Combining, removing and putting in new traits sounds really good to me. If Mesmer/Thief are getting new skills won't they be replcacing old ones?
I never read anything about new skills. It looked more like readjusting numbers or something.
Combining, removing and putting in new traits sounds really good to me. If Mesmer/Thief are getting new skills won't they be replcacing old ones?
Surely a reinterpretation of the idea that existing skills will be gaining the ability to inflict Torment.I never read anything about new skills.
A condition that causes more damage to moving targets sounds great for pvp / wvw.
PvE though? Ehhhhhhh...
A condition that causes more damage to moving targets sounds great for pvp / wvw.
PvE though? Ehhhhhhh...
I never read anything about new skills. It looked more like readjusting numbers or something.
I never read anything about new skills. It looked more like readjusting numbers or something.
I was messing around with that one because of the high-reliance we put on it.
Not much time to play lately?
Give Longbows to Guardians!
They should make the Legendary Searing Effigy inflict perma weakness
Cripple and Burning actually felt kinda boring in comparison.
Hello Kevin Smith!
I would love a change to burning or some "further" condition that makes it so people get first-degree burns or something, longer lasting duration, less damage. A clock on your health. If you can push into the condition again it stacks in intensity, becoming second degree, and then third degree.
Burning! burning!
It's not until now that I've actually started thinking about conditions and what a character says when it happens. It seems the asura have the most obvious and varied ones. All we humans ever hear is "I can outrun a centaur," and nothing else.
Norn have "Not the leg...". I'll never get tired of their general ambivalence towards crippling injury.
I feel furious at you for that.I have little idea what any of my characters say.
I swear human females say something like "my liege!" when they get crippled. It doesn't remotely sound like the word leg.
Edit - it is possibly "my league"
The RNG game is probably going to be the one thing that makes me stop playing permanently if they don't improve the odds of things significantly. There's a middle ground between SAB and low odds RNG, and where they are now is no where near it.
Wow, great catch (whoever it was if not you).I was pretty to positive that she couldn't be trusted, but the voice acting was actually pretty good there. Thought she might have just been nervous.
There are voice clips for Bleeding and Chilled, if I recall. Probably for Poison too. Weakness and/or Vulnerability get one too.
You tend to here the ones for boons more though.
I sometimes imagine S. Khold screaming "YOU FACE A RANGER NOW" since N. North voiced the ranger character in War of the North and I heard the line a million times
Though I imagine in this game that would strike fear in the hearts of absolutely no one.
I don't understand why thieves, the most mobile class in the game, will get access to the torment condition. It seems like a condition that would be most suited towards classes with poor chasing, like the necromancer. Gonna facepalm if it's based on initiative.
I don't understand why thieves, the most mobile class in the game, will get access to the torment condition. It does seem well suited for necromancer, who's had very poor chasing ability. Now once the enemy enters our zone of control, we can prevent them from fleeing just a bit better.
As for mesmers, I can see it being absurd in conjunction with a confusion condition build.
It would make sense as a poison, or a trait addition to a certain poison.Yeah, I hope their access to that is very limited. I don't really see why you'd give it to them in the first place. I would have thought like Warrior, Guardian, Necromancer or something.
It would make sense as a poison, or a trait addition to a certain poison.
I don't understand why thieves, the most mobile class in the game, will get access to the torment condition. It seems like a condition that would be most suited towards classes with poor chasing, like the necromancer. Gonna facepalm if it's based on initiative.
I don't understand why thieves, the most mobile class in the game, will get access to the torment condition.
Found even more of that sneak preview for the balance update:
New way to select traits! - Trait points are now separate from leveling, and can only be found in brand new "Trait Cases" that randomly drop from enemies all over Tyria! But even if you don't find a trait point in the case, cheer up! We'll be filling them with T1 crafting materials!
I have no idea what Witch Elves, Witch Hunters, or WAR are and thus I cannot be influenced by this comment in any way.It immediately brings to mind Witch Elves and Witch Hunters from WAR. Not a good look.
Burning!… burning!
It's not until now that I've actually started thinking about conditions and what a character says when it happens. It seems the asura have the most obvious and varied ones. All we humans ever hear is "I can outrun a centaur," and nothing else.
I have no idea what Witch Elves, Witch Hunters, or WAR are and thus I cannot be influenced by this comment in any way.
Because Thieves need another offensive mechanic other than pure dps. Bleeds themselves are a joke for Thieves to apply because of the amount of cleanses and the poison is pretty bad in application as well. That's why the P/D set is only viable in solo attrition fights and why everyone else goes Glass Cannon or the new Boon Stealing. It's a way to give Thieves more build viability to contribute in S/TPvP. With a Torment build, Thieves can contribute to group fights with a mechanic that can't be done better by half the classes in the game.
I'm fine with thieves getting access to more mechanics to utilize in new potential builds, just not this one.
It's already impossible to outmaneuver / escape from a thief.
I have no idea what Witch Elves, Witch Hunters, or WAR are and thus I cannot be influenced by this comment in any way.
this is the part where we argue over the next page and a half
It's already impossible to outmaneuver / escape from a thief.
this is the part where we argue over the next page and a half
Good because I need to stay awake for like four more hours.