I definitely think they made a mistake making it fishable only. Maybe they thought only people who play a lot would care about it?
I got all the items not long ago though if someone really wants it they could probably try through shareplay ha.
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Suggesting characters based on street fighter is quite hard, but liking the varied posts. Sometimes elsewhere it's all just Sol and Ky lol.
I picked this game up on the black Friday sale. I read in a couple forums this is a simpler guilty gear but I must say I'm a little overwhelmed with it lol. Maybe bc I've only ever really been into street fighter or mvc. Maybe I can find a solid beginner character. I tried chip and can immediately tell he's above my level to be good lol.
what does Diorama mode do anyway? Is it just for collectibles or does it affect the in-game character?
Of those, the only one I would consider a good beginner character is Ky, with Sol managing to fall just short of that IMO. Accounting for the additional meter management is why I wouldn't consider Sin to be, Faust is definitely not a beginner character (much too unorthodox in techniques and handling), and while May is a more reasonable choice for a first charge character than say Venom, I still wouldn't recommend her to someone just starting out. Having started with Jam back in GGX, I had no idea what I was doing then.Oh god, Chipp is probably one of the most complicated characters to be effective with. I'm not a super competitive player, and I'm not really familiar with the X2 and onwards characters (I mainly played GGX), but I'd say that Sol, Ky, Sin, Faust, May and Jam are all good beginner characters. Although I've played as all of those aside from Sin for over a decade now so I'm not sure if they're easy to use/good for beginners, or if I'm just used to them.
Oh god, Chipp is probably one of the most complicated characters to be effective with. I'm not a super competitive player, and I'm not really familiar with the X2 and onwards characters (I mainly played GGX), but I'd say that Sol, Ky, Sin, Faust, May and Jam are all good beginner characters. Although I've played as all of those aside from Sin for over a decade now so I'm not sure if they're easy to use/good for beginners, or if I'm just used to them.
Of those, the only one I would consider a good beginner character is Ky, with Sol managing to fall just short of that IMO. Accounting for the additional meter management is why I wouldn't consider Sin to be, Faust is definitely not a beginner character (much too unorthodox in techniques and handling), and while May is a more reasonable choice for a first charge character than say Venom, I still wouldn't recommend her to someone just starting out. Having started with Jam back in GGX, I had no idea what I was doing then.
I suppose it depends on the amount of leeway given when defining a beginner character. Usually, I tend to think of "as close to a shoto character as possible" when it comes to 2D/2.5D fighters, so it wound up being more narrow from my viewpoint.Yeah, I remember gravitating towards Ky when I started GGX.
Sin's meter management isn't too bad though. All you need to do is make sure you remember to eat on knockdown, and don't go to overboard with specials if you're not like 90% sure you'll benefit from using them.
I'm curious why Faust isn't a good beginner character? I know he has an odd movement style, and you have to do things like learn what his different items do and what have you, but he has solid normals. That being said, I usually gravitate towards the more gimmicky FG characters. I mained Dampierre and Yoshimitsu in SCV (and the latter in the Tekken series too) for example.
So I picked this up in the sale and I'm excited for the story mode and have a question about it cause, me and my friend have played all the GG games following the story. The only one we didn't play was the Xbox 360 game but, I read up on it so I assume I'm all caught up now.
Question is before Revelator there was a Story mode in regular Xrd and want to know if this is the same story mode or as an expansion they added a new and or more story in Revelator. Thanks.
Ahh I see so If I wanted to know the whole story without recaps I would have to buy and play SIGN then. Sorry if this sounded confusing but, I just wanted to make sure I don't play this without skipping story. I guess I can pick up SIGN on the cheap at a later date for the first part of the story and then start up Revelator. Thanks for the answerI'm not sure if I fully understand your question, but Revelator takes place directly after the end of Xrd SIGN's story.
It has a quick recap of the main plot points of SIGN, and that's enough to get you up to speed. There's also a glossary with a timeline in one of the menus, but I'm not sure if that only covers up to GG2. I think it covers SIGN though.
Each character, save for a few of the most recent (like Jam), also have story scenes in arcade mode, which take place before Revelator's story mode.
what does Diorama mode do anyway? Is it just for collectibles or does it affect the in-game character?
Ahh I see so If I wanted to know the whole story without recaps I would have to buy and play SIGN then. Sorry if this sounded confusing but, I just wanted to make sure I don't play this without skipping story. I guess I can pick up SIGN on the cheap at a later date for the first part of the story and then start up Revelator. Thanks for the answer
Can also try to find the SIGN story on Youtube. Might've been my imagination, but I thought it was officially available on there at one point.
I picked up GG yesterday and I want to know what is the idea on the complexity on Elphelt.
I picked this up during the sale and am wondering where to start other than tutorials or arcade.
Does this game have any type of progression? Story mode seemed to be completely anime without fighting.
Does this have something similar to Tekken, where characters get harder while leveling up?
I'm getting the same feeling I did when purchasing Dead or Alive.
What is reason to turn away from May as a beginner btw. Give me perspective as I am biased. Is it like the summons and stuff? Lack of meterless reversal?
Personally I tried Sol for a couple of hours since he is the poster boy then switched to May and stuck with her as I was having more fun. Like there is tricky high level techniques but for beginners/casuals she has some big dumb fun moves like max hold 6H, wall splatting someone with a heavy dolphin and Great Yamada Attack.
Also doesn't have any of those 632146 special inputs that can frustrate some people initially (after overhead kiss got changed thank you arc).
I have never had an overly competitive inclination either though which may influence things.
Unless her execution changed dramatically from 1.0, shes piss easy
1) You didn't waste your doshSo I just bought the game on PSN for like 15 or something and I hope it wasn't a mistake. The game looks absolutely gorgeous and I am a mild fan of fighting games (played a couple of Mortal Kombats, Soulcaliburs and all Dead or Alive games). Anything I should know before I start? Will I like the game if I liked the ones mentioned? Just tell me I didn't waste my dosh.
So I just bought the game on PSN for like 15 or something and I hope it wasn't a mistake. The game looks absolutely gorgeous and I am a mild fan of fighting games (played a couple of Mortal Kombats, Soulcaliburs and all Dead or Alive games). Anything I should know before I start? Will I like the game if I liked the ones mentioned? Just tell me I didn't waste my dosh.
1) You didn't waste your dosh
2) You're asking in the game's OT
Anyway, you want advice: do all the tutorials. They're great.
The game consists of:
A fantastic tutorial mode.
Full guide on all the different techniques and system mechanics.
Character specific matchup challenges, where you practice how to deal with certain moves or tactics of all the characters.
Combo challenges for all characters.
Your basic arcade with start and end cutscene, versus, and training mode.
Online modes.
A two part animated 'movie' for the main story mode.
M.O.M mode: a sort of RPG-lite survival mode type thing.
Figure gallery, where you can create little dioramas of different characters and environments.
Unless I'm forgetting anything, these are all the key features of the game.
Gameplay wise it's an anime fighter (obviously), so it's a lot faster paced than the examples you have given. Movement is a key part of the game, and for the most part every character has a double jump and can air dash. It's a pretty technical game, but it's similar to MVC3 in the fact that it looks fantastic in motion, so even if you don't pick it up too well, the spectacle of the fights should keep you entertained.
Thanks, bros
Is it a lot faster than Dead or Alive? That game can be ridiculously fast if you know what you are doing. I have actually played Marvel vs Capcom 3 a few times at a friend's house and I really enjoyed it.
I'm glad the game has so much content. Coming from Dead or Alive 5 Last Round it is quite difficult to find a game with as much content.
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I pray this game will get a pro patch one day.
Pretty strong still, I think some of the more sever nerfs he got were changed a bit later on.What is Sin like nowadays? I know he got nerfed, but I've not gotten round to playing as him since.
Forgive him, he's too used to DOA dial a combo.
Unless you played DOA you cant comment on those combos.
She is also the worst character in the game.I did. I played with female green T-1000 and all I had to do was press kick and stuff happened!
She is also the worst character in the game.
Jack-O is the easiest waifu, Shin.I picked up GG yesterday and I want to know what is the idea on the complexity on Elphelt.
I picked up GG yesterday and I want to know what is the idea on the complexity on Elphelt.
Can someone explain to me how "blast" works? For example when I play Jack O' the blast attack does very little damage. Is there some special mechanic associated with it?
I picked up GG yesterday and I want to know what is the idea on the complexity on Elphelt.
Can someone explain to me how "blast" works? For example when I play Jack O' the blast attack does very little damage. Is there some special mechanic associated with it?
Burst is an attack that does no damage. It's the only attack that can be done out of hitstun though (when the opponent his hitting/comboing you and you can't do anything) as a "get off me" button that hits them across the screen.
When burst is done outside of hitstun(opponent is currently not hitting you) it becomes a gold burst. an attack that still does no damage, but on a successful clean hit it gives you full tension/super meter
All right, and then tension can be used for that "roman block" or whatever it's called and instant kill attacks, right?
Yep. Tension is basically the "energy" of the game. It can be used for 'Faultess Defense' or the green barrier block, 'Overdrive attacks' or super moves or 'Roman Cancels' which are a maneuver that cancels your current action back into a neutral stance so you can immediately perform another. It also introduces the slow time effect.
Instant Kill attacks don't actually use Tension, but it does affect it. When you go into Instant Kill mode your tension begins to slowly drain. and if you perform an instant kill attack and fail you completely lose your tension bar for the remainder of that round
It's....a lot to take in at once. Just try and focus on moving your character for now and gradually try to absorb and retain the information as you play. If you have any other questions on mechanics, feel free to ask.