EndcatOmega
Unconfirmed Member
I can't tell if it's my connection or if I'm playing a bunch of people for Russia- it says 3 bars then I go in, it starts at 4f and then suddenly dips to 16.
May and Venom seem interesting, but seem like a bad choice for starting off. Like I have to just learn Ky or Sol or something. Don't feel like playing Millia
People in the Street Fighter community always talk about SFIV like it's light on execution, but people outside of it act like Guilty Gear is easy in comparison? Anything in Guilty Gear beyond simple chains requires like 15 inputs, I don't see how that's easier than Street Fighter's typical light light pause heavy.
May and Venom seem interesting, but seem like a bad choice for starting off. Like I have to just learn Ky or Sol or something. Don't feel like playing Millia
People in the Street Fighter community always talk about SFIV like it's light on execution, but people outside of it act like Guilty Gear is easy in comparison? Anything in Guilty Gear beyond simple chains requires like 15 inputs, I don't see how that's easier than Street Fighter's typical light light pause heavy.
I think it's a difference in complexity for people. Abel needs a one-frame link for his bread and butter, but the input is just f.mk dash s.hp. It's a pain and a terrible idea considering Abel was meant to be beginner-friendly, but for me it's not even close to Guilty Gear's punch kick slash instant air dash kick slash jump cancel et cetera. A Guilty Gear combo itself might not take exceptional timing or muscle memory, but getting it into your head and hands how combos work is not easy at all.
First patch is out
3.4 GB
v1.01 Patch (Dec 17th)
The following issues have been addressed and fixed as of the current update:
- Fixed several bugs that caused the game to crash in ONLINE mode.
- Fixed bug that was causing users to automatically cancel rank match matchings.
- Fixed bug where numerous lines of messages getting displayed in Players Match Rooms.
- Fixed several graphical glitches.
Investigation is ongoing, and we are continuing to fix other existing bugs.
We deeply apologize for the inconvenience caused to our customers.
We seek your kind cooperation and understanding.
1.00
1.01
I don't see many people say that at all. Xrd is my first GG game, but it definitely felt harder to learn than either Persona or Blazblue did, and anime in general is pretty overwhelming to get into. Xrd kicked a lot of people's asses when it first dropped. That's why so many of the newer people who wanted to play a "real" anime game like some were hyping Xrd up to be dropped it within a month.
As someone who only plays May, I don't see her being recommended to new players often but I found her incredibly easy to pick up. Her confirms are easy, as 9 times out of 10 on the ground you're simply looking to chain into sweep or end with Ensenga in the air. You might have trouble getting the timing for her dolphin oki down, and I can definitely see her giving people bad habits, but in terms of execution and her gameplan she's much simpler than anyone else I've tried so far.
Does anyone use that anymore in this industry?! ;p3GB for that? I wonder if they're not using Delta patching. That's a little over a quarter of the game's install size!
EDIT: It appears to me that the UI elements have gotten much sharper, actually. Check out the screenshots below:
3GB for that? I wonder if they're not using Delta patching. That's a little over a quarter of the game's install size!
EDIT: It appears to me that the UI elements have gotten much sharper, actually. Check out the screenshots below:
The tension meter, character names and other text elements are noticeably crisper. Character portraits in the load screens and the main menu also appear much, much sharper. I didn't have the foresight to take screenshots of those though, haha.
Notice the scanline effect for the background are really rough and uneven distribution? I was comparing this to both PS3 and PS4 versions and it was waaay off.1.0 said:
Now here's the updated game. Massively better, evenly spaced with no artifacting and a direct 1:1 comparison with other versions now.1.01 said:
- Fixed bug that was causing users to automatically cancel rank match matchings.
One of his moves was replaced for Xrd, but that video seems useful.
Quickly airdashing to follow up projectiles or approach is one of the toughest parts right now.
Yo, saw this pop on SRK: http://shoryuken.com/2015/12/17/xrd...s-neutral-formations-in-guilty-gear-xrd-sign/
Sounds like it could be exactly what you were looking for.
Getting a steady stream of matches in ranked with the new patch, but now I'm having an issue where I lose connection during the versus screen half the time.
Oddly enough, the matches that do work fine have nothing but Leo's.
EDIT: Player matches seem way worse for me now. As soon as I join it say I lost connection and boots me out. Only 2 times I was able to get in, and one of them it kept saying I lost connection during the versus screen again vs multiple ppl, then I lost connection to the room and automatically booted out. The other time worked perfectly fine, but the other play was a dick and specially quit so he could play with someone else in the room.
I
I just had a crash during online, which hasn't happened before. I haven't played enough today though.
UI looks so much better now. Good job on the quick patch.
What's the difference? I honestly didn't notice anything changed in the UI besides the awful pixelated 1080p title screen.
Got the game, I'm super ass. If anyone wants to play add me, steam is Depss.
What region are you in?
Yep. Made such a huge difference.In-game UI looks waaay better.
Where does Faust's 2K hit? It's clearly animated as an overhead, but it seems to hit low.
That sounds like something someone who's better than me would say. What region are you in?
Midwest(Ohio)
I played my first match against a buddy after maybe 4-5 hours playing challenges and missions and... holy shit we both feel helpless and have no idea what we're doing.
It's a completely different feeling fighter than any I've ever played and I have a LONG way to go. I consider myself competent at SF4 and almost none of those skills transferred over to this game.
They talk about anti-airing a lot because air movement is a HUGE part of how you get in in this game. High jumps, double jumps, air dashes, and air blocking all have a huge impact on how you can move and what angles you can attack from. Learning when opponents like to try an Instant Air Dash attack to open you up, and learning when to throw out a forward + Punch or other anti-air move is super important for making people even think about chilling long enough to play a ground game. It's not like Street Fighter, where a jump in and of itself is a big commitment -- an air dash is much closer to that, since you're not allowed to block during the dash itself.I wish there were better guides to Guilty Gear's neutral. Annoyingly few guides talk about approaching and instead just talk about anti-airing over and over again, when offense is much too important in this game to skim over like that.
Guilty Gear is far too complex to be released in the West, without an arcade scene to back it up.
I would call 40k sales on PC a solid showing that people in the west will do just fine with GG.Guilty Gear is far too complex to be released in the West, without an arcade scene to back it up.
Guilty Gear is far too complex to be released in the West, without an arcade scene to back it up.
Where does Faust's 2K hit? It's clearly animated as an overhead, but it seems to hit low.
I've been having fun with this game. The visuals are crazy good. Playing Elphelt at the moment. I want to experiment with different characters though. If anyone wants to play a complete scrub let me know . I'll edit my Steam name so it can be easier to find.