Gwent - Open Beta Thread: Not bad, not bad at all

Why is this card all golden? I just started playing a little while ago and it seems fun

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Why is this card all golden? I just started playing a little while ago and it seems fun

XihmLABl.png

It's a gold card, you can only have 4 in your deck. They're immune to everything aside from Dimeritium Shackles (at which point they become vulnerable to everything else). Good draw for combo decks too, have fun with it. :)
 
The best opener in the game right now is 40+ points off a single turn 1 play.

ST can consistently do a 20+ opener as well.

12 is "just about average" for a silver card.
 
Your mistake is in assuming that your opponent can safely pass with a 12 point advantage. Unless the two of you are literally down to your last cards a 12 point advantage for your opponent is nothing when you've used Yaevnn at the beginning of the round. So no, giving your enemy 12 points in round 2 is not immediate victory in any situation other than the two of you having used every last card between the both of you in round 1.

A card like Yaevnn allows you to cycle through your deck more effectively, stall in the aforementioned situation above, or allows you an easy out in a Round 1 situation where you know you cant keep up with your opponent's tempo to begin with.

Yea it makes a bit more sense now. It seems very situational though (and luck for having it with you in round 1 or 2)

Thanks for the explanations guys!
 
Just played against a Reaver Hunter deck ( Similar to this list I think: http://www.gwentdb.com/decks/18554-reavers-assemble )

Boost/Thin your deck, Operator a Reaver Hunter, win 1 round with 3 Reaver Hunters. Win next round by Neneke -> Reaver Hunter, playing your Operator'ed Reaver Hunter, then Henselt passive to bring them back out again.

If I had access to all the cards I'd certainly be interested in trying this deck out!

In related news: this might be too early, but I think I dislike the open beta changes that vastly increased consistency of all the factions: former Nilfgaard passive to be able to mulligan every round , every faction now has a few ways to pull out units from your deck, etc. Sure it lessens RNG, but it feels like it makes combo style decks way too reliable, and overall decreases the variance of a card game too much.
 
In related news: this might be too early, but I think I dislike the open beta changes that vastly increased consistency of all the factions: former Nilfgaard passive to be able to mulligan every round , every faction now has a few ways to pull out units from your deck, etc. Sure it lessens RNG, but it feels like it makes combo style decks way too reliable, and overall decreases the variance of a card game too much.

i stopped thinking of gwent as a card game and i became a lot happier with what it is

gwent deckbuilding feels closer to refining a RTS build order


i do worry about the small deck sizes hurting the long-term prospects of the game though. i can probably represent "optimal" play of a few of the decks on a somewhat large flowchart

i haven't played enough to know how much counterplay there is from opponents interrupting the deck's plan, but they keep changing the balance so often that it's impossible for a real meta to emerge
 
i stopped thinking of gwent as a card game and i became a lot happier with what it is

gwent deckbuilding feels closer to refining a RTS build order


i do worry about the small deck sizes hurting the long-term prospects of the game though. i can probably represent "optimal" play of a few of the decks on a somewhat large flowchart

This is a really good way of thinking about it

The mulligans feel as if you are focused totally on building your side and less on combating your opponent. Ive noticed extremely aggressive plays round 1.
 
I'm having trouble against fog with frost monsters, even with 3 first lights I can't keep up and if I leave the fog or frost for too long I lose too much power.

Any tips? I'm having difficulty playing around it. I'm playing as skellige, guess I might just play something else with more weather removal.
 
I know that...which is why I said it doesn't make sense



Thanks this is a better explanation. I do that quite a lot (losing on purpose) when I am against monsters or northern realms. Still not convinced about the card tho :P Maybe I need to try it and see

Spies are literally the best cards in the game, going into the final round with more cards than your opponent is going to lead to a win more times than not. The best case scenario as someone said is win round 1, then stall your opponent in round 2. Sure you gave them 12 points but they still aren't going to pass because if they do then you can just dump all your cards, win the second round and thus the match and be done with it, so they are forced to engage you until you pass usually.
 
Your gameplan is bad.

The challenge tells you to lock and if you hover over the card it says:

Lock: Disable a card's abilities. Disables and reveals Ambushes.

Then the tutorial and keyword highlights should be expanded. I can't see the keywords on mulligan and I ain't got time for that when the game tells you "get big numbers to win the round(s)!"
 
tfw you have all 3 first lights in hand with Gremist and a decoy against weather decks
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Ugh, like 80% of my games are against nilfgaard. feelsbadman

Like all I face is weather monsters and nilfgaard.
 
My main issues are with Nilfgaard and Shieldwoman decks. I can reliably beat most other decks, but Rot Tosser is almost too good. 6 Power means it can survive most direct attacks, and can be bounced back with a number of Nilfgaard/Neutral abilities.
 
Spies are literally the best cards in the game, going into the final round with more cards than your opponent is going to lead to a win more times than not. The best case scenario as someone said is win round 1, then stall your opponent in round 2. Sure you gave them 12 points but they still aren't going to pass because if they do then you can just dump all your cards, win the second round and thus the match and be done with it, so they are forced to engage you until you pass usually.

I never said spy cards were bad. Just trying to figure out this specific spy card.

Anyways I played with him about 4 games and he is giving me easy wins in the first round (opponents just pass when I use him lol) but he made me lose when I used him on the 2nd round (I will never use him on the 3rd)

So from a few matches, this card is pretty good, but only using it in the first round, and especially if you already have a good hand from the start. Otherwise I think he is a liability in the 2nd and 3rd rounds.

Maybe once I get other cards I can experiment more
 
I never said spy cards were bad. Just trying to figure out this specific spy card.

Anyways I played with him about 4 games and he is giving me easy wins in the first round (opponents just pass when I use him lol) but he made me lose when I used him on the 2nd round (I will never use him on the 3rd)

So from a few matches, this card is pretty good, but only using it in the first round, and especially if you already have a good hand from the start. Otherwise I think he is a liability in the 2nd and 3rd rounds.

Maybe once I get other cards I can experiment more

You need to change your thinking still. He isn't meant to be used in a round you plan to win, it's meant to be in a round you want to lose.
 
My main issues are with Nilfgaard and Shieldwoman decks. I can reliably beat most other decks, but Rot Tosser is almost too good. 6 Power means it can survive most direct attacks, and can be bounced back with a number of Nilfgaard/Neutral abilities.

Rot tosser has a ton of counters.

I loved Nilfgaard all throughout closed beta. I used to play SC a lot too.

I hate that they changed up SC so much. It's all about dwarf and elf stacking now. I miss the Ambush decks and really wish it still had the Ambush to block specials.
 
You need to change your thinking still. He isn't meant to be used in a round you plan to win, it's meant to be in a round you want to lose.

I agree, but what happened was is that I was trying to make a resilient dwarf combo ready for round 2, but the opponent passed as soon as I used the spy card cause I guess they thought they had a huge point advantage.

So I ended up winning round one and entered round 2 with 2 dwarfs with quen shields and resilient and I didn't have to play any extra cards while the opponent wasted 2-3 cards trying to win against me in the 2nd round while I was passing from the start haha

So for me right now it seems to work like a bluff card, since every time I use it in the first round the opponents pass and give me an easy win
 
Just playing some of the challenges, and I can already tell I will enjoy the hell out of this game. Think I'm going to stop soon so I don't get burnt out before final release.
 
Really enjoying the game but I wished they would have ironed out all the bugs during the closed beta. Way too many times I've had the "you lost/win the round" text stick to the screen blocking my view or start the game without my faction leader.
 
"Ermion" draws two cards. Sometimes they are drawn separately, sometimes simultaneously and I have to check what cards I got before discarding two.

This game is not done yet.
 
Is there a bug or something with Blue Stripes Commando's? I got two earlier today and now it says I have zero.

I clearly remember picking one as my rare earlier as the end card of a keg.
 
Is there a bug or something with Blue Stripes Commando's? I got two earlier today and now it says I have zero.

I clearly remember picking one as my rare earlier as the end card of a keg.

There are 3 different variations of cards for the Commandos (6 if you count premium). Have you check them all ?
 
Really enjoying the game but I wished they would have ironed out all the bugs during the closed beta. Way too many times I've had the "you lost/win the round" text stick to the screen blocking my view or start the game without my faction leader.

Wow, just had this one happen lol. It was going into round 3 and I only had 4 cards left so no biggie, was able to play past it but that would be impossible if I had to interact with my opponents board.
 
There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.
 
My god I have played like 6 games in a row and they all were running the nilfgaard deck and just running me through with all of these spy abilities...

Love the game but spies are the bomb diggidy.
 
There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.

If it isn't fun than voice your complaint and take a break til the meta is sorted or balanced.

Play a different game etc. Card games and balancing issues go hand in hand.

I haven't made it through the challenges yet. I still got that hearthstone bug I spose.
 
So I played Gwent for the first time after entering open beta and... I miss my Morkvarg ;_; I like most of the changes brought to the table, the Nilfgard deck is going to get nerfed hard though, 90% of my opponents so far were using it.
 
There's some huge balance issues with the game when there's freaking five factions and I face only the same two over and over again.

Weather monsters, and nilfgaard. I've played up to 42 rounds won for dailies the past three days at lvl 9 in casual and that's all I freaking go up against.

It's not fun, I want to keep playing for the potential of new cards since the daily system is actually good. But to actually go through with it is freaking torture.

Lvl 9 isn't high enough to judge and, to be honest, at least Monsters mirror match is kinda fun.
 
Just played against a Reaver Hunter deck ( Similar to this list I think: http://www.gwentdb.com/decks/18554-reavers-assemble )

Boost/Thin your deck, Operator a Reaver Hunter, win 1 round with 3 Reaver Hunters. Win next round by Neneke -> Reaver Hunter, playing your Operator'ed Reaver Hunter, then Henselt passive to bring them back out again.

If I had access to all the cards I'd certainly be interested in trying this deck out!

In related news: this might be too early, but I think I dislike the open beta changes that vastly increased consistency of all the factions: former Nilfgaard passive to be able to mulligan every round , every faction now has a few ways to pull out units from your deck, etc. Sure it lessens RNG, but it feels like it makes combo style decks way too reliable, and overall decreases the variance of a card game too much.

I really like my reaver deck, started to play reavers last though, unless I have too, win first round with operator on reaver and then play sergeants and blue stripes + ves, mulligun 1 reaver away and then stall second round with thaler/ciri and get card advantage, and then win round 3 with 4 reavers as last play. So they can't get scorched or gignid.

Such a big swing in power and if it all went well they can't stop it.
 
If it isn't fun than voice your complaint and take a break til the meta is sorted or balanced.

Play a different game etc. Card games and balancing issues go hand in hand.

I haven't made it through the challenges yet. I still got that hearthstone bug I spose.

Because the game is very fucking stingy to new players unless you got a shit ton of kegs from closed beta or are willing to spend money. HS is waaayyy more generous imo than gwent imo when it comes to packs.

I really like my reaver deck, started to play reavers last though, unless I have too, win first round with operator on reaver and then play sergeants and blue stripes + ves, mulligun 1 reaver away and then stall second round with thaler/ciri and get card advantage, and then win round 3 with 4 reavers as last play. So they can't get scorched or gignid.

Such a big swing in power and if it all went well they can't stop it.

Was this in ranked or casual? Did you have any success with it?
 
Was this in ranked or casual? Did you have any success with it?

Grinded casual yesterday to get level 10, got placed at rank 6, one away from 7, which is pretty high. Played 2 games in ranked, won first one and got +75 lost second one and got -45. Gonna play it more in ranked today and see how it goes.

This is my list:

http://gwentify.com/decks/ves-trio/
http://www.gwentdb.com/decks/18747-ves-trio

Description is outdated now though because I play reavers last. To protect them from scorches/gigni. Plan is to win round 1 with the trio mechanics and then stall second round for card advantage with thaler/ciri and play reavers last.
 
Because the game is very fucking stingy to new players unless you got a shit ton of kegs from closed beta or are willing to spend money. HS is waaayyy more generous imo than gwent imo when it comes to packs.


In HS by just doing a daily a day (usually 40/50 gold), where you usually have to win the entire game, you get 1 pack every 2 days. If you play for HOURS to get 3 wins in a row for 10 gold. Then you might get 2 a day.


Gwent: win 6 ROUNDS which is really fast, gives you a pack, 12 more rounds another one, and in the meantime there are tiers that give you ore/scrap every 2 round wins. On average you can easily get 2/3 packs a day. That's not even counting level up rewards and ranking up rewards.

Oh AND the GG reward (if they give it, usually do) is another 5 ore/5 scrap a game.


HS is stingy as fuck in comparison, I don't see your logic there.
 
In HS by just doing a daily a day (usually 40/50 gold), you get 1 pack every 2 days. If you play for HOURS to get 3 wins in a row for 10 gold. Then you might get 2 a day.

Gwent: win 6 ROUNDS which is really fast, gives you a pack, 12 more rounds another one, and in the meantime there are tiers that give you ore/scrap every 2 round wins. On average you can easily get 2/3 packs a day. That's not even counting level up rewards and ranking up rewards.

HS is stingy as fuck in comparison, I don't see your logic there.

It depends upon the quality of the packs, from my experience even though I get fewer packs in HS I typically get better quality drops per median. Where with gwent I just open keg after keg and it's nothing but garbage.

It's RNG and I get that, I just don't think the game is very friendly to new players who weren't in closed beta to get 100+ packs and don't want to spend $70+ on kegs.
 
The problem, especially for ex-HS players, is that they forgot what it was like starting out.

Gwent is very generous. You get one pack per day straight up, and you usually need less games to get it. You need 42 rounds in a day to get all the guaranteed ore rewards, which is 225 in total. Assuming you win 1.5 rounds per game, that's 28 games. Even in HS, if you won 60% of your games, 28 games gives you only 50 gold, and another 50 gold on average from the daily. This is not including ore and scrap from the milestones in between the 6 round, 18 round and 42 round rewards, and the ore that comes from GGs.

And Gwent gives you 8 legendaries and 10 epics just to start out. I'm not even counting the leaders. In closed beta test, you started out with one leader per faction and had to craft the rest.

In truth, when HS came out, everyone was shocked at how generous it was, because they came from games like MTGO, and Gwent is much more generous than HS is. Had Gwent come out first and HS followed in its footsteps, everyone would be complaining about how miserly Blizz is.
 
Like, anyone who starts HS today is significantly behind the existing players, even if they play Standard exclusively, and it will take them a long time to catch up.

Oh and let's not forget there's a hardcap on the dust value of decks. In HS, for maybe 2-3 years, all new players played only two decks, aggro lock or aggro hunter (I think they still do?). Whenever the popular decks were epic heavy, new players suffered. That's to say the least of the farming you needed to do to unlock adventures.

A common in Gwent is 30 scraps to HS' 40.
Rare is 80 to 100.
Epic is 200 to 400.
Legendary is 800 to 1600.

There is one and only one area where HS is actually more generous than Gwent, and it's that when you disenchant a gold you get the value to craft the equivalent rarity for a non-Gold.
 
Like, anyone who starts HS today is significantly behind the existing players, even if they play Standard exclusively, and it will take them a long time to catch up.

That's not the point, Gwent is a new game. Of course new players who want to get into HS now are far behind, the game is over two years old.

But HS was pretty inclusive when it first came out where the difference is with Gwent is it feels like the game gave preferential treatment to closed beta players. Where new players can't overcome it unless they want to spend money.

And yes again Gwent is more generous with packs, but as I've said before it means nothing if you get mostly garbage from them. As I've stated this is from my experience with RNG. But Gwent is stingy af with giving out anything above rares.

Honestly I prefer getting scraps the most when it comes to daily marks.
 
But HS was pretty inclusive when it first came out where the difference is with Gwent is it feels like the game gave preferential treatment to closed beta players. Where new players can't overcome it unless they want to spend money.
Yeah, if you spent money in closed beta for HS they gave you... a gold Gelbin Mekkatorque. Thanks, Blizz.

What you're basically saying is you're unhappy players who got in the game earlier had a head start on packs. I hope you realize how silly this is? Because this is true of every game, including HS. Someone who starts HS today is just as behind, and can't overcome it unless they want to spend money. Hell, if I went back to HS today I'd be behind as well, and I've played it for a good 2-3 years.
 
Yeah, if you spent money in closed beta for HS they gave you... a gold Gelbin Mekkatorque. Thanks, Blizz.

What you're basically saying is you're unhappy players who got in the game earlier had a head start on packs. I hope you realize how silly this is? Because this is true of every game, including HS. Someone who starts HS today is just as behind, and can't overcome it unless they want to spend money. Hell, if I went back to HS today I'd be behind as well, and I've played it for a good 2-3 years.

You just contradicted what you just said. So HS didn't give a head start where you just said every game including HS did?

also I'm sorry, CDPR shouldn't have accepted money during CB. And yes closed beta players getting 100+ kegs over new players is a bit steep hill to climb
 
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