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Guild Wars 2 |OT2| Funding An MMO Entirely On Quaggan Backpacks

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My completely pulled-out-of-my-ass theory: Dragon Bash festival. Lots of fun. Lighthearted content. Big gathering/party event at the end. Another Elder Dragon makes an appearance, perhaps attacks. Dragon Bash is ruined by the tragedy.

Expansion announcement directly after.
 
My completely pulled-out-of-my-ass theory: Dragon Bash festival. Lots of fun. Lighthearted content. Big gathering/party event at the end. Another Elder Dragon makes an appearance, perhaps attacks. Dragon Bash is ruined by the tragedy.

Expansion announcement directly after.
Tengu invasion!
 

Jira

Member
HOLY FUCK. I am in sheer awe of the art for DB OH MY GOD.

Direct link to video:

http://www.youtube.com/watch?v=e00s3PgR-SQ

AND DID YOU SEE THOSE WEAPON SKINS AND HELM HOLLLLY SHIT.

xGTTPE1.jpg
LOOK AT IT...of course Ashodin will get one of the damn things after spending $500.
 

Proven

Member
♪ This world has lived in shadow from a pair of demons wings. But none here fear the future or the darkness that it brings. The monster puts on quite a show, expecting us to yield! But there's just one course of action when we take up sword and shield. ♫
♪ Bash the dragon, smash the dragon, drive it right back into its den. Bash the dragon, smash the dragon, may it never rise up ever again. Bash the dragon, smash the dragon, drive it right back into its den. Bash the dragon, smash the dragon, may it never rise up ever again. Bash the dragon, smash the dragon, may it never rise up ever again. ♫

The map for the new activity looks fun and interesting. I want it to be an sPvP map instead.
 

Hawkian

The Cryptarch's Bane
Yes, sadly the Jade Axe looks exactly like I expected it to, which means I need to go RNG fishing. Wannnnnnnnt.
 

Lunar15

Member
Yes, sadly the Jade Axe looks exactly like I expected it to, which means I need to go RNG fishing. Wannnnnnnnt.

If that's the Axe, what's the greatsword!? Need.

I hope in the future we get a straight up norn themed event so we can get some more viking-esque skins.
 

Jira

Member
Oh also we'll be able to buy pinatas from the gem store to setup in the world for people to bash.

"Bring merriment and a festive atmosphere anywhere you go. Spawns a pinata that will drop candy when destroyed."
 

Ashodin

Member
Fucking Jesus Christ hell on a stick goddamn Dragon bash is going to be amazing. from the release page it looks like the skins won't be that hard to attain at all. Fuuuuuuuu

Need dat grapesword. I bet it is curved like a katana too!
 
Dragon Bash is looking awesome. I particularly love the Mystic Forge, very smart. :) Those hyperdetailed fireworks also look great.

they produce a lot of content, but very little quality of life things. it's like opposite of blizzard.

Seriously?
- Sell junk button, a feature that was from day one in GW2, took like, what, six years of begging in WoW? Remember how fun it was selling junk without it?
- Not losing chat when changing characters.
- Trading post buy orders and direct selling.
- Tradeskill material collections.
- Send to collections.
- Checking your contact list before selecting a character, so that you may choose the appropriate one depending on who's online.
- Waypoint chat linking.
- Actual map zooming and panning.
- For that matter, waypoint travel.
- Mail anywhere.
- Even the LFG tool was introduced in WoW with its first expansion, well over two years after release.

I'm not trying to sound like ArenaNet defense force or start a GW2 vs WoW war, but really, saying that Guild Wars 2 has "not many quality of life things" sounds lacking in perspetive at best.

Well that's just it - why include these markers if that's not what's in the zone? Why tell me I have "100% completed" the zone and give me a reward for doing so if that isn't all there is to it? I'm not disputing your claim - I'm saying it's a bonkers design decision. The game is actively TELLING me there's nothing more in that zone. It's going out of it's way to tell me the map is 100% complete - it's a completely mixed message.

No, the game is telling you that you discovered all waypoints, vistas, etc. of the zone. That's not all the zone has to offer or everything there is to see, and there is not even any way that you as a player can make that mistake, because by the time you've completed a zone, you have run into quite a few events, and will know that they're not always on, nor always in obvious places. As well, to my knowledge, not one single jump puzzle is marked by a marker of any kind, to make them that much harder to find. I find it hard to believe you yourself haven't found anything else aside from all this, even by accident.

The game has to provide a baseline of marked content for people to at least have an idea where to go to (hell, as it is, people often complain that they don't know what to do anyway). Most of the times, those are intended to lure you there to make you explore around a bit more, and possibly get involved with events, etc.

Think of it this way. The way the game is made, it gives you the option to play exactly how you want. just turn off all the map markers and discover the game world. If you can't bring yourself to turn them off, why is that? You say that you feel "the game is meant to play with them on", but if that's the case, why would it have the option to turn them off at all?

Conversely, though, YOU don't get to tell all the other players how to play the game; if they want all these markers in their game, who are you to say they shouldn't?
 

nataku

Member
From ArenaNet's facebook page:


Some people can say it's from Cantha and more specifically - Kaineng City. But I don't think it's GW2 related...

I just can't see ANet doing another game, though.

A single player game? There's no way they would make a second MMORPG. I can't even imagine the reaction of some people currently playing GW2 if ANet suddenly announced a second, completely separate game.
 

Lunar15

Member
I just can't see ANet doing another game, though.

A single player game? There's no way they would make a second MMORPG. I can't even imagine the reaction of some people currently playing GW2 if ANet suddenly announced a second, completely separate game.

I have no reason to believe Anet isn't big enough to have two different teams working on two different games.
 

oktarb

Member
I've been on an MMO extravaganza recently. I've played:

Neverwinter
Star Trek
Star Wars the Old Republic
The Secret World
Marvel Heroes
EVE

All in all GW2 still stands out as the leader. I just wish there was something a little more for progression and/or powers. I feel like I've capped out to some degree but that's also the loss of the 'shinny' element; when a game loses that fresh feeling. New games all have that it just wears off at increased speed in relation to the quality of the game. For example neverwinter is a crap game and the shiny factor wore off in a single day. Leaving a good MMO and coming back can refresh the shiny factor and new content obviously helps. In GW2 I just want something besides skins to work for, to progress. Player homes, guild halls or new weapons/powers would be great at this point.

Neverwinter: This game is a money trap F2P piece of shit. The graphics are subpar, it stutters all the time and the models lack any flavor. The is a Foundry where you can design quests which is awesome but the game itself doesn't make you want to invest in the time to learn it. Maybe if you have a core of players and you want to use the game to create your own games. Apparently the economy got nuked by a cheat/glitch but as a new player that didn't affect my rating. Combat is ok but not anything you haven't seen before.

Star Trek: Also made by Cryptic (Neverwinter) and also crap. I enjoyed making several characters but the fun quickly ended after that. Again F2P with an outrageously expensive store behind the curtains. Ship navigation and combat was just gross. Felt like flying a marble while also playing a typing tutor. If you haven't tried I encourage you to download the game just to experience the horror that is their idea of flying a ship in the Star Wars universe. Ground combat was no better seeming very hurky jerky and pew pew. Oddly the controls were want finally broke this camels back. Switching between combat mode and normal running more requires a keep press which also doesn't compensate for your camera controls. So when I'm running around I have invert y axis turned on, its how I like it but when I switch to combat mode it reverts to default making my brain hand controls hurt.

Star Wars the Old Republic: Still a solid game. I simple love the personal story and I think it's better than the one in GW2. You feel the story and your connection to it. I never got that in GW2, I always felt like I was just following the flow. Graphics are solid and hell its Star Wars so that never hurts. I rate this number three of my favorites.

The Secret World: If you haven't played this game I can't recommend you give it a shot enough. It's an intelligent game and doesn't take your brain for granted. There are puzzles that will truly stump you. In no other game have I had out calculators, pads of paper with notes and shit all over and used my browser to look historical references up to solve a riddle. Sure there's cheats out there at this point but you can ignore them. Very open character progression. The graphics are solid but could use a little more style and polish. Number two on my favs but really a tie with The Secret World.

Marvel Heroes: (You get no bold) A friend actually helped program and design this game. Apparently they didn't listen to his protests on some dev decisions. I tried it, I don't get it. How's it an MMO when I play pre-design classic heroes. I can't create my own hero? They didn't miss the mark, they weren't even on the field to see the mark.

EVE: I've been playing this game on and off for years. if you love excel or omnipotent control over your world then this is a great game. The combination of DUST 514 only expands the universe. However at the end of the day I don't enjoy the flying mechanic enough and there's no way for them to change it. DUST 514 is interesting but the combat feels a little sluggish to me so I'm waiting for another round of polish.
 

nataku

Member
Dragon Bash looks ok. I'm not too happy I'll have to play the RNG game to get a weapon skin or two. I don't really see whatever Ashodin is referencing that makes it sound like the skins are easier to get. It looks like the same chest RNG bullshit as normal.

EDIT: I suppose it could be the rich coffers, which are probably bought from the store. It does imply that there is a guaranteed ticket in there.

I have no reason to believe Anet isn't big enough to have two different teams working on two different games.

They're definitely big enough to do it, I just can't see it happening. Especially a game in the same genre as their current one.

I don't know. Maybe it's because I've been playing GW1 since the betas, and they've only ever worked on one game at a time, so I have a hard time thinking they'll do it. That and there's been no indication they would, and one picture it's enough to convince me otherwise.
 
Lion’s Arch is the bustling epicenter of the Dragon Bash festivities. The Captain’s Council has spared no expense in decorating this proud, battered city, as evidenced by the giant holographic dragon harmlessly soaring overhead.

So it looks like a holo dragon is gonna wreck some shit.
 

Hawkian

The Cryptarch's Bane
EDIT: I suppose it could be the rich coffers, which are probably bought from the store. It does imply that there is a guaranteed ticket in there.
I dunno if it's implying a guarantee or it's more like the Mad King/BLC thing. Either way it does look like you have a better chance of acquiring one somehow than you did for the Fused weapons or Sclerites
 

jersoc

Member
Dragon Bash is looking awesome. I particularly love the Mystic Forge, very smart. :) Those hyperdetailed fireworks also look great.



Seriously?
- Sell junk button, a feature that was from day one in GW2, took like, what, six years of begging in WoW? Remember how fun it was selling junk without it?
- Not losing chat when changing characters.
- Trading post buy orders and direct selling.
- Tradeskill material collections.
- Send to collections.
- Checking your contact list before selecting a character, so that you may choose the appropriate one depending on who's online.
- Waypoint chat linking.
- Actual map zooming and panning.
- For that matter, waypoint travel.
- Mail anywhere.
- Even the LFG tool was introduced in WoW with its first expansion, well over two years after release.

I'm not trying to sound like ArenaNet defense force or start a GW2 vs WoW war, but really, saying that Guild Wars 2 has "not many quality of life things" sounds lacking in perspetive at best.



No, the game is telling you that you discovered all waypoints, vistas, etc. of the zone. That's not all the zone has to offer or everything there is to see, and there is not even any way that you as a player can make that mistake, because by the time you've completed a zone, you have run into quite a few events, and will know that they're not always on, nor always in obvious places. As well, to my knowledge, not one single jump puzzle is marked by a marker of any kind, to make them that much harder to find. I find it hard to believe you yourself haven't found anything else aside from all this, even by accident.

The game has to provide a baseline of marked content for people to at least have an idea where to go to (hell, as it is, people often complain that they don't know what to do anyway). Most of the times, those are intended to lure you there to make you explore around a bit more, and possibly get involved with events, etc.

Think of it this way. The way the game is made, it gives you the option to play exactly how you want. just turn off all the map markers and discover the game world. If you can't bring yourself to turn them off, why is that? You say that you feel "the game is meant to play with them on", but if that's the case, why would it have the option to turn them off at all?

Conversely, though, YOU don't get to tell all the other players how to play the game; if they want all these markers in their game, who are you to say they shouldn't?


uh relax, it's just a short jab. but there point remains, still tons of quality of life that needs to be put in the game.
 

Jira

Member
"You can find weapon tickets inside Rich Dragon Coffers and (rarely) in Dragon Coffers, and exchange them for weapon skins from Black Lion Weapon Specialists in every major city!"

I take this to mean Rich coffer = guaranteed so if you get a rich one from a drop there's your guaranteed ticket while the more common normal coffer will have a rare chance of giving a ticket. I'm also betting you can trade candy for a rich coffer, probably a fair amount but doable over the month.
 

Katoki

Member
The gold parts of these items such as the hilts and that part that comes off the shield looks really nice.

A lot of neat stuff coming, looks like. Can't wait to look at this in more detail when I get home!

Regular rawhide bracers should yield the skin you were looking for the other night. I hadn't noticed until I accidentally previewed since that stuff ends up as vendor trash so often.
 

nataku

Member
Oh ye of little faith

From the page it is pretty clear that you can grind out candy for whichever type of chest you want - guaranteed skin, or chance of skin.

Also as drops as well.

If any of this was BLTC, you would see the headers for it on the page already.

The only thing candy related is under the Holo wings. I don't really see how this line applies to the weapon skins, but I guess we'll find out.

Ambitious adventurers who collect a large amount of Dragon Bash candy can obtain these exclusive holographic festival wings.
 

Jira

Member
Shh. It's as clear as I want it to be.

Still, the evidence still stands that they would have put up the black lion stuff if it was purchasable.

This is true, they usually make it very clear when something is a BLTC item, which wasn't even used anywhere on the page.
 

Mxrz

Member
That wasn't the most fun thing I've done in Guild Wars 2. When I went into melee range of the queen, I suddenly took a crap load of damage. Rolled out and was then ran over by a Vet Karka. Seemed like there were more people than a WvW zerg, so the Queen loaded in reeeeally slow.

Not sure what to think about the Dragonstuff, if its anything like the Southsun rare stuff, then I don't expect to get any of the new skins via RNG luck.
 
Oh ye of little faith

From the page it is pretty clear that you can grind out candy for whichever type of chest you want - guaranteed skin, or chance of skin.

Also as drops as well.

If any of this was BLTC, you would see the headers for it on the page already.

GRIND? fuck that i grind for Juggernaut nothing they release will get me to be excited for a new weapon...
 
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