XX's was: Here's specific requirements to play a match. Finish the match while doing nothing but Overdrives while your health is lowering for a mission.
XXX's is: Do these things 5+ times perfectly. OH AND WE'RE GOING TO MAKE YOU HOP BACKWARDS BEFORE DOING THESE TO THROW YOU OFF! *trollface*
The missions in Xrd are designed to actually teach you about How To Play Guilty Gear, rather than being goofy singleplayer challenges. I can understand why someone wanting the old-style silly missions would be upset, but I much prefer the new style, even if some of the actual Missions are pretty darn contrived situations.Yeah, XRDs seems a lot more useful? Like it's a little nitpicky, but you need to do it 4/6 times usually- which is fairly relaxing considering you'd probably want like 99% to do this stuff in an actual match.
Some of it seems a bit arbitary, but it's a step beyond 'win a match only with overdrives'. I'm not even sure if overdrives are any good in XRD- it looks like most characters want to use tension on YRCs above all else? Don't really remember Reload though, to be fair.
I have no idea how to get started with combos beyond inefficient chains. Are the challenge combos useful for using or building off of? Even tutorial videos that are supposed to teach from the beginning glaze over it.
I have no idea how to get started with combos beyond inefficient chains. Are the challenge combos useful for using or building off of? Even tutorial videos that are supposed to teach from the beginning glaze over it.
Honestly, the way I learned was getting familiar with my buttons and the mechanics of the game / the ebb and flow of battle with my main and then watching match vids.
The challenge combos are horribly confusing and inefficient (in both damage and complexity).
So just like SFIV's.
Playing anything other than Street Fighter on a stick is still incredibly stiff.
forceAlwaysDownsamplingRes true
overrideWidth 1280
overrideHeight 720
You don't make a custom ini, you update the settings in GeDoSToHmm can someone help me out? A friend called me over earlier to play this in 4K (he only had the PS3 version before so he double dipped) and for my life of it I couldn't get this downsampled via GeDoSaTo o.o
I normally never have problems with using it but this time I'm COMPLETELY stumped.
I made a custom .ini for the game and put
Code:forceAlwaysDownsamplingRes true overrideWidth 1280 overrideHeight 720
inside as per guide, then I switched to 1280x720 in the settings and the game gets shows up huge in the window so far it works. Though when I press ALT+Enter to go back to fullscreen we were back at 1080p and GeDoSaTo's status display said Not Downsampling.
Can people who downsample with GeDoSaTo actually press Numpad+ and see if the game really downsamples and it isn't just a placebo effect?
Obviously I'm kidding here but is there maybe a step I'm missing? He has a GTX 960 and I never used GeDoSaTo with nVidia cards, are there any extra steps? o.o
I contemplated getting the game myself on Steam but I do have the PS4 version and if I can't go higher than 1080p I might aswell stick to it
I believe the problem here is the "overrideWidth/overrideHeight." When you specify those, GeDoSaTo only triggers when the game requests that specific resolution. That sounds fine, except Xrd's full-screen mode ignores what setting you picked in the menu. So what I'd do is remove the overrideWidth/overrideHeight params entirely, leaving just forceAlwaysDownsamplingRes, and then go into fullscreen mode and it should work. That's what I'm doing. It breaks Windowed mode, though. Alternatively, set the overrides to 1080p if that's what fullscreen mode is requesting.Hmm can someone help me out? A friend called me over earlier to play this in 4K (he only had the PS3 version before so he double dipped) and for my life of it I couldn't get this downsampled via GeDoSaTo o.o
I normally never have problems with using it but this time I'm COMPLETELY stumped.
I made a custom .ini for the game and put
Code:forceAlwaysDownsamplingRes true overrideWidth 1280 overrideHeight 720
inside as per guide, then I switched to 1280x720 in the settings and the game gets shows up huge in the window so far it works. Though when I press ALT+Enter to go back to fullscreen we were back at 1080p and GeDoSaTo's status display said Not Downsampling.
Can people who downsample with GeDoSaTo actually press Numpad+ and see if the game really downsamples and it isn't just a placebo effect?
Obviously I'm kidding here but is there maybe a step I'm missing? He has a GTX 960 and I never used GeDoSaTo with nVidia cards, are there any extra steps? o.o (actually I just remembered helping a friend with a GTX 660 downsampling Last Remnant before so it can't be that...)
I contemplated getting the game myself on Steam but I do have the PS4 version and if I can't go higher than 1080p I might aswell stick to it
You don't make a custom ini, you update the settings in GeDoSTo
I believe the problem here is the "overrideWidth/overrideHeight." When you specify those, GeDoSaTo only triggers when the game requests that specific resolution. That sounds fine, except Xrd's full-screen mode ignores what setting you picked in the menu. So what I'd do is remove the overrideWidth/overrideHeight params entirely, leaving just forceAlwaysDownsamplingRes, and then go into fullscreen mode and it should work. That's what I'm doing. It breaks Windowed mode, though. Alternatively, set the overrides to 1080p if that's what fullscreen mode is requesting.
Can people who downsample with GeDoSaTo actually press Numpad+ and see if the game really downsamples and it isn't just a placebo effect?
4K Downsampled:
1080p Native:
I know you're kidding, but I figured I'd post some comparison pics anyway so people don't think we're going crazy.
Pardon the Steam screenshot compression.
Edit: Got some uncompressed screens.
I'm debating if I should pick this up or not. I've never played a GG game before, and none of my friends are interested in buying it, so I'd be on my own with randoms online. I've played a ton of SF4 and have a stick and all that.
It just looks amazing graphically. I can't get enough of looking at all the downsampled screenshots in this thread.
I'm worried that I'd get frustrated learning the way GG works or that the number of online players would dwindle quickly.
It's a memory leak, unplug your USN device and restartWhoa, all of a sudden my performance has gone to crap. It was running at a perfectly smooth 60 FPS yesterday, but now it's going all over the damn place unless I turn off downsampling. Anyone else getting this?
It's a memory leak, unplug your USN device and restart
It will be in the first updateUh, you mean the controller? I've already tried restarting, but if I need to have the controller unplugged while I'm doing that, I'll try again.
EDIT: It worked! Hopefully that's fixed soon.
anybody up for some games?
Little late, but if you're still on I'll play. If not if anyone else wants to play my Steam ID is the same as my GAF one.
So the number isn't updated just yet, but the sales according to SteamSpy are at 23,450.
Few things here, first is that this is the fastest selling Guilty Gear to date, already outselling Accent Core's total sales. And if we assume that everyone bought it for $24(we know thats no the case) they would have made almost $400k taking into account the 30% cut from Valve.
So yeah I think we are going to see more Guilty Gear on Steam if it keeps its pace, which it probably will do very well for the first month and during sales.
I just need Revelator around launch. Don't make us wait forever for it. ASW plz
I just need Revelator around launch. Don't make us wait forever for it. ASW plz
Some top CoD performance by Elphelt from NEC2015 grand final:
http://webmshare.com/play/r66RJ
I know you're kidding, but I figured I'd post some comparison pics anyway so people don't think we're going crazy.
Pardon the Steam screenshot compression.
Edit: Got some uncompressed screens.
Sadly I don't think it's going to match console date. They already announced their full up-to-summer-2016 PC fighter lineup (scrunching all these already-released fighters together might have a dampening effect on sales) and I think we're probably going to get Revelator at Fall 2016 at the earliest.
That being said this release of Xrd has confirmed for me that there is no need to own a console for a fighter ever and I really don't mind waiting until fall as not only will I have Melty Blood to play in the meanwhile, but Elphelt has hardly changed between releases so there's no reason not to practice her now in SIGN. heh
Some top CoD performance by Elphelt from NEC2015 grand final:
http://webmshare.com/play/r66RJ
Sadly I don't think it's going to match console date. They already announced their full up-to-summer-2016 PC fighter lineup (scrunching all these already-released fighters together might have a dampening effect on sales) and I think we're probably going to get Revelator at Fall 2016 at the earliest.
That being said this release of Xrd has confirmed for me that there is no need to own a console for a fighter ever and I really don't mind waiting until fall as not only will I have Melty Blood to play in the meanwhile, but Elphelt has hardly changed between releases so there's no reason not to practice her now in SIGN. heh
Consoles are where the main fighting playerbase is at :O.
I'll never give up consoles, just too convenient, but it is nice to have so many good fighters on a platform I'll never have to worry about sticks. I'd be fine with Fall for Revelator.
Just need Namco to hop on board the PC train. TTT2 is begging for a PC release. The IQ on consoles is just so bad.
I'm never going to be able to pull off air dash cancelling. Maybe its just me playing with a stick but I dunno. Comboing can be painful.
Still love the game. Like all fighters I'm pretty terrible at them, especially ArcSys ones, but I'm enjoying it strongly. Millia is still my go to GG character.
Also, is there any reason to downsample even if your resolution is 1080p? Not sure if I can really get the visual fidelity much higher.
Some top CoD performance by Elphelt from NEC2015 grand final:
http://webmshare.com/play/r66RJ
Is the game very demanding to downsample from 4k? I have a single 970.
New numbers, game has sold 29,418 copies according to SteamSpy
firsty time i joined lobby i get the feeling it's shit. just my brief impression
lobby system I mean
I love he lobby system, especially when you've got lots of people waiting. Always getting games in, or just chill and watch people play. It's the best.
New numbers, game has sold 29,418 copies according to SteamSpy