I just want to be at 80 and starting to gear up. I'm at 78.5. So close.
My character won't even be 80 by the time this new content hits.
All sorts of shit happen, some groups will kick you out just before the last boss because they felt like you died too much, or didn't do a lot, 2 weeks ago(last time I was in Orr because of Power being out) I joined a Arah group, I was wearing Magic find gear and one of the elitist cunts said kick him he's in rare gear, since I got my power back on Saturday I haven't gone to Orr...
My character won't even be 80 by the time this new content hits.
Not that I endorse what that PUG group did but wearing MF gear in a dungeon is pretty selfish, especially Arah. You're essentially gimping your effectiveness for the chance to loot better gear which has no benefit to anyone else in the group. This is one of the reasons I think MF is a stupid and unnecessary mechanic. I don't know why it Anet thought it was a good idea to make players choose between better stats or better drops. The two things should not be mutually exclusive.
I can't really understand the rage when it comes to new armor though. Most people who have played since launch are probably in full exotics and twiddling their thumbs without much idea of what to do next. Legendaries are unattainable for 95% of the player base so at least this gives them something else to strive for.
I like my Ele (Nice Hair Bro). Hawkian was right when he recommended it based on my want to play something that is constantly active. I'm still only 15, but jumping back and forth from stances is boss.
My question is about WvW: How do I level here? I need some friends or something, because it seems totally useless solo (and I have to play on a different server than you guys because yours was full when I signed up) and completely disorganized with what is actually going on. Any tips on solo objectives? I liked WoW in Alterac Valley how soloers could go and kill rams to gather supplies. Anything like that here?
Echoing that magic find is a shitty mechanic and should only be used as consumables.
Is the Ascended Armor the equivalent of a hypothetical "Legendary Armor?" The game is missing a tier after Exotic Armor, just sayin. If the Ascension Armor is like GW1, you'll just do a mission, be Ascended/Infused, and won't be one-shotted by spectral magic.
It's a problem in dungeons, but in normal PVE it's actually useful to a lot of people.
That may be true, but I'm just not a fan of magic find mechanics in any game period. TWEWY's version of magic find is the best one where you make the difficulty harder by deleveling yourself to obtain better loot.
The big one is that third item; my thinking is that the Fractals dungeon represents an entirely new PVE mode, a randomized dungeon-crawl that gets progressively harder the deeper you go, sort of a hybrid between Horde mode and MMO dungeon crawls.
Characters who enter this new mode could be stripped of their gear and be automatically leveled to 80, as is the case with sPVP. I think this will be the case because of another panic-inducing feature in the preview; Ascended Gear. If this is indeed a new game mode, it seems obvious that Ascended Gear will be Fractals-exclusive; you can only wear it inside the new mode (or cosmetically when outside it, probably garnering a new tab like the Town Clothes). Likewise, Infusions are the Fractals-exclusive upgrade items.
This would allow for a completely isolated and internally balanced PVE mode so something like Leaderboards isnt out of the question, with players fighting to get deeper and deeper into the fractals. The deeper you go, the more things you unlock for normal PVE play; titles, weapon and armor skins, mini-pets? The potential is unlimited.
That doesnt even take into account that because the new mode is set in the Mists, ArenaNet has free reign to do whatever they want; add a new mini-dungeon into the shuffle every few months? Temporary holiday Fractals? Glimpses into the past or even future of Tyria? The Mists allows ArenaNet a sort of blank slate where anything can happen.
So it might not be just a new dungeon, stealing thunder from the old. Its possibly an entirely new PVE mode that happens to be built around bite-sized dungeon content, but co-existing alongside them. Likewise, Ascended Gear and Infusions are not a new tier of loot we're being forced to chase after, but a completely different gear set exclusive to this new mode.
This would be amazing if true. If it ends up happening Ill prob be in Fractals at least once a day.
Gotta say....was more excited about the Halloween event than Lost Shores. Not intrigued at all.
Right, no disagreement that it should be separated from gear (as you say, consumables would have been the best way to go). But to call it a shitty mechanic because it negatively impacts dungeon runs (and that's assuming anyone can tell you're wearing it) overlooks that it has uses elsewhere.
My Theory:
There was a leak in late October that suggested a few things that would be appearing in the November Update;
- 3 Day event to hide a mysterious threat.
- A new island in the game world.
- New PVE game mode
- New PVP features
The big one is that third item; my thinking is that the Fractals dungeon represents an entirely new PVE mode, a randomized dungeon-crawl that gets progressively harder the deeper you go, sort of a hybrid between Horde mode and MMO dungeon crawls.
Characters who enter this new mode could be stripped of their gear and be automatically leveled to 80, as is the case with sPVP. I think this will be the case because of another panic-inducing feature in the preview; Ascended Gear. If this is indeed a new game mode, it seems obvious that Ascended Gear will be Fractals-exclusive; you can only wear it inside the new mode (or cosmetically when outside it, probably garnering a new tab like the Town Clothes). Likewise, Infusions are the Fractals-exclusive upgrade items.
This would allow for a completely isolated and internally balanced PVE mode so something like Leaderboards isnt out of the question, with players fighting to get deeper and deeper into the fractals. The deeper you go, the more things you unlock for normal PVE play; titles, weapon and armor skins, mini-pets? The potential is unlimited.
That doesnt even take into account that because the new mode is set in the Mists, ArenaNet has free reign to do whatever they want; add a new mini-dungeon into the shuffle every few months? Temporary holiday Fractals? Glimpses into the past or even future of Tyria? The Mists allows ArenaNet a sort of blank slate where anything can happen.
So it might not be just a new dungeon, stealing thunder from the old. Its possibly an entirely new PVE mode that happens to be built around bite-sized dungeon content, but co-existing alongside them. Likewise, Ascended Gear and Infusions are not a new tier of loot we're being forced to chase after, but a completely different gear set exclusive to this new mode.
Doesn't the game already have that? Am I misunderstanding?
Yes. In this context, vertical progression means they'll add new tiers of gear with each new piece of content, so max stats on items always keep on improving as long as the developers add new tiers of content. Horizontal progression means that even when new content is added, the max stats remain the same, and people will only hunt gear for cosmetics.
Guild Wars 1 used horizontal progression. ArenaNet specifically promised horizontal progression in Guild Wars 2. Mike O'Brien even touches on this in the Guild Wars 2 Design Manifesto, which is what I meant to link earlier: "So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesnt fall into the traps of traditional MMORPGs. It doesnt suck your life away and force you onto a grinding treadmill; it doesnt make you spend hours preparing to have fun rather than just having fun; and of course, it doesnt have a monthly fee."
Now, I'm not saying I know how this will turn out, and I never did. I've been waiting for the official response all day. But if it turns out like people are speculating, expect a lot of people, myself included, to quit. What's sad is I wasn't even remotely close to thinking about quitting yesterday. Either ArenaNet people really messed up its messaging or ArenaNet is about to go into really bad territory.
Really? A whole new zone, dungeon (or possibly new dungeon mode) and sPVP map? That doesn't do anything for you?
Just did. Here.
The core of the post just to have in the thread.
New Tier of items: Ascended
New Condition: Agony
Ascended Items can use infusions to protect against Agony.
To start, there will be Rings (from the new dungeon) and back pieces (from new MF recipes)
Ascended weapons will eventually be introduced, as will new Legendaries. New and current Legendaries weapons will always be updated to be on-par with the highest tier of weapons.
Lemme know if I seem to have misread any of that.
Hype Thread
Im definately quitting then >.<
Who wants my stuff!?
Right here, I'll hang onto it for when you come to your senses and come back.
Seriously, it's "We realized there was too big of a gap between Exotic and Legendary and wanted to fix it", not "LOL, here's a new tier to grind, little hamsters!"
The Acended gear in and of itself is not too bad, but I really hope this does not become a trend. If this is basically the last tier of gear, and all future upgrades are horizontal, then I'm fine with it. If this becomes a regular occurrence, then they run the risk of slipping into generic MMO progression, which will kill my interest in the game.
What do you mean? This tier is above current legendaries because current legendaries are actually exotics; this new tier is the new ceiling, she clearly states that moving forward legendaries will match ascended if any new changes are made. So it is kind of just a new tier to grind, complete with a stat increase. Worse yet it apparently only comes from one source of gameplay right now, yet impacts all PvE and WvW.
Legendaries arent that much better then exotics though....
Current Legendaries will be getting a buff to remain top tier. Instead of
Basic > Fine > Masterwork > Rare > Exotic >>>>>>>>>>>>>>>>>>>>>>>> Legendary
it's now
Basic > FIne > Masterwork > Rare > Exotic > Ascended >>>>>>>>>>>>>>> Legendary
And right now, there will only be Rings that come from the new dungeon, and a back item that comes from the Mystic Forge. As they release more new end game content in the future, there will be more Infusions and Ascended item types being added to all aspects of the game.
In rarity, but people are talking about power progression. Right now legendaries are exotics. After this change, legendaries will be ascended, and ascended is a new tier to grind for above exotics. She even makes it clear there is more progression planned within the ascended tier itself. I mean there isn't any other way to slice it, that is the kind of gear progression people did not want from this game.
Right here, I'll hang onto it for when you come to your senses and come back.
Seriously, it's "We realized there was too big of a gap between Exotic and Legendary which was too steep for most people to overcome, and wanted to fix it", not "LOL, here's a new tier to grind, little hamsters!"