You can't salvage (and sell) items you got as story quest rewards afair, so that too may be a problem.oh you can? maybe i only tried with karma items then and figured it wouldnt work with ANY soul bound ones... hmm
off to try this asap!
You can't salvage (and sell) items you got as story quest rewards afair, so that too may be a problem.oh you can? maybe i only tried with karma items then and figured it wouldnt work with ANY soul bound ones... hmm
off to try this asap!
Something is turning me off in this game and I don't know. I have tried three professions so far.
I use Bandicam for screenshots. It can save to PNG or high res JPG. Still doesn't capture all lighting and environment effects, but is much better than the ingame screenshot tool.
Having played 50 levels on one characters and dozens more on others, I've come to the conclusion that the PvE in this game is kind of shit. Beautiful areas and music, but just not a whole lot of fun.
Could it be the character movement? It's kind of janky.
Also, they talk up a lot about how they got rid of the trinity, but I'm unsure that any of them (or their fans) ever stopped to think whether or not that was actually a good idea.
Having played 50 levels on one characters and dozens more on others, I've come to the conclusion that the PvE in this game is kind of shit. Beautiful areas and music, but just not a whole lot of fun.
As someone who's not particularly interested in PvP as a competitive sport, I feel that the game really isn't for me.
Are we still winning in WvW? Last time I checked, HoD was third.
HoD is now second and gaining. They pretty much capped everything while SBI and ET weren't playing.
salvage is pretty annoying... it's not at-all obvious what can or can't be salvaged. clicking on something that can't drops you out of "salvage mode". they need to put some sort of indicator of "salvagability" in the interface (perhaps when you "hover over" with the salvage kit).
Plus the combat is exactly the way they said it would be back in the day - people are rolling in and out of melee if they're hurt, slowing down enemies and rooting them works... CC really matters hardcore in this game.
i knew someone was going to post something like this as soon as i clicked "submit" on that postThere is. When you hover over an item with a salvage kit, it will be highlighted in red if it can't be salvaged.
I understand your feelings man. It can be a lot of effort to switch off of a trinity based mentality to this game, where it looks random and chaotic at first. Strategy and intermixing combo abilities and keeping boons up (buffs) are the name of the game. There's a reason there's only like 10 boons in the game. Each one is powerful in their own right. Plus the combat is exactly the way they said it would be back in the day - people are rolling in and out of melee if they're hurt, slowing down enemies and rooting them works... CC really matters hardcore in this game.
Mesmer finally level 35. can join AC dungeon with him.
I think I am going to make my mesmer pve only... I still can't figure out how to pvp with mesmer. Watching wind of chaos bounce between target doesnt' seems too effect
If it can stay this way where the servers can dump on each other and things can shift interestingly, I'm all for it.
I don't find it interesting. It's not rewarding to cap everything versus an MIA army.
Anything that's listed as a trophy (I think it's grey text) can be sold at any vendor. There's even a "Sell Junk" button at the bottom of the selling screen that will automatically sell all of your trophy/trash items.So what do you do with Trophies such as "Cogs" etc. they just take up inventory space right now and i feel the urge to simply destroy em
First one is the winner, however I'd like to see it with either black boots or blue pants. Also, what headpiece is that? I think I want it.It's that time again
Which color scheme looks the best?
first one right?
There is. When you hover over an item with a salvage kit, it will be highlighted in red if it can't be salvaged.
Anything that's listed as a trophy (I think it's grey text) can be sold at any vendor. There's even a "Sell Junk" button at the bottom of the selling screen that will automatically sell all of your trophy/trash items.
First one is the winner, however I'd like to see it with either black boots or blue pants. Also, what headpiece is that? I think I want it.
Also, they talk up a lot about how they got rid of the trinity, but I'm unsure that any of them (or their fans) ever stopped to think whether or not that was actually a good idea.
Kids on guru are maaaad about wvw.
Kids on guru are maaaad about wvw.
Kids on guru are maaaad about wvw.
It is in fact serious business, apparently.
DAoC would have broken some of these people.
I think if you try to look at the game as a large adventure game with multiple people, rather than a raiding 'lifestyle' based mmo it changes your outlook quite a bit.
It is in fact serious business, apparently.
DAoC would have broken some of these people.
Kids on guru are maaaad about wvw.
Honestly, it feels to me like they should have just went all the way and eliminated levels completely. Let the entire world be open to all players right from the start. Get rid of those "grind four levels until you can do your next story instance" periods. Give more meat to the individual encounters and make it so all of them can reward you with a skill point. That would be the progression.
The problem is that the game presents itself very similarly to a typical MMORPG.
Maybe if they populated the world with more interesting encounters, and made each one more meaningful, it would feel that way. As it is, with all of the heart quests and such, the world is very much set up like a post-WoW grindy MMORPG.
Honestly, it feels to me like they should have just went all the way and eliminated levels completely. Let the entire world be open to all players right from the start. Get rid of those "grind four levels until you can do your next story instance" periods. Give more meat to the individual encounters and make it so all of them can reward you with a skill point. That would be the progression.
It wouldn't take as long for players to make their way through the game, but making players grind for weeks doesn't seem to be their intent, at least on the surface. It feels to me like levels just don't match their vision of the game and were thrown in as a compromise to give players something to work towards.
https://forum-en.guildwars2.com/forum/pvp/wuvwuv
"HoD is too strong, halp ArenaNet." (They're not entirely incorrect, they need to do something with outmatched and orb buffs)
It's that time again
Which color scheme looks the best?
first one right?
Yeah, first one. I think the right green would look good, but it needs to be a velvety green.
What happened?
I thought Mesmer was a better PvP class than PvE. I'm basing this purely on the fact that my low level Mesmer killed things so slowly in PvE and couldn't handle more than two mobs at a time.
So what do you do with Trophies such as "Cogs" etc. they just take up inventory space right now and i feel the urge to simply destroy em