Circana February 2025: #1 MH Wilds, #2 KCD II, #3 Civ VII, #4 PGA Tour 2K25, #7 Avowed, #8 Pirate Yakuza ; PS5 #1 Units + Rev, XBS #2 Units + Rev

Mr Moose

Member
MH Wilds perf vs World in dollar sales

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I wish they gave info about sales as well rather than just $.
 

Welfare

Member
It would be the easiest thing to circumvent though. Just post the results on 4chan or twitter and then quote the 4chan post in your thread. I think 10k is just too steep for hobbyists.
4chan was ~2011-2012 era GAF btw, it ended because NPD follows these types of boards specifically to look for leaks. Same for Twitter in 2016. IIRC it lasted exactly 2 months and then shut down by NPD.
 

Neofire

Member
Can't really remember, but didn't one of the participating console makers, ask NPD to not publicly reveal those numbers?
I believe so, don't remember exactly if it was Sony or Microsoft but considering Microsoft's history of hiding numbers since the Xbox One era I would guess it was them.
 

Mibu no ookami

Demoted Member® Pro™
Number of people who barely able to run the game:
Steam version of Wilds > PS5+XSX

I think that's a big part of why Wilds has reviewed so poorly on Steam whereas it has reviewed very positively on PS5/Pro.

You have people running it who probably shouldn't and circana I'm sure isn't counting refunds.

Only 63% of steam reviewers mark it as positive yet it has a 4.6 on PSN with 44K ratings.

I wonder what would happen if you couldn't buy a game if Steam didn't validate that it met minimum requirements or if you couldn't run higher settings than your specs allowed. This is a big criticism I have a DF and PCMR in general that they try to constitute what the PC experience is when in reality it is a wide spectrum.
 

pulicat

Member
Dollar sales ~40% over World
Units sales prolly ~20% over World
Steam has the lowest ASP amongst three platforms but managed to have over 50% market share over consoles which indicates console versions of Wild were selling ~65% less than World in units sales.

Console versions of Wilds is down drastically from World. Fortunately, Capcom has shifted their strategy to focus more on PC.
 

Klosshufvud

Member
Dollar sales ~40% over World
Units sales prolly ~20% over World
Steam has the lowest ASP amongst three platforms but managed to have over 50% market share over consoles which indicates console versions of Wild were selling ~65% less than World in units sales.

Console versions of Wilds is down drastically from World. Fortunately, Capcom has shifted their strategy to focus more on PC.
It's interesting becuse World released 9 months later on PC. This makes me wonder if Wilds flat out sold less than World since launch World sales were Xbone/PS4 only.
 

Mr Moose

Member
Dollar sales ~40% over World
Units sales prolly ~20% over World
Steam has the lowest ASP amongst three platforms but managed to have over 50% market share over consoles which indicates console versions of Wild were selling ~65% less than World in units sales.

Console versions of Wilds is down drastically from World. Fortunately, Capcom has shifted their strategy to focus more on PC.
If at first you don't succeed...
Steam version of Wilds > PS5+XSX
MH Wilds on Steam > MH Rise on Switch > MH Wilds on PS5+XSX

ETQw88.gif
 

Woopah

Member
I think that's a big part of why Wilds has reviewed so poorly on Steam whereas it has reviewed very positively on PS5/Pro.

You have people running it who probably shouldn't and circana I'm sure isn't counting refunds.

Only 63% of steam reviewers mark it as positive yet it has a 4.6 on PSN with 44K ratings.

I wonder what would happen if you couldn't buy a game if Steam didn't validate that it met minimum requirements or if you couldn't run higher settings than your specs allowed. This is a big criticism I have a DF and PCMR in general that they try to constitute what the PC experience is when in reality it is a wide spectrum.
Since they get the digital data directly from Capcom, refunds would affect the data no? (apart from refunds that took place after Feb).
 

Mibu no ookami

Demoted Member® Pro™
Since they get the digital data directly from Capcom, refunds would affect the data no? (apart from refunds that took place after Feb).

Difficult to say really, especially with the game coming out Feb 28th. The sales data here shows pre-orders and day 1 buys because that's all there is. Even if Capcom reported refunds which would surprise me, much of that might not even show up until March, and I don't know how that would be reflected in the charting, especially with continued sales.
 

Woopah

Member
Difficult to say really, especially with the game coming out Feb 28th. The sales data here shows pre-orders and day 1 buys because that's all there is. Even if Capcom reported refunds which would surprise me, much of that might not even show up until March, and I don't know how that would be reflected in the charting, especially with continued sales.
These reports are always done in full weeks I believe, so 1-2 March will be counted in this data.

I would guess refunds would either be deducted from MH Wilds' sales in the week the refund takes place, or the the previous weeks' data would be adjusted to

Either way, I don't think it would make sense for the revenue figures Capcom provides to Circana to include revenue that has been refunded. But as you said its difficult to say.
 

Radical_3d

Member
Civ VII looking strong despite the shit show launch. Pretty high on the PS5 charts too. It seems I’m not the only one that choose to switch platforms this time.
 
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