Guilty Gear Xrd -SIGN- announced (Unreal Engine)

Status
Not open for further replies.
Given the uncertainty surrounding next-gen consoles, I think a FG developer would be really short-sighted to not do a PC release right now, especially if your tech isn't cutting-edge, and UE3 should be doable on most PCs.

As for Sega, I wish they'd put VF5FS on Steam, I'd double-dip, but heard they weren't convinced enough PCs could handle it and that it wouldn't sell well enough.
 
Ishiwatari doesn't tell us anything really new, but I thought somebody might appreciate the sharing of its translatation anyway...

Hello! Ishiwatari here.

On 19/05, at the 25 years of ASW commemorative event held at Pacifico Yokohama the new version of the Guilty Gear series was announced, called called Guilty Gear-XRD-SIGN!

I would like to pass a message to all the readers of this blog.

First of all, thank you to all the fans of the Guilty Gear series, who waited so long for a new version.

It's been six years since Guilty Gear 2 Overture, the last completely new version.

The last fighting game I directed was Guilty Gear XX # Reload, I was satisfied with the results and started exploring a new genre with Guilty Gear 2.
But after some time 2D fighting games started to be recognized again and then i thought "well, maybe I should go back to making 2D fighting games, but I would like to give it a sense of novelty?".

Just as Guilty Gear caused surprise when it first came out in the arcades, I wanted everyone to feel that impact again. So I fought that a new system and visuals were crucial to that effect.

"It is possible to evolve the process of creating characters in 2D fighting games even more?" And "Will use the 3D development techniques be used to recreate 2D characters cause that impct?". With this in mind we adopted 3D production.

Since then we started to using 3D but searching for a solution that made it seem 2D. After many experiments and tests to understand how to make this work, we finally found a practical way. We ended up leaving everyone waiting for a long time, but now I wonder if the impact was strong enough?

The Guilty Gear series is a long series, which has existed for many years. The development of the series so far has been adding new components to the solid foundation of the game, but this time we'll start from scratch and review the entire system, we are very dedicated to the system.

This is what we call 'back to the beginning' is it not? So for fans who play until today and the the ones that will start now, we basically wanted to put everyone in the same starting position, giving the feeling of a 'new game'.

And finally, a few conceptual words ...
By 'resetting' everything that has accumulated so far, we can carve it to something simpler. Not as a 'successor', but as an 'expansion'.

Of course that the revival of the Guilty Gear series with XRD-SIGN-have in mind the fans who supported the series until now, but we're trying to develop something that players that start now can also start having fun! Wait!
- translation of http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=60335 via http://www.dustloop.com/forums/show...Announced-PV&p=1503643&viewfull=1#post1503643

I'll admit it. As much as I'm wary about the idea of changes, thought of starting from "scratch" excites me, as well. And #RELOAD is easily still my favorite version of GGXX, so I'm inclined to trust Ishiwatari and his crew's judgment.
 
Ishiwatari doesn't tell us anything really new, but I thought somebody might appreciate the sharing of its translatation anyway...


- translation of http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=60335 via http://www.dustloop.com/forums/show...Announced-PV&p=1503643&viewfull=1#post1503643

I'll admit it. As much as I'm wary about the idea of changes, thought of starting from "scratch" excites me, as well. And #RELOAD is easily still my favorite version of GGXX, so I'm inclined to trust Ishiwatari and his crew's judgment.

I wonder what kind of changes they'll make to the system? Is it going to be a SFIV type of situation?
I like my RCs, Bursts, Dusts, and Perfect Guard... but I also understand if they need to change it.
 
I wonder what kind of changes they'll make to the system? Is it going to be a SFIV type of situation?
I like my RCs, Bursts, Dusts, and Perfect Guard... but I also understand if they need to change it.

If anything, I could see them going back to when Ishiwatari was last in charge (#R), and moving on from there. In other words, taking away the likes of Slash Backs (which I thought was more fluff than a truly compelling gameplay mechanic), as well as ditching throw breaks.

Throw breaks being gone especially would make me happy, as I hated how you could basically "late break" throws that otherwise would have killed.
 
I think FRC's and Slashbacks are most likely things to be removed.

THe other things you mentioned were kept even in Persona- I don't see Arc ever removing those mechanics, though I do expect GG to be simplified some, and I expect a min airblock height similar to Persona to kill off chicken blocking.

THe one thing I am sure of, is that GGXX fans will rage at the design decisions.
 
Removing slashback sounds fine to me but removing frc's (the function of them: 25 meter move specific cancels) sounds bad to me. Easing up on the frc windows to make them more lenient I think would be okay.

I think force breaks should stay as well.
 
Some things I hope they do here that they're doing in other games are hold teching and something like One More Burst.
I also don't get the hate for Slashbacks and FRCs.
 
I think FRC's and Slashbacks are most likely things to be removed.

THe other things you mentioned were kept even in Persona- I don't see Arc ever removing those mechanics, though I do expect GG to be simplified some, and I expect a min airblock height similar to Persona to kill off chicken blocking.

THe one thing I am sure of, is that GGXX fans will rage at the design decisions.

Persona also bought back the ability to turn around manually in mid-air, something that hasn't been seen since GG1. Even so, I highly doubt that the next Guilty Gear will bring it back into the mix.

Besides, we have to remember one thing: Ishiwatari is not Mori (BB/P4A). They're two different directors who have largely different ideologies when it comes to making fighters. GG comes off as one that showcases the director wanted to make a game that was more like Super Turbo in its ethics. BB doesn't.

Busaiku said:
I also don't get the hate for Slashbacks and FRCs.

FRCs I'm fine with, though I certainly expect that the timing window will likely be widened to make the game suitable for online play.

As for Slashbacks? I think this post on Dustloop sums up my feelings on them.

Destin said:
It's more like this. Aba has 2h, it was built to give her frame advantage into her further mixups. If you wanted to get out, you had to get out before the 2h, once that started, it started the ABA mixup minigame. Now in AC, you can SB the second hit. Does she have ways around this and such, sure! She has multiple other mixups she can go to. This is exactly the argument that I always heard in SFIII, there were so many mind games on every hit, which is great if you like that. But I never enjoyed the mixup in SFIII as much as I did a simple fireball trap in ST. Those always felt more intense, more interesting, because the game would break into multiple different small sub-games due to limited options. In 3s, there is a fairly complex mixup game that goes on with hits and fakes and parries, but it's mostly the same. In ST, there are various different simpler mixup games.

Guilty gear in many ways is the spiritual successor to ST. 1f Throws, fast pacing, and most importantly to me, real trap situations. Guilty gear has tons of oki situations where the game devolves (not in a bad way) from it's million option neutral to a very few choices for a few moments. This comes from moves ending in definable discrete endings. If ky does Big fireball, he can expect a mixup because it is going to give him + frames. With SB, he might have a mixup, or the opponent might slashback it. So in that case, he has to account for that with random other hits thrown in occasionally. But I was never of the persuasion that Ky should NEED to throw in those other moves. He knocked me down, he throws a big fireball frc, he deserves to get to play the Ky Mixup game, and let's see what he's got. If his name wasn't Final Showdown I was very confident I could block what came next, but honestly it was fun to try and block that. Taking away these guaranteed mixup situations with another maybe weakens offense and creates less of these rather fun mixup moments, at the advantage of an added layer prior. SB is only needed if the game is unable to balance these mixups and create real openings for all characters, which maybe was the case in AC(?), but it wasn't the case in #R. Additionally, the only reason you don't see a ton of slashbacks in japanese videos is because they don't use moves in situations that would be slashback bait. The slashback has already effected the meta, it has done it's work in many situations.

TL;DR - Slashbacks change the properties of moves that weren't designed around them being there. They just aren't NEEDED to mount an honest defense in most of the guilty gears. If they are included in the next game, the whole game needs to be designed around them, but I doubt that will be the case.
- http://www.dustloop.com/forums/show...Announced-PV&p=1505096&viewfull=1#post1505096
 
Not a surprise. Sucks that some people are going to hold out on their other fighters while waiting for Xrd now.

To be honest, now that I know Xrd is coming so late I decided to give BlazBlue a second chance. Today I ordered a copy of CS II for the 3DS and if I like it enough I'll get Chrono Phantasma later (this year hopefully).
 
To be honest, now that I know Xrd is coming so late I decided to give BlazBlue a second chance. Today I ordered a copy of CS II for the 3DS and if I like it enough I'll get Chrono Phantasma later (this year hopefully).

Why did you get the 3ds one.... let alone cs2?
 
Why did you get the 3ds one.... let alone cs2?

The 3DS is my main console these days and I have no issues with it being d-pad only. I play most of my DS games that way. If I owned a Vita I would totally get Extend...but I don't. Also, it was $20 only.
 
The 3DS is my main console these days and I have no issues with it being d-pad only. I play most of my DS games that way. If I owned a Vita I would totally get Extend...but I don't. Also, it was $20 only.

Ah well that's understandable. Was just confused because extend is only 15 on consoles right now.
 
Guilty Gear Xrd site updated.

nryN5MZ.png
R2PNENz.png
hz8TkmV.png



4 empty character slots to be revealed on the 6th.
 
Let's see... there's only seven characters there, and Eddie is likely to be one due to the trailer, so according to my calculations... my main has a 0% chance of showing up in this first wave.

That's what I get for playing Robo-Ky, I guess.

Also, I doubt they'd drop FRC's, mainly because they were in #Reload. Slashbacks maybe (I don't really care), Force Breaks maybe (I sure hope not). But the first trailer seemed to use #Reload as a starting point, considering the version of Grand Viper shown.

EDIT: Under the SYSTEM part of the website, it looks like FRC's are in, because it shows the good ol' Gunflame FRC. Good to know.
 
So they did really change Millia's signature colors to May's... wonder what will be the new outfit of the pirate girl.

Hopefully Chipp will be among the reveals in a couple of days :)
 
Also, I only have one real request for Arc System Works about this game...
If Robo-Ky does come back, for the love of all that is holy, GIVE HIM A REAL THEME SONG. If you base it off of Ky's theme, at least remix it instead of just randomly distorting it. And kill off Under Construction forever. Hype Crickets are funny the first time, but when you main the bot, it gets old.

That is all.
I wonder if one of the four reveals will be a completely new character...?
 
Also, I doubt they'd drop FRC's, mainly because they were in #Reload. Slashbacks maybe (I don't really care), Force Breaks maybe (I sure hope not). But the first trailer seemed to use #Reload as a starting point, considering the version of Grand Viper shown.

EDIT: Under the SYSTEM part of the website, it looks like FRC's are in, because it shows the good ol' Gunflame FRC. Good to know.
Actually from wat I read, FRC is being replaced with an RC that slows down time (costs 50% meter).

The mechanics do overall seem to continue from Reload/Slash, where Daisuke stopped working on XX. I'm really digging these new mechanics, eapecially the clashing. It looks like they might make Dragon Install more useful too, seeing as they gave it exclusive moves and air Dragon Install.
 
Oher than Eddie, Pot is a sure bet, he is fat guy of this series and one of Daisuke's favourites. Also, Johnny or May will probably be there. Chipp and Baiken are mu guesses also.

Some stuff is translated on Dustloop. It seems FRCs, SlashBacks and ForceBreaks (judging from the movelist) are removed. There is gold RC which is done on projectile moves and it apparently slows down everything except the character you are using.
R.I.S.C. gauge is simmilar to the guard bar except it can't go bellow the default values
 
Oher than Eddie, Pot is a sure bet, he is fat guy of this series and one of Daisuke's favourites. Also, Johnny or May will probably be there. Chipp and Baiken are mu guesses also.

Some stuff is translated on Dustloop. It seems FRCs, SlashBacks and ForceBreaks (judging from the movelist) are removed. There is gold RC which is done on projectile moves and it apparently slows down everything except the character you are using.
R.I.S.C. gauge is simmilar to the guard bar except it can't go bellow the default values

What the fuck?
 
What the fuck?

yup, seems strange...

Daisuke is really going for the Reload vibe, there are not FBs, SBs, no Sidewinder for Sol, old Grand Viper, etc... I liked AC way more than Reload, but I'm still optimistic.
Btw, Milias new overdrive is called Chroming Rose, after a metal band. I'm glad those influences remain.
Also, I hope Daisuke is making a completely new OST and I can't wait to hear the new awesome tracks.
 
Goodbye Dizzy's 421D. I only knew you for one iteration.

I honestly don't mind them going back to basics this way. Maybe FBs will make a return in another version, but I'm fine with this right now.
Oh god I AM NOT OK with this as a Ky player, give me Slash Ky back now

They should make Xrd j.D as Ky's old j.214D lol Then I'll be happy.

Edit: Actually I'll miss that FB from Ky's CSE. That was fun to create pressure with.
 
Same, but force breaks too? :S

It looks like they're really scaling back, but who knows how the system will work together. We probably won't know till the final release.

To be honest, I would be more interested to see how they'll simplify the formula while keeping guilty gear "guilty gear". I don't really think it's a bad thing per se. Like I said, depends on how all the systems come together. Guilty gear has been tacking on so many mechanics as it iterates that changing it up might be a good thing. I see Xrd as maybe breaking out of the accent core mold.
 
Goodbye Dizzy's 421D. I only knew you for one iteration.

I honestly don't mind them going back to basics this way. Maybe FBs will make a return in another version, but I'm fine with this right now.


They should make Xrd j.D as Ky's old j.214D lol Then I'll be happy.

Edit: Actually I'll miss that FB from Ky's CSE. That was fun to create pressure with.

Lose out on air stun edge FRC mind games and 236k frc set ups as well :(
 
Status
Not open for further replies.
Top Bottom