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I don't know how to usee properly training mode besides learning combos
oki and setups.
Venom has really nice setups off almost any knockdown.
I don't know how to usee properly training mode besides learning combos
oki and setups.
Venom has really nice setups off almost any knockdown.
Who sould I program the training settings?
Who sould I program the training settings?
Can someone link me to a VERY basic Baiken tutorial? I really want to start playing this game at my weekly get stoned and play SFV meetup but holy shit it feels so different. Help a dude out!
here you go:Can someone link me to a VERY basic Baiken tutorial? I really want to start playing this game at my weekly get stoned and play SFV meetup but holy shit it feels so different. Help a dude out!
here you go:
https://drunkardshade.com/2017/05/24/guilty-bits-xrd-baiken/
there's also guides for all the other characters in there.
for match footage you can check here: https://keeponrock.in/?char1=baiken
Oh sure, make Baiken's right away, but take 2 years for Venom's.
WOW! They add a kinda useless training mode feature when the game still doesn't have something as essential as "record wake up option"! It's like they're taunting us!This looks like a nice feature
https://www.youtube.com/watch?v=RAZhB_Il-u8
It needs to accommodate pre-combo setups better though and adding some way for other people to load another persons combo into their own game would make it way more useful I think
1) general movement and system mechanics, get used to using your Burst, Blitz, FD blocking in the air or for push back, using the back dash invincibility, using the normal grab, etc...DBZF has had me hyped up enough to pick up Guilty Gear Xrd, and I want some tips if no one minds.
1) What's the most important thing to focus on as a new player to anime games?
2) I really love Ky's design, is he a good beginner character or is he very complicated?
DBZF has had me hyped up enough to pick up Guilty Gear Xrd, and I want some tips if no one minds.
1) What's the most important thing to focus on as a new player to anime games?
2) I really love Ky's design, is he a good beginner character or is he very complicated?
Though he's been extremely busy in recent years handling the respective launches of Sign, Revelator and REV2, Ishiwatari is far from done. Looking to the future, he would like to make the fans happy by adding more classic characters to Xrd's expanding roster. "I'd love to add everyone in," Ishiwatari explained, "but due to challenges with staffing, development and budgetary restrictions, it's somewhat difficult at times."
Asked which character he would add next to the roster, his answer was immediate: "Robo-Ky." The reason? "His interesting playstyle." More recent fans of the Guilty Gear franchise might have seen Robo-Ky make an appearance in Revelator's Story Mode. The character was actually playable in earlier franchise entries, and was notorious for his goofy weapon-based attacks and unique way of handling meter management.
BB/P4A probably have larger buffer for instant air dashes, IAD is strict-er in Xrd, especially while jump canceling an attack into an instant air dash.Also, is it just me or does dashing feel kinda... stiff? I guess that's the best way to put it; I often can dash decently enough in other Arksys games and don't recall having similar issues (Play mostly Mu in BB, Naoto in P4) but some times here the dash won't come out. I was playing Ky if that makes any difference.
If I remember currently, taking a tiny step back at the start make the spacing so that your instant air dash tatami doesn't have to be perfectly fast for you to be able to catch them with c.S at the end.man, baiken's advanced combo 10 is frustrating. it's seems so easy but getting the standing S to connect is a real pain.
If I remember currently, taking a tiny step back at the start make the spacing so that your instant air dash tatami doesn't have to be perfectly fast for you to be able to catch them with c.S at the end.
Yep, the idea is that if you IAD > Tatami as fast as possible, you land earlier and at the proper distance for the rest of the combo to work, doing it perfectly is kinda hard though, so by taking a step back you'd land at that distance without the need for your IAD > tatami to be perfect.so the step back makes it so he doesn't air tech as quickly after the kuchinashi? I'll have to give it a shot.
Raw tiger knees or "attack > jump cancel into tiger knees", the later is very strict due to the short buffer and jump cancel not happening instantly so you have to time them with the jump, but regular TKs seem inline with other games for me.on a side note GG's execution is kind of irritating. I have no trouble doing tiger knees in any other game but here it seems overly strict.
Raw tiger knees or "attack > jump cancel into tiger knees", the later is very strict due to the short buffer, but regular TKs seem inline with other games for me.
BB/P4A probably have larger buffer for instant air dashes, IAD is strict-er in Xrd, especially while jump canceling an attack into an instant air dash.
Hori Rap 4 Kai. It's cool but I wish the joystick was a bat shaped rather than a sphereWhat arcade stick do you guys use?
I think if you're in North America go for PS4 but anything else go PChows the playerbase on ps4 compared to pc? i doubledipped on rev 1 but im not too keen on doing it again.
Don't know about South America, but pretty much everywhere else the community is bigger on PS4.I think if you're in North America go for PS4 but anything else go PC
I have both but I play on PS4 mostly and whenever I make my room/lobby it fills up pretty quickly.
Don't know about South America, but pretty much everywhere else the community is bigger on PS4.
Hori Rap 4 Kai. It's cool but I wish the joystick was a bat shaped rather than a sphere
I think if you're in North America go for PS4 but anything else go PC
I have both but I play on PS4 mostly and whenever I make my room/lobby it fills up pretty quickly.
I upgraded to REV2 other day. I'm on Steam (PC) though. Havent hopped online yet since still working my way through Guilty Gear crash course. Trying to wrap my head around all these different Roman cancels
Will probably start out on Ky, Sin, or Sol then branch out afterwards. Really love the look of Baiken but according to some stats I've seen she's like mega popular
Which is ironic cause she wasnt in Top 8 at Evo 2017
Don't think that's true, I doubt there's a lot of serious players who skipped PS4 and waited for PC, if those serious players are on PC they probably also have the game on PS4.There's more people on PS4, but there's a lot more serious players on PC. Probably need to use social media to facilitate matchmaking a bit though.
I play on both. Prefer PC though.
Don't think that's true, I doubt there's a lot of serious players who skipped PS4 and waited for PC, if those serious players are on PC they probably also have the game on PS4.
HRAP4 Kai with Sanwa buttons. I got a drawing of I-No and a signature by Daisuke on it too.What arcade stick do you guys use?
Is there another resource other than Dustloop that has move descriptions? The Dustloop section for Ram's 2 new moves for Rev 2 never got updated.
Don't think that's true, I doubt there's a lot of serious players who skipped PS4 and waited for PC, if those serious players are on PC they probably also have the game on PS4.
The social media thing is true for all version though.
I recently found Drunkardshade to have useful information. I'm not 100% sure, but I think this is the site of the guy who did the Guilty Gear Crash Course on Youtube.
Is there another resource other than Dustloop that has move descriptions? The Dustloop section for Ram's 2 new moves for Rev 2 never got updated.
It's cool they keep adding stuff to digital figure mode but it takes so much damn money to fish out everything now. I'm still not there since Rev 2.