Why do people assume that this is next gen?
Honestly, if that is next gen, I'm dissapointed. Easily looks like it could be a PS3 game. (I assumed such too when watching it)
Maybe it will be a cross gen game ported up for the PS4?
Why do people assume that this is next gen?
From the wiki:
From the wiki:
Honestly, if that is next gen, I'm dissapointed. Easily looks like it could be a PS3 game. (I assumed such too when watching it)
Maybe it will be a cross gen game ported up for the PS4?
Positioning wise it'll be a pretty hard thing to do. You'll have to show a stance which shows their back depending on which side you are, and that could be a detriment gameplay wise because now each move will have two different looking frames depending on which side you're on.
it will be next gen remember this is only an arcade announcement not a console one, and i do think this is next gen at least it is if you want it to look like that and with stable 60fps especially with the unreal engine, because lets face it current gen hardware+UE does not do those graphics with 60fps
If they're going to be using 3D models, are ASW finally going to make the characters stances consistent whether they're 2P or 1P? There's no excuse now that they're not using sprites. I found it really lazy of Capcom with MvC3 and SFIV where they retained the mirror images. And it was insulting when they did it with SFxT. And EWGF is never done with Kaz's left fist, sigh.
it will be next gen remember this is only an arcade announcement not a console one, and i do think this is next gen at least it is if you want it to look like that and with stable 60fps especially with the unreal engine, because lets face it current gen hardware+UE does not do those graphics with 60fps
"But it's the same 3D model moving in the exact animation arc, just with the camera on the other side. The same way it works in 3D fighting games."
3D fighting games don't use hitboxes, though.
Art direction wise it seems like they are trying attract the general anime crowd like blazblue. After seeing those models up close like that they sure look really cartoonish.
"How else does the game register a move connecting or whiffing?"
Model collision. IIRC, Street Fighter 4 originally did this as well and people complained that it didn't feel right in loke tests, then switched to using hitboxes.
Skullgirls is here to prove you can do detailed and well animated characters in 2D for almost nothing.
From the wiki:
fuck me, guilty gear has always looked "animay", what the fucks up with this bizarro world where people like GG but don't like anime try to act like it never did.
fuck me, guilty gear has always looked "animay", what the fucks up with this bizarro world where people like GG but don't like anime try to act like it never did.
lmao maybe it's the difference between late 1990s anime and mid-late 2000s anime.
Having identical poses on each side helps players when it comes to measuring distance.
I loved/love both styles!And i'm sure sf2/kof players looked down on anime style crap like zero series and blazblue back than too.
it will be next gen remember this is only an arcade announcement not a console one, and i do think this is next gen at least it is if you want it to look like that and with stable 60fps especially with the unreal engine, because lets face it current gen hardware+UE does not do those graphics with 60fps
You have to keep in mind that the game launched with 20 characters. So in reality it was less than one month per character.
I don't understand what difference it would make if the pose was different but the hitbox was identical?
I loved/love both styles!
And the arcade hardware looks to be Sega's RingEdge 2, which has said to be on the level of Taito's X2 hardware, which are both still well within the confines of the PS3/360 generation of hardware (or at least, according the UNIB developers at French Bread).
Plus, the last we heard is that Ishiwatari wanted to make a GG game for PS3/360, while Mori (BlazBlue) wanted to make a new IP for PS4 (and Durango).
Plus, Antiwhippy's right. Remember how they gave us not one, but TWO more GG revisions two years into the PS3's lifetime, while the PS3/360 had to wait until 2009 for BlazBlue?
Could easily see them doing similarly here. GG and BB on "last gen" so that they can earn money now, while the next gen gets the brand new game in about 2-3 years.
yea i dont understand either, it can work, people just has to get used to seeing two sides of a character, in the end the frame data, distance, speed should be identical, this is not even complicated since everything takes place on a single plane. Can the hitboxes be 3D as well?
Look @ the sales for Blazblue which happened so early in the ps360 gen,
You're essentially creating different stances based on which side of the screen is, which could be confusing. People will probably get used to it, but having the same looking "sprite" for each attack is more user-friendly.
It wasn't that early man.
It wasn't that early man.
Honestly, if that is next gen, I'm dissapointed. Easily looks like it could be a PS3 game. (I assumed such too when watching it)
Maybe it will be a cross gen game ported up for the PS4?
This more than likely isn't coming out on console until well into the second years of PS4/NextBox, why wouldn't they want to be one of the first "elite" fighting games on the new systems?
Look @ the sales for Blazblue which happened so early in the ps360 gen, fantastic for a niche game. I don't think any other "animay" fighter came close to it including the revisions for American NPD.
Because no game that imitates this style has done so this smoothly. Look at how much uglier and less technically proficient SFIV looks in comparison. Games like Asura's Wrath and other heavily cell shaded games tend not to have the smoothest frame rates.
The fact a 3D game can look as smooth as a 2D one in motion makes me think it is beyond this gen's capabilities.
Naruto Shippuden: Ultimate Ninja Storm 3
The devs said Skullgirls' cost was 1.7 million dollars more or less. They're definitely cheaper than most developers. That doesn't jive with each character being about 275k or 300k with all the stuff like stages, music and a story mode, but even then they are still cheaper than everyone else.And only cost less than 3 million dollars. It's 300 000 dollars (and maybe less...) for a character with 1500 frames of animation. This Guilty Gear (and BlazBlue, and KoF) are probably more expensive than that.
They've said time and time again that they're cheaper than pretty much everything that isn't a doujin fighter."This Guilty Gear (and BlazBlue, and KoF) are probably more expensive than that."
I don't really think you can make that assumption.
Which is a 3D fighter, it does look great, but I think it can't quite do the smoothness of guilty gear, which Xrd seems to imitates flawlessly.
Which is a 3D fighter, it does look great, but I think it can't quite do the smoothness of guilty gear, which Xrd seems to imitates flawlessly.
Which is a 3D fighter, it does look great, but I think it can't quite do the smoothness of guilty gear, which Xrd seems to imitates flawlessly.
I can understand being 'disappointed' if this is what next-gen looked like, but not like these games were ever going to be the defining graphics of the generation. If next-gen can achieve 3D models looking like 2D sprites, I find that to be a marvellous achievement. I don't think games like Naruto achieve that, as much as look like nicely shaded 3D models.
I'd say that this new Guilty Gear's animations are less smooth than most 3D games, but that's by choice, because 2D animations inherently are less smooth unless you're putting in 3rd Strike amounts of frames, which Arc really doesn't do.
Just from the footage released, UNS has far more impressive animation and special effects. What do you mean "smoothness"?
And SF4 looks amazing. It did when it was released and it still does.
...You call "3 years" into the PS3's lifetime (and 4 for the 360's) "early"?
This.
It looks just like the 2D games, which have anything but smooth animation, but that's the point.
3rd strike says otherwise! KoF13 is well-animated too. Arcsys games are exception with their janky 2D.