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Guild Wars 2 |OT2| Funding An MMO Entirely On Quaggan Backpacks

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There is something true about the argument that the game suffers due to a lack of defined roles.

I hate the holy trinity. I really applauded Arenanet's attempt to break away from it. But ultimately in PvE terms it doesn't quite work. Fights end up with everyone running round doing their own thing in chaos, group skills not being used and fights lasting forever doing the same thing whilst someone kites a boss around.

Before the game launched Arenanet outlined the 'roles' each class could take in fights - earth specialised elementalists as control, engineers as support etc. That hasn't played out at all - other than the guardian class for buffs. Now it's possible that at the very high levels of play you need to work better together and play like that but up to fractal 15 and most dungeons it doesn't.

I don't want a return to the holy trinity. But they could make some good changes to help:

- a better UI for buffs and debuts
- clearer notifications where buffs are coming from - think it would really help group orientated specs if people could see where and why they have buffs from! Right now you can play a buffing / support class in a group and people won't even now what's happening.
- clearer different ions between roles. The original idea for the game wasn't that there would be no tanks, it was that you had 'control' characters instead who could fulfill that role through a variety of ways. Instead we just have semi-random aggro, mad kiting and chaos. 5 dps just results in unfun chaos.
- clearer notifications in general. Combo fields are great but a lot of effects are hard to see and hard to react too in time and they should promote group play a lot more.
- enemy AoE marks on the ground could be a thousand times better. Just copy Secret Worlds system - it's so much clearer and helps group combat immeasurably.
- clearer notifications on enemy casts and abilities.

Again, my comments are purely for PvE - I wouldn't want to change things for PvP as I know that seems to work well. I just feel group PvE really suffers because of the direction the game ended up taking away from the original vision.

(And lets not talk about the big dragon fights, which are honestly some of the worse content I've seen in an MMO).


I think it works just fine, though that's not to say it couldn't use some improvement. I enjoy that everyone is dodging and running to and fro while fighting. It makes it feel like an actual fight rather than a choreographed dance. Everyone brings their talents to the table and you get synergy through Buffs/Debuffs and Combo Fields but I'm not dependent on a Tank or a Healer and I don't have to wait for some other party member to hit their skill so that I can activate the next part of the skill chain.

It's organic and wild the way it is. And while that works against efficiency, efficiency can suck it. Efficiency makes everything boring and bland and I'd rather have some action. My favorite dungeon runs were the Molten Forge runs with all the different groups I ran with primarily due to the last boss fight being unpredictable. Even with a really efficient group, 2 or 3 people could get caught and then suddenly the fight is crazy and you have to play more dynamically to get people up or to survive until the bosses were downed. It was incredibly fun.

Personally I don't like rank and file organization in dungeons. I don't find it fun to organize and systematically hit the checkpoints for an encounter. Maybe that's just me though.
 

Retro

Member
I hate the holy trinity. I really applauded Arenanet's attempt to break away from it. But ultimately in PvE terms it doesn't quite work. Fights end up with everyone running round doing their own thing in chaos, group skills not being used and fights lasting forever doing the same thing whilst someone kites a boss around.

I don't see the whole 'everyone running around in chaos' as a bad thing. That's what combat is in every other game outside of MMOs; fighting against chaos. In GW2, you watch for fields to execute combos and help anyone who's downed. Yeah, there's lots of kiting, but if a giant monster with a war hammer is bearing down on you, getting out of the way seems more interesting than taking the hit because your stats allow you to.

I don't disagree that fights take too long though; a lot of that has to do with the absurd levels of HP that dungeon bosses have (Butcher in HotW, I'm looking at you). That's something they'll likely change as they revamp the dungeons, since none of the three bosses in AC are especially chunky. That doesn't feel like a "no Trinity" problem, though.

Before the game launched Arenanet outlined the 'roles' each class could take in fights - earth specialised elementalists as tanks, engineers as support etc. That hasn't played out at all - other than the guardian class for buffs. Now it's possible that at the very high levels of play you need to work better together and play like that but up to fractal 15 and most dungeons it doesn't.

To be fair, they didn't. Earth-specialized Elementalists are built around control, not tanking. Tanking is standing there trading blows and keeping the enemy focused squarely on you; that's not something that's ever going to happen in GW2, nor was it something they said, implied or alluded to before launch.

I don't know Eles well enough to comment on how their Earth Attunement works, honestly, but a quick glance at the wiki shows lots of cripple and immobilize. Every weapon set has at least one cripple, most have an immobilize, a few have reflects, one has a blind. There's also an invulnerability skill (focus) and one that grants +250 toughness (scepter). They're not perfect, and I'm sure other classes have better, but Elementalists are meant to be a jack of all trades-type profession so that's to be expected.

It also falls in line with what ArenaNet has stated about control, support and damage being everyone's shared responsibility. A lot of the cripples are short duration, but everyone's supposed to be contributing to the control of an enemy, so it's not meant to be the responsibility of one person.

But they could make some good changes to help:

I agree with a lot of those, honestly, especially notifications on boons and conditions. I've gotten used to recognizing the boon and conditions, and knowing who they're coming from just by virtue of they way they're applied, but that's me playing almost every day for months. I also think enemy AOEs could have a better indicator (something vertical that isn't just a flat ring on the ground; a ring of nasty spikes or something).

I do disagree with your point on making roles more uniform. Again, that wasn't the 'original idea for the game' because from the start they've said control is not supposed to be a role to fulfill, but something everyone contributes to. If people aren't contributing, that's their fault, not the game, isn't it? Do people expect a team of Heavies to always win in Team Fortress 2? If you're running groups with 5 DPS, that means there's five people focused solely on DPS and nobody traited, geared or making choices to control... so why should there be any control?

I also don't think we need any kind of UI notification for enemy attacks. I think some of the telegraphs could be improved, but I don't like the idea of having 'casting bars' because that sort of forces you to watch the UI and not the game.

(And lets not talk about the big dragon fights, which are honestly some of the worse content I've seen in an MMO).

Agreed. That's a part of the game that just feels like it's there to be farmed, and despite the changes to the way chests work, it still feels like 'the best way' to play... but also the most boring. When we've talked to the Devs about it, they've only said that they don't like the stationary, boring dragon fights either and they want to change it, but the engine can't do it 'yet'.
 

docbon

Member
Freeballing combat is a godsend. The day AI can even marginally keep up will be glorious.

Word. I absolutely love the combat system when I'm fighting other players, but it bores me to tears when it comes to any npc interaction, as they don't do anything interesting or unpredictable in most cases.
 

nataku

Member
Word. I absolutely love the combat system when I'm fighting other players, but it bores me to tears when it comes to any npc interaction, as they don't do anything interesting or unpredictable in most cases.

The game desperately needs to throw some randomness into every single one of it's PvE encounters, from regular trash mobs to the biggest bosses. They put all this time into a fun, reaction based combat system and then just throw your generic PvE encounters at people that most of the time just have you DPSing things down with berserker gear. Control and Support need a good bit of help as well. Way too many PvE encounters in this game require neither, or simply don't allow it. I'm looking at you, Defiant, Unshakable.

Take some of the RNG ANet puts in coffers and inject it into the PvE encounters. Regular mobs, boss fights, even the event system could use randomness. There's only so many times you can replay the same event before you just don't care anymore.
 

Maledict

Member
I don't want 'tanks' like in other MMOs. No character should be able to single handily monopolise a bosses attacks like tanks do in other mmo's.

But in the original outline they talked about earth elementalists 'controlling' bosses through cripples and earth effects. Mesmers using illusions to confuse bosses and distract them. Right now that just doesn't happen - do you honestly notice if a Mesmer has their illusions and spec for control and tanking to try and minimise boss damage? The fact is *no-one* really ends up really contributing to boss control, you just kite / dodge roll / rezz as applicable. Any spec other than damage on my Mesmer is a waste of time because the benefits brought dont make up for the loss in damage.

A much improved UI would help towards this.

Greater benefits for speccing support and control would help - don't make the bosses require someone specced this way, but balance it so that it isn't weaker to spec this way.

Better 'signals' for the group would help - for a game designed around team play and combining effects and skills GW2 seems to have the worse system ever to actually promote that type of gameplay.

I don't want to turn GW2 into another standard MMO. Keep the chaos, keep the flexibility of all classes, keep the variety of gameplay. None of the changes I've suggested would alter that, but they hopefully would increase the number of builds and improve the variety of play in PVE.

(Again all of this is for PvP - if PvE benefitted from the different control / support / bunker / dps builds like PvP does it would be the most awesome MMO ever made!).
 
Actually, with my warrior I can play some serious control with 6 CCs, a cripple/immobilize, a couple blocks, and weakness. Typically, it isn't *needed* with the easier content but it helps keep others on their feet with dungeons.

Yes, DPS warrior is more efficient time-wise in a lot of places, but it's sometimes more fun to just keep a boss down while the others beat on it.
 

Complistic

Member
Bandits and centaurs seem to be the only 2 enemies that will do something other than running as close to the player as possible and attacking. Centaur archers will strafe you bandits will commonly roll out of danger.

But you guys are all right, the enemies in this game are really dumb. So far. I'm sure that's one thing they can/will fix.
 

Shanlei91

Sonic handles my blue balls
I feel so behind on the times. People are taking breaks to play The Last of Us and I just got Halo 4.

I don't want 'tanks' like in other MMOs. No character should be able to single handily monopolise a bosses attacks like tanks do in other mmo's.

But in the original outline they talked about earth elementalists 'controlling' bosses through cripples and earth effects. Mesmers using illusions to confuse bosses and distract them. Right now that just doesn't happen - do you honestly notice if a Mesmer has their illusions and spec for control and tanking to try and minimise boss damage?

I love seeing this because earlier today I stumbled upon a Champion Steam Squid and thought, why not solo it? I managed to do so by keeping 3 illusions up the whole time, haha. Does this work in average group play? Nope, people have toughness oozing from their pores to take aggro!

Speaking of which, you could build a tank in this game with some classes. :p It's certainly more challenging to play than the average class because you basically build your guy to survive more than the average person, then load up on toughness to attract aggro. What follows, is you needing to be able to handle that aggro (I.e. know when to dodge, etc.) Although it sounds more boring than the average build, it does demand far more from a player as your active existence basically allows everyone else to nap during fights.

That's actually an intended change rather than a fix; you indeed had to hold down the mouse button before NewGAF. I mean, it's not only you. :D

I love NewGAF, how was no one else wanting to bitch about that "feature" before?! :(

#BeardGate is on-going.

Not even Peck knows what is happening with the beards.

Yarrrr!
 

Retro

Member
I feel so behind on the times. People are taking breaks to play The Last of Us and I just got Halo 4.

I'm so sorry. Hope you read all of the books, watched the Miniseries and browsed the Halo Wiki in your off time, or you'll never follow the story.

Actually, even then it might not help you. It's a mess.
 

Shanlei91

Sonic handles my blue balls
I'm so sorry. Hope you read all of the books, watched the Miniseries and browsed the Halo Wiki in your off time, or you'll never follow the story.

Actually, even then it might not help you. It's a mess.

Awesome. I never even understood why they activated the Halo, arbiter of galactic destruction, in the 3rd game.

Actually, upon hearing Master Chief's voice, maybe due to playing it so much as a teen, I immediately clocked out for a 5 hour nap.
 

Retro

Member
Awesome. I never even understood why they activated the Halo, arbiter of galactic destruction, in the 3rd game.

Actually, upon hearing Master Chief's voice, maybe due to playing it so much as a teen, I immediately clocked out for a 5 hour nap.

Um, for the third one, they blew up the unfinished Halo to destroy the Flood that was taking over the Arc. At that point, yeah, I had kinda checked out too.

Halo 4's action sequences are fewer and farther between, but they tend to be okay. Ignore the story (343 did, they buried it outside the game) and avoid the Call of Duty-fied multiplayer and it's not bad if you bought it cheap.
 

Retro

Member
We hammered Guild Missions pretty hard tonight.

We completed the Langmar estate with only 4 people getting locked out and with almost 6 minutes to spare. Much smoother, hopefully those 4 can grab their comms during makeups.

Had a couple people with latency issues during the Karka Crab run, but it was completed and lots of people got through. Again, makeups for those that didn't get through.

Bounty was in at the last minute, but that's because another guild was "looking for" Bookworm, but was pre-scouting rather than actually on an active bounty. We almost didn't finish because we were being so nice.

Karka Crab Toss was a piece of cake, didn't even see Varix lose a drop of health the whole time.

Good stuff.
 
About one minute into the guild challenge two young karkas lunged at me at the same time. A charr with a shield knocked both back midair. Web gem for sure.
 
I'm one of those who needs the makeup for the rush.

These are my least favorite. But I blame it on my inexperience. Great job overall.

GAF guild is best guild.
 

Levyne

Banned
My little brothers (17 and 19). Are visiting me this weekend. As I was playing this game tonight:

"Whoa what game is that, Runescape?"
"Guild Wars"
"Why does it look so different?"
"Err, it's the sequel"
"Arent you a bow-guy tho"
*Switch to bow*
"Looks dumb, you should play KotOR instead" (yes a very random suggestion)

It was mildly humorous and I thought I'd share.
 

Lunar15

Member
So yeah, who's this guy?
2B23D740E37FAB47AA879C5737EC73BBB6B7778D
 

jersoc

Member
My little brothers (17 and 19). Are visiting me this weekend. As I was playing this game tonight:

"Whoa what game is that, Runescape?"
"Guild Wars"
"Why does it look so different?"
"Err, it's the sequel"
"Arent you a bow-guy tho"
*Switch to bow*
"Looks dumb, you should play KotOR instead" (yes a very random suggestion)

It was mildly humorous and I thought I'd share.

you should play kotor, one of the last few good bioware games.

unless they mean the mmo. then disown them. i'd sooner play wow than that mess of a game.
 

Proven

Member
a guildie sent this to me... (a quitters reason for leaving guild wars) ; http://www.mmorpg.com/discussion2.cfm/thread/382466/page/1


and I thought this place during e3 was bad. jesus tap dancing christ.

HAHAHAHAHAHAHAHAHAHAHAHA.

But everyone already argued this to death, and with all the points I would have made, so I feel a little bad even quoting this again.

I do want to add: The lack of a great axe did bother me for a little while. That's something that's probably being considered for a new weapon. But, there are still great axe skins hidden in the game as hammers. I have one that I save for my Warrior, if I ever feel like switching from condi to a stun=crit build.
 

demonkaze

Member
Restarting this game again with my brother and would love to get into the GAF guild. I'm from the uk so I don't know if its better to go with the EU guild or the NA guild, any help would be appreciated. I'd obviously have to world transfer so I'd like to join the guild that is the most active.
 
I love NewGAF, how was no one else wanting to bitch about that "feature" before?! :(

Were you? :D I think people did complain (and definitely many of us were annoyed by it), but I gues up until know we didn't really know if it was feasible at all, html-wise. I'm not even sure if GAF's message board software is propietary.
 

Maledict

Member
Restarting this game again with my brother and would love to get into the GAF guild. I'm from the uk so I don't know if its better to go with the EU guild or the NA guild, any help would be appreciated. I'd obviously have to world transfer so I'd like to join the guild that is the most active.

From my understanding the Euro guild is defunct - you will have to switch to the USA servers if you want to play with Gaf.

There should be a chart somewhere on the Gaf guild event times, but I would add a note of caution - if you are looking for something beyond guild chat then most Gaf events are at a time that doesn't work for Euro's. It's to be expected naturally and the majority of Gaf guilds members are on American time zones so would be insane to do otherwise, but there's only one or two time slots that work for normal Euro times.

Only reason I mention this is it costs to transfer to the USA servers so you don't want to pay to shift over and then find out you aren't getting to do any guild activities.
 

Retro

Member
Restarting this game again with my brother and would love to get into the GAF guild. I'm from the uk so I don't know if its better to go with the EU guild or the NA guild, any help would be appreciated. I'd obviously have to world transfer so I'd like to join the guild that is the most active.

If you don't have any characters you're committed to, you can always delete them; world transfers are free if you don't have any characters (since the game considers you 'new'). Otherwise, we actually have a transfer fund for people who want to migrate to Stormbluff Isle but can't afford it. We usually ask that people use it as a last option, but if your need is genuine we can get that sorted out.

As Maledict pointed out, we are a predominantly North American server, so all of our events are scheduled accordingly. Hawkian will be announcing our new schedule soon, but our Saturday night Guild Mission event is going to be 2am BST, and most of the makeup events are about that time as well.

However, we purposely scheduled our Sunday General Mission Makeups to be earlier so EU players could partake (It would be at 8pm BST), and we're currently looking for an EU officer who is active during your peak hours to start and lead events. I know we have folks in Australia, SE Asia, and all across Europe, not to mention a lot of night owls and third-shift folks in our own backyard.

You can represent multiple guilds, and guild chat does work cross-server, so if you wanted to use GAFGuild for social purposes (we can usually answer any question you've got) and have a guild for events / missions / etc., that'd work too.

I really wish they had international guesting, but I understand there's a technical limitation that needs to be worked on. Next time I see a dev on, I'll bug them about it. Or get Ash to do it. He likes bugging them.
 

hythloday

Member
Just a heads up, there's some limited time 20% discount on some items in the Gem Store;

Name Change Contact: 640 (normally 800)
Total Makeover Kit: 280 gems for one (normally 350) or 5 for 1120 (normally 1400)
Transmutation Crystal: 5 for 160 (Normally 200), 10 for 288 (normally 360) or 25 for640 (normally 800)

Only about 16 hours left on these :O decisions, decisions..

I'm not crazy about Lucrezia's name anymore but I don't know what I would change it to.

Ah, so it's related to the new book then. Neat!

OK that is awesome as hell that they're adding intentional new book tie-ins. I have it pre-ordered already, but with e-books I can't join the happy band of people who got it early. Still gotta wait to download it.
 

Maledict

Member
I still don't really understand the point of being able to join multiple guilds if you can only partake in one guilds chat at a time. I understand completely for the purposes of guild points, but being able to access more than one chat at a time would be a huge improvement and enable a hell of a lot more group play.
 

demonkaze

Member
If you don't have any characters you're committed to, you can always delete them; world transfers are free if you don't have any characters (since the game considers you 'new'). Otherwise, we actually have a transfer fund for people who want to migrate to Stormbluff Isle but can't afford it. We usually ask that people use it as a last option, but if your need is genuine we can get that sorted out.

As Maledict pointed out, we are a predominantly North American server, so all of our events are scheduled accordingly. Hawkian will be announcing our new schedule soon, but our Saturday night Guild Mission event is going to be 2am BST, and most of the makeup events are about that time as well.

However, we purposely scheduled our Sunday General Mission Makeups to be earlier so EU players could partake (It would be at 8pm BST), and we're currently looking for an EU officer who is active during your peak hours to start and lead events. I know we have folks in Australia, SE Asia, and all across Europe, not to mention a lot of night owls and third-shift folks in our own backyard.

You can represent multiple guilds, and guild chat does work cross-server, so if you wanted to use GAFGuild for social purposes (we can usually answer any question you've got) and have a guild for events / missions / etc., that'd work too.

I really wish they had international guesting, but I understand there's a technical limitation that needs to be worked on. Next time I see a dev on, I'll bug them about it. Or get Ash to do it. He likes bugging them.

Well we still have a character on there that is around 45+ that we'd rather not lose and we did put some time into crafting with them when we played last year. My brother has a 64 Warrior for example.

We are currently on the North American servers however, Gate of Madness so it wouldnt be a problem playing on those servers but we would like to get involved with GAF if possible.
 

Retro

Member
I still don't really understand the point of being able to join multiple guilds if you can only partake in one guilds chat at a time. I understand completely for the purposes of guild points, but being able to access more than one chat at a time would be a huge improvement and enable a hell of a lot more group play.

A lot of GAFers, especially those who are into WvW, are also in the official "SBI" guild. To their enemies in WvW, it looks like a unified front.

Some people have smaller guilds they've formed with their friends and family, or belong to a GW2 version of a guild from another game (lots of guilds stay together and move from game to game). Some folks also find GAF too laid back and want something a little more hardcore.

Finally, packrats like myself also have private guilds just for the extra bank space.

It's not something that has to really have a purpose, but is just one of those nice, quality of life things that some people will use and others won't.

Well we still have a character on there that is around 45+ that we'd rather not lose and we did put some time into crafting with them when we played last year. My brother has a 64 Warrior for example.

We are currently on the North American servers however, Gate of Madness so it wouldnt be a problem playing on those servers but we would like to get involved with GAF if possible.

Well hey, that's good news; if you're already on a North American server, you don't have to transfer at all and can simply guest over to SBI.

Post your account names (name.####) and I'll get you into the guild ASAP. Then, any time you want to play with GAF, at the character select screen click "World Selection", find Stormbluff Isle, and click "Guest". It'll be exactly like you transferred, temporarily of course. The only thing you won't be able to do with us is WvW, since that's server vs. server centric.
 

hythloday

Member
I agree with you 100% Maledict. All they would have to do is open up multiple guild chat capability (hell, make it optional).

For a while, I tried being in a smaller social guild in addition to GAF just because I missed the "small guild" feeling I had in previous MMOs, and I had to end up leaving because being in multiple guilds just didn't work for me. Felt bad about it, because they were great people. When I represented one guild, it felt like I was ignoring the other because I was totally incommunicado. Now GAF is my only guild, and I'm perfectly happy with that.
 

demonkaze

Member
A lot of GAFers, especially those who are into WvW, are also in the official "SBI" guild. To their enemies in WvW, it looks like a unified front.

A lot of GAFers also have smaller guilds they've formed with their friends and family, or belong to a GW2 version of a guild from another game (lots of guilds stay together and move from game to game).

Finally, packrats like myself also have private guilds just for the extra bank space.

It's not something that has to really have a purpose, but is just one of those nice, quality of life things that some people will use and others won't.



Well hey, that's good news; if you're already on a North American server, you don't have to transfer at all and can simply guest over to SBI.

Post your account names (name.####) and I'll get you into the guild ASAP. Then, any time you want to play with GAF, at the character select screen click "World Selection", find Stormbluff Isle, and click "Guest". It'll be exactly like you transferred, temporarily of course. The only thing you won't be able to do with us is WvW, since that's server vs. server centric.

Sounds great to me then, yeah we'll be interested in WvW at some point seeing as that will be one of our main targets but that's not really worth getting into until after 80, right?

Anyway, our account names are astraer.5048 and Chronostear.6419 (my brother).
 

Retro

Member
Sounds great to me then, yeah we'll be interested in WvW at some point seeing as that will be one of our main targets but that's not really worth getting into until after 80, right?

Anyway, our account names are astraer.5048 and Chronostear.6419 (my brother).

Invites sent, messaged both in-game.

WvW scales you and your gear up to 80, but you won't have access to all of the utility skills or traits. I'd wait until you're both at least 30, but I know a lot of people have jumped in at level 1 and leveled exclusively in WvW.
 
Colin is so awesome...now fix the beards!
You’ll see holiday festivals return, but with updates each year to continue to expand the festival experience, provide new rewards, etc. You’ll also see some types of living world content, such as Super Adventure Box, some mini-games, and other types of content that make sense return at various points through-out the year as they are updated as well. And as mentioned earlier, the dungeons people enjoy from our living world release will be researched by the keepers of the Fractals of the Mist and used as way to continue to expand and build on our fractals permanently going forward.
We’ve built out a portfolio of content and experiences we can use and more easily expand on for years to come with our holidays and recurring content, leaving us a larger opportunity in the future to focus time on other projects around those events since we’re not building the festival from scratch. This means as holidays we’ve run in the past approach, you’re more likely to see larger living world projects like permanent updates to existing dungeons, world areas, etc.
We’ll go into more specifics about what we’ve learned from living world releases so far, and where we’re taking them in the future with a blog/video and press tour at the start of July. This should help answer any of the more specific questions about what to expect in the future in regards to the living world in Gw2.

Can't wait for this blog post and video, I think it will make a lot of us very very happy.
 

Retro

Member
You’ll see holiday festivals return, but with updates each year to continue to expand the festival experience, provide new rewards, etc.

Anything is better than the usual MMO Holiday fare. I think Blizzard has had the exact same holiday events for years, only changing up the Christmas present you get (One year it was a toy car, another year it was a BB Gun, etc.) and that's about it. That's good to hear, but I hope they don't change too much. I'm looking forward to hearing Jira rage during the Mad King's Tower again.

Very excited to see what they start putting out when the Holidays are more or less 'done'. That should start pretty soon, actually; after Dragon Bash the next real holiday would be Halloween, and that's done already.

Good news on Living Story content being Fractals. I loved the Molten Facility bosses.

All this talk of holidays reminds me; they need to have an "Awakening Festival" holiday that's heavily Sylvari themed. Have it on the anniversary of the day the Firstborne awoke. It seems like all of the holidays are human-centric, I'd love to see Meatober or something slipped in. Make it before Halloween as a sort of Octoberfest-with-meat thing.
 

Hawkian

The Cryptarch's Bane
First off, GAFGuild welcomes Seda Khold, Khold here on the forums, as our newest guild officer! He's easy to find here or in-game and a great addition to our crew. Also very knowledgeable on matters of being a Ranger and questing for Legendaries. :D

Second of all, we are streamlining the Guild Mission makeup schedule based on feedback and the way our own personal schedules have shaken out. Having fewer days of weekly makeups (essentially every other day) should help incentivize attendance and keep all of us from burning out. I want to extend a huge thanks to everyone who came out and helped with all our mission makeups up to this point. Even doing them every single day except for Fridays, we had a success rate of over 80% and that includes an occasion of completing a challenge with 9 people and another one with 12. Really impressive stuff!

Here's the new schedule:
jX9NHHaJXm1qS.jpg


This can also be viewed in agenda form on time zones. These will always be updated, so you might want to bookmark the one easiest for you to reference:
Eastern Time
Pacific Time
Central Time
GMT+1 (Madrid) Time
Hawaii Time

Simple version:
Tues 9pm ET: Challenge + Rush
Thurs 6:30pm ET: Puzzle + Bounty
Sat. night 9pm ET, unchanged
Sunday 3pm ET, EU/general makeups, unchanged

WvW is encouraged after rather than before a makeup session.

Next up, every other weekend, Hythloday will be hosting Story Mode Dungeon run events, and on the off weekends, Retro will be hosting guild Jumping Puzzle events. Anyone who has attended our previously scheduled versions of these knows just how fun they can be to do as a group, so this is exciting.

On a final note, our Guild Lotteries will continue but from now on will be once a month at the end of each month. Hopefully, this will lead to bigger pots! I believe that our first drawing for the new lottery will be at the end of next weekend. For details on how to participate, see Jira's post, but ignore the "2 weeks" schedule.

Happy Dragon Bashing!
 

nataku

Member
I really hope they spend some of their living world time expanding on the event system in the open world. Not just adding new events, but more changing existing ones to have more variety so that it's not always the same repeating event.

Take the centaurs sieging Nebo Terrace from The Bloodfields in Gendarran Fields for example. It'd be nice if instead of just trebuchets, they sometimes used rams, or maybe used the trebuchets that are already at the western centaur camp. There's an event near that camp that has you retrieving catapult parts they stole as well, so they could use those to siege Nebo Terrace if the event to retrieve them failed. Same overall event of the centaurs sieging the town, but a larger variety of possible situations.

The game could even randomly pick 2-3 of them sometimes to do at once, or even spawn the other possibilities as reinforcement stages as more people join the event.
 
SBI was paired with Isle of Janthir and Anvil Rock. We're in the lead by 9.4k, then Anvil Rock is about 8k ahead of IoJ. I don't think we've lost Stonemist since we yanked it from IoJ shortly after reset (they put all of their forces towards it and left everything else unguarded).

My experience over the last few days (mostly on Friday night) is that Anvil Rock wants to put up a fight but doesn't have the numbers, and IoJ has the numbers but doesn't know how to put up a fight. Friday night was pretty brutal for them both, but it hasn't been a cakewalk. They both threaten us in their own way, but SBI is used to tougher foes and I think we're kind of taking it out on them since we've been pushed around so much.

I think next match up will be less one-sided.

I notice that the score is closely split by 1/3-1/3-1/3. TC used to be like that but we either win in a landslide in T2 and below servers or getting defeated badly by a T1 server. It makes getting dailies hard and/or WvW enjoyable in either scenario.

I purchased a bunch of gems at discount (10% off) through my employer and was thinking of migrating to Stormbluff Isle since my other Guild (composed of friends) complains way too much about everything both inside and outside of GW2 and never does anything fun.
 
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