GVMERS: The $160,000,000 Disaster of The Callisto Protocol

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Or is it just one of Phil's balls in my throat?




Survival horror has continuously evolved since Resident Evil 4 revolutionized it with intense over-the-shoulder action in 2005. Numerous games have further contributed to the genre's evolution in the years since then, chief among them being Dead Space from Visceral Games and publisher Electronic Arts. A group of the sci-fi horror game's original creators challenged themselves to walk that line again, and usher in another new take on the genre. They attempted to do so by once more exploring the terrors of outer space, specifically the isolation and hopelessness that such a setting invites.

The project in question—The Callisto Protocol—thus bore all the hallmarks of a Dead Space spiritual successor, a dream come true for fans who'd been burned by the franchise's turn towards prioritizing action over survival mechanics. But Callisto Protocol operated on its own terms in a fictional universe grounded in reality. As a result, developer Striking Distance Studios leaned heavily into realism, focusing its technological efforts on graphics and facial rendering that looked nigh imperceptible from their real-world counterparts.

Critics and players would later argue that the studio's insistence on accomplishing next-gen visual fidelity superseded the need to produce a high-quality game worth playing. The title received critical lashings for feeling bereft of original ideas. Repetitious gameplay and cheap scares weighed it down further, even for those who enjoyed it. The harshest criticism labeled The Callisto Protocol a weak attempt at recapturing Dead Space's otherworldly magic. Regardless of public perception, though, unchecked ambition, development crunch, and bullish sales projections derailed this daring adventure on Jupiter's second largest moon.

This is the tragedy of The Callisto Protocol.
 
AAAA all day!

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Not clicking on more sensationalist clickbait rubbish.
As for the game, I've bought it but waiting till I upgrade to a VRR telly later this year to play it.
 
As somebody who hated the original dead space I actually almost liked callisto protocol. If it wasn't so stupidly linear and the chick such a raging bitch I probably would have it enjoyed for what it was.
 
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Survival horror has continuously evolved since Resident Evil 4 revolutionized it with intense over-the-shoulder action in 2005.

neither RE4 nor Callisto Protocol are survival horror games...
it's really annoying how game genre definitions just lose all meaning these days.


but Callisto Protocol is terrible for sure.
 
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Hopefully Chronos doesn't suffer the same fate since it has a similar vibe to Dead Space and Callisto Protocol. But shouldn't since at least it's not melee focus like this game which was most likely the reason it didn't do so well.
 
Callisto's aight; I've played through it twice.

Disappointing given Glen Schofield's pedigree, and the melee was trivialized with its "Push stick to the left to dodge. Now push stick to the right. A timing window? What's that?" style.

But when you're spending $160M to make a game, "aight" doesn't cut it.
 
I think the game was just decent. TCP should have been a good debut and foundation for the studio to continue making more stuff after.

The real problem is, that idiot Glen wanted to be in the spotlight and did so much pre-release marketing and hyping that it created insane expectations for TCP.
 
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