Lostconfused
Member
Oh hey the assist is different for Victory Hexa. Most boring batch of DLC yes. The next one should be a keeper at least, I hope.
Keeping the best for last.Where the fuck is Doan
Does anyone know if/when Build Fighters suits will be added as DLC?
Id rather see a whole new game using the same engine based off of the Build Fighters universe with some new mechanics, instead of just shoe horned in units.
I'm not sure how far you're taking "new mechanics," but if you're thinking something along the lines of allowing customization, then... I don't think I want much to do with that game. Those kinds of systems are inherently damn near impossible to balance.
Shit, forgot to buy units before the tax hike D:Interesting how they mention it's 381 yen now without tax now, probably due to the new tax changes in Japan.
They should just take Gundam Breaker, add GBF chars, and change its battle system with EXVS' for extra awesome.Id rather see a whole new game using the same engine based off of the Build Fighters universe with some new mechanics, instead of just shoe horned in units.
Shit, forgot to buy units before the tax hike D:
They're still 400 yen on the PSN store atm.
I'm not sure how far you're taking "new mechanics," but if you're thinking something along the lines of allowing customization, then... I don't think I want much to do with that game. Those kinds of systems are inherently damn near impossible to balance.
Crisis averted!They're still 400 yen on the PSN store atm.
Oh hey the assist is different for Victory Hexa. Most boring batch of DLC yes. The next one should be a keeper at least, I hope.
Keeping the best for last.
No known DLC at all after the leaked units are done. If they do it, Maxi Boost previews are more likely (based on history) and GBF is not in MB (yet).
"impossible to balance" is a throwaway complaint and I generally disagree with "balance" being elevated to the monarch of all design goals.
It is not inherently impossible to make a cost-based system for assembling parts for a multiplayer game, anymore than it's impossible to make a competitive 2v2 game with over 100 suits.
Anything is impossible to balance if you have zero clue as to what you are doing as a game designer.
Marbet gameplay: https://www.youtube.com/watch?v=vU0mJN-O37U
Why does this happen to me?
Why does this happen to me?
Well, it's a fun suit.Why does this happen to me?
mah god. Elle is too good. She's a 1-girl moe moe beam team.
Elle dabes
God damn, that match seemed like it took even longer than that.
Why does this happen to me?
Why does this happen to me?
Full Boost's Final Form
Welp had a decent evening playing with Ribbons. Seems like I am doing a bit better now, still could use whatever tips and suggestions anyone has.
No. More like Virtual-On.Does this game play anything like Zone of the Enders?
This is why I play Efreet. I wish the qt zaku hadn't shot him though, then it truly would have been picture perfect. I still killed him and won the match as soon as he got up but these bobo gif sites wouldn't let me go over ten seconds
Welp had a decent evening playing with Ribbons. Seems like I am doing a bit better now, still could use whatever tips and suggestions anyone has.
You run out of Gerobi and try to use it. Try not to do that is all I can say from the matches I had with you.
That happens because it takes forever to recharge the ammo for it. No matter how much time I think passed and I think should have a stock of ammo again, I never do.
Actually it feels like I am under utilizing the the canon mode. That gerobi does a lot of damage and I should probably try to find more opportunities to land it.
This is why I play Efreet. I wish the qt zaku hadn't shot him though, then it truly would have been picture perfect. I still killed him and won the match as soon as he got up but these bobo gif sites wouldn't let me go over ten seconds.
How exactly does Efreet's anti-beam move work?
Press AC and it will have an orange circular barrier around it. Neutral AC moves forward and 4/6AC does a quick side hop. As long as you have the barrier around you, you will block projectile attacks and go through pressure. If you cancel it too early with an attack, you barrier will drop and you will become vulnerable again. These moves can only be done if you have EXAM meter, which is the 3rd gauge on the bottom right. Straight dash EXAM takes up 40 of the gauge and the side attacks take 20.
Does it block both beam and physical projectiles or only beam attacks? How about explosions?
Does it block both beam and physical projectiles or only beam attacks? How about explosions?