefer this thread to main gaming threads because it's insular. Feel free to call it hiding away. We have an incredibly helpful, practical, friendly community that absolutely anyone is welcome to join. "Engaging in conversation with them"- meaning not actually doing that, but posting asynchronously in response to complaints in a thread specifically critical of the game by nature, will have no tangible benefit and does have enormous potential to degenerate into chaotic character attacks and baseless insults. As you note, if they don't like x, they don't like it, and that's perfectly fine. So what is the merit of discussing it in that context?
 

Retro

Member
Yeah, I'm not touching that thread with a 10 meter cattle prod. Starting with the fact that it's not actually a Forbes article (Forbes.com contributors are basically bloggers), it doesn't take very long to devolve into the usual GAF hate thread. Anyone going in there to try and 'engage in conversation' is going to end up getting the ol' "Defense Force" dismissal.

Personally, I see no need for GW2GAF to descend upon the thread to try and convince people to give it another shot when a lot have already made up their minds (with some pretty factually, provably wrong ideas about the game as well). Let that shit roll off the first page, people who are genuinely interested in the game know where to find info. The whole thread reeks of bait.

I am going to poke fun at it from here though!
 

Jira

Member
"I haven't played in months but is the game still heavily guided and controlled? I remember it being one of the most closed and linear MMOs I've ever played. Even moreso than post-TBC WoW."
This person does not know what the word linear means. GW2 is the most non-linear theme park MMO, it can't get any more non-linear without being a sandbox. GW2 is essentially what I like to call a Sandpark, content designed by the devs but presented in such a way that you can experience it or not experience it in any way that you wish.
 

Lunar15

Member
I think it's totally fine if people don't like the combat. For all intents and purposes, it is pretty basic and only really gets going in high level events and mechanic-specific bosses. And OF COURSE not everyone is going to like every game they play.

But if they have misinformation about how other parts of the game work, that needs to be addressed.
 

Retro

Member
If it's not for you, it's not for you, and I understand.

Ugh let's not go the "you're denying me my enjoyment of the game!" persecution route, OK? I don't think it's that fun. You do. Different things give us different enjoyment. Do I really have to state the obvious and begin every sentence with "IN MY OPINION..."?

WAT.

Nevermind, cooler heads have prevailed and the various posts in question edited.

But if they have misinformation about how other parts of the game work, that needs to be addressed.

A noble sentiment, but dude... just bail out. You're not going to change anybody's mind in that thread when they're convinced they're right and see you as trying to proselytize. I'd like to remind people that Ashodin was banned for a month for simply mentioning Guild Wars 2 in a WoW thread.
 
I think it's totally fine if people don't like the combat. For all intents and purposes, it is pretty basic and only really gets going in high level events and mechanic-specific bosses. And OF COURSE not everyone is going to like every game they play.

But if they have misinformation about how other parts of the game work, that needs to be addressed.

The combat can be drastically different depending on what you roll. With my Guardian it's pretty much run in, FSU, move on. With my Thief I have to constantly keep on the move or I'll get got! With an Elementalist, your attack cycle can be as complicated and intricate as you want it to be.

The problem is most of these players don't have the patience for that and would rather the class they choose play the way they want or expect to play it. Either because that's what they like, or that's what they're used to. There's no convincing them otherwise.
 
WAT.



A noble sentiment, but dude... just bail out. You're not going to change anybody's mind in that thread when they're convinced they're right and see you as trying to proselytize. I'd like to remind people that Ashodin was banned for a month for simply mentioning Guild Wars 2 in a WoW thread.

He originally said something akin to "oh, I must have been imagining I was enjoying the game," then changed it to what got quoted.
 
I don't get why the same guy who supposedly complained about the game and got his money back always posts new threads about GW2 whenever there is some slightly "negative news" about it.

It is like he wants to make sure heade the right decision or something.

Anyone watching the guru state of the game?
 
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